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Experiment to build
the right thing
Anders Toxboe
ui-patterns.com
info@ui-patterns.com
@uipatternscom
People are bad at predicting what they want
People are good at reacting to things that exist
One of my life-goals is to

publish a book
to help others 

learn from my own hard earned lessons
and get ahead of the game
ultimately, I want to help product builders

kick ass at what they love to do
So what’s the
best way to succeed?
to help others 

learn from my own hard earned lessons
and get ahead of the game
ultimately, I want to help product builders

kick ass at what they love to do
One of my life-goals is to

publish a book
Why don’t I just
write the book?
to help others 

learn from my own hard earned lessons
and get ahead of the game
ultimately, I want to help product builders

kick ass at what they love to do
One of my life-goals is to

publish a book
So what’s the
best way to succeed?
I started testing

this value

proposition

In December 2017
Build ShipDesign
Being stuck in…
We tell ourselves that
agile development will
come to the rescue→ It handles change
→ It helps ship fast
→ It supports collaboration
→ It has the user in the center
We tell ourselves that
agile development will
come to the rescue
Focuses teams on executing
incremental change
But often struggles to
accommodate for learning
and taking action along the way
Backlog
Sprint backlog Sprint backlogSprint backlogSprint backlog
Too much focus on what and when to build
without asking why, creates tunnel vision.
The hill chart
Figuring
it out
Making it
happen
Source: Ryan Singer
ExecutionSearch
The hill chart
Figuring
it out
Making it
happen
How hard 

can it be? STUCK!
Source: Ryan Singer
The hill chart
Figuring
it out
Making it
happen
A better time to
get stuck
Source: Ryan Singer
The hill chart
Doing work to get over the hill
increases certainty
Source: Ryan Singer
Leads to

new 

experiments
Idea
“72% of all new product
innovation flops”
– Global pricing study 2014,
Simon-Kucher & Partners
Idea
Idea
ExecutionSearch
Successful
product /
feature
Idea
ExecutionSearch How hard 

can it be?
Successful
product /
feature
STUCK!
Idea
Innovation Improve
ExecutionSearch Manage
Successful
product /
feature
Idea
Innovation Improve
ExecutionSearch Manage
Successful
product /
feature
Growth Efficiency
Main job: 

Experimentation
Main job:

Planning
Failure is not an optionFailure is embraced
Business planVision
Improve
Manage
Successful
product /
feature
Efficiency
Main job:

Planning
Failure is not an option
Business plan
Build ShipDesign
We’re stuck in…
How hard
can it be?
The expectation is to
implement it.
“For every one of our failures,
we had spreadsheets that
looked awesome.”
– Scott Cook,
Co-founder and Chairman Intuit
Idea
Successful
product /
feature
Innovation
ExecutionSearch
Growth
Main job: 

Experimentation
Failure is embraced
Vision
Efficiency
Manage
Improve
Main job:

Planning
Failure is not an option
Business plan
Idea
Successful
product /
feature
Innovation
ExecutionSearch
Growth
Main job: 

Experimentation
Failure is embraced
Vision
Efficiency
Manage
Improve
Main job:

Planning
Failure is not an option
Business plan
Build
MeasureLearn
Build ShipDesign
Being stuck in…
Build
ShipDesign
Being stuck in… Step one.
Build
MeasureLearn
Objective:
Minimize total time
through loop
Build
MeasureLearn
Code
Data
Ideas
Objective:
Minimize total time
through loop
Build
MeasureLearn
Experiments
MetricsPivot/Persevere
Baseline
Analyze
Hypothesis
Objective:
Minimize total time
through loop
Build
MeasureLearn
Experiments
MetricsPivot/Persevere
Baseline
Analyze
Hypothesis
Objective:
Minimize total time
through loop
So how does
an experiment
look like?
Build
MeasureLearn
This is often the most expensive part.
1. Hire team
2. Build product
3. Sell, sell, sell
A unfortunately too
common approach to
launching digital products
This is the riskiest part.
A unfortunately too
common approach to
launching digital products
1. Hire team
2. Build product
3. Sell, sell, sell
A better approach to
launching succesful
digital products
1. Build landing page
2. Sell, sell, sell
3. Hire team
4. Build product $$$
!!$$$
!!
$
Productmaturity
TimeIdea
Proof
Successful product
This is a naive way of approaching
product development
The “right” thing
Productmaturity
TimeIdea
Proof
Successful product
A more realistic view of
product development
This very large portion
of development is trial
and error.
The most important
part of product
development
With trial and error, the
one who finds errorsfastest, wins
Productmaturity
Time
Idea
Proof
Successful product
A more realistic view of
product development
Productmaturity
Time
Idea
Proof
Successful product
A more realistic view of
product development
Most can agree that
testing is important,
yet so few actually test
How do you know if
what you are building
is the right thing?
Map your
How do you know if
what you are building
is the right thing?
Map your
assumptions,
and validate them
Next problem:
Measuring is hard
Enough data
Valid
data
Combine
data
Collecting the right data
becomes a project in itself
Build
MeasureLearn
Instead of looking at the data
we have to see what
answers we can find,
let’s look at the questions we
have and what data we can
create.
A collection of 60 lean
product experiments
A collection of 60 lean
product experiments
Fast Slow
?
Cheap Expensive
Successful
product /
feature
Idea
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
? ?
?
?
?
High uncertainty High certainty
Successful
product /
feature
Idea
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
? ?
?
?
?
High uncertainty High certainty
Successful
product /
feature
Low fidelity
Cheap & quick
Test most critical

assumptions first
Idea
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
? ?
?
?
?
High uncertainty High certainty
Successful
product /
feature
High fidelity
More costly and longer
Test less critical

assumptions later
Test even though
Problem Market Product Willingness
to pay
Problem Market Product Willingness
to pay
Problem Market Product Willingness
to pay
Is your problem worth solving?
Problem Market Product Willingness
to pay
Are there enough users to make
up a market for your product?
Problem Market Product Willingness
to pay
Does your product solve the problem?
Problem Market Product Willingness
to pay
Will people actually be willing
to reach into their wallets and pay for it?
Problem Market Product Willingness
to pay
D
Problem Market Product Willingness
to pay
Idea 1
Idea 2
Idea 3
Idea 4
ProblemValidating the
ProblemValidating the
Validating the Market
Successful
product /
feature
ExecutionSearch Manage
INVENT IMPROVE
IMPROVE
Experiment
New
We don’t know how it’s going to look,

but do know that it is going to perform
?
Incremental redesign
Old
IMPROVE
New
?
We know how it’s going to look,

but don’t know how it’s going to perform
Big Bang
IMPROVE
Vision
Measurable KPIs
Prioritized experiment backlog
Discovery backlog
Product strategy
Loyalty. 
The front page should have ongoing relevance in
terms of what’s going on around my general fields of
interest, so that I want to come back.
Inspiration. 
The front page should give me an urge to explore
content that I didn’t know I was interested in, so that I
become enlightened and entertained.
News value & overview. 
The front page should give me an updated overview of
the news and convey current topics in a way that is
manageable for the user. The front page content
should be new to me.
KPIs
- Loyalty – # of repeat visits in time period (week, month)
- CTR/Time of Day (fx. morning, noon, evening)
- Bounce Rate/Time of Day (fx. morning, noon, evening)
- Unique per day / unique per month
- CTR + Time Spent on Destination/Site (Session)
- Page Views/Session
- Bounce Rate
- Scroll Depth
- Recency – # of days since last visit
- Visits / Time of Day (fx. morning, noon, evening)
- Engagement on individual elements (fx “Show more”)
Front page of Media site
EXPERIMENT BACKLOG
PRIORITISED BY MOST CRITICAL ASSUMPTION AND SPEED
1. Top dial. [loyalty, inspiration] Takeover of old top-zone
2. Remove right column. [overview] Right column removed, page is made wider.
3. Day parting. [loyalty, inspiration, overview] 3 fixed templates
4. Teaser design. [inspiration] Add section labels to teasers
5. …
6. …
Top Dial
Caters to: Loyalty, inspiration
The “Top Dial” will increase loyalty by being personalised and having
timely relevance – in turn overcoming the current “banner blindness” on
top spots
Hypothesis
A simplified version is implemented that “fakes” time-of-day adaption
via 3 templates (morning, noon, evening). The experiment will run
through existing banner system for 7 days.
Experiment
When the Top Dial achieves higher engagement than the current top
spot banner expressed through consistent high CTR/Time of day.
Success
conditions
EXAMPLE
ProductValidating the
A Minimum Viable Product
is not a product.
It’s a process.
A Minimum Viable Product
is not a product.
It’s a process of
experimentation,
repeatedly asking
two questions:
1. What’s my riskiest
assumption?
2. What’s the smallest
experiment to test it?
The most important question
for your team isn’t 

“what is left?”, but 

“what is unknown?”
One of my life-goals is to

publish a book
to help others 

learn from my own hard earned lessons
and get ahead of the game
ultimately, I want to help product builders

kick ass at what they love to do
One of my life-goals is to

publish a book
to help others 

learn from my own hard earned lessons
and get ahead of the game
ultimately, I want to help product builders

kick ass at what they love to do
Vision
Strategy
Tactic
One of my life-goals is to

publish a book
to help others 

learn from my own hard earned lessons
and get ahead of the game
ultimately, I want to help product builders

kick ass at what they love to do
VisionStrategyTactic
One of my life-goals is to

publish a book
to help others 

learn from my own hard earned lessons
and get ahead of the game
ultimately, I want to help product builders

kick ass at what they love to do
Vision
Strategy
Tactic
One of my life-goals is to

help product
builders kick ass
at what they love

to do
– to help others 

learn from my own hard earned lessons
to get ahead of their game
one way to do that could be to publish a book
Vision
Strategy
Tactic
One of my life-goals is to

help product
builders kick ass
at what they love

to do
– to help others 

learn from my own hard earned lessons
to get ahead of their game
one way to do that could be to publish a book
Vision
Strategy
Tactic
Anders Toxboe
ui-patterns.com
info@ui-patterns.com
@uipatternscom
Anders Toxboe
ui-patterns.com
info@ui-patterns.com
@uipatternscom
A collection of 60 of the most
common lean product experiments
regularly used by product builders.
They are all safe-to-fail experiments
that will help you validate your most
riskiest assumptions.
Get them: shop.ui-patterns.com
shop.ui-patterns.com

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