SlideShare una empresa de Scribd logo
1 de 32
Wellness, Wealth Management, & Will Power

Interaction Design through the Lens of Behavioral Economics




Paul Whitmore Sas
wit@psych.stanford.edu

July 28, 2011 for ESI lunch talk
“Framing” Links Psychology to Behavioral Economics




  Contextual cues, situational aspects, environmental
        associations shape/structure perception




                                        4
Behavioral economists view Designers/Product
Managers as CHOICE ARCHITECTS


             Opt
                 ion
                       A

                                   Opt
                                          ion
                                                B

    “Many features, noticed and unnoticed, can influence
    decisions. The person who creates that environment is, in our
    terminology, a choice architect.” (Thaler & Sunstein)



6
Case Study: BofA’s Keep the Change

Subjective Valuation:
   1. Psychophysics of Value
   2. Mental Accounting




    David Fetherstonhaugh, IDEO Behavioral Economist in Residence
1. Psychophysics of Value




              Diminishing Returns (Weber-Fechner Law)
              Response starts big, and with each additional increment,
              gives less and less bang



8
1. Psychophysics of Value
Pain of Spending




                                                       Purchase of
                                                          $5.10




                   1st   2nd   3rd   4th   5th   6th
1. Psychophysics of Value

                   6th
                   5th
                   4th
Pain of Spending




                   3rd


                   2nd



                   1st

                         90
                         ¢


                              $1   $2          $3        $4    $5   $6
                                        Actual Dollars Spent
MPC = ~1.0                         MPC < 1.0                           MPC = ~0
     Violate economic notion of fungibility (money has no labels: money is one unitary metric).
     People behave as if money in one account is not a substitute for money in any other account.
     Marginal Propensity to Consume (MPC) very dependent on “account” in which it’s held


11     adapted from    Prof Russell James III, Texas Tech U
2. Mental Accounting
Rounds up to
90¢




                        Mental Spending Account                        Mental Savings Account
     Pain of Spending




                                                       Joy of Saving
                                                                                           o!
                                                                                       Waho
                                                                                90¢
                                                                               saved


                                Actual Dollars Spent                           Actual Dollars Saved
Automating Choice
Subscription to reduce friction of decision-making
    Theater tickets / Gym membership
    Amazon: 2 ways – PRIME & 15% off if a purchase is
     transformed from a one-off purchase to a subscription
    Medical insurance –Seems irrational to choose high
     premium, low deductible, yet many don’t want to make
     repeated calculations about trade offs




                                             2
Endowment Effect explains one way
subscriptions change framing

Mug Experiment at Cornell in 1985


Every other MBA class was given a $6 mug
 Buyer reserve price $2.50 ; Seller reserve $5.25

 Expected trades 11; actual number below 2.


Random distribution should not have guessed
 which people preferred $ to a Cornell mug.
                                            7
How do subscriptions change the framing?

 How does endowment effect show up in subscription
  momentum?


 Once something is part of ME, letting go of it feels like a
  loss, even if offered a compensatory gain


 I lose part of me, and gain mere $ back.




                                                8
Subscriptions can support behavioral change


Set up a policy where I am guaranteed not to have to
             make a sequence of choices


              Don’t Make Me Think


 Create a climate of “us” where trust is supported




                                        9
Understanding Preferences

Building a better Eliza (1966 computer program)
   ELIZA mimicked a therapist by returning
    whatever user typed with a question


   > How does that make you feel?

   > Tell me more about …




                                             12
People are not adept at knowing what they want




Choosing for tonight           Choosing for next            Choosing for second
                               Thursday                     Thursday



Next week I will want things that are good for me…
              adapted from   Prof Russell James III, Texas Tech U
Asking people about their goals is tricky



     When asked to
 describe personal
  priorities, people
      provide more
articulate & explicit
     goals for lower
            priorities




Delmore Effect - http://www-psych.stanford.edu/~wit/PhDraft.pdf
Eliciting Goals that Matter



   Recalling past
   successes just
   makes it worse
Distracting people
   by asking them
     to think about
  irrelevant topics
       doesn’t help
              either




 15
To recall a success, not connected to most
important goal, can help

     1- Make it possible to accumulate info without deliberate action

     2- Enable answers to “quiz” like questions to create small
       successes to build greater engagement w/o triggering anxiety




16
How to get people to talk about themselves?




  Hunch is
exemplary
 at playing
       “the
  question
     game”




17
Illusion of Control (Langer 1975)

Chance can be overcome by Choice


Lottery staged one week before Superbowl
 Tickets were 4 x 2 inch football cards
  Odds were 1:227


Asked to sell card back to someone else:
 No choice: $1.96        Choice: $8.67

                                           18
Elicited versus Explicit Preferences

     Knowing more about a person means that
      the interaction can be more nuanced.


     Transition from a statistical best guess to a
       dialog that enables nuance and tuning


     Not just the black hats should be using this
      to attune messaging over time on the web



19
Beware that Q&A can just be pesky


 Eliza tricked people into thinking
     that we are talking about me


Microsoft “Clippy” had much more
 computational intelligence, but it
  only directed attention to Clippy




                                      20
Making it fun / addictive

Zynga games appear deliberately designed to incarnate
 the absinthe/crack cocaine elements of motivation and
 engagement inside FaceBook.

 84.2 Million Cityville players this January outstripped
 Farmville’s maximum by over 500K




                                           21
Beyond Boredom and Anxiety




     Csikszentmihalyi’s concept of Flow (adapted by Jenova Chen, MFA)

24
Paradoxes of Hedonics (the study of experience)
 Experienced vs. Remembered Utility
  Certain dimensions are easy to evaluate:
     Most intense moment
     Last moment


  Other dimensions are nearly impossible to
   guess:
     Average height on a roller coaster ride
     Average rate of winnings at a casino

                                          26
Peak and End Rule (Kahneman)

 Experienced vs. Remembered Utility
  Our mind does not make movies; it takes
   snapshots
  Rather than guess the total amount of
   suffering, people recall the worst instant,
   and the last instant.
  If you increase the amount of suffering, but
   arrange for the last minutes to be less
   intense, people report a longer period as
   less painful
Peak and End Rule -- Pictograph




                                  28
Achievement Orientation as Motivator

Psychophysical Curve of Response to Increase Stimulus




     Diminishing Returns (Weber-Fechner Law)

         Response starts big
         Each additional increment gives less & less bang
22
Behavioral Economics can explain one way that games
  hook into motivation




Move from framing where response is flat into framing where the payoff is
   still increasing.

Games do this by slicing infinite horizon into smaller intervals

The reverse occurs with Subscription, and explains how friction reduces:
   Move many short, sharp shocks toward one smooth flat perspective.
Social embeddings make habit change fun

 Quantified Self collecting a range of techniques/tools/
  topics
       Sensors (Fitbit/Zeos/GreyGoose)
       Apps (Livifi/Procrastinator)
       Domains: Chronic Conditions to Optimization

 Transformation requires habit
  “the enormous flywheel of society” (Wm James)
 Maker community building an economy of whimsy
       Hacker Dojo/NoiseBridge/Ace Monster Toys
       Bootcamps morph into “Summer of Riesling” with tasting
        workouts
 30
Peak and End Rule for Designers

 The last moment of contact makes an inordinate
  difference to the recalled value of experience
 Jared Spool's "Truth About Download Time"
    Nielsen concluded that users will be annoyed … by pages
     that take any longer than about 10 seconds to load. (Since
     most popular sites take 8 secs, and less popular take an
     avg of 19 secs to download)
    No correlation between download times and perceived
     speeds. Amazon.com, rated one of fastest, really one of the
     slowest
    Strong correlation between perceived download time and
     whether successfully completed task on a site
Sources for followup
 Best Review book on the subject
   Priceless: The Myth of Fair Value (and How to Take
   Advantage of It) Poundstone (2010)

  Delmore Effect (Paul Whitmore Sas)
   http://www-psych.stanford.edu/~wit/PhDraft.pdf


  Daniel Kahneman
   http://www.nobel.se/economics/laureates/2002/kahneman-lecture.html


  Dan Ariely
   http://danariely.com/the-books/


  Sheena Iyengar
   http://www.columbia.edu/~ss957/articles.html




                                                                        24

Más contenido relacionado

Destacado

429927 the-impact-of-leadership-on-innovation
429927 the-impact-of-leadership-on-innovation429927 the-impact-of-leadership-on-innovation
429927 the-impact-of-leadership-on-innovationBruno Dos Anjos
 
Creating Pleasurable Interfaces: Getting From Tasks to Experiences
Creating Pleasurable Interfaces: Getting From Tasks to ExperiencesCreating Pleasurable Interfaces: Getting From Tasks to Experiences
Creating Pleasurable Interfaces: Getting From Tasks to ExperiencesStephen Anderson
 
How Informatics Will Change the Future of Pharmacy
How Informatics Will Change the Future of PharmacyHow Informatics Will Change the Future of Pharmacy
How Informatics Will Change the Future of PharmacyKevin Clauson
 
Frank Piller: Open Innovation & Customer Co-Creation
Frank Piller: Open Innovation & Customer Co-CreationFrank Piller: Open Innovation & Customer Co-Creation
Frank Piller: Open Innovation & Customer Co-CreationFrank Piller
 
Innovation and Strategic Growth
Innovation and Strategic GrowthInnovation and Strategic Growth
Innovation and Strategic GrowthIdris Mootee
 
Business Strategy and Management Models
Business Strategy and Management ModelsBusiness Strategy and Management Models
Business Strategy and Management ModelsDavid Tracy
 
[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...
[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...
[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...Altimeter, a Prophet Company
 
Making Clients Part of the Design Process
Making Clients Part of the Design ProcessMaking Clients Part of the Design Process
Making Clients Part of the Design Processfrog
 
[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...
[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...
[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...Altimeter, a Prophet Company
 
[Report] The Collaborative Economy, by Jeremiah Owyang
[Report] The Collaborative Economy, by Jeremiah Owyang[Report] The Collaborative Economy, by Jeremiah Owyang
[Report] The Collaborative Economy, by Jeremiah OwyangAltimeter, a Prophet Company
 
Becoming a Design Leader
Becoming a Design LeaderBecoming a Design Leader
Becoming a Design Leaderfrog
 

Destacado (11)

429927 the-impact-of-leadership-on-innovation
429927 the-impact-of-leadership-on-innovation429927 the-impact-of-leadership-on-innovation
429927 the-impact-of-leadership-on-innovation
 
Creating Pleasurable Interfaces: Getting From Tasks to Experiences
Creating Pleasurable Interfaces: Getting From Tasks to ExperiencesCreating Pleasurable Interfaces: Getting From Tasks to Experiences
Creating Pleasurable Interfaces: Getting From Tasks to Experiences
 
How Informatics Will Change the Future of Pharmacy
How Informatics Will Change the Future of PharmacyHow Informatics Will Change the Future of Pharmacy
How Informatics Will Change the Future of Pharmacy
 
Frank Piller: Open Innovation & Customer Co-Creation
Frank Piller: Open Innovation & Customer Co-CreationFrank Piller: Open Innovation & Customer Co-Creation
Frank Piller: Open Innovation & Customer Co-Creation
 
Innovation and Strategic Growth
Innovation and Strategic GrowthInnovation and Strategic Growth
Innovation and Strategic Growth
 
Business Strategy and Management Models
Business Strategy and Management ModelsBusiness Strategy and Management Models
Business Strategy and Management Models
 
[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...
[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...
[Report] Scalable Social Business: How Brands Manage Complex, Distributed Pro...
 
Making Clients Part of the Design Process
Making Clients Part of the Design ProcessMaking Clients Part of the Design Process
Making Clients Part of the Design Process
 
[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...
[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...
[Report] The Converged Media Imperative: How Brands Must Combine Paid, Owned ...
 
[Report] The Collaborative Economy, by Jeremiah Owyang
[Report] The Collaborative Economy, by Jeremiah Owyang[Report] The Collaborative Economy, by Jeremiah Owyang
[Report] The Collaborative Economy, by Jeremiah Owyang
 
Becoming a Design Leader
Becoming a Design LeaderBecoming a Design Leader
Becoming a Design Leader
 

Similar a Wellness, Wealth Management, & Will Power Interaction Design through the Lens of Behavioral Economics

Behavioral Economics as a Lens for Interaction design
Behavioral Economics as a Lens for Interaction designBehavioral Economics as a Lens for Interaction design
Behavioral Economics as a Lens for Interaction designPaul Sas
 
Psychological Dimensions of Tracking
Psychological Dimensions of TrackingPsychological Dimensions of Tracking
Psychological Dimensions of TrackingPaul Sas
 
Money Quotes - How We Decide
Money Quotes - How We DecideMoney Quotes - How We Decide
Money Quotes - How We DecidePaul Hebert
 
Chapter 32 Keeping Score Except for the very poor, for whom inco.docx
Chapter 32 Keeping Score Except for the very poor, for whom inco.docxChapter 32 Keeping Score Except for the very poor, for whom inco.docx
Chapter 32 Keeping Score Except for the very poor, for whom inco.docxchristinemaritza
 
Behavioral economics in 22 slides - showing that we are irrational
Behavioral economics in 22 slides - showing that we are irrationalBehavioral economics in 22 slides - showing that we are irrational
Behavioral economics in 22 slides - showing that we are irrationalKurt Nelson, PhD
 
O Behave! Issue 5 (August Edition)
O Behave! Issue 5 (August Edition)O Behave! Issue 5 (August Edition)
O Behave! Issue 5 (August Edition)#ogilvychange
 
Bread & Butter's Behavioural Economics eBook teaser
Bread & Butter's Behavioural Economics eBook teaserBread & Butter's Behavioural Economics eBook teaser
Bread & Butter's Behavioural Economics eBook teaserMargo Cashman
 
PPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdfPPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdfFinancemathsolution
 
PPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdfPPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdfFinancemathsolution
 
Applying Behavioral Economics
Applying Behavioral EconomicsApplying Behavioral Economics
Applying Behavioral EconomicsC.A.F.C.A.
 
How to Win the Hearts and Minds of Decision Makers
How to Win the Hearts and Minds of Decision MakersHow to Win the Hearts and Minds of Decision Makers
How to Win the Hearts and Minds of Decision Makerspbehnia
 
Using Behavioural Economics To Create Value In Gambling
Using Behavioural Economics To Create Value In GamblingUsing Behavioural Economics To Create Value In Gambling
Using Behavioural Economics To Create Value In GamblingAndrew Gregoris
 
"Blink" Presentation
"Blink" Presentation"Blink" Presentation
"Blink" Presentationmattscobel
 
Designing for behaviour change
Designing for behaviour changeDesigning for behaviour change
Designing for behaviour changePhil Barrett
 
About Mental Accounting
About Mental AccountingAbout Mental Accounting
About Mental AccountingAJHSSR Journal
 
Behavioural Finance Applied
Behavioural Finance AppliedBehavioural Finance Applied
Behavioural Finance AppliedClare Levy
 
Hack the Mind: Using Psychology to Boost Your Fundraising
Hack the Mind: Using Psychology to Boost Your FundraisingHack the Mind: Using Psychology to Boost Your Fundraising
Hack the Mind: Using Psychology to Boost Your FundraisingBloomerang
 

Similar a Wellness, Wealth Management, & Will Power Interaction Design through the Lens of Behavioral Economics (20)

Behavioral Economics as a Lens for Interaction design
Behavioral Economics as a Lens for Interaction designBehavioral Economics as a Lens for Interaction design
Behavioral Economics as a Lens for Interaction design
 
Psychological Dimensions of Tracking
Psychological Dimensions of TrackingPsychological Dimensions of Tracking
Psychological Dimensions of Tracking
 
Money Quotes - How We Decide
Money Quotes - How We DecideMoney Quotes - How We Decide
Money Quotes - How We Decide
 
Chapter 32 Keeping Score Except for the very poor, for whom inco.docx
Chapter 32 Keeping Score Except for the very poor, for whom inco.docxChapter 32 Keeping Score Except for the very poor, for whom inco.docx
Chapter 32 Keeping Score Except for the very poor, for whom inco.docx
 
Behavioral economics in 22 slides - showing that we are irrational
Behavioral economics in 22 slides - showing that we are irrationalBehavioral economics in 22 slides - showing that we are irrational
Behavioral economics in 22 slides - showing that we are irrational
 
O Behave! Issue 5 (August Edition)
O Behave! Issue 5 (August Edition)O Behave! Issue 5 (August Edition)
O Behave! Issue 5 (August Edition)
 
Bread & Butter's Behavioural Economics eBook teaser
Bread & Butter's Behavioural Economics eBook teaserBread & Butter's Behavioural Economics eBook teaser
Bread & Butter's Behavioural Economics eBook teaser
 
PPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdfPPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdf
 
PPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdfPPTasPDF_CH10_Mental Accounting Bias.pdf
PPTasPDF_CH10_Mental Accounting Bias.pdf
 
Applying Behavioral Economics
Applying Behavioral EconomicsApplying Behavioral Economics
Applying Behavioral Economics
 
Mental triggers
Mental triggersMental triggers
Mental triggers
 
The Blink
The Blink The Blink
The Blink
 
How to Win the Hearts and Minds of Decision Makers
How to Win the Hearts and Minds of Decision MakersHow to Win the Hearts and Minds of Decision Makers
How to Win the Hearts and Minds of Decision Makers
 
Using Behavioural Economics To Create Value In Gambling
Using Behavioural Economics To Create Value In GamblingUsing Behavioural Economics To Create Value In Gambling
Using Behavioural Economics To Create Value In Gambling
 
"Blink" Presentation
"Blink" Presentation"Blink" Presentation
"Blink" Presentation
 
Designing for behaviour change
Designing for behaviour changeDesigning for behaviour change
Designing for behaviour change
 
Cognitive biases
Cognitive biasesCognitive biases
Cognitive biases
 
About Mental Accounting
About Mental AccountingAbout Mental Accounting
About Mental Accounting
 
Behavioural Finance Applied
Behavioural Finance AppliedBehavioural Finance Applied
Behavioural Finance Applied
 
Hack the Mind: Using Psychology to Boost Your Fundraising
Hack the Mind: Using Psychology to Boost Your FundraisingHack the Mind: Using Psychology to Boost Your Fundraising
Hack the Mind: Using Psychology to Boost Your Fundraising
 

Más de Paul Sas

Inspired by emotions -
Inspired by emotions - Inspired by emotions -
Inspired by emotions - Paul Sas
 
Designing Conversational Interfaces To Feel Better
Designing Conversational Interfaces To Feel BetterDesigning Conversational Interfaces To Feel Better
Designing Conversational Interfaces To Feel BetterPaul Sas
 
Don’t Believe Everything You See (or Think): Optical Illusions as a window on...
Don’t Believe Everything You See (or Think): Optical Illusions as a window on...Don’t Believe Everything You See (or Think): Optical Illusions as a window on...
Don’t Believe Everything You See (or Think): Optical Illusions as a window on...Paul Sas
 
Silivalley q self03202013
Silivalley q self03202013Silivalley q self03202013
Silivalley q self03202013Paul Sas
 
Habit Design #4 12012011
Habit Design #4 12012011Habit Design #4 12012011
Habit Design #4 12012011Paul Sas
 
Interaction design & quantified self
Interaction design & quantified selfInteraction design & quantified self
Interaction design & quantified selfPaul Sas
 
Impact of data review q selfsilivalley10132011
 Impact of data review q selfsilivalley10132011 Impact of data review q selfsilivalley10132011
Impact of data review q selfsilivalley10132011Paul Sas
 

Más de Paul Sas (7)

Inspired by emotions -
Inspired by emotions - Inspired by emotions -
Inspired by emotions -
 
Designing Conversational Interfaces To Feel Better
Designing Conversational Interfaces To Feel BetterDesigning Conversational Interfaces To Feel Better
Designing Conversational Interfaces To Feel Better
 
Don’t Believe Everything You See (or Think): Optical Illusions as a window on...
Don’t Believe Everything You See (or Think): Optical Illusions as a window on...Don’t Believe Everything You See (or Think): Optical Illusions as a window on...
Don’t Believe Everything You See (or Think): Optical Illusions as a window on...
 
Silivalley q self03202013
Silivalley q self03202013Silivalley q self03202013
Silivalley q self03202013
 
Habit Design #4 12012011
Habit Design #4 12012011Habit Design #4 12012011
Habit Design #4 12012011
 
Interaction design & quantified self
Interaction design & quantified selfInteraction design & quantified self
Interaction design & quantified self
 
Impact of data review q selfsilivalley10132011
 Impact of data review q selfsilivalley10132011 Impact of data review q selfsilivalley10132011
Impact of data review q selfsilivalley10132011
 

Último

西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造kbdhl05e
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一z xss
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,Aginakm1
 
306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social Media306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social MediaD SSS
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubaikojalkojal131
 
韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作7tz4rjpd
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree ttt fff
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改yuu sss
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degreeyuu sss
 
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一Fi ss
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024CristobalHeraud
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic global solution
 
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一Fi L
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 

Último (20)

西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
 
306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social Media306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social Media
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
 
Call Girls in Pratap Nagar, 9953056974 Escort Service
Call Girls in Pratap Nagar,  9953056974 Escort ServiceCall Girls in Pratap Nagar,  9953056974 Escort Service
Call Girls in Pratap Nagar, 9953056974 Escort Service
 
韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
 
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing services
 
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 

Wellness, Wealth Management, & Will Power Interaction Design through the Lens of Behavioral Economics

  • 1. Wellness, Wealth Management, & Will Power Interaction Design through the Lens of Behavioral Economics Paul Whitmore Sas wit@psych.stanford.edu July 28, 2011 for ESI lunch talk
  • 2. “Framing” Links Psychology to Behavioral Economics Contextual cues, situational aspects, environmental associations shape/structure perception 4
  • 3. Behavioral economists view Designers/Product Managers as CHOICE ARCHITECTS Opt ion A Opt ion B “Many features, noticed and unnoticed, can influence decisions. The person who creates that environment is, in our terminology, a choice architect.” (Thaler & Sunstein) 6
  • 4. Case Study: BofA’s Keep the Change Subjective Valuation: 1. Psychophysics of Value 2. Mental Accounting David Fetherstonhaugh, IDEO Behavioral Economist in Residence
  • 5. 1. Psychophysics of Value Diminishing Returns (Weber-Fechner Law) Response starts big, and with each additional increment, gives less and less bang 8
  • 6. 1. Psychophysics of Value Pain of Spending Purchase of $5.10 1st 2nd 3rd 4th 5th 6th
  • 7. 1. Psychophysics of Value 6th 5th 4th Pain of Spending 3rd 2nd 1st 90 ¢ $1 $2 $3 $4 $5 $6 Actual Dollars Spent
  • 8. MPC = ~1.0 MPC < 1.0 MPC = ~0 Violate economic notion of fungibility (money has no labels: money is one unitary metric). People behave as if money in one account is not a substitute for money in any other account. Marginal Propensity to Consume (MPC) very dependent on “account” in which it’s held 11 adapted from Prof Russell James III, Texas Tech U
  • 9. 2. Mental Accounting Rounds up to 90¢ Mental Spending Account Mental Savings Account Pain of Spending Joy of Saving o! Waho 90¢ saved Actual Dollars Spent Actual Dollars Saved
  • 10. Automating Choice Subscription to reduce friction of decision-making  Theater tickets / Gym membership  Amazon: 2 ways – PRIME & 15% off if a purchase is transformed from a one-off purchase to a subscription  Medical insurance –Seems irrational to choose high premium, low deductible, yet many don’t want to make repeated calculations about trade offs 2
  • 11. Endowment Effect explains one way subscriptions change framing Mug Experiment at Cornell in 1985 Every other MBA class was given a $6 mug Buyer reserve price $2.50 ; Seller reserve $5.25 Expected trades 11; actual number below 2. Random distribution should not have guessed which people preferred $ to a Cornell mug. 7
  • 12. How do subscriptions change the framing?  How does endowment effect show up in subscription momentum?  Once something is part of ME, letting go of it feels like a loss, even if offered a compensatory gain  I lose part of me, and gain mere $ back. 8
  • 13. Subscriptions can support behavioral change Set up a policy where I am guaranteed not to have to make a sequence of choices Don’t Make Me Think Create a climate of “us” where trust is supported 9
  • 14. Understanding Preferences Building a better Eliza (1966 computer program) ELIZA mimicked a therapist by returning whatever user typed with a question > How does that make you feel? > Tell me more about … 12
  • 15. People are not adept at knowing what they want Choosing for tonight Choosing for next Choosing for second Thursday Thursday Next week I will want things that are good for me… adapted from Prof Russell James III, Texas Tech U
  • 16. Asking people about their goals is tricky When asked to describe personal priorities, people provide more articulate & explicit goals for lower priorities Delmore Effect - http://www-psych.stanford.edu/~wit/PhDraft.pdf
  • 17. Eliciting Goals that Matter Recalling past successes just makes it worse Distracting people by asking them to think about irrelevant topics doesn’t help either 15
  • 18. To recall a success, not connected to most important goal, can help 1- Make it possible to accumulate info without deliberate action 2- Enable answers to “quiz” like questions to create small successes to build greater engagement w/o triggering anxiety 16
  • 19. How to get people to talk about themselves? Hunch is exemplary at playing “the question game” 17
  • 20. Illusion of Control (Langer 1975) Chance can be overcome by Choice Lottery staged one week before Superbowl Tickets were 4 x 2 inch football cards Odds were 1:227 Asked to sell card back to someone else: No choice: $1.96 Choice: $8.67 18
  • 21. Elicited versus Explicit Preferences Knowing more about a person means that the interaction can be more nuanced. Transition from a statistical best guess to a dialog that enables nuance and tuning Not just the black hats should be using this to attune messaging over time on the web 19
  • 22. Beware that Q&A can just be pesky Eliza tricked people into thinking that we are talking about me Microsoft “Clippy” had much more computational intelligence, but it only directed attention to Clippy 20
  • 23. Making it fun / addictive Zynga games appear deliberately designed to incarnate the absinthe/crack cocaine elements of motivation and engagement inside FaceBook. 84.2 Million Cityville players this January outstripped Farmville’s maximum by over 500K 21
  • 24. Beyond Boredom and Anxiety Csikszentmihalyi’s concept of Flow (adapted by Jenova Chen, MFA) 24
  • 25. Paradoxes of Hedonics (the study of experience)  Experienced vs. Remembered Utility Certain dimensions are easy to evaluate: Most intense moment Last moment Other dimensions are nearly impossible to guess: Average height on a roller coaster ride Average rate of winnings at a casino 26
  • 26. Peak and End Rule (Kahneman)  Experienced vs. Remembered Utility Our mind does not make movies; it takes snapshots Rather than guess the total amount of suffering, people recall the worst instant, and the last instant. If you increase the amount of suffering, but arrange for the last minutes to be less intense, people report a longer period as less painful
  • 27. Peak and End Rule -- Pictograph 28
  • 28. Achievement Orientation as Motivator Psychophysical Curve of Response to Increase Stimulus Diminishing Returns (Weber-Fechner Law)  Response starts big  Each additional increment gives less & less bang 22
  • 29. Behavioral Economics can explain one way that games hook into motivation Move from framing where response is flat into framing where the payoff is still increasing. Games do this by slicing infinite horizon into smaller intervals The reverse occurs with Subscription, and explains how friction reduces: Move many short, sharp shocks toward one smooth flat perspective.
  • 30. Social embeddings make habit change fun  Quantified Self collecting a range of techniques/tools/ topics  Sensors (Fitbit/Zeos/GreyGoose)  Apps (Livifi/Procrastinator)  Domains: Chronic Conditions to Optimization  Transformation requires habit “the enormous flywheel of society” (Wm James)  Maker community building an economy of whimsy  Hacker Dojo/NoiseBridge/Ace Monster Toys  Bootcamps morph into “Summer of Riesling” with tasting workouts 30
  • 31. Peak and End Rule for Designers  The last moment of contact makes an inordinate difference to the recalled value of experience  Jared Spool's "Truth About Download Time"  Nielsen concluded that users will be annoyed … by pages that take any longer than about 10 seconds to load. (Since most popular sites take 8 secs, and less popular take an avg of 19 secs to download)  No correlation between download times and perceived speeds. Amazon.com, rated one of fastest, really one of the slowest  Strong correlation between perceived download time and whether successfully completed task on a site
  • 32. Sources for followup Best Review book on the subject Priceless: The Myth of Fair Value (and How to Take Advantage of It) Poundstone (2010)  Delmore Effect (Paul Whitmore Sas) http://www-psych.stanford.edu/~wit/PhDraft.pdf  Daniel Kahneman http://www.nobel.se/economics/laureates/2002/kahneman-lecture.html  Dan Ariely http://danariely.com/the-books/  Sheena Iyengar http://www.columbia.edu/~ss957/articles.html 24

Notas del editor

  1. \n
  2. \n
  3. \n
  4. \n
  5. \n
  6. \n
  7. \n
  8. \n
  9. \n
  10. \n
  11. \n
  12. \n
  13. \n
  14. \n
  15. \n
  16. \n
  17. \n
  18. \n
  19. \n
  20. \n
  21. \n
  22. \n
  23. \n
  24. \n
  25. \n
  26. \n
  27. \n
  28. \n
  29. \n
  30. \n
  31. \n
  32. \n