18.
|
Vision
•
Inspira-on
•
Naviga-on
•
Trends
>
89%
of
Millennials
want
their
workplace
to
be
social
and
fun
(compared
to
only
60%
of
Boomers)
>
61%
of
Millennials
say
they
need
specific
direc1ons
from
their
boss
to
do
their
best
work
—
a
level
twice
as
high
as
>
observed
among
Boomers
>
8
out
of
10
Millennials
want
regular
feedback
from
their
boss
>
8
out
of
10
Millennials
think
they
deserve
to
be
recognized
more
for
their
work
>
Three-‐fourths
of
Millennials
think
that
if
the
workplace
were
like
a
game,
they’d
know
how
to
“level
up”
faster
than
others
(MTV,
March
2012.)
19. V I N T | Vision • Inspiration • Navigation • Trends
Fixed
Time
&
Space
Ownership
(central)
Mail
Always
connected
Access
(decentralized)
Communica1ons
systems
64. V I N T | Vision • Inspiration • Navigation • Trends
“
Games
zijn
niet
leuk
omdat
het
games
zijn,
maar
omdat
ze
een
gedegen
ontwerp
kennen.
Sebastian Deterding,
Researcher, UX designer
65. V I N T | Vision • Inspiration • Navigation • Trends
“
The
opposite
of
play
isn’t
work,
it’s
depression
Brian Sutton-Smith
Play Theorist,
Auteur The Ambiguity of Play