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Mobile success in the UK
Case studies and conclusions




British Embassy, Tokyo, 18th November 2009
Today, I will be talking about:

A short overview of mobile in the UK

Key influences from the last 10 years

       Payment mechanisms

 3 case studies of mobile success

 Conclusions drawn from the above
Mobile in the UK today

• 75.75m subscribers, 124% penetration
  • MNOs: T-Mobile/Orange, O2, Vodafone, 3
  • MVNOs: Virgin, Tesco, Asda, Fresh, Talkmobile
• Active subscriber base
  • 7.7bn text and 49.62m picture messages sent, July 09
                     500,000,000
                     437,500,000
                     375,000,000
                     312,500,000
                     250,000,000
                     187,500,000
                     125,000,000
                      62,500,000
                              0
                              Sep-07   Jan-08 Apr-08 Jul-08 Oct-08 Jan-09 Apr-09 Jul-09



Mobile success in the UK                                   British Embassy, Tokyo, 18th November 2009
Key influences from the last 10 years:

 Concern over £22.4bn 3G licenses

      Perceived failure of WAP

          Poor data tariffs

        Arrival of the iPhone
Mobile payments

Direct-to-mobile
- Premium SMS
- Operator integration and PayForIt

Third party billing:
- Credit cards, App Store-based
Flirtomatic: the product
Flirtomatic: business models

Initially: paid access (didn’t work)

Now, value added services
- Gifts
- Visibility services
- Vanity services
- Alerts


And advertising
Flirtomatic: success

Commercially successful:
- Profitable
- Active in UK, US, Germany
- $12 ARPU pcm (spending customer)
- 150m WAP PIs/month

Active user-base of >1.2m
- 66% of new signups convert to active users
- 30m messages sent per month
- Average user sends 30 messages/day
- Average user logs in 7 times/day via mobile
MobileIQ: the product

Mobile publishing provider
- Key client: Guardian News & Media

Services supplied:
- Strategic consultancy
- Ingest content
- Deliver to range of devices
- CMS, analytics and ad management
- Tactics for SEO and traffic generation
- Application development
MobileIQ: business models

Monitising the Guardian:
- Advertising-supported (banner & text)
- Premium apps (e.g. iPhone)

Other MobileIQ clients:
- Sponsorship (jobs and dating)
- Pay-Per-Event downloads
MobileIQ: success

Monitising the Guardian:
- profitable within 9 months of launch
- March 2009: 1.5m PIs
- November 2009: 6.5m+ PIs
- Typically 5-6 PIs/visit
- International traffic
Puzzler: the product
Puzzler: business models

Billing
- Pay-per download (low price, first puzzle free)
- Subscriptions: daily, weekly, monthly

Driving traffic
- Ads in daily newspapers & own magazines
- White labelling by distribution partners
- Microsite promoted via operator portals
- SIM Toolkit menus
- Encourage repeat play through competition
Puzzler: success

Commercially successful:
- Profitable
- Distributed via 2 UK operators (third soon)
- >100k paid downloads/month

Usage figures:
- 7.5 plays average for league participants
- 2.98 plays average for other customers
Key lessons

Cultivate or leverage a strong brand
- Puzzler had one, MobileIQ used one, Flirtomatic built one


Plan to cope with fragmentation
- iPhone and the resurgence of apps will make it worse


Engage with operators
- Despite being difficult to work with, they drive traffic well


Treat app stores as a route to market
- Applications are “just another channel”
Other lessons

Promote mobile on mobile
- Mobile ads are the best way to drive traffic to a mobile site


Territorial differences matter
- Flirtomatic see them with billing integration & moderation
- MobileIQ see them with consumer billing preferences
- Puzzler see them in preferences for puzzle types


Invest in technology early
- Flirtomatic & Mobile IQ both wish they’d done more here
Thank you.
I’ve been Tom.Hume@futureplatforms.com




British Embassy, Tokyo, 18th November 2009

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Mobile success in the UK

  • 1. Mobile success in the UK Case studies and conclusions British Embassy, Tokyo, 18th November 2009
  • 2. Today, I will be talking about: A short overview of mobile in the UK Key influences from the last 10 years Payment mechanisms 3 case studies of mobile success Conclusions drawn from the above
  • 3. Mobile in the UK today • 75.75m subscribers, 124% penetration • MNOs: T-Mobile/Orange, O2, Vodafone, 3 • MVNOs: Virgin, Tesco, Asda, Fresh, Talkmobile • Active subscriber base • 7.7bn text and 49.62m picture messages sent, July 09 500,000,000 437,500,000 375,000,000 312,500,000 250,000,000 187,500,000 125,000,000 62,500,000 0 Sep-07 Jan-08 Apr-08 Jul-08 Oct-08 Jan-09 Apr-09 Jul-09 Mobile success in the UK British Embassy, Tokyo, 18th November 2009
  • 4. Key influences from the last 10 years: Concern over £22.4bn 3G licenses Perceived failure of WAP Poor data tariffs Arrival of the iPhone
  • 5. Mobile payments Direct-to-mobile - Premium SMS - Operator integration and PayForIt Third party billing: - Credit cards, App Store-based
  • 7. Flirtomatic: business models Initially: paid access (didn’t work) Now, value added services - Gifts - Visibility services - Vanity services - Alerts And advertising
  • 8. Flirtomatic: success Commercially successful: - Profitable - Active in UK, US, Germany - $12 ARPU pcm (spending customer) - 150m WAP PIs/month Active user-base of >1.2m - 66% of new signups convert to active users - 30m messages sent per month - Average user sends 30 messages/day - Average user logs in 7 times/day via mobile
  • 9. MobileIQ: the product Mobile publishing provider - Key client: Guardian News & Media Services supplied: - Strategic consultancy - Ingest content - Deliver to range of devices - CMS, analytics and ad management - Tactics for SEO and traffic generation - Application development
  • 10. MobileIQ: business models Monitising the Guardian: - Advertising-supported (banner & text) - Premium apps (e.g. iPhone) Other MobileIQ clients: - Sponsorship (jobs and dating) - Pay-Per-Event downloads
  • 11. MobileIQ: success Monitising the Guardian: - profitable within 9 months of launch - March 2009: 1.5m PIs - November 2009: 6.5m+ PIs - Typically 5-6 PIs/visit - International traffic
  • 13. Puzzler: business models Billing - Pay-per download (low price, first puzzle free) - Subscriptions: daily, weekly, monthly Driving traffic - Ads in daily newspapers & own magazines - White labelling by distribution partners - Microsite promoted via operator portals - SIM Toolkit menus - Encourage repeat play through competition
  • 14. Puzzler: success Commercially successful: - Profitable - Distributed via 2 UK operators (third soon) - >100k paid downloads/month Usage figures: - 7.5 plays average for league participants - 2.98 plays average for other customers
  • 15. Key lessons Cultivate or leverage a strong brand - Puzzler had one, MobileIQ used one, Flirtomatic built one Plan to cope with fragmentation - iPhone and the resurgence of apps will make it worse Engage with operators - Despite being difficult to work with, they drive traffic well Treat app stores as a route to market - Applications are “just another channel”
  • 16. Other lessons Promote mobile on mobile - Mobile ads are the best way to drive traffic to a mobile site Territorial differences matter - Flirtomatic see them with billing integration & moderation - MobileIQ see them with consumer billing preferences - Puzzler see them in preferences for puzzle types Invest in technology early - Flirtomatic & Mobile IQ both wish they’d done more here
  • 17. Thank you. I’ve been Tom.Hume@futureplatforms.com British Embassy, Tokyo, 18th November 2009