Presentation at European Commission DG GROW's High-level Conference "Promoting Online Training Opportunities for the Workforce in Europe" (Brussels, 4 June 2019).
The presentation argues that a crowd-sourced open education ecosystem, called MOOC Agora, can address employment challenges by implementing an 8-stage MOOC for a realistic employment business circle. In this context, a new, qualification-centered format of MOOCs is presented, the qMOOC.
4.16.24 21st Century Movements for Black Lives.pptx
Crowd-sourced Open Education Strategy for Employment in Europe
1. Crowd-sourced Open Education
Strategy for Employment in Europe
Stylianos Mystakidis MSc MA PMP
"Promoting Online Training Opportunities for the Workforce in Europe"
High-level conference (Brussels, 4 June 2019)
4. Outline
I. Inspiration
II. Policy Context (why)
III. MOOCs & SMEs Training
IV. Crowd-sourced Open Education Strategy for
Employment: MOOC Agora (how)
V. qMOOCs: MOOCs for Qualifications (what)
VI. Recommendations for Open Education &
SMEs
7. Open Education
Innovation
• 1st Big Open Online Course
(BOOC) in Greece
• Blended eLearning
• 3D VLE: Social Virtual Reality
• 310 participants
• Awards
15. Policy Recommendation
“Address the e-skills shortage challenge amidst
of record-high European youth unemployment
through open education for flexible mass scale
upskilling”
Digital Agenda Assembly 2012 (Jobs & Skills)
16. Three Challenges for Mass Open
Education for Employment
1. Design and offer more MOOCs in more EU
regions, countries & languages
2. Create new models to accelerate MOOC
production to address e-skills needs
3. Facilitate the design of better MOOCs,
tailored-made for SMEs workforce training
18. MOOC
Massive Open Online Course
An online course designed for large number of
participants that can be accessed by anyone
anywhere, as long as they have an internet
connection, is open to everyone without entry
qualifications and offers a full/complete course
experience online for free”
Brouns et al, 2014
26. MOOC Agora
• Participative marketspace for a crowd-sourced open
education ecosystem
• Actors: governments, industries, professional
associations, educational institutions, eLearning /
software vendors, certification providers
• Forming ad hoc alliances to address skill gaps through
open education (qMOOCs)
• Includes mechanism for regulated offer and demand of
MOOCs for employment (auction, bids)
• Based on open innovation and online Communities of
Practice (CoPs)
32. qMOOCs:
Qualification MOOCs
• Learner-centered: Empirical construction of
specific qualifications and skills, achieving
visible and verified learning outcomes
• Graduates: employable, qualified, manifold
thinkers
• Pathway to recruitment
• Modifiable, localizable, reusable
• Microcredentials (e.g. badges)
33. qMOOC
Instructional Design Approaches
• Problem-Focused Education (PFE/PBL)
• Gamification – MOOC structured as a game
where the learner “levels up” as s/he completes
learning activities
• Social Virtual Reality for virtual learning
communities
• Evidence-Centered Design (e.g. Simulations)
• Digital Storytelling - MOOC as a unfolding story
in episodes
• Quest-based Learning - MOOC as the structured
completion of learning quests of various nature