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Managing Information Assets
    in a Virtual World
                 AJ KELTON
      Director, Technology Services Unit
        College of Humanities and Social Sciences
             at Montclair State University, NJ
What do you already know about
         Second Life?


  Why talk about Second Life?
What is Second Life?
“Second Life is a 3-D virtual world entirely built and owned
by its residents.”
Second life is NOT a game - there are no rules or a fixed
goal-oriented purpose.
15-20K sign ups daily - over 10 million total
25 - 50K residents on at one time (or 25-50% of the
population of Lowell, MA - daily!)

over $1 million spent daily (real US dollars)
What is Behind Second Life
a scaleable co-located grid of servers running Linux - “infinite”
growth just by adding a server

Everything resides on the grid - one download/persistent desktop
access

Cross-platform portability

Infinite avatar customization - no two avatars alike

Uploadable textures, audio, and Quicktime video can play in-world.

International Language Support - chat and communicate in local
languages, including Asian character sets. European keyboards
supported.
A Universe of Virtual Worlds
                                 Sims Online
  Second Life   SL Teen Grid
                                 Virtual Earth
 Active World     Whyville
                                    Home
    There        Toontown
 Coke Studios    Sora City        TowerChat
 Protosphere     Dreamville        Traveler
    Muse           Dubit         Habbo Hotel
                                 Worlds.com
  The Manor      Virtual Ibiza
                                  Moove
  Mokitown      Voodoo Chat
                                 The Palace
  Cybertown         Playdo
A Universe of Virtual Worlds
• 22 virtual world platforms listing over 11.8 million users, and that
 only includes numbers from 7 of the 22

• 18 virtual worlds for Teens and Tweens listing over 52.3 million
 users from 12 of the 18

• 15 virtual worlds for kids listing over 16.7 million users from 9 of
 the 15

Do the math: 55 virtual platforms w/ 80.8 million users
Show me the money



“We don't see any slowing in the market adoption of virtual worlds technologies
and expect investment in the space to continue. In fact the market is growing
significantly, with the rate of adoption of virtual worlds increasing as the technology
matures and has more to offer both consumers and enterprise customers.”
                                                                       Christopher Sherman
                                          Executive Director of Virtual Worlds Management
Digital Content
 Management
Create     Protect




           Secure
Preserve
Create     Protect




           Secure
Preserve
Collaboration
Challenges
So What?

What does this mean,
or how does it apply
      to you?
Managing Information Assets
    in a Virtual World




           AJ KELTON
        sorry.afk@gmail.com
         www.sorry-afk.com

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071019 Doctrain

  • 1. Managing Information Assets in a Virtual World AJ KELTON Director, Technology Services Unit College of Humanities and Social Sciences at Montclair State University, NJ
  • 2. What do you already know about Second Life? Why talk about Second Life?
  • 3. What is Second Life? “Second Life is a 3-D virtual world entirely built and owned by its residents.” Second life is NOT a game - there are no rules or a fixed goal-oriented purpose. 15-20K sign ups daily - over 10 million total 25 - 50K residents on at one time (or 25-50% of the population of Lowell, MA - daily!) over $1 million spent daily (real US dollars)
  • 4. What is Behind Second Life a scaleable co-located grid of servers running Linux - “infinite” growth just by adding a server Everything resides on the grid - one download/persistent desktop access Cross-platform portability Infinite avatar customization - no two avatars alike Uploadable textures, audio, and Quicktime video can play in-world. International Language Support - chat and communicate in local languages, including Asian character sets. European keyboards supported.
  • 5.
  • 6. A Universe of Virtual Worlds Sims Online Second Life SL Teen Grid Virtual Earth Active World Whyville Home There Toontown Coke Studios Sora City TowerChat Protosphere Dreamville Traveler Muse Dubit Habbo Hotel Worlds.com The Manor Virtual Ibiza Moove Mokitown Voodoo Chat The Palace Cybertown Playdo
  • 7. A Universe of Virtual Worlds • 22 virtual world platforms listing over 11.8 million users, and that only includes numbers from 7 of the 22 • 18 virtual worlds for Teens and Tweens listing over 52.3 million users from 12 of the 18 • 15 virtual worlds for kids listing over 16.7 million users from 9 of the 15 Do the math: 55 virtual platforms w/ 80.8 million users
  • 8. Show me the money “We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.” Christopher Sherman Executive Director of Virtual Worlds Management
  • 10.
  • 11.
  • 12. Create Protect Secure Preserve
  • 13. Create Protect Secure Preserve
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 24.
  • 25.
  • 26.
  • 27. So What? What does this mean, or how does it apply to you?
  • 28. Managing Information Assets in a Virtual World AJ KELTON sorry.afk@gmail.com www.sorry-afk.com