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Online Collaboration & the networked commons ,[object Object],by Selina Fung & Nikita Tan,[object Object],Monday 12-2pm,[object Object]
Content,[object Object],Part 1: Online Collaboration,[object Object],Collaboration vs Cooperation,[object Object],Features of Online Collaboration,[object Object],Case Study 1: Battlefield 3 Open Beta,[object Object],Part 2: Networked Commons,[object Object],The Commons,[object Object],The Gift Economy,[object Object],Unregulated Networked Commons,[object Object],Case Study,[object Object]
Collaboration vs Cooperation,[object Object],Collaboration,[object Object],any process that allows two or more people in different locations to work on a task,[object Object],allow for the sharing of resources and responsibilities,[object Object],involves negotiations, discussions, and accommodating others’ perspectives,[object Object],Cooperation,[object Object],a task that is accomplished by dividing it among participants, where each person is responsible for a portion of the problem solving,[object Object],all participants do their assigned parts separately and bring their results to the table,[object Object]
Online Collaboration,[object Object],Networking as a common ground,[object Object],Different stakeholders ,[object Object],Asynchronous interaction  enable flexibility,[object Object],Ubiquitous,[object Object],Examples include email, document sharing, newsgroups, discussion boards, and Webcasts that can be stored for later viewing,[object Object]
Case study 1: Battlefield 3 Open Beta ,[object Object],Battlefield 3 Forum: http://battlefield3forums.com/forum.php,[object Object]
Case study 1: Battlefield 3 Open Beta ,[object Object],Jonathan Leack, a senior Editor for PSLS.net, said,,[object Object],After playing the beta for over five hours, I have personally encountered bugs and glitches of all types, ranging from clipping issues, to visual phenomena.,[object Object]
Case study 1: Battlefield 3 Open Beta ,[object Object],‘Parts of the graphics were nothing compared to the “actual gameplay footage” in the trailers and gameplay seemed buggy at times’.,[object Object]
Case study 1: Battlefield 3 Open Beta ,[object Object],‘Glitches seen in the beta including falling below the map’.,[object Object]
Case study 1: Battlefield 3 Open Beta ,[object Object],Global Community Manager for the Game, Daniel Matros, tweeted the following:,[object Object],Alotof what you are seeing in the BETA doesn't exist in the main game already," he said. "1st party submission mean we couldn't give a version of the latest code in the BETA but the retail game is well ahead of what you are seeing now with a lot more bug fixes already in place.,[object Object],“,[object Object],”,[object Object]
Case study 1: Battlefield 3 Open Beta ,[object Object],Top 10 Battlefield 3 Open Beta issues and how we are addressing them,[object Object],http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/09/30/battlefield-3-open-beta-update-1.aspx##,[object Object]
The Commons,[object Object],Resources that are owned in common or shared between or among communities populations.,[object Object],These resources are said to be "held in common" .,[object Object],Can include everything from natural sources and common land to software.,[object Object]
Gift Economy,[object Object],A society where valuable goods and services are regularly given without any explicit agreement for immediate or future rewards.,[object Object],Scholz: In the gift economy of the Internet, gift-giving does not relate to loss or the reduction of excess.,[object Object],Sharing a digital file only creates a copy while the giver retains the ‘original’.,[object Object]
(Jimmy Wales, founder of Wikipedia),[object Object]
Unregulated Networked Commons,[object Object],The remaining public areas online in which people can store resources. E.g. code, music mp3, movies, artworks, texts etc.,[object Object],Everyone can draw on the resources of all others. ,[object Object],Example: BBS (Bulletin Board System),[object Object]
Online Collaboration & Networked Commons
Online Collaboration & Networked Commons
Online Collaboration & Networked Commons
Online Collaboration & Networked Commons
Conclusion,[object Object],The participation in online collaboration and the emerging of users by “the commons” as well as the unregulated networked commons have evolved the Internet users into not just revolutions in online social media, hence the vanguard of a cultural movement too. ,[object Object]
Discussion Questions,[object Object],How is the society changing with the growing adoption of the new collaboration tools and what do you think is the greatest obstacle to standardization and interoperability of these collaboration tools?,[object Object],How do you think the regulators can control the notion of free gift economy over the Internet? Does the sharing of information deserve to be free?,[object Object],What do you see as the future of online collaboration for the months to come? What are the things we should expect and what are the things we should push for that we do not have yet to increase our ability to learn, collaborate, work and communicate effectively with these tools?,[object Object]
References,[object Object],Conditt, J., 2011, EA is fixing these issues found in the Battlefield 3 open beta, accessed 1 October 2011, <http://www.joystiq.com/2011/10/01/ea-is-fixing-these-issues-found-in-the-battlefield-3-open-beta/>.,[object Object],Electronic Arts, 2011, Battlefield 3 Open Beta Update #1, accessed 1 October 2011, <http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/09/30/battlefield-3-open-beta-update-1.aspx##>.,[object Object],NTHU, 2011, 楓橋驛站, accessed 1 October 2011, <http://web.cs.nthu.edu.tw/files/15-1015-1507,c1917-1.php>.,[object Object],Schiff, S., 2006, Annals of Information: Know It All, accessed 1 October 2011, <http://www.newyorker.com/archive/2006/07/31/060731fa_fact>.,[object Object],Scholz, T., 2006, THE PARTICIPATORY CHALLENGE, accessed 1 October 2011, <http://www.collectivate.net/the-participatory-challenge/>.,[object Object],Wales, J., 2008, Free Culture and a Creative Commons World, accessed 1 October 2011, <http://newmedia.ufm.edu/gsm/index.php/Free_Culture_and_a_Creative_Commons_World>.,[object Object],Violino, B., 2007, Synchronous vs. Asynchronous Collaboration, accessed 1 October 2011, <http://www.aiim.org/Resources/Archive/Magazine/2007-Jan-Feb/32715>.,[object Object],Wikipedia, 2011, Wikipedia:About, accessed 1 October 2011, <http://en.wikipedia.org/wiki/Wikipedia:About>.,[object Object]

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