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Step Outline / Storyboarding Guide Book
This booklet will inform you of the different shot types, camera movements and editing transitions you 
must be familiar with if you are to successfully complete the storyboarding sequence of your coursework.  

 

                            Shot Types & Camera Movements


Pan Shots 

A ‘Pan’ refers to the horizontal rotation of a camera from a stationary position.  

A ‘Pan’ replicates the movement of the human head from side to side (similar to 
that of someone shaking their head ‘No’) 

 

Tracking Shots 

                                         

                                        The camera is mounted on a track and is pushed along to follow the 
                                        subject. The camera itself does not move, it is simply being pushed 
                                        a long a pre‐determined route capturing whatever passes in front of 
                                        it. 

                                         

 

Tilt Shot 

The camera itself is tilted up or down, replicating the movement of the human 
head when nodding ‘YES’.  

 

Hand Held Shots 

 

                        Hand held shots denote a certain sense of realism and can be used to make the 
                        audience feel as though they are part of a scene, rather than viewing it from a 
                        detached, frozen position 

                         

                         

                                                                                                           1 
 
Low Angle Shot 

                                             A low angle shot placed the camera below eye level, looking up 
                                             at the character / subject. This shot has the effect of making 
                                             characters / subjects appear more dominant and powerful 
                                             within the scene. We are literally looking up at them as they fill 
                                             the frame.  

                                              

 

High Angle Shot 

A high angle shot places the camera below eye level, down on the 
character / subject. This shot has the effect of making the character 
/ subject appear weak and vulnerable. The audience are positioned 
above the character / subject and are literally looking down upon 
them.   

 

Establishing Shot 

                                                    Each time a film / music video cuts to a new location, an 
                                                    establishing shot can be used to inform the audience of 
                                                    where they are.  

                                                     

                                                     

                                                     

                                                     

Eye Level 

A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that 
the actors' heads are on a level with the camera. The camera will be placed approximately five to six feet 
from the ground.  

 

Bird’s Eye View 

This shows a scene from directly overhead, a very unnatural and strange angle. This shot puts the audience 
in a godlike position, looking down on the action. People can be made to look insignificant, ant‐like, part of 
a wider scheme of things. Hitchcock (and his admirers, like Brian de Palma) is fond of this style of shot.  

 

                                                                                                               2 
 
 

Canted Angle / Oblique Angle / Tilted Frame 

                                                               If the level of the camera is ‘canted’ the image on 
                                                               screen will appear rotated in some way. This is an 
                                                               effect that is generally achieved through a hand 
                                                               held camera manoeuvre. It can be used to give the 
                                                               audience a sense of the unconventional or unusual.  

                                                               This shot type can be used to suggest Point of View 
                                                               shots (POV) representing what the characters see.  

 

                                                     Editing
 

‘CUT’ 

When a film editor begins piecing together a film, they must decide on how each shot is to be connected.  

A ‘CUT’ is the most basic and most common form of transition.  

A cut is an instant change from one shot to another.  Cuts often go unnoticed by the viewer, allowing filmmakers to 
change camera position and shot type without distracting the audience with the ‘mechanics of the editing’. This is 
also known as an ‘Invisible Edit’ 

                                             This scene begins with Tom Cruises’ character Ray standing outside his 
                                             home. As Ray notices the sudden change in weather, he begins moving 
                                             towards his back garden.  

                                              

                                              

                                             The scene ‘cuts’ instantaneously to a shot of Ray running through an 
                                             alley beside his home. 

                                               

                                              

                                             As Ray runs past the camera the scene ‘cuts’ to a low angle shot of Ray 
                                             looking up at the storm clouds.  

                                              

                                             By cutting between the different camera angles we follow Ray from his 
                                             starting point, through an alley and to a final position in the garden. The 
use of cuts creates a continual passage of time and allows the audience to follow Ray’s journey without being 
distracted by the mechanics of editing.  

                                                                                                                        3 
 
 

 

Fade UP / Fade IN 

This is where the scene starts as one colour (usually black), and the images fade up through the black.  

Fade Down / Fade OUT 

This is where a scene will begin fading to one colour (usually black). The image continues to fade until the screen is 
completely filled with one colour (usually black).  

WIPE 




 

Dissolve 

This type of transition uses overlapping images to change shots. At the end of a shot a second image (the next shot 
in the sequence) gradually ‘dissolves’ through the first image, eventually replacing it. 

Dissolves can be used to create sense of time passing. They can also be used to link unconnected shots and create a 
further meaning.  

E.g. Dissolving from a shot of an old man to a shot of a younger man tells the audience that the two men are in fact 
the same person from different periods of his life.  




 

E.g. The Godfather Part II (Coppola 1974), tells the story of both Don Vito Corleone (DeNiro) and his son Michael 
(Pacino). The film cuts between 1940’s New York to follow Michael and the early 1900’s to follow Vito Corlone. 
Throughout the film dissolves are used to link both stories together. By dissolving between the two the audience are 
informed that the stories are related and that Michael is reflecting on his past and Vito on his future. 

 

Establishing shots 

The initial shot of a scene as well as the first shot of a film, and the editor will employ it to help the audience locate 
the space they are being drawn in to. The establishing shot is used to establish a context for a scene. It tells us where 
we are! 


                                                                                                                          4 
 
Establishing shots should only last a few seconds. Once the audience understands the setting and location, a cut is 
made.  




 

 

The 180 Degree Rule 

The 180˚ rule is a basic guideline in film editing that states that two characters should always have the same 
left/right relationship to each other.  

                                             E.g. The 180 ˚ Rule 

                                             The man in Orange (John) is on the left hand side of the image.  

                                             The man in Blue (Mark) is on the right hand side of the image. 

                                             As this scene progresses, John should always be shown on the left hand 
                                             side of the image, and Mark always shown on the right hand side.  

                                             If the scene cuts to a shot where John is on the right and Mark is on the 
                                             right, audiences will be disorientated and the flow of the scene is 
                                             broken. 

                                              

 

SHOT / REVERSE / SHOT 

This is one of the most common techniques in editing. It is used to portray conversations between people who may 
not appear on the screen at the same time. One character is shown on screen looking at another character (usually 
off‐screen), and then the other character is shown looking back at the first character. 

Since the characters are seen facing the opposite direction we assume they are looking at one another.  

Shot/Reverse/Shot is a feature of the continuity editing style which deemphasises the transition between shots so 
that the audience perceive one continuous action that develops linearly, chronologically and logically.  

It is essential that the ‘eye‐line’ matches are consistent throughout a shot/reverse/shot sequence. If not the 
audience will not believe the two characters are communicating and attention will be drawn to the mechanics of 
editing.  


                                                                                                                       5 
 
 

                                     

                                     

                                     

EYE LINE MATCH 

Conversations, and for that matter any interaction between characters, will usually require an eye‐line match in 
order to maintain continuity between edits. A characters gaze should be directed at the object or person that they 
are looking at. If the gaze is not, then the continuity of the scene is broken and the audience again begins to question 
to mechanics of the editing.  

 

 

 

 

MATCH ON ACTION 

Two shots can be connected by the replication of an action (character puts drink down in an American bar, and cuts 
to a drink being picked up in another bar) or a cut which splices two different views of the same action together at 
the same moment in the movement, making it seem to continue uninterrupted.  

GRAPHIC MATCH 




 

 

 




                                                                                                                       6 
 

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Step outline guide book