Personal Information
Organización/Lugar de trabajo
San Francisco Bay Area United States
Ocupación
Senior Engineer in GPU Workstation (CAD & DCC)
Sector
Electronics / Computer Hardware
Sitio web
http://lorachnroll.blogspot.com/
Acerca de
Working in 3D (realtime) computer graphics.
This has been a passion for many years. And it keeps going that way.
I worked for 3D interactive installations for artists in various big events.
Now Working at NVIDIA as a technical expert for our partners.
Specialties: 3D Computer graphics and any technology related to this area
Etiquetas
shaders
glsl
graphics
nvidia
gpu
opengl
vulkan
effects
computer
computergraphics
spirv
siggraph
khronos
shading
d3d
open-source
cg
cgfx
nvfx
games
game
cad
bindless
driver
vbo
fifo
ubo
devtech
Ver más
Presentaciones
(4)Recomendaciones
(1)Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
Mark Kilgard
•
Hace 8 años
Personal Information
Organización/Lugar de trabajo
San Francisco Bay Area United States
Ocupación
Senior Engineer in GPU Workstation (CAD & DCC)
Sector
Electronics / Computer Hardware
Sitio web
http://lorachnroll.blogspot.com/
Acerca de
Working in 3D (realtime) computer graphics.
This has been a passion for many years. And it keeps going that way.
I worked for 3D interactive installations for artists in various big events.
Now Working at NVIDIA as a technical expert for our partners.
Specialties: 3D Computer graphics and any technology related to this area
Etiquetas
shaders
glsl
graphics
nvidia
gpu
opengl
vulkan
effects
computer
computergraphics
spirv
siggraph
khronos
shading
d3d
open-source
cg
cgfx
nvfx
games
game
cad
bindless
driver
vbo
fifo
ubo
devtech
Ver más