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Engaging V&A Visitors with 
Game Design
• Collaboration between 
V&A London, Abertay 
University, UKIE & the 
V&A at Dundee 
• Based in London for a 
six-month pe...
• Chance for visitors to 
ask about game design 
• Advice about industry 
• Range of games + 
artbooks on display 
• Showi...
• 50+ people in 13 
teams working for 48 
hours to create a 
game. 
• Challenge for the jam 
was set around the 
V&A Medie...
"Faeries Curse" 
by Karolin 
Schnoor & 
Thomas Flynn
"Pyx", Sam and 
Max Baraitser 
Smith
• Three day workshop and 
museum visit 
• 16-24 year old, mixed 
abilities
• Work more with education/schools 
• Making experimental, non-profit games 
• Game design consultancy 
• Collaborating wi...
SophiaGeorge.com 
sophia@swallowtailgames.com 
@SophiaPretoria
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
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Engaging V&A Visitors with Game Design

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Presentation by Sophia George, V&A Museum. An invited talk at a workshop for the 'Scotland's Collections and the Digital Humanities' knowledge-exchange project, hosted at the University of Edinburgh. 12 September 2014. http://www.blogs.hss.ed.ac.uk/archives-now/

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Engaging V&A Visitors with Game Design

  1. 1. Engaging V&A Visitors with Game Design
  2. 2. • Collaboration between V&A London, Abertay University, UKIE & the V&A at Dundee • Based in London for a six-month period (October 2013 to March 2014) • Followed by a production period in Dundee
  3. 3. • Chance for visitors to ask about game design • Advice about industry • Range of games + artbooks on display • Showing off my game in progress
  4. 4. • 50+ people in 13 teams working for 48 hours to create a game. • Challenge for the jam was set around the V&A Medieval and Renaissance Galleries, with the theme of “Hidden Stories”
  5. 5. "Faeries Curse" by Karolin Schnoor & Thomas Flynn
  6. 6. "Pyx", Sam and Max Baraitser Smith
  7. 7. • Three day workshop and museum visit • 16-24 year old, mixed abilities
  8. 8. • Work more with education/schools • Making experimental, non-profit games • Game design consultancy • Collaborating with unlikely partners to make games
  9. 9. SophiaGeorge.com sophia@swallowtailgames.com @SophiaPretoria

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