Title of Design
Memoir monopoly
The problem
Tools for the rehabilitation of the elderly living with dementia in Taiwan are imported from overseas or initially designed for children. Most of them are not appropriate for aged users. Most paper-made rehabilitation tools have the drawbacks of inflexible designs and of limited ability to stimulate the user. Because individual information could not be included easily, caregivers need a more customized, interactive tool which can meet the elderly and their needs, better reflecting their personal experience in the past.
Description of solution
We designed a highly flexible ‘reminiscing’ and touchable rehabilitation game on an all-in-one computer, with the user tokens on the surface for physical indications and game interactions. The platform can help to collect each individual’s personal photos and preferences at home, and then upload to the cloud. The individual contents were pulled together by the hosting occupational therapist, and then responsively create a unique monopoly map for the participants with proper level of difficulty to suit their personal experiences, increasing their interests and encouraging their recall of the past. Various cognitive stimuli, including watching movie clips, listening to favorite songs, and touching interactive games, help participants to experience a sense of accomplishment and satisfaction in the rehab process. The record of the game process will be send to the cloud, and then analyzed the relevance between the materials that have been played. The result provides caregivers with recommended sources for future use in reminiscence activities for different groups.
Description of design process
We adapted the research-through-design paradigm and user-experience innovative design process to conduct the Memoir monopoly project. The process is the followings: First, user experience research (UXR) of the current tools used by the elderly living with dementia in rehabilitation revealed the need for a more interactive reminiscing game.
Second, based on UXR findings, we co-work with a software engineer to build working prototypes rapidly. By discussing with caregivers and therapists, we learn feedbacks from the users and move on to refine our design to meet their needs. After the iterative design process, we designed a highly flexible ‘reminiscing’ rehabilitation game on an all-in-one computer, which allows users to collect personal photos and preferences, and also allows them to create a customize game map for the elderly group with proper materials according to their own experiences.
Third, we conduct user experience test to examine our prototype. Memoir Monopoly was successfully brought into group rehab event at day care centers twice for a field test. Based on the observations and interviews of the therapist and caregivers, we found the elderly living with dementia in the test were more actively willing to share their stories, using their own
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Memoir monopoly 2015
1. Rehabilitation game platform for elderly living with dementia
Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,
2. UXR UXD UXT UXE
Seeking partners to finish the platform
Seeking opportunity for entrepreneurship
Design Process
Memoir Monopoly
3. The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there
are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
Background
Memoir Monopoly
4. The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there
are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
130,000
2430,000
Taiwan
World
Background
Memoir Monopoly
5. User experience research of the current tools used by the elderly living with dementia in
rehabilitation revealed the need for a more interactive reminiscing game.
UX Research
Memoir Monopoly
6. A highly flexible reminiscing rehabilitation game platform for the elderly living with dementia
to engage in interactive activities, including structured reminiscing, cognitive training, reality
orientation, sensory stimulation, and social events.
Cognitive R
R S
UX Research
Memoir Monopoly
7. Tools for the rehabilitation of the elderly living with dementia in Taiwan are imported from
overseas or initially designed for children. Most of them are not appropriate for aged users.
UX Research
Memoir Monopoly
8. User experience research of the current tools used by the elderly living with dementia in
rehabilitation revealed the need for a more interactive reminiscing game.
UX Research
Memoir Monopoly
9. Lack of interaction Complicated
InappropriateUnsuitable
Individual information could not be included easily, caregivers need a more
customized, interactive tool which can meet the elderly and their needs.
UX Research
Memoir Monopoly
11. The platform help to collect each
individual’s personal photos and
preferences, and then upload to the
cloud.
The record of the game process will
be send to the cloud, and then
analyzed the relevance between the
materials
Collect Customized Game Record
Create a unique map for the participants with
proper level of difficulty to suit their personal
experiences
Design Concept
Memoir Monopoly
12. Memoir Monopoly was brought into group rehab event at day care centers twice for a
field test. Based on the observations and interviews of the therapist and caregivers, we
found the elderly living with dementia in the test were more actively willing to share their
stories, using their own photos and movies.
Monopoly Game on iPad
Memoir Monopoly
13. Photo
By using their own photos and asking
“Who is this?”, “ What are you doing?”, leaders can
easily guide the elderly to talk about the stories.
Video and Music
Elderly can choose their favorite clips and
songs to watch or sing together. Multimedia is
more likely to raise their interest.
14. Question Card
The reality orientation training questions are
turned into card games. Choose a card,
answer a question or do some mission.
Matching Game
Elderly choose the corresponding small cards and
throw it to the theme. This matching game also bring
everybody to some small talks about the theme.
15. Memoir Monopoly was brought into group rehab event at day care centers twice for a
field test. Based on the observations and interviews of the therapist and caregivers, we
found the elderly living with dementia in the test were more actively willing to share their
stories, using their own photos and movies.
UX Testing
Memoir Monopoly
16. User experience testing and user research for design revise.
For caregiver, it is inconvenient to always turning iPads around and handing it to others. They
would like to interact in more intuitive ways to enlarge, rotate, and move the materials.
For the elderly, the information for one at a time is still too complicated, the interface is too
small for them to read. They consider the iPad in front of them as their own map.
UX Testing
Memoir Monopoly
17. Rehabilitation game platform for elderly living with dementia
Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang.,
18. Design Concept
Memoir Monopoly
The platform help to collect each
individual’s personal photos and
preferences, and then upload to
the cloud.
The record of the game process will be
send to the cloud, and then analyzed
the relevance between the materials
Picmemory Monopoly Game Memoir Book
Create a unique map for the participants
with proper level of difficulty to suit their
personal experiences
19.
20. Customized Game Map
For You & The Group
Easily create customized multicomponent game
maps for different groups. Elderly take turns
moving their chess on the map and play with
different small games. Including photos, video,
music, question cards, and match game.
Features
Memoir Monopoly
21. Customized Game Map
For You & The Group
Easily create customized multicomponent game
maps for different groups. Elderly take turns
moving their chess on the map and play with
different small games. Including photos, video,
music, question cards, and match game.
Features
Memoir Monopoly
22. Features
Memoir Monopoly
Reminiscence Photo
By using personal photos and asking questions
like: "Who is this?", " What are you doing?", leaders
can easily guide the elderly to tell their stories.
Reality Orientation Card
The reality orientation training questions are
turned into card games. Choose a card,
answer a question or complete a task.
23. Features
Memoir Monopoly
Matching Game
Elderly choose the corresponding small cards and
throw it to the theme. This matching game also bring
everybody to some small talks about the theme.
Video / Music
Choose favorite clips and songs to watch or sing
together. Multimedia is more likely to raise the
elderly' interest.