2. Primary takeaways
1. This year was the “Wireless CES”
2. Hardware and network are not a bottleneck for new services
3. Connected devices are the rule, not the exception
4. Apps and content define winning devices
5. New paradigms in displays and UI
Areas impacting ECS
Other Notable Technology
Photos
OVERVIEW
3. Primary Takeaways >
1. This year was the “Wireless CES”
Canon PowerShot N – built
in WiFi to share photos and
videos via social media or
wirelessly connect to your Lenovo IdeaCentre Horizon Table PC – an
iOS/Android device upright PC that can be un-tethered and
Nvidia “Project Shield” – Android laid flat for multi-person use
powered gaming “console”
Everything is mobile. More manufacturers are coming out with high end tablets (e.g. Lenovo, ASUS) across Android and
Windows platforms.
• Lenovo even released a family-focused 27" touch screen PC that either stands upright or lays flat - and can use via
built in battery (so no wires except to charge).
• There is also a focus on lower cost smartphones and “smart” cameras with WiFi and apps built in. Wireless power
sources and chargers were also showcased. Cleaning robots, smart forks, and health sensors all had accompanying
mobile apps.
• NFC and Bluetooth were both featured to show automated functionality and interconnectivity between devices.
• Nvidia unveiled a new mobile gaming console that is like an Xbox controller + smartphone taped together --
running Android and Nvidia's Tegra 4 chipset.
4. Primary Takeaways >
2. Hardware and network are not a bottleneck for new services
Samsung Exynos Chipset
Various industries powered by Verizon’s “pipes”
Moore's Law - type advances continue in CPU/GPU performance, network capacity, screen resolution,
etc.
• Embedded processing power is not a hindrance - we have ample processing power thanks to
partnerships with ARM and their incessant focus on better energy consumption with every
improvement in speed / performance.
• We are seeing PC-like power in smartphones and tablets now. Likewise is true with high-def
displays.
• Verizon and AT&T looking at deploying 4G LTE Advanced later this year, and Verizon hinted at 5G /
6G not long after.
5. Primary Takeaways >
3. Connected devices are the rule, not the exception
Ford’s hardware, software, and content partners LG’s refrigerator featuring smart share to send recipe to LG range
Completely dependent on having a content ecosystem, which is dependent on operating and development standards
for software across connected device verticals
TVs and the Connected Home. Ultra HD / 4k displays (4096x2160 or 3840x2160 resolution) are the next “standard” in
connected, high def displays - only a handful of movies, tv shows, apps, currently work well with them though.
• "Second screen experience" - apps and wireless protocols like NFC and Bluetooth used to go seamlessly between
TV content and smartphone/tablet content.
• Smart TV Alliance consortium formed to provide a single set of guidelines and platform for developers and
partners to build content for consumption via TV screens. Pushing HTML5 as the development environment of
choise, and will release SDK based on web standards. 3D not as prevalent as next gen of high def TVs
Vehicles. Smartphone docking and app integration along with digital dashboard consoles (running apps) were focus.
• Ford announced developer SDK and really wants people to build apps for them: developer.ford.com. Pioneer
sponsored a hackathon to build the next generation of in-car apps.
• Folks who spoke on industry emphasized relevance to in-car experiences, use cases, and interaction controls.
6. Primary Takeaways >
4. Apps and content define winning devices
Above: Dacor’s Android
powered connected
Chrysler's UConnect oven
“infotainment” system
using Android app for Left: LG’s smart TV with
in-car controls and library of HTML5 web
interface with apps
dashboard
Far Left: Samsung’s
smart TV content
Related to #3, with every device that was showcased, supporting apps, content, cloud / home network based services
were also featured. These really stole the show at CES – more so than the hardware itself
• Your smartphone is essentially becoming a "remote" for your life.
• Expectation is that apps (especially for entertainment or lifestyle apps) will need to work everywhere, but
optimized for each context, platform, and display.
• Social media, interactions, and influences further augment engagement via these connected devices.
7. Primary Takeaways >
5. New paradigms in displays and UI
LG’s gesture controls showcased along with its
Magic Remote which now integrates voice control
for smart TVs
Samsung YOUM flexible OLED screen for Windows phone
and Android-based prototype
Samsung introduced its YOUM flexible displays which opens up new form
factors and screen real estate possibilities and LG introduced 3D curved OLED
screens.
On the UI side, machine vision (for gestural controls), haptics (for more
"immersive" touch screen experience), and voice controls are all being
integrated so that users have the best controls for the right context.
8. Areas Impacting ECS
There is tremendous opportunity to offer value-added services to consumers given
2013 trends exhibited at CES this year. Connectivity (both wireless broadband and
close range communications), apps, and easily digestible content for consumers stole
the show. Areas that will impact our business the most include:
1. Defining and differentiating our products for "lean back" modes
(via TV, tablet while at home, in a car) vs "lean forward"
(smartphone while traveling, desktop PCs)
2. New paradigms in UI (voice, gesture) and contextual switching for
content (e.g. Smartphone NFC + Bluetooth TV)
3. Screen and connectivity divergence will require thoughtful
approach to “responsive” vs dedicated architecture and (from
server layer to front end)
4. Increasing comfort with cloud-based services and consumer
expectation of fast and seamless access (everything should “just
work” everywhere)
5. Connected device security
9. Other Notable Technology
• Pebble
• Luminae keyboard
• HAPIfork
• Misfit Shine
• Oculus Rift
• Withings Smart Activity Trackers
• Tactus – Tactile Touchscreen
• Tobii – Eye Tracking
• Real time video encoding and streaming
(evolution of H.264/MP4)