This is a cut-down version of a presentation given at a breakfast briefing and a workshop organised by IDEK and Dhyaan Design in Stockholm on 12 May 2016.
2. Storycenter, set up in
1993 as the Centre for
Digital Storytelling at
Berkeley, University of
California, are
considered the
founders of the digital
storytelling movement.
DIGITAL STORYTELLING AS A VEHICLE FOR COMMUNITY DEVELOPMENT
www.storyecenter.org
7. ALICE’S ADVENTURES IN WONDERLAND (FIRST PUBLISHED IN 1865)
Illustrated by John Tenniel
8. ALICE GOES
DIGITAL IN THE
1990S WORLD OF
WEB
http://www.the-office.com/bedtime-story/classics-alice-2.htm
9. ALICE IN THE
WORLD OF AUDIO
AND VIDEO
https://www.youtube.com/watch?v=aRiTXjV0E1o&noredirect=1
http://www.loving2learn.com/SuperSubjects/ReadingandLanguage/
FavoriteStories2/3rdGradeFavoriteStories/AliceinWonderland.aspx
http://www.storynory.com/category/classic-authors-for-children/alice-in-wonderland/
13. USING SOCIAL MEDIA FOR PR ‘IS A PRETTY NEW CONCEPT’ (2010)
http://mashable.com/2009/11/12/alice-in-wonderland-facebook/#IfThPiBzfOql
14. ALICE IN THE
LAND OF
ANIMATED GIFS
http://mashable.com/2015/11/24/alice-in-wonderland-2015/#mFs8ldoEAuqD
15. ALICE IN THE
LAND OF
ANIMATED GIFS
http://mashable.com/2015/11/24/alice-in-wonderland-2015/#mFs8ldoEAuqD
16. “'Who are you?' said the
Caterpillar.
…
Alice replied, rather shyly, 'I
— I hardly know, sir, just at
present — at least I know
who I was when I got up this
morning, but I think I must
have been changed several
times since then.'
-Lewis Carroll
THE EVER-CHANGING DEFINITION OF DIGITAL STORYTELLING
23. “Snowfall was a good story, but it felt
as if getting you to read it was the
story’s secondary ambition.
-Bobby Johnson
https://medium.com/@bobbie/snowfallen-66b9060333ad#.ga6tew3x7
24. TOOLS OF TRADE: SHORTHAND, INTERLUDE, TOUCHCAST, ATAVIST, ETC
http://immersive.sh/rachelbartlett/P2hzPDxcO
25. GOOGLE: THE ADDRESS OF VERMEER’S LITTLE STREET DISCOVERED (2015)
https://www.google.com/culturalinstitute/exhibit/the-address-of-vermeer-s-little-street-discovered/sgLy5pT_lFc9IQ?projectId=art-project
26. GOOGLE EXPERIMENT WITH WEBGL: VIRTUAL ART SESSIONS
https://virtualartsessions.chromeexperiments.com
31. HOW TO MAKE GOOD
STORIES USING DIGITAL
TECHNOLOGIES?
Digital storytelling cookbook
https://wrd.as.uky.edu/sites/default/files/cookbook.pdf
Immersive Storytelling: Scrollytelling One-Page
Parallax - a short guide how to build the most
stunning multi-media story by Ulf Grüner
http://de.slideshare.net/ulghh/onepageparallax-
storytelling-a-quick-guide
32. TYPE OF NARRATIVES
➤ Linear narratives
➤ Non-linear narratives
➤ Extra narratives
➤ Disjointed narratives
➤ Parallel narratives
➤ Database narratives
➤ Micro narratives
➤ Participatory narratives
➤ Mixed narratives
➤ Personalised narratives
➤ Connected narratives
33. “Why the brain loves stories
… as social creatures who regularly affiliate with strangers, stories
are an effective way to transmit important information and
values from one individual or community to the next. Stories that
are personal and emotionally compelling engage more of the
brain, and thus are better remembered, than simply stating a set
of facts.
-Paul J. Zak
Greater Good Science Centre, University of California, Berkeley
http://greatergood.berkeley.edu/article/item/how_stories_change_brain
34. 2 KEY ASPECTS OF AN EFFECTIVE STORY
It must capture and hold our attention
It “transports” us into the characters’ world
Quote from: http://greatergood.berkeley.edu/article/item/how_stories_change_brain
https://commons.wikimedia.org/wiki/File:Metropolitan_Opera_House,_a_concert_by_pianist_Josef_Hofmann_-_NARA_541890_-_Edit.jpg
35. THE STORY TAKES CENTRE STAGE
https://commons.wikimedia.org/wiki/File:Metropolitan_Opera_House,_a_concert_by_pianist_Josef_Hofmann_-_NARA_541890_-_Edit.jpg
the most popular publication for children and the most translated English-written book in the world according to The Wall Street Journal.
The first edition of Alice’s Adventures in Wonderland already contained a primitive version of moving pictures, because the readers could flick back and forth between two illustrations of the Cheshire Cat’s grin was printed on consecutive pages, allowing a reader to make the Cat materialise or dematerialise.
By 1915 there were three silent film versions of the story.
Since then, Alice’s Adventures in Wonderland has taken on a variety of new forms
the world has not stayed short of different narrative presentations of Alice in Wonderland.
let’s see some examples
interactive book. This one was used as a marketing vehicle for Tim Burton’s film
Once you complete the interactive story, you unlock a promo code for $10 off the upcoming console game.
tim Burton’s 2010
3D, computer-generated land
Digital Stories was developed by Wellcome Collection in 2014
Wanted to make a digital experiences that offered a sense of the scale and slow pace of museum experiences
works best on mobile
but also, stories impact on the choice of medium
Digital storytelling cookbook
https://wrd.as.uky.edu/sites/default/files/cookbook.pdf
Great resource for how to build a narrative…
http://de.slideshare.net/ulghh/onepageparallax-storytelling-a-quick-guide
Linear: follow follow classic story structure, the beginning the middle and the end
Nonlinear: web is particularly suitable for those narratives. they don’t strictly follow the story structure
but they still have many of the same parts: heroes, villains, locations, plots.
Nonlinear narratives also offer audiences more opportunity for engagement and participation.
Extra-narratives combine one central story or topic with lots of branched out content: videos, images, and commentary that enrich that story.
Disjointed:
PARALLEL NARRATIVES: these show two stories happening at the same time, ideal for contrasts
Database narratives: most commonly deployed in data visualizations. a story’s meaning often comes from the explanatory copy and juxtapositions of data
MICRO-NARRATIVES
small, self-contained stories
The focus is on the individual story
This structure is especially useful for user-generated content: BBC Travel also took thousands of suggestions from contributors and turned them into an immersive experience in their Shorthand story 50 Reasons to #LoveTheWorld, featuring lots of Instagram photos and videos.
Participatory narrative: Participatory narrative is a fundamental part of video game design: allowing players to engage with non-linear content in an immersive environment.
Mixed narratives: different datasets, tweets, instagram fb posts… use diffenret info sources
Personalised narratives: personalization is about the extent to which a user can choose content and get inovlved. By involvement, we mean the degree to which users input choices and/or content.