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Can you wireframe 'Delightful'?

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Designing Delight
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Our talk slides from UX Australia 2014.

In 2014, it’s no longer enough for our designed products and experiences to only be usable. Today’s modern audiences are exposed to an ever-increasing number of delightful, pleasurable and memorable experiences on a daily basis. Expectations are at an all-time high.

In a world where the perceived value associated with delightful experiences can help set a product apart from the competition, how can we as the designers of experiences stay on top of our game? What is this intangible ‘delight’ thing anyway, and is it even possible to create it?

Our talk slides from UX Australia 2014.

In 2014, it’s no longer enough for our designed products and experiences to only be usable. Today’s modern audiences are exposed to an ever-increasing number of delightful, pleasurable and memorable experiences on a daily basis. Expectations are at an all-time high.

In a world where the perceived value associated with delightful experiences can help set a product apart from the competition, how can we as the designers of experiences stay on top of our game? What is this intangible ‘delight’ thing anyway, and is it even possible to create it?

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