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HCI & INTERACTION DESIGN (IxD)
Roadmap and Gap
By Mohd Syaheezam Asyraq Yamin
+ Objective
 To identify HCI foundation and gap
within current organization
 Projection the right direction for HCI
implementation
 Interaction Design Introduction
 Identify competencies/skill sets
required
+ Definition
HCI is the study of interaction between
people (users) and computers
+ HCI Goal :
 To optimize the user interaction with the
system/Environment, so that it supports and extends
the user’s activities in useful, efficient, and usable
ways
 Succesful HCI designs = affective HCI designs
 Affective HCI designs measured by :
 Aesthetics characteristics (how excellent, cute etc)
 Usability characteristics (how frustrating or pleasing to
work with the system).
+ Origin of HCI
COMPUTER
SCIENCE
COGNITIVE
PHYCHOLOGY
FINE ARTS
DESIGN
HCI
+ Origin
COMPUTER
SCIENCE
COGNITIVE
PHYCHOLOGY
FINE ARTS
DESIGN
HCI
Computer Graphics
Artificial Intelligence
Computer Vision
Human Memory
Human Perception
Sensory System
Graphic Design
Information Design
Interaction Design
Industrial Design
+ Current MHFD
VISUAL
DESIGN
- Interface Design
- Navigation Design
- Application Design
- Website Design
HCI
Industrial
Design Electrical
Engineering
Mechanical
Engineering
The Discipline of User Experience by Dan Saffer (2008)
+ Gap
HUMAN
FACTOR
USER EXPERIENCE DESIGN
INTERACTION
DESIGN
VISUAL
DESIGN HCI
Sociology
Cognitive
Science
Psychology
The Discipline of User Experience by Dan Saffer (2008)
+ HCI Today
HCI
Today
Psychology
Design
Engineerin
g
Human
Factor
Semiotics
Philosophy
Ethnograph
y/User
Research
Sociology
Language
Computer
Science
UCLC/Ethnogr
aphy
• Study on user
requirement
• Functional
requirement
• Usability
Cognitive
GUI
• Wireframe
• Metaphors
GUI
• UCD
Compliance
Interface
• Functional
Aesthetics
Interaction
Design
• Personas
• Design
Scenario
• Interactive
Prototypes
Interaction
Installation
• Natural User
Interface (NUI)
• Gestural Interaction
• Tangible Interaction
• Brain Interaction
Service
Design
• User Journey
Map
• Design
Ecosystem
• Total UX
HCI Roadmap (5 years)
2011 2012 2013 2014 2015
• IVLS
• EKMS
• Mi-MZONE
• MIMOS
Website
• iDOLA
• MCPC
• PDRM • Health
• Transportation
• SOCSO
LIST OF CURRENT & POSSIBLE FUTURE PROJECTS
(Touch Surfaces,
Computer Vision
Technique,
Wiimote, Kinect,
MoCap)
Interaction Design (IxD)
 Designing interactive products to support people in their everyday lives .
Creating user experience that enhance and extend the way people work,
communicate and interact.
1 2 3
 USER NEED  PERSONAS  SCENARIO
 INTERACTIVE
PROTOTYPE
4DISCOVER DEFINE DESIGN DELIVERY
 INTERACTIVE
INSTALLATION
Interaction Implementation
 Interaction implementation consists of technical production, which includes
both software development and physical development. It’ll targeted all possible
current and future interaction approach.
1 2 3 4Gestural
Interaction
Tangible
Interaction
Natural User
Interface
Brain
Interaction
 Brain Computer
Interface
 Mind Machine
Interface
 Touch Surfaces
 Computer Vision
 MoCap
 Kinect
 Siri
 WiiMote
Service Design (SD)
 Service Design focuses on customer experience and the quality of service
encountered as the key value for success
1 2 3
 USER
EXPERIENCE
 ENVIRONMENT
 THEMES
 OPPORTUNITIES
 TOUCH POINT
 CONCEPTS
 ENGAGEMENT
 PROTOTYPING
 VALIDATION
4DISCOVER DEFINE DESIGN DELIVERY
 TANGIBLE &
INTANGIBLE
+ Interaction Design (IxD)
 Designing interactive products to support people in their
everyday lives.
 Creating user experience that enhance and extend the way
people work, communicate and interact.
+ Interaction Design (IxD)
HOW -
 Understand user’s needs and goals
 Designing tools for users to achieve those goals
 Envisioning all states and transitions of the systems
 Considering limitation of the user’s environment and technology
+ Interaction Designers
 Interaction Designers strive to create meaningful
relationships between people and the
products and services that they use, from computers to
mobile devices to appliances and beyond.
IxD History
IxD Trend 1980 - 2000
IxD Trend 2006 - 2011
IxD Trend 2012 -
IxD Process
User needs
User
Requirement
Insight
Opportunities
Personas
Scenario
User Journey
Map
Low-fi
Prototypes
DISCOVER DEFINE DEVELOP DELIVER
IxD Process
IxD Case Study
Potion
Potion
Potion
Potion
Potion
Potion
Potion
IxD Exploration
1 2 3
4 5 6 7
1 2 3
Gestural Interaction
 Technologies /tools
Gestural Interaction
A gesture is a motion of the body that contains information (fingers,
hand, forearm )
+ Gestural Interaction
 TOUCH SURFACES
 (Singer fingers)- http://vimeo.com/12010952
 Interactive tables
 Touch Wall @ Eartes
 COMPUTER VISION
 BES Interactive Video Wall -
http://www.youtube.com/watch?v=ijrZQbSOONQ
 Sketchsynth - http://vimeo.com/42053193
 All Eyes On You - https://vimeo.com/33186969
 Knee Deep - https://vimeo.com/8805152
+ Gestural Interaction
 Wii
 Wii Drum - http://vimeo.com/2406224
 KINECT
 Yscope Medical Interface-
http://www.youtube.com/watch?v=91F6zErnCrs
 Control the Humanoid Robot -
http://www.youtube.com/watch?v=w8BmgtMKFbY
 Make the Line Dance - http://vimeo.com/21308228
 LEAP MOTION - https://leapmotion.com/
+ Gestural Interaction
 MoCAP –
 (Singer fingers)- http://vimeo.com/12010952
 Interactive tables
 Touch Wall @ Eartes
 COMPUTER VISION –
 BES Interactive Video Wall -
http://www.youtube.com/watch?v=ijrZQbSOONQ
 Sketchsynth - http://vimeo.com/42053193
 All Eyes On You - https://vimeo.com/33186969
 Knee Deep - https://vimeo.com/8805152
+ Tangible Interaction
 http://tangible.media.mit.edu/projects/
 Sample Interaction :
 Birds on Paper
Tangible interfaces - give physical form to digital information, employing physical
artifacts both as representations and controls for computational media
+ Tangible Interaction
 http://tangible.media.mit.edu/projects/
 Sample Interaction :
 Reactable - http://www.youtube.com/watch?v=Mgy1S8qymx0
 Little Box - https://vimeo.com/45704273
 Birds on Paper
 Skube - http://vimeo.com/49343337
Brain Interface
BCI (Brain Computer Interface) or MMI (Mind Machine Interface)
Using brain signals to interact with computers.
Brain Interface Interaction
 Brainwave beats - http://blog.makezine.com/2011/05/05/collins-
labbrainwave-beats
 Mind Control of Lego NXT Telepresence Robot -
https://www.youtube.com/watch?v=nX741DZw8l4
Wearable Computing
Wearable computing is the study or practice of inventing, designing, building, or
using miniature body-borne computational and sensory devices.
Wearable Computing
 Google Project Glass-
https://www.youtube.com/watch?v=9c6W4CCU9M4
 Kukkia- http://www.youtube.com/watch?v=R5fd6AwGMhg
 See U in my Tee - http://wearable-technology.blogspot.pt/
Physical Computing
Physical computing is a creative framework for understanding human beings'
relationship to the digital world
Physical Computing
 reaDIYmate- http://www.readiymate.com
 Piano playing stairs - http://www.youtube.com/watch?v=DuNWkKBokts
 Lego Mindstorms NXT
 What the phonics - https://vimeo.com/45747333
Digital Public Display
Public displays have been used to broad information from one active
source to millions of passive receivers
 BBc Billboard- http://www.bbc.co.uk/blogs/theeditors/2007/06/
 Honda Interactive Billboard -
http://www.youtube.com/watch?v=OudaJGtwdQ8
 Mini Billboard Interactive -
http://www.nytimes.com/2007/01/29/business/media/29cooper.html
Digital Public Display
Mobile Computing
Mobile computing is human–computer interaction by which a computer is
expected to be transported during normal usage.
Mobile Computing
 GPS Drawing- http://www.gpsdrawing.com/gallery.html
 Mobile mobile - http://vimeo.com/8118881
NOVICE QUALIFIED PROFICIENT EXPERT
Design Research Handling basic
research methods
Conducted Interview with
users/stakeholders
Design Collaboration
with stakeholders
Handling Focus group/ Full scales ethnographic studies
Modelling Understand basic
modelling
principles
Creating Personas
process
Expert in creating
Ecosystems/identify patterns
Expert in mental model
Scenarios Understands
narrative
Creating scenario
process
Design exploration User Experience Specialist
Signature
Interaction
Sketching the
Interaction
Prototyping the
interaction using digital
format
Prototyping the interaction
using Flash/Html 5
Prototyping the interaction using
native language
IxD Skill Sets
2013 2014 2015 2016 2017
Key Initiatives
Basic knowledge in
IxD
Fundamental
Principles
Interaction
Development
Establish Reputation in
IxD local industry
Establish Reputation in
IxD International
industry
Interaction Design Centre
of Excellence
Tools
Improvement
• Intel-based
Macintosh G5
• Mobile kits
Development
• Mobile devices
• Upgrade software and
hardware
• Upgrade software
and hardware
• Setting up of fully
Interaction Design Lab
Skill
Development
• Goal Directed
Design
• Training in Persona
Development
• Native Application
Development (iOS and
Android)
• Training in Signature
Interaction/ Design
Simulation
• Native Application
Development (iOS and
Android)
• SDK Training
• Native Application
Development (iOS and
Android)
• Publish apps in
Github
• Interaction Design
Specialist
Internal
Participation
• Support all projects
that need interaction
design
• Submission to local
mobile
conference/competitio
n
• Support all projects
that need interaction
design
• Submission to local
mobile
conference/competition
• Support all projects
that need interaction
design
•Submission to local
mobile
conference/competitio
n
• Support all projects
that need interaction
design
•Submission to local mobile
conference/competition
• Support all projects that
need interaction design
External
Participation
•Visit exhibition in
software development
agencies
•Participation in
external IxDA
conferences
•Participation in external
IxDA conferences –
paper presentation
• Participation in
external IxDA
conferences – paper
presentation
•Participation in external
IxDA conferences –
Speakers
Manpower
•Total : 1 • Total : 3 • Total : 4 • Total : 5 • Total : 6
Domain Experts
• 1 Interaction
designer (Generators)
• 1 Interaction
Designers
(Synthesizer)
• 1 UX Planner
•1 Front End
Engineers (native
apps)
• 1 Senior Interaction
Designers
•1 UX Designer
• 1 Interaction
Specialist
• 1 User Experience
Specialist
• 1 Principal Interaction
Designers
IxD Roadmap (5 years)
THANK
YOU!

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Interaction Design Roadmap

  • 1. + HCI & INTERACTION DESIGN (IxD) Roadmap and Gap By Mohd Syaheezam Asyraq Yamin
  • 2. + Objective  To identify HCI foundation and gap within current organization  Projection the right direction for HCI implementation  Interaction Design Introduction  Identify competencies/skill sets required
  • 3. + Definition HCI is the study of interaction between people (users) and computers
  • 4. + HCI Goal :  To optimize the user interaction with the system/Environment, so that it supports and extends the user’s activities in useful, efficient, and usable ways  Succesful HCI designs = affective HCI designs  Affective HCI designs measured by :  Aesthetics characteristics (how excellent, cute etc)  Usability characteristics (how frustrating or pleasing to work with the system).
  • 5. + Origin of HCI COMPUTER SCIENCE COGNITIVE PHYCHOLOGY FINE ARTS DESIGN HCI
  • 6. + Origin COMPUTER SCIENCE COGNITIVE PHYCHOLOGY FINE ARTS DESIGN HCI Computer Graphics Artificial Intelligence Computer Vision Human Memory Human Perception Sensory System Graphic Design Information Design Interaction Design Industrial Design
  • 7. + Current MHFD VISUAL DESIGN - Interface Design - Navigation Design - Application Design - Website Design HCI Industrial Design Electrical Engineering Mechanical Engineering The Discipline of User Experience by Dan Saffer (2008)
  • 8. + Gap HUMAN FACTOR USER EXPERIENCE DESIGN INTERACTION DESIGN VISUAL DESIGN HCI Sociology Cognitive Science Psychology The Discipline of User Experience by Dan Saffer (2008)
  • 10. UCLC/Ethnogr aphy • Study on user requirement • Functional requirement • Usability Cognitive GUI • Wireframe • Metaphors GUI • UCD Compliance Interface • Functional Aesthetics Interaction Design • Personas • Design Scenario • Interactive Prototypes Interaction Installation • Natural User Interface (NUI) • Gestural Interaction • Tangible Interaction • Brain Interaction Service Design • User Journey Map • Design Ecosystem • Total UX HCI Roadmap (5 years) 2011 2012 2013 2014 2015 • IVLS • EKMS • Mi-MZONE • MIMOS Website • iDOLA • MCPC • PDRM • Health • Transportation • SOCSO LIST OF CURRENT & POSSIBLE FUTURE PROJECTS (Touch Surfaces, Computer Vision Technique, Wiimote, Kinect, MoCap)
  • 11. Interaction Design (IxD)  Designing interactive products to support people in their everyday lives . Creating user experience that enhance and extend the way people work, communicate and interact. 1 2 3  USER NEED  PERSONAS  SCENARIO  INTERACTIVE PROTOTYPE 4DISCOVER DEFINE DESIGN DELIVERY  INTERACTIVE INSTALLATION
  • 12. Interaction Implementation  Interaction implementation consists of technical production, which includes both software development and physical development. It’ll targeted all possible current and future interaction approach. 1 2 3 4Gestural Interaction Tangible Interaction Natural User Interface Brain Interaction  Brain Computer Interface  Mind Machine Interface  Touch Surfaces  Computer Vision  MoCap  Kinect  Siri  WiiMote
  • 13. Service Design (SD)  Service Design focuses on customer experience and the quality of service encountered as the key value for success 1 2 3  USER EXPERIENCE  ENVIRONMENT  THEMES  OPPORTUNITIES  TOUCH POINT  CONCEPTS  ENGAGEMENT  PROTOTYPING  VALIDATION 4DISCOVER DEFINE DESIGN DELIVERY  TANGIBLE & INTANGIBLE
  • 14. + Interaction Design (IxD)  Designing interactive products to support people in their everyday lives.  Creating user experience that enhance and extend the way people work, communicate and interact.
  • 15. + Interaction Design (IxD) HOW -  Understand user’s needs and goals  Designing tools for users to achieve those goals  Envisioning all states and transitions of the systems  Considering limitation of the user’s environment and technology
  • 16. + Interaction Designers  Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond.
  • 18. IxD Trend 1980 - 2000
  • 19. IxD Trend 2006 - 2011
  • 21. IxD Process User needs User Requirement Insight Opportunities Personas Scenario User Journey Map Low-fi Prototypes DISCOVER DEFINE DEVELOP DELIVER
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  • 45. IxD Exploration 1 2 3 4 5 6 7 1 2 3
  • 47. Gestural Interaction A gesture is a motion of the body that contains information (fingers, hand, forearm )
  • 48. + Gestural Interaction  TOUCH SURFACES  (Singer fingers)- http://vimeo.com/12010952  Interactive tables  Touch Wall @ Eartes  COMPUTER VISION  BES Interactive Video Wall - http://www.youtube.com/watch?v=ijrZQbSOONQ  Sketchsynth - http://vimeo.com/42053193  All Eyes On You - https://vimeo.com/33186969  Knee Deep - https://vimeo.com/8805152
  • 49. + Gestural Interaction  Wii  Wii Drum - http://vimeo.com/2406224  KINECT  Yscope Medical Interface- http://www.youtube.com/watch?v=91F6zErnCrs  Control the Humanoid Robot - http://www.youtube.com/watch?v=w8BmgtMKFbY  Make the Line Dance - http://vimeo.com/21308228  LEAP MOTION - https://leapmotion.com/
  • 50. + Gestural Interaction  MoCAP –  (Singer fingers)- http://vimeo.com/12010952  Interactive tables  Touch Wall @ Eartes  COMPUTER VISION –  BES Interactive Video Wall - http://www.youtube.com/watch?v=ijrZQbSOONQ  Sketchsynth - http://vimeo.com/42053193  All Eyes On You - https://vimeo.com/33186969  Knee Deep - https://vimeo.com/8805152
  • 51. + Tangible Interaction  http://tangible.media.mit.edu/projects/  Sample Interaction :  Birds on Paper Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  • 52. + Tangible Interaction  http://tangible.media.mit.edu/projects/  Sample Interaction :  Reactable - http://www.youtube.com/watch?v=Mgy1S8qymx0  Little Box - https://vimeo.com/45704273  Birds on Paper  Skube - http://vimeo.com/49343337
  • 53. Brain Interface BCI (Brain Computer Interface) or MMI (Mind Machine Interface) Using brain signals to interact with computers.
  • 54. Brain Interface Interaction  Brainwave beats - http://blog.makezine.com/2011/05/05/collins- labbrainwave-beats  Mind Control of Lego NXT Telepresence Robot - https://www.youtube.com/watch?v=nX741DZw8l4
  • 55. Wearable Computing Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices.
  • 56. Wearable Computing  Google Project Glass- https://www.youtube.com/watch?v=9c6W4CCU9M4  Kukkia- http://www.youtube.com/watch?v=R5fd6AwGMhg  See U in my Tee - http://wearable-technology.blogspot.pt/
  • 57. Physical Computing Physical computing is a creative framework for understanding human beings' relationship to the digital world
  • 58. Physical Computing  reaDIYmate- http://www.readiymate.com  Piano playing stairs - http://www.youtube.com/watch?v=DuNWkKBokts  Lego Mindstorms NXT  What the phonics - https://vimeo.com/45747333
  • 59. Digital Public Display Public displays have been used to broad information from one active source to millions of passive receivers
  • 60.  BBc Billboard- http://www.bbc.co.uk/blogs/theeditors/2007/06/  Honda Interactive Billboard - http://www.youtube.com/watch?v=OudaJGtwdQ8  Mini Billboard Interactive - http://www.nytimes.com/2007/01/29/business/media/29cooper.html Digital Public Display
  • 61. Mobile Computing Mobile computing is human–computer interaction by which a computer is expected to be transported during normal usage.
  • 62. Mobile Computing  GPS Drawing- http://www.gpsdrawing.com/gallery.html  Mobile mobile - http://vimeo.com/8118881
  • 63. NOVICE QUALIFIED PROFICIENT EXPERT Design Research Handling basic research methods Conducted Interview with users/stakeholders Design Collaboration with stakeholders Handling Focus group/ Full scales ethnographic studies Modelling Understand basic modelling principles Creating Personas process Expert in creating Ecosystems/identify patterns Expert in mental model Scenarios Understands narrative Creating scenario process Design exploration User Experience Specialist Signature Interaction Sketching the Interaction Prototyping the interaction using digital format Prototyping the interaction using Flash/Html 5 Prototyping the interaction using native language IxD Skill Sets
  • 64. 2013 2014 2015 2016 2017 Key Initiatives Basic knowledge in IxD Fundamental Principles Interaction Development Establish Reputation in IxD local industry Establish Reputation in IxD International industry Interaction Design Centre of Excellence Tools Improvement • Intel-based Macintosh G5 • Mobile kits Development • Mobile devices • Upgrade software and hardware • Upgrade software and hardware • Setting up of fully Interaction Design Lab Skill Development • Goal Directed Design • Training in Persona Development • Native Application Development (iOS and Android) • Training in Signature Interaction/ Design Simulation • Native Application Development (iOS and Android) • SDK Training • Native Application Development (iOS and Android) • Publish apps in Github • Interaction Design Specialist Internal Participation • Support all projects that need interaction design • Submission to local mobile conference/competitio n • Support all projects that need interaction design • Submission to local mobile conference/competition • Support all projects that need interaction design •Submission to local mobile conference/competitio n • Support all projects that need interaction design •Submission to local mobile conference/competition • Support all projects that need interaction design External Participation •Visit exhibition in software development agencies •Participation in external IxDA conferences •Participation in external IxDA conferences – paper presentation • Participation in external IxDA conferences – paper presentation •Participation in external IxDA conferences – Speakers Manpower •Total : 1 • Total : 3 • Total : 4 • Total : 5 • Total : 6 Domain Experts • 1 Interaction designer (Generators) • 1 Interaction Designers (Synthesizer) • 1 UX Planner •1 Front End Engineers (native apps) • 1 Senior Interaction Designers •1 UX Designer • 1 Interaction Specialist • 1 User Experience Specialist • 1 Principal Interaction Designers IxD Roadmap (5 years)

Editor's Notes

  1. Why we need HCI? Human-Computer Interaction is the main contributor to user experience design because of its emphasis human performance aspect . Ux = Person’s experience with the system including the interface, graphics, industrial design, physical interaction, and the manual.
  2. Return to Purity and Honest in Visual Interaction Experiences Focus more on content rather than chrome Authentic digital Experiences
  3. Potion Frog Cooper
  4. Potion is a design and technology firm specializing in interactive experiences.
  5. Potion Frog Cooper
  6. Potion Frog Cooper
  7. Potion Frog Cooper
  8. Potion Frog Cooper
  9. Potion Frog Cooper
  10. Potion Frog Cooper
  11. Potion Frog Cooper
  12. Potion Frog Cooper
  13. Founded by graduates of the MIT Media Laboratory, Potion is a design and technology firm specializing in interactive experiences. Potion’s strength lies in the creation of aesthetic solutions that utilize the most recent technologies available. Potion seeks to expand the language of interaction design. We work tirelessly with our clients and always push ourselves to break new ground. Never satisfied to replicate experiences, Potion researches new technologies, new modes of interaction, and continually invents new ways of making things work.
  14. Founded by graduates of the MIT Media Laboratory, Potion is a design and technology firm specializing in interactive experiences. Potion’s strength lies in the creation of aesthetic solutions that utilize the most recent technologies available. Potion seeks to expand the language of interaction design. We work tirelessly with our clients and always push ourselves to break new ground. Never satisfied to replicate experiences, Potion researches new technologies, new modes of interaction, and continually invents new ways of making things work.
  15. Founded by graduates of the MIT Media Laboratory, Potion is a design and technology firm specializing in interactive experiences. Potion’s strength lies in the creation of aesthetic solutions that utilize the most recent technologies available. Potion seeks to expand the language of interaction design. We work tirelessly with our clients and always push ourselves to break new ground. Never satisfied to replicate experiences, Potion researches new technologies, new modes of interaction, and continually invents new ways of making things work.
  16. Most planar,rectangular,glass surfaces Fingers/hand 2D movements
  17. Wii – use bluetooth , IR sensor for pointing,Accelerometer sensor to sense movement 3d movement, rotation Xbox – depth camera – sense the distance each pixel to camera Leap Motion – New controller for hand interaction
  18. MoCap - High-speed infrared cameras detect markers placed on actor's body – Highly accurate gestures
  19. Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  20. Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  21. BCI (Brain Computer Interface) or MMI (Mind Machine Interface) Using brain signals to interact with computers.
  22. Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  23. Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices. Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes"
  24. Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  25. Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices. Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes"
  26. Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  27. Digital displays located in public areas, allowing anyone to see/interact with them • Traditionally, public displays have been used to broad information from one active source to millions of passive receivers • Digital public displays can change this o Turning receivers into active receivers o Supporting dynamic locally relevant information o Supporting user-generated content (many to many content distribution)
  28. Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  29. Digital displays located in public areas, allowing anyone to see/interact with them • Traditionally, public displays have been used to broad information from one active source to millions of passive receivers • Digital public displays can change this o Turning receivers into active receivers o Supporting dynamic locally relevant information o Supporting user-generated content (many to many content distribution)
  30. Tangible interfaces - give physical form to digital information, employing physical artifacts both as representations and controls for computational media
  31. The User Experience (UX) Planner/Information Architect acts as an advocate for the end user during all stages of development and site maintenance. They provide expert advice on matters of site organization and navigation, interactive web technologies, usability testing, audience analysis, and social media integration.