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Situation Normal Everything Must Change - from innovation to commoditisation in business and strategy

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Situation Normal Everything Must Change - from innovation to commoditisation in business and strategy

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General shortened version of the presentation covering evolution, change, mapping, ecosystems, cloud, economic cycles, commoditisation, componentisation, strategy and open approaches.

General shortened version of the presentation covering evolution, change, mapping, ecosystems, cloud, economic cycles, commoditisation, componentisation, strategy and open approaches.

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Situation Normal Everything Must Change - from innovation to commoditisation in business and strategy

  1. 1. Situation Normal, Everything Must Change
  2. 2. LEF tracks the co-evolution of Business & IT Developing an Outside-In Operating Model Research-Based Services Visioning, strategy, advice, coaching, executive education, diagnostics, assessments, staff development, training workshops, presentations, The Future of Data & ERP Weapons of Mass events, study tours Discussion 2012 Research 2013 Research Previous Research Leading Edge Forum 01/29/13 01:57 2
  3. 3. STRATEGY
  4. 4. Tactical Purchasing Choices Decisions (BYOT) (Oracle vs SAP) Operational Details Implementation (SLAs) Details (Private vs Public)
  5. 5. Why? Vague How? What? When?
  6. 6. Bombard the hill! But Why?
  7. 7. ABC Report 67% of successful generals bombard hills Is this the Why?
  8. 8. Bombarding Hills is on the Slope of Enlightenment? Is this the Why?
  9. 9. Possible where Why? Cut off supply Possible lanes? where Possible where
  10. 10. Why? Cut off supply lanes? How, What, When
  11. 11. Why? Vague No Map?
  12. 12. How do you map business?
  13. 13. Value Chain Machine Company (Machine) Standard Pipes Company Nuts & Bolts (Nut & Bolts) Armory System Screw Cutting Lathe Metal Ingots Company (Lathes)
  14. 14. Nokia ... but value chains change ...
  15. 15. Laggards Early Adopter ... due to innovation ...
  16. 16. It's all random ... Hang on ...
  17. 17. Evolve
  18. 18. Evolve
  19. 19. Ubiquity Utility Commodity Product Service Custom Built Evolution Genesis Certainty
  20. 20. Ubiquity ion etit p C om Consumer Supplier Certainty
  21. 21. Value Chain Evolution (describes organisation) (describes change)
  22. 22. What if we combine?
  23. 23. Value Chain Customer Fotango Image Manipulation Payment Photo Storage Web Site Banking systems Customer Platform Relationship System Development Tools (CRM) Distributed Architecture Compute Data Centre The Company Servers Power
  24. 24. Customer Value Chain Fotango Online Image Map Payment Manipulation Online Photo Storage Web Site CRM Distributed Platform Architecture Data Centre Compute Power Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  25. 25. Lesson 1 Needs vs Efficiency
  26. 26. Value Chain Need Differentiation Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  27. 27. Value Chain Hidden Efficiency Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  28. 28. Lesson 2 Competition Changes Everything
  29. 29. Value Chain Chaotic Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  30. 30. Value Chain Fotango Rare Online Image ManipulationUnderstood Poorly Online Photo Storage Differential Competitive Advantage High unit value Distributed Constantly changing Architecture Undefined market Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  31. 31. Value Chain Linear Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  32. 32. Value Chain Commonplace Well Understood Web Site & Operations Efficiency CRM Cost of doing business Volume operations Standardised Defined market Compute Power Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  33. 33. Value Chain Linear Competition Chaotic Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  34. 34. Lesson 3 One size never fits all
  35. 35. Value Chain AGILE Strong Weak SIX SIGMA Weak Strong Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  36. 36. Value Chain Outsource SIX SIGMA Weak Strong ... tends to apply single technique ... Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  37. 37. Value Chain Change Control +++ ... with a common consequence ... Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  38. 38. Value Chain ... only somethings are suitable Outsource Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  39. 39. Lesson 4 Efficiency enables Innovation
  40. 40. Value Chain Electricity Provision Siemens A/C Utility (Westinghouse) Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  41. 41. Value Chain Worth Agility e fac er Efficiency Int Competition Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  42. 42. Componentisation Herbert Simon
  43. 43. Creative Destruction Joseph Schumpeter
  44. 44. Lesson 5 Choice is an illusion
  45. 45. Value Chain Worth Agility e fac er Efficiency Int Competition Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  46. 46. “Red Queen” The need to constantly evolve in order to stand still relative to a surrounding ecosystem Prof.Van Valen
  47. 47. Lesson 6 We have inertia
  48. 48. Computing Infrastructure Past Compute (Product) Novel Architectural Emerging Good Practice Best Practice Practice Practice (Scale Up) (Scale Up) (Scale Up) (Scale Up) Evolution
  49. 49. Novel Architectural Practice Emerging (Scale Out, Practice Good Practice Distributed Systems) (Scale Out) Future Best (Scale Out) Practice (Scale Out) Past Compute Compute (Product) (Utility) Best Practice (Scale Up) Evolution
  50. 50. Good Practice (Scale Out) Co-Evolution Compute Compute (Product) (Utility) Best Practice (Scale Up) Evolution
  51. 51. Good Practice (Scale Out) New Estate But we want the "DevOps" benefits ... Compute Compute (Product) (Utility) Legacy Estate Best Practice (Scale Up) Evolution
  52. 52. Good Practice But we don't (Scale Out) want to re- New Estate architect ... "DevOps" Cost Compute Compute (Product) (Utility) Legacy Estate Best Practice (Scale Up) Evolution
  53. 53. Value Chain Worth Agility Efficiency Despite benefits, Inertia cost creates ... Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  54. 54. Lesson 7 Inertia Kills
  55. 55. Value Chain Vendors have ... Past Success Inertia Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  56. 56. Million $2,000 3% and the new $1,500 world is changing slowly ... $1,000 $500 $0 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Analyst Estimates for EC2 Revenue
  57. 57. Million $30,000 50% $22,500 Hang on, this can't be right ... $15,000 $7,500 3% $0 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Analyst Estimates for EC2 Revenue
  58. 58. IT change is slower!
  59. 59. Value Chain Alas, we're lulled by past state of competition ... Peace Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  60. 60. Value Chain Punctuated Equilibrium Peace War Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  61. 61. Lesson 8 Cycles
  62. 62. Value Chain Wonder e fac er Peace Int War Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  63. 63. Peace War Wonder
  64. 64. The Mechanical Age
  65. 65. The Age of Electricity
  66. 66. Utility Ubiquity Product Cloud is standard evolutionary shift ... Certainty
  67. 67. Ubiquity ion etit p C om Consumer ... caused by competition Supplier Certainty
  68. 68. Value Chain Worth ... resulting in standard benefits Agility e fac er Efficiency Int Competition Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  69. 69. Value Chain ... which we have inertia to Inertia Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  70. 70. Value Chain ... along with a change in competition Peace War Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  71. 71. “Red Queen” The need to constantly evolve in order to stand still relative to a surrounding ecosystem Prof.Van Valen ... that kills
  72. 72. Situation Normal, Everything Must Change ... bought the T- Shirt
  73. 73. New organisations form because ...
  74. 74. Good Practice (Scale Out) New Estate "DevOps" Co-Evolution Compute Compute (Product) (Utility) Legacy Estate Best Practice (Scale Up) Evolution
  75. 75. 60% View on Open Source Three forms of 50% organisation in the wild ... 40% 30% 20% 10% 0% Nothing Cost Rely Engaged Weapon Traditional Web 2.0 Next Generation
  76. 76. Type Traditional Next Generation Organisation Structure Departmental Service / Cell Culture Inertia Fluid / Gameable Corporate Focus Profit Disruption Strategy / Tactical Open source Cost Reduction Weapon Learning Analysts Ecosystem "Big" Data Used Driven By Resilience N+1 Design For Failure Failure Testing Disaster Recovery Chaos Engines Practice Capacity Scale Up Scale-out Technique Single Mixed Deployment Change Control Continuous Activity Infrastructure Enterprise Class Commodity
  77. 77. Value Chain More cell based Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  78. 78. Ubiquity Lower adoption barriers p en O Impact of Open ... Collaboration Certainty
  79. 79. Value Chain Worth Agility e fac er Efficiency Int Open Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  80. 80. 90% of large organizations use open source
  81. 81. 40% We have a formal process for Open Technology 30% Traditional 20% Web 2.0 10% 0% Strongly Strongly Disagree Neutral Agree Disagree Agree
  82. 82. Our company deploys an open technology 60% approach as a means of outmaneouvering competitors 40% Traditional Web 2.0 20% 0% Strongly Strongly Disagree Neutral Agree Disagree Agree
  83. 83. Value Chain IOS Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  84. 84. Value Chain IOS Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  85. 85. Value Chain Data Centre Open Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  86. 86. Type Traditional Next Generation Organisation Structure Departmental Service / Cell Culture Inertia Fluid / Gameable Corporate Focus Profit Disruption Strategy / Tactical Open source Cost Reduction Weapon Learning Analysts Ecosystem "Big" Data Used Driven By Resilience N+1 Design For Failure Failure Testing Disaster Recovery Chaos Engines Practice Capacity Scale Up Scale-out Technique Single Mixed Deployment Change Control Continuous Activity Infrastructure Enterprise Class Commodity
  87. 87. Choose one ... + Innovation + Customer + Efficiency
  88. 88. Supplier Ecosystem
  89. 89. Innovate
  90. 90. Value Chain Innovate Hadoop EC2 Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  91. 91. Value Chain Commoditise EMR EC2 Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  92. 92. Value Chain Innovate EMR EC2 Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  93. 93. Value Chain Innovate Leverage Commoditise Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  94. 94. Choose All ... + Innovation + Customer + Efficiency
  95. 95. Value Chain Electronic Health Care Record Systems Efficiency Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  96. 96. Value Chain Electronic Health Care Record Systems Past Success Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  97. 97. Value Chain ce rf a te In Electronic Health Care Record Systems Open Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  98. 98. Commoditise Recruitment Efficiency ... more powerful than most realise Open Ecosystems Protecting Value Chain Barrier to Entry Standards
  99. 99. Strategic Play Uses Open to Compete
  100. 100. Web 2.0 Traditional Strategic Play Uses Open to Compete
  101. 101. Players Doing well ... Strategic Play Uses Open to Compete
  102. 102. Type Traditional Next Generation Organisation Structure Departmental Service / Cell ... More Culture Inertia Fluid / Gameable like Corporate Focus Profit Disruption Strategy / Tactical Open source Cost Reduction Weapon Learning Analysts Ecosystem "Big" Data Used Driven By Resilience N+1 Design For Failure Failure Testing Disaster Recovery Chaos Engines Practice Capacity Scale Up Scale-out Technique Single Mixed Deployment Change Control Continuous Activity Infrastructure Enterprise Class Commodity
  103. 103. Customer Value Chain Fotango .... Manipulate Online Image Payment Manipulation Open Source, Online Photo Open Data, Storage APIs Web Site CRM Distributed Platform Architecture Data Centre Compute Power Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  104. 104. .... Tend to Use IT as a weapon
  105. 105. Thinkers Doing OK ... Strategic Play Uses Open to Compete
  106. 106. Strategic Play Believers Whoops ... Uses Open to Compete
  107. 107. Strategic Play Chancers Oh dear ... Uses Open to Compete
  108. 108. Type Traditional Next Generation Organisation Structure Departmental Service / Cell Look Like ... Culture Inertia Fluid / Gameable Corporate Focus Profit Disruption Strategy / Tactical Open source Cost Reduction Weapon Learning Analysts Ecosystem "Big" Data Used Driven By Resilience N+1 Design For Failure Failure Testing Disaster Recovery Chaos Engines Practice Capacity Scale Up Scale-out Technique Single Mixed Deployment Change Control Continuous Activity Infrastructure Enterprise Class Commodity
  109. 109. Lots of big documents ... IT STRATEGY
  110. 110. Not so big on ... Why? Vague
  111. 111. Adapt Doing well ... Strategic Play Die Oh dear ... Uses Open to Compete
  112. 112. What to do?
  113. 113. Need
  114. 114. Value Chain Value Chain
  115. 115. Ubiquity Utility Commodity Product Service Custom Built Evolution Genesis Certainty
  116. 116. Value Chain Step 1. Map Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  117. 117. Value Chain Step 2. Find Inefficiencies Hidden Efficiency Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  118. 118. Value Chain Step 3. Break existing model Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  119. 119. Value Chain Step 4. Treat as units Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  120. 120. Value Chain Step 5. Apply right methods AGILE Strong Weak SIX SIGMA Weak Strong Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  121. 121. Value Chain Agile, In-House Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  122. 122. Value Chain Leverage, Buy Products, Open Source Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  123. 123. Value Chain Utility, Outsource Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  124. 124. Step 6. Find shared components
  125. 125. Value Chain Step 7. Worth Manipulate the environment (Strategy) Agility e fac er Efficiency Int Open Genesis Custom Product Commodity Evolution Built (+ rental) (+ utility)
  126. 126. lef.csc.com @lefep @swardley

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