SlideShare una empresa de Scribd logo
1 de 126
Descargar para leer sin conexión
From Paths To Sandboxes.@stephenanderson | #ias14
t
PSYCHOLOGY
&DESIGN
How we can use
to
more fun, engaging
(& effective) interactions
PSYCHOLOGY
&DESIGN
How we can use
to
more fun, engaging
(& effective) interactions
From Paths to Sandboxes
From Paths to Sandboxes
Three games I’ve been playing…
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
⟳
From Paths to Sandboxes
PATH SANDBOX
Paths
DIRECT
THE RIDER
(conscious thought)
MOTIVATE
THE ELEPHANT
(automatic systems)
SHAPE
THE PATH
(the environment)
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
Paths are designed to lead
people along,
for better or worse.
http://www.andeeknutson.com/studies/Shoppers%20and%20Products/11_AnExploratoryLookAtSupermarketShoppingPaths_2005.pdf
From Paths to Sandboxes
From Paths to Sandboxes
Paths are prevalent in
our work…
Customer Journey Maps, Service Blueprints, Scenarios…
From Paths to Sandboxes
Lockton, D., Harrison, D.J., Stanton, N.A. (2010). The Design with Intent Method: a design tool for influencing user behaviour. Applied Ergonomics, Vol.41 No.3, 382-392.
Behavioral Goals
(which should align w/ User Goals!)
Business Goals
Psychology
Behavioral Goals
(which should align w/ User Goals!)
Business Goals
Psychology
NEW SKILLS
assistindeveloping
HABITS
assistinestablishing
(orputtinganendto)
COMPLETION
nudgepeopletoward
Paths aren’t necessarily bad,
but…
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
PATHS
SHAPE BEHAVIOR
END IN AN EXCHANGE
HAVE PREDICTABLE OUTCOMES
ARE GAMES TO BE PLAYED
DESIGN EVERY DETAIL
ARE MEASURABLE
LEAD TO COMPLETION
LEAD PEOPLE ALONG
ARE CONSUMPTIVE
CREATE DEPENDENCY (ON DIRECTIONS)
HAVE A CLEARLY DEFINED PURPOSE
BEST FOR INSTRUCTION
Is there something more?
Sandboxes
Sandboxes
Why do so many people find these experiences
maddeningly addictive?Q:Q:
Why do so many people find these experiences
maddeningly addictive?Q:Q:
‣Pick one of these online experiences
‣List WHY you think people find them addictive (list as
many reasons as you can)
‣You have 90 seconds
‣GO!
Why do so many people find these experiences
maddeningly addictive?Q:Q:
‣Pick one of these online experiences
‣List WHY you think people find them addictive (list as
many reasons as you can)
‣You have 90 seconds
‣GO!
Set Completion
Sequencing
Appropriate Challenges
Status
Positive Mimicry
Self-Expression
Curiosity
Collecting
Autonomy
Visual Imagery
Pattern Recognition
Feedback Loops
Reputation
Competition
Achievements
Status-Quo Bias
Surprise
Variable Rewards
Scarcity
What do all these experiences
have in common?Q:Q:
2 OBSERVATIONS:
1. These are Platforms
You can make of them what you want.
There is no prescribed way to use these system.
The
WTF
Problem.
What’sThisFor?
The
WTF
Problem.
What’s This For?
2 OBSERVATIONS:
1. These are Platforms
You can make of them what you want.
There is no prescribed way to use these system.
2. These are Social Spaces
People learn from each other how to use the system.
Many of the psychological nudges that follow stem
from observing others.
While MineCraft is a place for
exploration and self-expression
(perhaps survival!), it’s watching
others that inspires new ideas and
creates personal challenges.
The hashtag in twitter was an
emergent element.
It wasn’t until I saw my wife pinning
decorating ideas that I saw
Pinterest as a visual bookmarking
system.
“A sandbox is a style of game in which minimal
character limitations are placed on the gamer,
allowing the gamer to roam and change a virtual
world at will. In contrast to a progression-style
game, a sandbox game emphasizes roaming and
allows a gamer to select tasks. Instead of
featuring segmented areas or numbered levels, a
sandbox game usually occurs in a “world” to
which the gamer has full access from start to
finish.
A sandbox game is also known as an open-world
or free-roaming game.
http://www.techopedia.com/definition/3952/sandbox-gaming
Sandboxes create open spaces for self-
directed play and creativity.
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
Children’s toys and organization:
Children’s toys and organization:
Architecture: “Adventure Playground”
“A castle, made of
carton, rocks and
old branches, by a
group of children
for themselves, is
worth a thousand
perfectly detailed,
exactly finished
castles, made for
them in a factory.”
And the proposed solution:
“Set up a playground for the children in each neighborhood. Not a
highly finished playground, with asfalt and swings, but a place with
raw materials of all kinds—nets, boxes, barrels, trees, ropes, simple
tools, frames, grass, and water—where children can create and re-
create playgrounds of their own.”
I am convinced that standardised playgrounds
are dangerous, just in another way: When the
distance between all the rungs in a climbing
net or a ladder is exactly the same, the child
has no need to concentrate on where he puts
his feet. Standardisation is dangerous because
play becomes simplified…
- Helle Nebelong
“
PATHS
SHAPE BEHAVIOR
END IN AN EXCHANGE
HAVE PREDICTABLE OUTCOMES
ARE GAMES TO BE PLAYED
DESIGN EVERY DETAIL
ARE MEASURABLE
LEAD TO COMPLETION
LEAD PEOPLE ALONG
ARE CONSUMPTIVE
CREATE DEPENDENCY (ON DIRECTIONS)
HAVE A CLEARLY DEFINED PURPOSE
BEST FOR INSTRUCTION
SANDBOXES
CREATE ENGAGEMENT
END IN LEARNING & DISCOVERY
HAVE UNKNOWN OUTCOMES
ARE SPACES IN WHICH TO PLAY
UNDERSPECIFY THE DESIGN
ARE OBSERVABLE
LEAD TO UNDERSTANDING
LET PEOPLE EXPLORE
ARE GENERATIVE
ENCOURAGE AUTONOMY
PURPOSE IS SELF-DETERMINED
BEST FOR PEFORMANCE
Education
The jockey offers a piece of sugar to his
horse before jumping into the saddle,
the coachman beats his horse that he
may respond to the signs given by the
reins; and, yet, neither of these runs so
superbly as the free horse of the plains.
–MARIA MONTESSORI
…we have prepared the
environment and the materials
–MARIA MONTESSORI
■ Mixed age classrooms
■ Specialized educational
materials
■ Student choice of activity from
within a prescribed range of
options
■ Uninterrupted blocks of work
time
■ A Constructivist or "discovery"
model, where students learn
concepts from working with
materials, rather than by direct
instruction
Playing is learning.
Google’s founders Larry Page
and Sergei Brin
Amazon’s Jeff Bezos
Wikipedia founder Jimmy Wales
Julia Child
rapper Sean “P.Diddy” Combs
videogame pioneer Will Wright
Montessori taught me the joy of
discovery… It’s all about learning on
your terms, rather than a teacher
explaining stuff to you. SimCity
comes right out of Montessori…
videogame pioneer Will Wright
Amazon’s Jeff Bezos
Wikipedia founder Jimmy Wales
Julia Child
rapper Sean “P.Diddy” Combs
Google’s founders Larry Page and
Sergei Brin
We both went to Montessori school,
and I think it was part of that training
of not following rules and orders, and
being self-motivated, questioning
what’s going on in the world, doing
things a little bit differently.
A “sandbox” education teaches
you to play at life.
From Paths to Sandboxes
From Paths to Sandboxes
Human beings have an inherent
tendency to seek out novelty and
challenges, to extend and exercise their
capacities, to explore, and to learn.
Edward Deci
psychologist
EQUATE TO INFORMAL
(NON-INSTITUTIONAL) LEARNING
VIEW STUDENTS AS
“VESSELS TO BE FILLED”
VIEW STUDENTS AS
“FIRES TO BE KINDLED”
SANDBOXESPATHS
EQUATE TO FORMAL (INSTITUTIONAL)
LEARNING
SPECIFY PERFORMANCE GOALS LEAD TO LEARNING CHALLENGES
Getting an A in French Learning to speak French
EQUATE TO INFORMAL
(NON-INSTITUTIONAL) LEARNING
VIEW STUDENTS AS
“VESSELS TO BE FILLED”
VIEW STUDENTS AS
“FIRES TO BE KINDLED”
SANDBOXESPATHS
EQUATE TO FORMAL (INSTITUTIONAL)
LEARNING
SPECIFY PERFORMANCE GOALS LEAD TO LEARNING CHALLENGES
Getting an A in French Learning to speak French
FALSEDICHOTOMY
!
!
!
!
!
!
!
!
! !
Normally, learning in CodeSpells is
encouraged by way of a series of quests
that must be completed with the use of
Java-based spell crafting…
[In our version], players could walk up
to in-game gnome-like characters who
would give various spells to the player,
along with simple explanations. Our
hope was that these spells would serve
as starting points for code exploration.
from “On the Nature of Fires and How to Spark Them When You’re Not There”
LEGO BRICKS
LEGO BRICKS
“…buthowis
thisuseful?”
Practical Takeaways
Underspecify features
Thank Kars Alfrink
for this one!
From Paths to Sandboxes
“As a user I want a way to flag interesting
tweets for reviewing later…”
or
“As a user I want a way to give kudos to
people for sharing something interesting….”
or
“As a user I want a way to save positive
tweets for later use as testimonials…”
or…?
“As a (user role), I want (function) so that (benefit)”
Practical Takeaways
Avoid long workflows.
(AKA Short Paths vs Long Paths)
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
Practical Takeaways
Build and consume your
own APIs
A SANDBOX, AT DIFFT LEVELS
SCRIPTING LAYER /
ABILITY ADD “MODS”
INTERFACE LAYER
API / DATA LAYER
OPEN SOURCE THE
CODE BASE
Practical Takeaways
Back off.
Let people make mistakes and
learn through trial and error.
From Paths to Sandboxes
From Paths to Sandboxes
Practical Takeaways
Direct Manipulation is best!
(AKA “No more wizards!!)
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
Practical Takeaways
Help people understand through
Playful Interactions
http://vimeo.com/36579366
Watch this!
From Paths to Sandboxes
“The approach to teaching without
words that I’m proposing makes
heavy use of interactivity and
instant informative feedback.”
http://www.creativitypost.com/education/teaching_without_words
STMath
SANDBOXESPATHS
SHAPE BEHAVIOR CREATE ENGAGEMENT
END IN AN EXCHANGE END IN LEARNING & DISCOVERY
HAVE PREDICTABLE OUTCOMES HAVE UNKNOWN OUTCOMES
ARE GAMES TO BE PLAYED ARE SPACES IN WHICH TO PLAY
DESIGN EVERY DETAIL UNDERSPECIFY THE DESIGN
ARE MEASURABLE ARE OBSERVABLE
LEAD TO COMPLETION LEAD TO UNDERSTANDING
LEAD PEOPLE ALONG LET PEOPLE EXPLORE
ARE CONSUMPTIVE ARE GENERATIVE
CREATE DEPENDENCY (ON DIRECTIONS) ENCOURAGE AUTONOMY
HAVE A CLEARLY DEFINED PURPOSE PURPOSE IS SELF-DETERMINED
BEST FOR INSTRUCTION BEST FOR PEFORMANCE
SANDBOXESPATHS
SHAPE BEHAVIOR CREATE ENGAGEMENT
END IN AN EXCHANGE END IN LEARNING & DISCOVERY
HAVE PREDICTABLE OUTCOMES HAVE UNKNOWN OUTCOMES
ARE GAMES TO BE PLAYED ARE SPACES IN WHICH TO PLAY
DESIGN EVERY DETAIL UNDERSPECIFY THE DESIGN
ARE MEASURABLE ARE OBSERVABLE
LEAD TO COMPLETION LEAD TO UNDERSTANDING
LEAD PEOPLE ALONG LET PEOPLE EXPLORE
ARE CONSUMPTIVE ARE GENERATIVE
CREATE DEPENDENCY (ON DIRECTIONS) ENCOURAGE AUTONOMY
HAVE A CLEARLY DEFINED PURPOSE PURPOSE IS SELF-DETERMINED
BEST FOR INSTRUCTION BEST FOR PEFORMANCE
To quote Kathy Sierra…
which of these will
“help users kick ass?”
The BIG Practical Takeaway:
One Last Practical Takeaway…
…we have prepared the
environment and the materials
–MARIA MONTESSORI
Environment
Objects
Rules
…we have prepared the
environment and the materials
–MARIA MONTESSORI
From Paths to Sandboxes
The idea for knowledge
games… [came] from watching
people at the cutting edges of
new disciplines; people who
are entrepreneurs, creators,
designers and innovators.
Watching them work,
watching them play, and
sometimes having difficulty
telling the difference.
– Dave Gray
PlayingatLife!
How do you approach LIFE?
Like a Path to follow, or a
Sandbox in which to play?
From Paths to Sandboxes
What we learned from that project
then allowed us to…”
–?? (WETA DOCUMENETARY)
“
Play is the answer to how
anything new comes about.
–JEAN PIAGET
From Paths to Sandboxes
From Paths to Sandboxes
From Paths to Sandboxes
My book proposal…
Yes, this was my book proposal!
Humanity has advanced, when it has
advanced, not because it has been
sober, responsible, and cautious, but
because it has been playful, rebellious,
and immature.”
–TOM ROBBINS QUOTES (AMERICAN NOVELIST. B.1936)
“
Q:Are you designing Paths or
Sandboxes?
Q:Are you designing Paths or
Sandboxes?
Are you following a path or
playing in a sandbox?
Thank you!
getmentalnotes.com
Design for
Understanding
Stephen P. Anderson
@stephenanderson
www.poetpainter.com | www.slideshare.net/stephenpa
http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/
http://www.slideshare.net/dings/paideia-as-paidia-from-gamebased-learning-to-a-life-wellplayed
See also:
The cutting room floor:
http://www.dvice.com/archives/2012/10/ethiopian_kids.php
What happens if you give a thousand Motorola Zoom tablet PCs
to Ethiopian kids who have never even seen a printed word?
Within five months, they'll start teaching themselves English while
circumventing the security on your OS to customize settings and
activate disabled hardware. Whoa.
The One Laptop Per Child project started as a way of delivering
technology and resources to schools in countries with little or no
education infrastructure, using inexpensive computers to improve
traditional curricula. What the OLPC Project has realized over the
last five or six years, though, is that teaching kids stuff is really not
that valuable. Yes, knowing all your state capitols how to spell
"neighborhood" properly and whatnot isn't a bad thing, but
memorizing facts and procedures isn't going to inspire kids to go
out and learn by teaching themselves, which is the key to a good
education. Instead, OLPC is trying to figure out a way to teach
kids to learn, which is what this experiment is all about.
The mind, basically, is a
pattern-seeking
machine… We tend to
seek patterns… and then
we tell stories about
them. I think we’re
pretty much conditioned
to look for a pattern and
to try to interpret it in
terms of certain stories.
“… the native and unspoiled attitude of
childhood, marked by ardent curiosity, fertile
imagination, and love of experimental
inquiry, is near, very near to the attitude of the
scientific mind.”
-John Dewey
'Fun from games arises out of mastery.
It arises out of comprehension. It is the
act of solving puzzles that makes games
fun. With games, learning is the drug.'
-Raph Koster
x

Más contenido relacionado

La actualidad más candente

Customer Journey Mapping and CX Research
Customer Journey Mapping and CX ResearchCustomer Journey Mapping and CX Research
Customer Journey Mapping and CX ResearchMarc Stickdorn
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
 
Why UX #FAILS (with notes)
Why UX #FAILS (with notes)Why UX #FAILS (with notes)
Why UX #FAILS (with notes)Chris Feix
 
UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
 
Org Design for Design Orgs - The Workshop
Org Design for Design Orgs - The WorkshopOrg Design for Design Orgs - The Workshop
Org Design for Design Orgs - The WorkshopPeter Merholz
 
UX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyUX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyCHI UX Indonesia
 
UI UX introduction
UI UX introductionUI UX introduction
UI UX introductionIsmail Norri
 
Beyond Design Thinking at DNA
Beyond Design Thinking at DNABeyond Design Thinking at DNA
Beyond Design Thinking at DNAChris Jackson
 
What is UX, in 10 Slides
What is UX, in 10 SlidesWhat is UX, in 10 Slides
What is UX, in 10 SlidesJordan Julien
 
Intro to UX: Enterprise UX
Intro to UX: Enterprise UXIntro to UX: Enterprise UX
Intro to UX: Enterprise UXBart Van Hecke
 
Simple Steps to UX/UI Web Design
Simple Steps to UX/UI Web DesignSimple Steps to UX/UI Web Design
Simple Steps to UX/UI Web DesignKoombea
 
What is UI/UX and the Difference
What is UI/UX and the DifferenceWhat is UI/UX and the Difference
What is UI/UX and the DifferenceVibloo
 
5 Things I Wish I Knew – A Service Design Journey
5 Things I Wish I Knew – A Service Design Journey5 Things I Wish I Knew – A Service Design Journey
5 Things I Wish I Knew – A Service Design JourneyJamin Hegeman
 

La actualidad más candente (20)

Customer Journey Mapping and CX Research
Customer Journey Mapping and CX ResearchCustomer Journey Mapping and CX Research
Customer Journey Mapping and CX Research
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & design
 
The Importance of UX
The Importance of UXThe Importance of UX
The Importance of UX
 
Why UX #FAILS (with notes)
Why UX #FAILS (with notes)Why UX #FAILS (with notes)
Why UX #FAILS (with notes)
 
Consistency in UX Design
Consistency in UX DesignConsistency in UX Design
Consistency in UX Design
 
What is UX?
What is UX?What is UX?
What is UX?
 
UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!
 
Org Design for Design Orgs - The Workshop
Org Design for Design Orgs - The WorkshopOrg Design for Design Orgs - The Workshop
Org Design for Design Orgs - The Workshop
 
UX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyUX Experience Design: Processes and Strategy
UX Experience Design: Processes and Strategy
 
UX/UI Workshop Slides
UX/UI Workshop SlidesUX/UI Workshop Slides
UX/UI Workshop Slides
 
UI UX introduction
UI UX introductionUI UX introduction
UI UX introduction
 
Introduction to UI UX
Introduction to UI UXIntroduction to UI UX
Introduction to UI UX
 
Beyond Design Thinking at DNA
Beyond Design Thinking at DNABeyond Design Thinking at DNA
Beyond Design Thinking at DNA
 
What is UX?
What is UX?What is UX?
What is UX?
 
What is UX, in 10 Slides
What is UX, in 10 SlidesWhat is UX, in 10 Slides
What is UX, in 10 Slides
 
Intro to UX: Enterprise UX
Intro to UX: Enterprise UXIntro to UX: Enterprise UX
Intro to UX: Enterprise UX
 
Simple Steps to UX/UI Web Design
Simple Steps to UX/UI Web DesignSimple Steps to UX/UI Web Design
Simple Steps to UX/UI Web Design
 
What is UI/UX and the Difference
What is UI/UX and the DifferenceWhat is UI/UX and the Difference
What is UI/UX and the Difference
 
Ui vs UX design
Ui vs UX designUi vs UX design
Ui vs UX design
 
5 Things I Wish I Knew – A Service Design Journey
5 Things I Wish I Knew – A Service Design Journey5 Things I Wish I Knew – A Service Design Journey
5 Things I Wish I Knew – A Service Design Journey
 

Destacado

Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014Melissa Perri
 
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
 
The Future of UX: Designing Data Experiences
The Future of UX: Designing Data ExperiencesThe Future of UX: Designing Data Experiences
The Future of UX: Designing Data ExperiencesEva Willis
 
UX Design Myths
UX Design Myths UX Design Myths
UX Design Myths Evan Samek
 
Typography and User Experience - WCSF
Typography and User Experience -  WCSFTypography and User Experience -  WCSF
Typography and User Experience - WCSFSara Cannon
 
25+ Growth Hacks for Medical Enterpreneurs
25+ Growth Hacks for Medical Enterpreneurs25+ Growth Hacks for Medical Enterpreneurs
25+ Growth Hacks for Medical EnterpreneursHENDRIKLENNARZ.COM
 
User Experience Design in context of Graphic Design
User Experience Design in context of Graphic DesignUser Experience Design in context of Graphic Design
User Experience Design in context of Graphic DesignJiri Jerabek
 
Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010
Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010
Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010Steve Krug
 
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...Introduction to Usability Testing: The DIY Approach - GA, London January 13th...
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...Evgenia (Jenny) Grinblo
 
10 Most Common Misconceptions About User Experience Design
10 Most Common Misconceptions About User Experience Design10 Most Common Misconceptions About User Experience Design
10 Most Common Misconceptions About User Experience DesignWhitney Hess
 
Lean Usability
Lean UsabilityLean Usability
Lean Usabilityglusman
 
Content-first UX Design: What video games teach us about UX
Content-first UX Design: What video games teach us about UXContent-first UX Design: What video games teach us about UX
Content-first UX Design: What video games teach us about UXSteph Hay
 
User-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design ProcessUser-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
 
Making UX Matter to Your Company
Making UX Matter to Your CompanyMaking UX Matter to Your Company
Making UX Matter to Your CompanyWendy Johansson
 
A (Brief) History of User Experience
A (Brief) History of User ExperienceA (Brief) History of User Experience
A (Brief) History of User ExperienceChris Pallé
 

Destacado (20)

Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
 
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
 
The Future of UX: Designing Data Experiences
The Future of UX: Designing Data ExperiencesThe Future of UX: Designing Data Experiences
The Future of UX: Designing Data Experiences
 
UX Design Myths
UX Design Myths UX Design Myths
UX Design Myths
 
UI / UX Design Presentation
UI / UX Design PresentationUI / UX Design Presentation
UI / UX Design Presentation
 
Typography and User Experience - WCSF
Typography and User Experience -  WCSFTypography and User Experience -  WCSF
Typography and User Experience - WCSF
 
My personal UX challenge
My personal UX challengeMy personal UX challenge
My personal UX challenge
 
25+ Growth Hacks for Medical Enterpreneurs
25+ Growth Hacks for Medical Enterpreneurs25+ Growth Hacks for Medical Enterpreneurs
25+ Growth Hacks for Medical Enterpreneurs
 
User Experience Design in context of Graphic Design
User Experience Design in context of Graphic DesignUser Experience Design in context of Graphic Design
User Experience Design in context of Graphic Design
 
HCI Presentation
HCI PresentationHCI Presentation
HCI Presentation
 
Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010
Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010
Steve Krug: Lazy Person's Guide to a Better World - UX Lisbon 2010
 
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...Introduction to Usability Testing: The DIY Approach - GA, London January 13th...
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...
 
10 Most Common Misconceptions About User Experience Design
10 Most Common Misconceptions About User Experience Design10 Most Common Misconceptions About User Experience Design
10 Most Common Misconceptions About User Experience Design
 
The 7 Most Common Usability Issues
The 7 Most Common Usability IssuesThe 7 Most Common Usability Issues
The 7 Most Common Usability Issues
 
User Research 101
User Research 101User Research 101
User Research 101
 
Lean Usability
Lean UsabilityLean Usability
Lean Usability
 
Content-first UX Design: What video games teach us about UX
Content-first UX Design: What video games teach us about UXContent-first UX Design: What video games teach us about UX
Content-first UX Design: What video games teach us about UX
 
User-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design ProcessUser-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design Process
 
Making UX Matter to Your Company
Making UX Matter to Your CompanyMaking UX Matter to Your Company
Making UX Matter to Your Company
 
A (Brief) History of User Experience
A (Brief) History of User ExperienceA (Brief) History of User Experience
A (Brief) History of User Experience
 

Similar a From Paths to Sandboxes

Conversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynoteConversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynoteWebanalisten .nl
 
The Characteristics Of Crossword Puzzles And Dementia
The Characteristics Of Crossword Puzzles And DementiaThe Characteristics Of Crossword Puzzles And Dementia
The Characteristics Of Crossword Puzzles And DementiaBeth Hall
 
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…Stephen Anderson
 
Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...
Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...
Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...John Moravec
 
Playing Games with Your Career
Playing Games with Your CareerPlaying Games with Your Career
Playing Games with Your CareerStephen Anderson
 
Stephen Anderson -- Playing Games with your Career
Stephen Anderson -- Playing Games with your CareerStephen Anderson -- Playing Games with your Career
Stephen Anderson -- Playing Games with your Careerprojekt202
 
Road To Innovation
Road To Innovation Road To Innovation
Road To Innovation Denise Caron
 
Minecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameMinecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameLucas Gillispie
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 EditionKatrin Becker
 
How Social Collaboration Impacts Employee Learning, Engagement & Productivity
How Social Collaboration Impacts Employee Learning, Engagement & ProductivityHow Social Collaboration Impacts Employee Learning, Engagement & Productivity
How Social Collaboration Impacts Employee Learning, Engagement & ProductivityRobin Schooling
 
Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...
Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...
Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...Amy Burvall
 
The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018Chrissi Nerantzi
 
Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and Collaboration
Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and CollaborationYes, My Iguana Loves to Cha-Cha: Improv, Creativity and Collaboration
Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and CollaborationSteve Portigal
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabSeriousGamesAssoc
 
Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Jake Orlowitz
 
FROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVEFROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVEBrian Housand
 
Video Games And Higher Order Thinking
Video Games And Higher Order ThinkingVideo Games And Higher Order Thinking
Video Games And Higher Order ThinkingDoug Adams
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for LearningNelson Zagalo
 

Similar a From Paths to Sandboxes (20)

Conversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynoteConversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynote
 
The Characteristics Of Crossword Puzzles And Dementia
The Characteristics Of Crossword Puzzles And DementiaThe Characteristics Of Crossword Puzzles And Dementia
The Characteristics Of Crossword Puzzles And Dementia
 
Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…Euro IA Closing Plenary - What I'm Curious About…
Euro IA Closing Plenary - What I'm Curious About…
 
Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...
Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...
Does Entrepreneurship Fit into Education? A Progress Report from the Entrepre...
 
Playing Games with Your Career
Playing Games with Your CareerPlaying Games with Your Career
Playing Games with Your Career
 
Stephen Anderson -- Playing Games with your Career
Stephen Anderson -- Playing Games with your CareerStephen Anderson -- Playing Games with your Career
Stephen Anderson -- Playing Games with your Career
 
Road To Innovation
Road To Innovation Road To Innovation
Road To Innovation
 
Minecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameMinecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your Name
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
 
How Social Collaboration Impacts Employee Learning, Engagement & Productivity
How Social Collaboration Impacts Employee Learning, Engagement & ProductivityHow Social Collaboration Impacts Employee Learning, Engagement & Productivity
How Social Collaboration Impacts Employee Learning, Engagement & Productivity
 
Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...
Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...
Leveraging for Legacy and Cultivating New Literacies: Region One Texas "Using...
 
Play for All
Play for AllPlay for All
Play for All
 
The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018
 
Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and Collaboration
Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and CollaborationYes, My Iguana Loves to Cha-Cha: Improv, Creativity and Collaboration
Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and Collaboration
 
Sle Dcc Ramapo
Sle Dcc RamapoSle Dcc Ramapo
Sle Dcc Ramapo
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program Lab
 
Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)
 
FROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVEFROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVE
 
Video Games And Higher Order Thinking
Video Games And Higher Order ThinkingVideo Games And Higher Order Thinking
Video Games And Higher Order Thinking
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 

Más de Stephen Anderson

What Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesWhat Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesStephen Anderson
 
Speaking up for Experiences
Speaking up for ExperiencesSpeaking up for Experiences
Speaking up for ExperiencesStephen Anderson
 
Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")Stephen Anderson
 
The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)Stephen Anderson
 
Quest for Emotional Engagement: Information Visualization (v1.5)
Quest for Emotional Engagement: Information Visualization (v1.5)Quest for Emotional Engagement: Information Visualization (v1.5)
Quest for Emotional Engagement: Information Visualization (v1.5)Stephen Anderson
 
To Boldly Go… From Information to Understanding
To Boldly Go… From Information to UnderstandingTo Boldly Go… From Information to Understanding
To Boldly Go… From Information to UnderstandingStephen Anderson
 
What's Your Perception Strategy? (Why It's NOT All About Content)
What's Your Perception Strategy? (Why It's NOT All About Content)What's Your Perception Strategy? (Why It's NOT All About Content)
What's Your Perception Strategy? (Why It's NOT All About Content)Stephen Anderson
 
Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)Stephen Anderson
 
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Stephen Anderson
 
Long After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate UsersLong After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate UsersStephen Anderson
 
The Subtle Art of Seduction
The Subtle Art of SeductionThe Subtle Art of Seduction
The Subtle Art of SeductionStephen Anderson
 
When Data Gets Up Close and Personal
When Data Gets Up Close and PersonalWhen Data Gets Up Close and Personal
When Data Gets Up Close and PersonalStephen Anderson
 
(Design) Principles To Build By
(Design) Principles To Build By(Design) Principles To Build By
(Design) Principles To Build ByStephen Anderson
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Stephen Anderson
 
The Art & Science of Seductive Interactions
The Art & Science of Seductive InteractionsThe Art & Science of Seductive Interactions
The Art & Science of Seductive InteractionsStephen Anderson
 
Sorting Things Out: An Introduction to Card Sorting
Sorting Things Out: An Introduction to Card SortingSorting Things Out: An Introduction to Card Sorting
Sorting Things Out: An Introduction to Card SortingStephen Anderson
 

Más de Stephen Anderson (20)

What Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesWhat Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing Experiences
 
Speaking up for Experiences
Speaking up for ExperiencesSpeaking up for Experiences
Speaking up for Experiences
 
Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")
 
Hooked on a Feeling
Hooked on a FeelingHooked on a Feeling
Hooked on a Feeling
 
Sweating the UX Details
Sweating the UX DetailsSweating the UX Details
Sweating the UX Details
 
The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)
 
Ideas You Can Play With
Ideas You Can Play WithIdeas You Can Play With
Ideas You Can Play With
 
Quest for Emotional Engagement: Information Visualization (v1.5)
Quest for Emotional Engagement: Information Visualization (v1.5)Quest for Emotional Engagement: Information Visualization (v1.5)
Quest for Emotional Engagement: Information Visualization (v1.5)
 
To Boldly Go… From Information to Understanding
To Boldly Go… From Information to UnderstandingTo Boldly Go… From Information to Understanding
To Boldly Go… From Information to Understanding
 
What's Your Perception Strategy? (Why It's NOT All About Content)
What's Your Perception Strategy? (Why It's NOT All About Content)What's Your Perception Strategy? (Why It's NOT All About Content)
What's Your Perception Strategy? (Why It's NOT All About Content)
 
The Stories We Construct
The Stories We ConstructThe Stories We Construct
The Stories We Construct
 
Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)
 
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
 
Long After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate UsersLong After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate Users
 
The Subtle Art of Seduction
The Subtle Art of SeductionThe Subtle Art of Seduction
The Subtle Art of Seduction
 
When Data Gets Up Close and Personal
When Data Gets Up Close and PersonalWhen Data Gets Up Close and Personal
When Data Gets Up Close and Personal
 
(Design) Principles To Build By
(Design) Principles To Build By(Design) Principles To Build By
(Design) Principles To Build By
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)
 
The Art & Science of Seductive Interactions
The Art & Science of Seductive InteractionsThe Art & Science of Seductive Interactions
The Art & Science of Seductive Interactions
 
Sorting Things Out: An Introduction to Card Sorting
Sorting Things Out: An Introduction to Card SortingSorting Things Out: An Introduction to Card Sorting
Sorting Things Out: An Introduction to Card Sorting
 

Último

Empowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintEmpowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintMahmoud Rabie
 
Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )Brian Pichman
 
Building AI-Driven Apps Using Semantic Kernel.pptx
Building AI-Driven Apps Using Semantic Kernel.pptxBuilding AI-Driven Apps Using Semantic Kernel.pptx
Building AI-Driven Apps Using Semantic Kernel.pptxUdaiappa Ramachandran
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...Aggregage
 
How Accurate are Carbon Emissions Projections?
How Accurate are Carbon Emissions Projections?How Accurate are Carbon Emissions Projections?
How Accurate are Carbon Emissions Projections?IES VE
 
UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6DianaGray10
 
Cybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxCybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxGDSC PJATK
 
Artificial Intelligence & SEO Trends for 2024
Artificial Intelligence & SEO Trends for 2024Artificial Intelligence & SEO Trends for 2024
Artificial Intelligence & SEO Trends for 2024D Cloud Solutions
 
Bird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystemBird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystemAsko Soukka
 
Nanopower In Semiconductor Industry.pdf
Nanopower  In Semiconductor Industry.pdfNanopower  In Semiconductor Industry.pdf
Nanopower In Semiconductor Industry.pdfPedro Manuel
 
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAAnypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAshyamraj55
 
Videogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdfVideogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdfinfogdgmi
 
AI Fame Rush Review – Virtual Influencer Creation In Just Minutes
AI Fame Rush Review – Virtual Influencer Creation In Just MinutesAI Fame Rush Review – Virtual Influencer Creation In Just Minutes
AI Fame Rush Review – Virtual Influencer Creation In Just MinutesMd Hossain Ali
 
UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...
UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...
UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...UbiTrack UK
 
AI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarAI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarPrecisely
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Commit University
 
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdfIaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdfDaniel Santiago Silva Capera
 
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDEADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDELiveplex
 
VoIP Service and Marketing using Odoo and Asterisk PBX
VoIP Service and Marketing using Odoo and Asterisk PBXVoIP Service and Marketing using Odoo and Asterisk PBX
VoIP Service and Marketing using Odoo and Asterisk PBXTarek Kalaji
 

Último (20)

Empowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintEmpowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership Blueprint
 
Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )
 
Building AI-Driven Apps Using Semantic Kernel.pptx
Building AI-Driven Apps Using Semantic Kernel.pptxBuilding AI-Driven Apps Using Semantic Kernel.pptx
Building AI-Driven Apps Using Semantic Kernel.pptx
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
 
How Accurate are Carbon Emissions Projections?
How Accurate are Carbon Emissions Projections?How Accurate are Carbon Emissions Projections?
How Accurate are Carbon Emissions Projections?
 
UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6
 
20230104 - machine vision
20230104 - machine vision20230104 - machine vision
20230104 - machine vision
 
Cybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxCybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptx
 
Artificial Intelligence & SEO Trends for 2024
Artificial Intelligence & SEO Trends for 2024Artificial Intelligence & SEO Trends for 2024
Artificial Intelligence & SEO Trends for 2024
 
Bird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystemBird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystem
 
Nanopower In Semiconductor Industry.pdf
Nanopower  In Semiconductor Industry.pdfNanopower  In Semiconductor Industry.pdf
Nanopower In Semiconductor Industry.pdf
 
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAAnypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
 
Videogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdfVideogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdf
 
AI Fame Rush Review – Virtual Influencer Creation In Just Minutes
AI Fame Rush Review – Virtual Influencer Creation In Just MinutesAI Fame Rush Review – Virtual Influencer Creation In Just Minutes
AI Fame Rush Review – Virtual Influencer Creation In Just Minutes
 
UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...
UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...
UWB Technology for Enhanced Indoor and Outdoor Positioning in Physiological M...
 
AI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarAI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity Webinar
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)
 
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdfIaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
 
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDEADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
 
VoIP Service and Marketing using Odoo and Asterisk PBX
VoIP Service and Marketing using Odoo and Asterisk PBXVoIP Service and Marketing using Odoo and Asterisk PBX
VoIP Service and Marketing using Odoo and Asterisk PBX
 

From Paths to Sandboxes

  • 1. From Paths To Sandboxes.@stephenanderson | #ias14 t
  • 2. PSYCHOLOGY &DESIGN How we can use to more fun, engaging (& effective) interactions
  • 3. PSYCHOLOGY &DESIGN How we can use to more fun, engaging (& effective) interactions
  • 6. Three games I’ve been playing…
  • 12.
  • 15. Paths
  • 16. DIRECT THE RIDER (conscious thought) MOTIVATE THE ELEPHANT (automatic systems) SHAPE THE PATH (the environment)
  • 23. Paths are designed to lead people along, for better or worse.
  • 27. Paths are prevalent in our work…
  • 28. Customer Journey Maps, Service Blueprints, Scenarios…
  • 30. Lockton, D., Harrison, D.J., Stanton, N.A. (2010). The Design with Intent Method: a design tool for influencing user behaviour. Applied Ergonomics, Vol.41 No.3, 382-392.
  • 31. Behavioral Goals (which should align w/ User Goals!) Business Goals Psychology
  • 32. Behavioral Goals (which should align w/ User Goals!) Business Goals Psychology NEW SKILLS assistindeveloping HABITS assistinestablishing (orputtinganendto) COMPLETION nudgepeopletoward
  • 37. PATHS SHAPE BEHAVIOR END IN AN EXCHANGE HAVE PREDICTABLE OUTCOMES ARE GAMES TO BE PLAYED DESIGN EVERY DETAIL ARE MEASURABLE LEAD TO COMPLETION LEAD PEOPLE ALONG ARE CONSUMPTIVE CREATE DEPENDENCY (ON DIRECTIONS) HAVE A CLEARLY DEFINED PURPOSE BEST FOR INSTRUCTION
  • 41. Why do so many people find these experiences maddeningly addictive?Q:Q:
  • 42. Why do so many people find these experiences maddeningly addictive?Q:Q: ‣Pick one of these online experiences ‣List WHY you think people find them addictive (list as many reasons as you can) ‣You have 90 seconds ‣GO!
  • 43. Why do so many people find these experiences maddeningly addictive?Q:Q: ‣Pick one of these online experiences ‣List WHY you think people find them addictive (list as many reasons as you can) ‣You have 90 seconds ‣GO! Set Completion Sequencing Appropriate Challenges Status Positive Mimicry Self-Expression Curiosity Collecting Autonomy Visual Imagery Pattern Recognition Feedback Loops Reputation Competition Achievements Status-Quo Bias Surprise Variable Rewards Scarcity
  • 44. What do all these experiences have in common?Q:Q:
  • 45. 2 OBSERVATIONS: 1. These are Platforms You can make of them what you want. There is no prescribed way to use these system.
  • 48. 2 OBSERVATIONS: 1. These are Platforms You can make of them what you want. There is no prescribed way to use these system. 2. These are Social Spaces People learn from each other how to use the system. Many of the psychological nudges that follow stem from observing others.
  • 49. While MineCraft is a place for exploration and self-expression (perhaps survival!), it’s watching others that inspires new ideas and creates personal challenges. The hashtag in twitter was an emergent element. It wasn’t until I saw my wife pinning decorating ideas that I saw Pinterest as a visual bookmarking system.
  • 50. “A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish. A sandbox game is also known as an open-world or free-roaming game. http://www.techopedia.com/definition/3952/sandbox-gaming
  • 51. Sandboxes create open spaces for self- directed play and creativity.
  • 55. Children’s toys and organization:
  • 56. Children’s toys and organization:
  • 57. Architecture: “Adventure Playground” “A castle, made of carton, rocks and old branches, by a group of children for themselves, is worth a thousand perfectly detailed, exactly finished castles, made for them in a factory.” And the proposed solution: “Set up a playground for the children in each neighborhood. Not a highly finished playground, with asfalt and swings, but a place with raw materials of all kinds—nets, boxes, barrels, trees, ropes, simple tools, frames, grass, and water—where children can create and re- create playgrounds of their own.”
  • 58. I am convinced that standardised playgrounds are dangerous, just in another way: When the distance between all the rungs in a climbing net or a ladder is exactly the same, the child has no need to concentrate on where he puts his feet. Standardisation is dangerous because play becomes simplified… - Helle Nebelong “
  • 59. PATHS SHAPE BEHAVIOR END IN AN EXCHANGE HAVE PREDICTABLE OUTCOMES ARE GAMES TO BE PLAYED DESIGN EVERY DETAIL ARE MEASURABLE LEAD TO COMPLETION LEAD PEOPLE ALONG ARE CONSUMPTIVE CREATE DEPENDENCY (ON DIRECTIONS) HAVE A CLEARLY DEFINED PURPOSE BEST FOR INSTRUCTION SANDBOXES CREATE ENGAGEMENT END IN LEARNING & DISCOVERY HAVE UNKNOWN OUTCOMES ARE SPACES IN WHICH TO PLAY UNDERSPECIFY THE DESIGN ARE OBSERVABLE LEAD TO UNDERSTANDING LET PEOPLE EXPLORE ARE GENERATIVE ENCOURAGE AUTONOMY PURPOSE IS SELF-DETERMINED BEST FOR PEFORMANCE
  • 61. The jockey offers a piece of sugar to his horse before jumping into the saddle, the coachman beats his horse that he may respond to the signs given by the reins; and, yet, neither of these runs so superbly as the free horse of the plains. –MARIA MONTESSORI
  • 62. …we have prepared the environment and the materials –MARIA MONTESSORI
  • 63. ■ Mixed age classrooms ■ Specialized educational materials ■ Student choice of activity from within a prescribed range of options ■ Uninterrupted blocks of work time ■ A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction
  • 65. Google’s founders Larry Page and Sergei Brin Amazon’s Jeff Bezos Wikipedia founder Jimmy Wales Julia Child rapper Sean “P.Diddy” Combs videogame pioneer Will Wright Montessori taught me the joy of discovery… It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori…
  • 66. videogame pioneer Will Wright Amazon’s Jeff Bezos Wikipedia founder Jimmy Wales Julia Child rapper Sean “P.Diddy” Combs Google’s founders Larry Page and Sergei Brin We both went to Montessori school, and I think it was part of that training of not following rules and orders, and being self-motivated, questioning what’s going on in the world, doing things a little bit differently.
  • 67. A “sandbox” education teaches you to play at life.
  • 70. Human beings have an inherent tendency to seek out novelty and challenges, to extend and exercise their capacities, to explore, and to learn. Edward Deci psychologist
  • 71. EQUATE TO INFORMAL (NON-INSTITUTIONAL) LEARNING VIEW STUDENTS AS “VESSELS TO BE FILLED” VIEW STUDENTS AS “FIRES TO BE KINDLED” SANDBOXESPATHS EQUATE TO FORMAL (INSTITUTIONAL) LEARNING SPECIFY PERFORMANCE GOALS LEAD TO LEARNING CHALLENGES Getting an A in French Learning to speak French
  • 72. EQUATE TO INFORMAL (NON-INSTITUTIONAL) LEARNING VIEW STUDENTS AS “VESSELS TO BE FILLED” VIEW STUDENTS AS “FIRES TO BE KINDLED” SANDBOXESPATHS EQUATE TO FORMAL (INSTITUTIONAL) LEARNING SPECIFY PERFORMANCE GOALS LEAD TO LEARNING CHALLENGES Getting an A in French Learning to speak French FALSEDICHOTOMY
  • 74. ! ! ! ! ! Normally, learning in CodeSpells is encouraged by way of a series of quests that must be completed with the use of Java-based spell crafting… [In our version], players could walk up to in-game gnome-like characters who would give various spells to the player, along with simple explanations. Our hope was that these spells would serve as starting points for code exploration. from “On the Nature of Fires and How to Spark Them When You’re Not There”
  • 80. “As a user I want a way to flag interesting tweets for reviewing later…” or “As a user I want a way to give kudos to people for sharing something interesting….” or “As a user I want a way to save positive tweets for later use as testimonials…” or…? “As a (user role), I want (function) so that (benefit)”
  • 81. Practical Takeaways Avoid long workflows. (AKA Short Paths vs Long Paths)
  • 86. Practical Takeaways Build and consume your own APIs
  • 87. A SANDBOX, AT DIFFT LEVELS SCRIPTING LAYER / ABILITY ADD “MODS” INTERFACE LAYER API / DATA LAYER OPEN SOURCE THE CODE BASE
  • 88. Practical Takeaways Back off. Let people make mistakes and learn through trial and error.
  • 91. Practical Takeaways Direct Manipulation is best! (AKA “No more wizards!!)
  • 96. Practical Takeaways Help people understand through Playful Interactions
  • 99. “The approach to teaching without words that I’m proposing makes heavy use of interactivity and instant informative feedback.” http://www.creativitypost.com/education/teaching_without_words STMath
  • 100. SANDBOXESPATHS SHAPE BEHAVIOR CREATE ENGAGEMENT END IN AN EXCHANGE END IN LEARNING & DISCOVERY HAVE PREDICTABLE OUTCOMES HAVE UNKNOWN OUTCOMES ARE GAMES TO BE PLAYED ARE SPACES IN WHICH TO PLAY DESIGN EVERY DETAIL UNDERSPECIFY THE DESIGN ARE MEASURABLE ARE OBSERVABLE LEAD TO COMPLETION LEAD TO UNDERSTANDING LEAD PEOPLE ALONG LET PEOPLE EXPLORE ARE CONSUMPTIVE ARE GENERATIVE CREATE DEPENDENCY (ON DIRECTIONS) ENCOURAGE AUTONOMY HAVE A CLEARLY DEFINED PURPOSE PURPOSE IS SELF-DETERMINED BEST FOR INSTRUCTION BEST FOR PEFORMANCE
  • 101. SANDBOXESPATHS SHAPE BEHAVIOR CREATE ENGAGEMENT END IN AN EXCHANGE END IN LEARNING & DISCOVERY HAVE PREDICTABLE OUTCOMES HAVE UNKNOWN OUTCOMES ARE GAMES TO BE PLAYED ARE SPACES IN WHICH TO PLAY DESIGN EVERY DETAIL UNDERSPECIFY THE DESIGN ARE MEASURABLE ARE OBSERVABLE LEAD TO COMPLETION LEAD TO UNDERSTANDING LEAD PEOPLE ALONG LET PEOPLE EXPLORE ARE CONSUMPTIVE ARE GENERATIVE CREATE DEPENDENCY (ON DIRECTIONS) ENCOURAGE AUTONOMY HAVE A CLEARLY DEFINED PURPOSE PURPOSE IS SELF-DETERMINED BEST FOR INSTRUCTION BEST FOR PEFORMANCE To quote Kathy Sierra… which of these will “help users kick ass?” The BIG Practical Takeaway:
  • 102. One Last Practical Takeaway…
  • 103. …we have prepared the environment and the materials –MARIA MONTESSORI
  • 104. Environment Objects Rules …we have prepared the environment and the materials –MARIA MONTESSORI
  • 106. The idea for knowledge games… [came] from watching people at the cutting edges of new disciplines; people who are entrepreneurs, creators, designers and innovators. Watching them work, watching them play, and sometimes having difficulty telling the difference. – Dave Gray
  • 108. How do you approach LIFE? Like a Path to follow, or a Sandbox in which to play?
  • 110. What we learned from that project then allowed us to…” –?? (WETA DOCUMENETARY) “
  • 111. Play is the answer to how anything new comes about. –JEAN PIAGET
  • 116. Yes, this was my book proposal!
  • 117. Humanity has advanced, when it has advanced, not because it has been sober, responsible, and cautious, but because it has been playful, rebellious, and immature.” –TOM ROBBINS QUOTES (AMERICAN NOVELIST. B.1936) “
  • 118. Q:Are you designing Paths or Sandboxes?
  • 119. Q:Are you designing Paths or Sandboxes? Are you following a path or playing in a sandbox?
  • 120. Thank you! getmentalnotes.com Design for Understanding Stephen P. Anderson @stephenanderson www.poetpainter.com | www.slideshare.net/stephenpa
  • 122. The cutting room floor:
  • 123. http://www.dvice.com/archives/2012/10/ethiopian_kids.php What happens if you give a thousand Motorola Zoom tablet PCs to Ethiopian kids who have never even seen a printed word? Within five months, they'll start teaching themselves English while circumventing the security on your OS to customize settings and activate disabled hardware. Whoa. The One Laptop Per Child project started as a way of delivering technology and resources to schools in countries with little or no education infrastructure, using inexpensive computers to improve traditional curricula. What the OLPC Project has realized over the last five or six years, though, is that teaching kids stuff is really not that valuable. Yes, knowing all your state capitols how to spell "neighborhood" properly and whatnot isn't a bad thing, but memorizing facts and procedures isn't going to inspire kids to go out and learn by teaching themselves, which is the key to a good education. Instead, OLPC is trying to figure out a way to teach kids to learn, which is what this experiment is all about.
  • 124. The mind, basically, is a pattern-seeking machine… We tend to seek patterns… and then we tell stories about them. I think we’re pretty much conditioned to look for a pattern and to try to interpret it in terms of certain stories.
  • 125. “… the native and unspoiled attitude of childhood, marked by ardent curiosity, fertile imagination, and love of experimental inquiry, is near, very near to the attitude of the scientific mind.” -John Dewey
  • 126. 'Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.' -Raph Koster x