SlideShare a Scribd company logo
1 of 14
Download to read offline
THE TOP MISTAKES
UX DESIGNERS MAKEWRITTEN BY SCOTT BERKUN
DESIGNED BY GIUSEPPE MARINO
“Rather than talk about tactical mistakes,
such as in prototyping and running studies,
I focused on the ones we overlook the most,
about attitude and culture.” − Scott Berkun
Not credible in the culture.Most designers and researchers are specialists, making them minorities in the places they work. Most
training UX people get assumes they are working alone, which is rarely true. This means their values and
attitudes likely don’t match the work culture of most companies. The burden to fit in, or to recognize what
the culture value’s and provide it, is on the specialist. If you are the best designer alive, but work in a place
ignorant of design, your lack of credibility in the culture renders your design ability useless. Being a
specialist means you will always be explaining what you do, your entire career, including translating your
value into a language your coworkers can understand.
Advice *Earn credibility in your culture on your culture’s terms.
Never make it easy.The first users you have are your co-workers. How easy is it to follow your advice? As a specialist, its easy to
become the UX police, scolding and scowling your way through meetings. No one likes the police. Generally,
people do what is easiest to do. If your work creates more work for them, they will naturally want to avoid
you. Specialists often scowl from ivory towers, where they provide advice that is hard to follow, or
sometimes, hard to understand as it’s not in the language of the culture.
Advice * Make it easy / fun to follow your advice.
Vulcan pretension.There are deeply embedded value systems among designers and researchers that are self destructive. For
research, its Vulcan: “I research, analyze, and produce data. I do not offer my own opinion ever.” But
everyone else does give opinions, and in many cases the opinion of a researcher is more
valuable. Researchers should say feel comfortable saying “This is not based on data, but I think…” which
protects the integrity of data, but allows them to offer opinions just as everyone else does.
Advice * Get out of your office.
Never get dirty.In many tech cultures there is plenty of dirty work to do: mainly finding bugs and reporting bugs. Anyone
can do it, but no one wants to do it, and everyone avoids it. Often there are bug bashes or engineering team
events to find and deal with bugs. As a specialist, its easy to go home early while the development team
stays late to do the dirty work. If you’re part of the culture, you’d stay and help when there is dirty work to
be done. But if you’re a consultant, you’d go home. How do you want to be perceived? For people who don’t
know what you do, helping out with the dirty work may be the first way to earn a positive reputation, or to
make that first friend or two.
Advice *Have something at stake.
Advice * Design for your developers/managers, as they are the first users of your work.
Forget your coworkers are meta-users.Unless you write production code, you are not actually building the product customers use. You make
things, specs, mockups, or reports, that are given to others who must convert your work into the actual
product. This means you must design both for you actual customers, and for your coworkers, who are the
first consumers of your ideas. Usability reports are often tragically hard to use. Mockups and design specs
often forget details developers need such as sizes in pixels, and hex colors.
Pretending you have power.Most specialists play advisory roles. They give advice. There is nothing wrong with being an advice giver.
The challenge in being an advice giver means the critical skill for success is persuasion and sales. You need
to be an expert at selling your ideas. To pretend that you don’t need to sell your ideas, is to pretend you
have power. Advice givers should be evaluated heavily on how much of their advice is followed. Giving
advice is easy. Getting people to follow it is where your value is.
Advice * Consider switching to a role with power.
Ignore possible allies.Among your co-workers, one of them loves you the most (or hates you the least). If you are not enlisting
them to support your requests, or give you feedback you’re ignoring your possible allies.
Advice * Seek powerful allies.
Dionysian pretensionFor designers, its the dreamer mentality as an excuse for not having to do the thinking required to make an
idea real. “I just come up with ideas for things, its not my job to figure out how to make it work.” This is
related to never getting your hands dirty, as all ideas have dirty work required to make them real that must
be done, and if the person coming up with an idea does not participate in the process, it demotivates
everyone else from wanting to follow that idea.
Advice * Drop your ego.
Don’t know the business.Everyone should know why they have a job. Who decided to hire a UX person instead of another developer?
What argument did they make? Find out. Find out how the company makes money and which kinds of
decisions are likely to make profits grow. Having a better UX doesn’t guarantee anything: many market
leading products are UX disasters. How can this be? If you don’t know how that’s possible, then you don’t
understand how many other factors beyond UX are involved in your business.
Advice * Follow the money
Scott Berkun Books
Advice * Read the Books.
Image Source/Credits
Slide 1 Scream Woman http://tiny.cc/1kw28
Slide 3 Dr. House http://tiny.cc/3s91r
Slide 4 Blackboard http://tiny.cc/1o9s6
Slide 5 Mr. Spock http://tiny.cc/ds78p
Slide 6 Rugby http://tiny.cc/gcktu
Slide 7 Coworker http://tiny.cc/8bzw3
Slide 8 Superman http://tiny.cc/kc0l9
Slide 9 Kung Fu Panda http://tiny.cc/s476y
Slide 10 Dionysos/Bacchus http://tiny.cc/prlyj
Slide 11 Dollar http://tiny.cc/n8a0h
Slide 14 Scream Kids http://tiny.cc/3whup
THE TOP MISTAKES UX DESIGNERS MAKE
THANK YOU!
WRITTEN BY SCOTT BERKUN
DESIGNED BY GIUSEPPE MARINO Advice * Like it? Share it!
WWW.SCOTTBERKUN.COM
G.MARINO@GMX.CH

More Related Content

What's hot

Between Paper & Code
Between Paper & CodeBetween Paper & Code
Between Paper & CodeMolly Wilson
 
Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...
Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...
Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...Service Design Network
 
User Research Portfolios - From web portfolios to decks - tips for success
User Research Portfolios - From web portfolios to decks - tips for successUser Research Portfolios - From web portfolios to decks - tips for success
User Research Portfolios - From web portfolios to decks - tips for successRebecca Destello
 
Learning UX Everyday
Learning UX EverydayLearning UX Everyday
Learning UX Everydayuxhow
 
Design thinking process explained
Design thinking process explained Design thinking process explained
Design thinking process explained School of Form
 
Developers, you're designing experiences (and you didn't even know it)
Developers, you're designing experiences (and you didn't even know it)Developers, you're designing experiences (and you didn't even know it)
Developers, you're designing experiences (and you didn't even know it)P.J. Onori
 
What is UX Design?
What is UX Design?What is UX Design?
What is UX Design?Ji Lee
 
The Ethics of User Experience
The Ethics of User ExperienceThe Ethics of User Experience
The Ethics of User ExperienceUX Bournemouth
 
Slides for Norman Chap 1
Slides for Norman Chap 1 Slides for Norman Chap 1
Slides for Norman Chap 1 drewmargolin
 
Not Design Thinking
Not Design ThinkingNot Design Thinking
Not Design ThinkingR. Sosa
 
UX Axioms - 26 Principles to Drive Better Product Design
UX Axioms - 26 Principles to Drive Better Product DesignUX Axioms - 26 Principles to Drive Better Product Design
UX Axioms - 26 Principles to Drive Better Product DesignErik Dahl
 
Module 02: The Psychology of UX
Module 02: The Psychology of UXModule 02: The Psychology of UX
Module 02: The Psychology of UXDaniel Drew Turner
 
8 steps to great UX by Damian Rees
8 steps to great UX by Damian Rees 8 steps to great UX by Damian Rees
8 steps to great UX by Damian Rees UX Bournemouth
 
Collaborative Sketching for Secure & Usable Apps
Collaborative Sketching for Secure & Usable AppsCollaborative Sketching for Secure & Usable Apps
Collaborative Sketching for Secure & Usable AppsRobert Stribley
 
Five questions UX Camp Europe
Five questions UX Camp EuropeFive questions UX Camp Europe
Five questions UX Camp EuropeEric Reiss
 
Design thinking & healthcare
Design thinking & healthcareDesign thinking & healthcare
Design thinking & healthcarespicyben
 

What's hot (20)

Between Paper & Code
Between Paper & CodeBetween Paper & Code
Between Paper & Code
 
Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...
Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...
Play & Work: How Tangibles Offset Design Thinking Flaws | Annemarie Lesage | ...
 
User Research Portfolios - From web portfolios to decks - tips for success
User Research Portfolios - From web portfolios to decks - tips for successUser Research Portfolios - From web portfolios to decks - tips for success
User Research Portfolios - From web portfolios to decks - tips for success
 
Design Thinking and Lean UX
Design Thinking and Lean UXDesign Thinking and Lean UX
Design Thinking and Lean UX
 
Curate, filter & sketch
Curate, filter & sketchCurate, filter & sketch
Curate, filter & sketch
 
Learning UX Everyday
Learning UX EverydayLearning UX Everyday
Learning UX Everyday
 
Design thinking process explained
Design thinking process explained Design thinking process explained
Design thinking process explained
 
Developers, you're designing experiences (and you didn't even know it)
Developers, you're designing experiences (and you didn't even know it)Developers, you're designing experiences (and you didn't even know it)
Developers, you're designing experiences (and you didn't even know it)
 
What is UX Design?
What is UX Design?What is UX Design?
What is UX Design?
 
The Ethics of User Experience
The Ethics of User ExperienceThe Ethics of User Experience
The Ethics of User Experience
 
Slides for Norman Chap 1
Slides for Norman Chap 1 Slides for Norman Chap 1
Slides for Norman Chap 1
 
Sketching User Experience
Sketching User ExperienceSketching User Experience
Sketching User Experience
 
Not Design Thinking
Not Design ThinkingNot Design Thinking
Not Design Thinking
 
UX Axioms - 26 Principles to Drive Better Product Design
UX Axioms - 26 Principles to Drive Better Product DesignUX Axioms - 26 Principles to Drive Better Product Design
UX Axioms - 26 Principles to Drive Better Product Design
 
Module 02: The Psychology of UX
Module 02: The Psychology of UXModule 02: The Psychology of UX
Module 02: The Psychology of UX
 
8 steps to great UX by Damian Rees
8 steps to great UX by Damian Rees 8 steps to great UX by Damian Rees
8 steps to great UX by Damian Rees
 
Collaborative Sketching for Secure & Usable Apps
Collaborative Sketching for Secure & Usable AppsCollaborative Sketching for Secure & Usable Apps
Collaborative Sketching for Secure & Usable Apps
 
18 Design Quotes to Inspire Creativity
18 Design Quotes to Inspire Creativity18 Design Quotes to Inspire Creativity
18 Design Quotes to Inspire Creativity
 
Five questions UX Camp Europe
Five questions UX Camp EuropeFive questions UX Camp Europe
Five questions UX Camp Europe
 
Design thinking & healthcare
Design thinking & healthcareDesign thinking & healthcare
Design thinking & healthcare
 

Similar to TOP 10 UX DESIGN MISTAKES

Designing for Customer needs: A UX Perspective
Designing for Customer needs: A UX PerspectiveDesigning for Customer needs: A UX Perspective
Designing for Customer needs: A UX PerspectiveRichard O'Brien
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developersNick Myers
 
Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Amir Khella
 
Introduction to User Experience Design
Introduction to User Experience DesignIntroduction to User Experience Design
Introduction to User Experience DesignKiera McMaster
 
Blind mountain climbing: design process
Blind mountain climbing: design processBlind mountain climbing: design process
Blind mountain climbing: design processNathan Kane
 
Issue #103 Innovation blueprints
Issue #103  Innovation blueprintsIssue #103  Innovation blueprints
Issue #103 Innovation blueprintsNils vesk
 
Nasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial CenterNasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial CenterChris Avore
 
Are You An User Experience Designer
Are You An User Experience DesignerAre You An User Experience Designer
Are You An User Experience DesignerVinay Mohanty
 
A conversation about Design thinking
A conversation about Design thinkingA conversation about Design thinking
A conversation about Design thinkingAbhinav Soni
 
Effective Collaboration with Designers
Effective Collaboration with DesignersEffective Collaboration with Designers
Effective Collaboration with DesignersAlpha UX
 
Marketing Your Open Source Project - OSCON 2019_v04.pdf
Marketing Your Open Source Project - OSCON 2019_v04.pdfMarketing Your Open Source Project - OSCON 2019_v04.pdf
Marketing Your Open Source Project - OSCON 2019_v04.pdfAmazon Web Services
 
Design Thinking Guide for Successful Professionals- Chapter 1
Design Thinking Guide for Successful Professionals- Chapter 1Design Thinking Guide for Successful Professionals- Chapter 1
Design Thinking Guide for Successful Professionals- Chapter 1archholy
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...Jennifer Briselli
 
UX Skills That Pay The Bills
UX Skills That Pay The BillsUX Skills That Pay The Bills
UX Skills That Pay The Billschudders
 
18 things I've learned about design
18 things I've learned about design18 things I've learned about design
18 things I've learned about designWill Tschumy
 
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...Stephanie Beath
 
Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...
Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...
Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...Naa Marteki Reed
 
Product Management: Wrangling People
Product Management: Wrangling PeopleProduct Management: Wrangling People
Product Management: Wrangling PeopleJanet Brunckhorst
 

Similar to TOP 10 UX DESIGN MISTAKES (20)

Designing for Customer needs: A UX Perspective
Designing for Customer needs: A UX PerspectiveDesigning for Customer needs: A UX Perspective
Designing for Customer needs: A UX Perspective
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developers
 
Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?
 
Introduction to User Experience Design
Introduction to User Experience DesignIntroduction to User Experience Design
Introduction to User Experience Design
 
Blind mountain climbing: design process
Blind mountain climbing: design processBlind mountain climbing: design process
Blind mountain climbing: design process
 
Issue #103 Innovation blueprints
Issue #103  Innovation blueprintsIssue #103  Innovation blueprints
Issue #103 Innovation blueprints
 
Nasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial CenterNasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial Center
 
Are You An User Experience Designer
Are You An User Experience DesignerAre You An User Experience Designer
Are You An User Experience Designer
 
A conversation about Design thinking
A conversation about Design thinkingA conversation about Design thinking
A conversation about Design thinking
 
Effective Collaboration with Designers
Effective Collaboration with DesignersEffective Collaboration with Designers
Effective Collaboration with Designers
 
Marketing Your Open Source Project - OSCON 2019_v04.pdf
Marketing Your Open Source Project - OSCON 2019_v04.pdfMarketing Your Open Source Project - OSCON 2019_v04.pdf
Marketing Your Open Source Project - OSCON 2019_v04.pdf
 
Design Thinking Guide for Successful Professionals- Chapter 1
Design Thinking Guide for Successful Professionals- Chapter 1Design Thinking Guide for Successful Professionals- Chapter 1
Design Thinking Guide for Successful Professionals- Chapter 1
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
 
UX Leadership
UX LeadershipUX Leadership
UX Leadership
 
UX Skills That Pay The Bills
UX Skills That Pay The BillsUX Skills That Pay The Bills
UX Skills That Pay The Bills
 
18 things I've learned about design
18 things I've learned about design18 things I've learned about design
18 things I've learned about design
 
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...
Design thinking myths - valuing terrible ideas doesn’t mean all ideas are sam...
 
What is UX v1
What is UX v1What is UX v1
What is UX v1
 
Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...
Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...
Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...
 
Product Management: Wrangling People
Product Management: Wrangling PeopleProduct Management: Wrangling People
Product Management: Wrangling People
 

Recently uploaded

Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...mrchrns005
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryWilliamVickery6
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdfSwaraliBorhade
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubaikojalkojal131
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改yuu sss
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxmapanig881
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一F dds
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfSumit Lathwal
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back17lcow074
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdfvaibhavkanaujia
 

Recently uploaded (20)

Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William Vickery
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptx
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdf
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdf
 

TOP 10 UX DESIGN MISTAKES

  • 1. THE TOP MISTAKES UX DESIGNERS MAKEWRITTEN BY SCOTT BERKUN DESIGNED BY GIUSEPPE MARINO
  • 2. “Rather than talk about tactical mistakes, such as in prototyping and running studies, I focused on the ones we overlook the most, about attitude and culture.” − Scott Berkun
  • 3. Not credible in the culture.Most designers and researchers are specialists, making them minorities in the places they work. Most training UX people get assumes they are working alone, which is rarely true. This means their values and attitudes likely don’t match the work culture of most companies. The burden to fit in, or to recognize what the culture value’s and provide it, is on the specialist. If you are the best designer alive, but work in a place ignorant of design, your lack of credibility in the culture renders your design ability useless. Being a specialist means you will always be explaining what you do, your entire career, including translating your value into a language your coworkers can understand. Advice *Earn credibility in your culture on your culture’s terms.
  • 4. Never make it easy.The first users you have are your co-workers. How easy is it to follow your advice? As a specialist, its easy to become the UX police, scolding and scowling your way through meetings. No one likes the police. Generally, people do what is easiest to do. If your work creates more work for them, they will naturally want to avoid you. Specialists often scowl from ivory towers, where they provide advice that is hard to follow, or sometimes, hard to understand as it’s not in the language of the culture. Advice * Make it easy / fun to follow your advice.
  • 5. Vulcan pretension.There are deeply embedded value systems among designers and researchers that are self destructive. For research, its Vulcan: “I research, analyze, and produce data. I do not offer my own opinion ever.” But everyone else does give opinions, and in many cases the opinion of a researcher is more valuable. Researchers should say feel comfortable saying “This is not based on data, but I think…” which protects the integrity of data, but allows them to offer opinions just as everyone else does. Advice * Get out of your office.
  • 6. Never get dirty.In many tech cultures there is plenty of dirty work to do: mainly finding bugs and reporting bugs. Anyone can do it, but no one wants to do it, and everyone avoids it. Often there are bug bashes or engineering team events to find and deal with bugs. As a specialist, its easy to go home early while the development team stays late to do the dirty work. If you’re part of the culture, you’d stay and help when there is dirty work to be done. But if you’re a consultant, you’d go home. How do you want to be perceived? For people who don’t know what you do, helping out with the dirty work may be the first way to earn a positive reputation, or to make that first friend or two. Advice *Have something at stake.
  • 7. Advice * Design for your developers/managers, as they are the first users of your work. Forget your coworkers are meta-users.Unless you write production code, you are not actually building the product customers use. You make things, specs, mockups, or reports, that are given to others who must convert your work into the actual product. This means you must design both for you actual customers, and for your coworkers, who are the first consumers of your ideas. Usability reports are often tragically hard to use. Mockups and design specs often forget details developers need such as sizes in pixels, and hex colors.
  • 8. Pretending you have power.Most specialists play advisory roles. They give advice. There is nothing wrong with being an advice giver. The challenge in being an advice giver means the critical skill for success is persuasion and sales. You need to be an expert at selling your ideas. To pretend that you don’t need to sell your ideas, is to pretend you have power. Advice givers should be evaluated heavily on how much of their advice is followed. Giving advice is easy. Getting people to follow it is where your value is. Advice * Consider switching to a role with power.
  • 9. Ignore possible allies.Among your co-workers, one of them loves you the most (or hates you the least). If you are not enlisting them to support your requests, or give you feedback you’re ignoring your possible allies. Advice * Seek powerful allies.
  • 10. Dionysian pretensionFor designers, its the dreamer mentality as an excuse for not having to do the thinking required to make an idea real. “I just come up with ideas for things, its not my job to figure out how to make it work.” This is related to never getting your hands dirty, as all ideas have dirty work required to make them real that must be done, and if the person coming up with an idea does not participate in the process, it demotivates everyone else from wanting to follow that idea. Advice * Drop your ego.
  • 11. Don’t know the business.Everyone should know why they have a job. Who decided to hire a UX person instead of another developer? What argument did they make? Find out. Find out how the company makes money and which kinds of decisions are likely to make profits grow. Having a better UX doesn’t guarantee anything: many market leading products are UX disasters. How can this be? If you don’t know how that’s possible, then you don’t understand how many other factors beyond UX are involved in your business. Advice * Follow the money
  • 12. Scott Berkun Books Advice * Read the Books.
  • 13. Image Source/Credits Slide 1 Scream Woman http://tiny.cc/1kw28 Slide 3 Dr. House http://tiny.cc/3s91r Slide 4 Blackboard http://tiny.cc/1o9s6 Slide 5 Mr. Spock http://tiny.cc/ds78p Slide 6 Rugby http://tiny.cc/gcktu Slide 7 Coworker http://tiny.cc/8bzw3 Slide 8 Superman http://tiny.cc/kc0l9 Slide 9 Kung Fu Panda http://tiny.cc/s476y Slide 10 Dionysos/Bacchus http://tiny.cc/prlyj Slide 11 Dollar http://tiny.cc/n8a0h Slide 14 Scream Kids http://tiny.cc/3whup
  • 14. THE TOP MISTAKES UX DESIGNERS MAKE THANK YOU! WRITTEN BY SCOTT BERKUN DESIGNED BY GIUSEPPE MARINO Advice * Like it? Share it! WWW.SCOTTBERKUN.COM G.MARINO@GMX.CH