Slides from the presentation at the Participatory Desgin 2008 Conference (PDC2008). Presenting a way to design educational technology where contextual inquiry, participatory design, product design and software as hypothesis plays and important role.
Software as Hypothesis: Research-Based Design Methodology
1. Software as Hypothesis: Research-Based Design Methodology Teemu Leinonen, Tarmo Toikkanen, Katrina Silfvast Media Lab, University of Art and Design Helsinki (TaiK)
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3. " Any true understanding is dialogic in nature. " - Mikhail Bakhtin " All higher [mental] functions originate as actual relations between human individuals. " - Lev Vygotsky " The best way to predict the future is to invent it. " - Alan Kay
4. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
5. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
12. Fle3 Challenge : lack of student-centered knowledge building activities in schools. Hypothesis : computer supported collaborative learning tool could help teachers and students to change their pedagogical practices.
18. MobilED Challenge : lack of quality learning materials and creative way of using information and communication technologies in developing countries . Hypothesis : Audio wiki that is usable with widely available mobile phones could help people to set-up and maintain their own information systems.
24. LeMill Challenge : European teachers do not share their learning materials and do not improve them in a collaborative way . Hypothesis : An online service with learning resources that can be edited and improved by others. Also tools for social networking and matching of interests among the participating teachers.
25. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
26. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process