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social virtual worlds

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social virtual worlds

  3. 3. CONTENTS <ul><li>HISTORY AND EVOLUTION </li></ul><ul><li>SVW </li></ul><ul><li>MAPPING BETWEEN REAL WORLD & SVW </li></ul><ul><li>HOW IS IT DEVELOPING? </li></ul><ul><li>GROWTH OF SECOND LIFE PEOPLE </li></ul><ul><li>WHERE IT IS USING? </li></ul><ul><ul><ul><ul><li>IN BUSSINESS AREA </li></ul></ul></ul></ul><ul><ul><ul><ul><li>SOCIAL AND POLITICAL AREAS </li></ul></ul></ul></ul><ul><ul><ul><ul><li>COMMUNICATION AND COLLABORATIVE WORK AREA </li></ul></ul></ul></ul><ul><ul><ul><ul><li>EDUCATIONAL AND LEARNING AREA </li></ul></ul></ul></ul><ul><ul><ul><ul><li>TECHNOLOGICAL AREAS </li></ul></ul></ul></ul><ul><ul><ul><ul><li>ETHICAL AND LEAGAL AREAS </li></ul></ul></ul></ul><ul><li>CONCLUSION </li></ul><ul><li>MORE EXAMPLES OF VIRTUAL WORLDS </li></ul><ul><li>REFERENCES </li></ul>
  4. 4. HISTORY AND EVOLUTION <ul><li>In 1977 text based multi –user domains (MUDs) are developed then MUD object oriented(MOOs)are developped. </li></ul><ul><li>In 1992 Neal Stephenson proposed the concept of ‘metaverse’ in his novel </li></ul><ul><li>Metaverse: A metaverse is 3d virtual reality based space in which people interacted and communicated with each other through their avatars </li></ul><ul><li>1997 Virtual worlds are evolved into 3d systems such as MMORPGs in which people are represented through their avatars. </li></ul><ul><li>After then svws are evolved. </li></ul><ul><li>In 2002 secondlife & are launched </li></ul>
  5. 5. SVW: <ul><li>Beyond the entertainment and game play,virtual worlds are evoluting towars stephwnson’s concept of metaverse in which social&economic interactions are the main drivers. </li></ul><ul><li>In an svw people can communicate,collaborate,buy and sell not only virtual but also real products through their customized avatars&virtual spaces </li></ul><ul><li>The developers recently added voice communication capabilities for learning &training app. </li></ul><ul><li>Currently one of the best example of svw is second life( </li></ul>
  6. 6. The home page of secondlife is
  7. 7. MAPPING B/W REALWORLD AND SVW <ul><li>We can create exstensions to google earth or similar maps to mirror the real world in svw. </li></ul><ul><li>We can model a warehouse in a hospital operating room to test whether the new technologies like Radio frequency identification(RFID)would add value. </li></ul><ul><li>This operation would lead us to try before you buy deployment </li></ul>
  8. 8. GROWTH OF SVW PEOPLE <ul><li>Increasingly ,residents spend more than millions of dollars everyday </li></ul><ul><li>The second life population is </li></ul><ul><li>This world might be virtual but the money is real </li></ul>>9 million 2 million 2009 2 million 65000acres 2006 65000acres 64000acres 2003 To From Year
  9. 9. HOW IS IT DEVELOPPING? <ul><li>Behind this avatar lies a real ‘outworld’company located in china </li></ul><ul><li>They are employing dozens of artists&engineers </li></ul><ul><li>The content was designed and managed by software specialists </li></ul><ul><li>They introduced a powerful easy-to-use interface for communication </li></ul><ul><li>Users can convert real money into virtual currency indented by an exchange market managed by developer’s online platform </li></ul>
  11. 11. BUSSINESS <ul><li>Svws growth is attracting established companies interested in advertisements ,promotion & communication </li></ul><ul><li>IBM for instance has aquired more than 20secondlife islands </li></ul><ul><li>According to IBM’s CEO his company will invest US$10 million to develop the 3d internet </li></ul><ul><li>Car companies (toyota ,locoste), Reebok company use svws to express &expand their images & products .They give 3d models of their products to second life residents </li></ul><ul><li>An svw lead toward a whole new paradigm:v-market </li></ul>
  12. 13. SOCIAL&POLITICAL <ul><li>Several communities are created in –world such as cultuaral or interest groups </li></ul><ul><li>For example american cancer society is joined in svw and conducting fund-raising </li></ul><ul><li>The government of the maldives&sweden have recently opened official office of ambassadors in second life </li></ul>
  13. 14. COMMUNICATION & COLLABORATIVEWORK <ul><li>The users have the opportunity to share their knowledge&experiences </li></ul><ul><li>For example secondlife contains numerous tutorials about how to model 3D artifacts such as houses& buildings </li></ul><ul><li>Many companies such as CISCO&IBM encourage collaboration by gathering their employees,partners and customers in their second life islands </li></ul>
  14. 15. Example of collaborative work
  15. 16. EDUCATIONAL&LEARNING <ul><li>The growing no of universities & academic institutions are immersing themselves in svws </li></ul><ul><li>For example,harvard law school now has a virtual extension in secondlife </li></ul><ul><li>New way of interacting &communicating is within the 3D spaces,in which components of a realworld classroom are realistically simulated&integrated </li></ul>
  16. 18. TECHNOLOGICAL AREAS <ul><li>Free open source markets are multiplying </li></ul><ul><li>For example library in second life,metaverse open source project& croquent are working to wxtend and integrating yhe future metaverse by developing free servers tools&applications </li></ul>
  17. 19. ETHICAL&LEGAL AREAS <ul><li>Secondlife lets real laws reach into virtual worlds </li></ul><ul><li>Recently a texas court convicted a programmer for conducting proffessional activities virtually without a legal license </li></ul>
  18. 20. MORE EXAMPLES OF SVWS <ul><li>SOCIAL VIRTUAL WORLDS LIST </li></ul><ul><li>Active Worlds </li></ul><ul><li> </li></ul><ul><li>Coke Studios </li></ul><ul><li> </li></ul><ul><li>Habbo Hotel </li></ul><ul><li> </li></ul><ul><li>Moove </li></ul><ul><li> </li></ul><ul><li>The Palace </li></ul><ul><li> Second Life </li></ul><ul><li> </li></ul><ul><li>The Sims Online </li></ul><ul><li> </li></ul><ul><li>There </li></ul><ul><li> </li></ul><ul><li>VZones </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  19. 21. CONCLUSION <ul><li>80% of active internet users will have a ‘secondlife’in the virtualworld by the end of 2011 </li></ul><ul><li>Similar to how the interner expanded,we can expect svws to grow further a huge network </li></ul><ul><li>We believe that svws are beginning to shape the knowledge-based and globalized societies and economies of tomorrow </li></ul>
  20. 22. REFERENCES <ul><li>IEEE:INTERNET COMPUTING </li></ul><ul><li>J.Horning,”risks of virtual professionalism”,comm.ACM,vol.50,no.4,p.104 </li></ul>
  21. 23. THANK YOU
  22. 24. ANY QUESTIONS?????