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Substance PBR Materials Workflow for Real-Time Rendering - Unite LA

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Substance is the benchmark when it comes to creating PBR materials. In this session, Jeremie will do a deep dive into the Automotive selection available in Substance Source, showcasing how these materials are created using either a scan-based approach or fully procedural workflow. He will also show you how to texture assets using the Substance Painter LiveLink, which is available in the free Substance in Unity plugin.

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Substance PBR Materials Workflow for Real-Time Rendering - Unite LA

  1. 1. Jeremie NOGUER Director of Strategy, Entertainment Allegorithmic – Makers of Substance
  2. 2. THE INDUSTRY STANDARD FOR MATERIAL CREATION AND TEXTURING
  3. 3. Courtesy of Turn 10 Studios!
  4. 4. WHAT IS MATERIAL CREATION AND TEXTURING? Courtesy of Afun Interactive
  5. 5. What is Substance ?
  6. 6. A COMPREHENSIVE TOOLSET SOFTWARE CONTENT
  7. 7. SUBSTANCE DESIGNER : MATERIAL CREATION SOFTWARE
  8. 8. SUBSTANCE PAINTER : 3D PAINTING Courtesy of Afun Interactive
  9. 9. SUBSTANCE B2M : BITMAP-TO-MATERIAL GENERATION TOOL
  10. 10. SUBSTANCE SOURCE : THE PBR MATERIALS LIBRARY
  11. 11. A COMPREHENSIVE TOOLSET SOFTWARE CONTENT
  12. 12. Material Creation
  13. 13. MATERIAL CREATION WITH SUBSTANCE PROCEDURAL MATERIAL SCAN HYBRID (SCAN+PROCEDURAL) PHOTOGRAMMETRY
  14. 14. MATERIAL CREATION WITH SUBSTANCE PROCEDURAL MATERIAL SCAN HYBRID (SCAN+PROCEDURAL)
  15. 15. MATERIAL SCAN WITH SUBSTANCE PHYSICAL MATERIAL SUBSTANCE DESIGNER VIRTUAL MATERIAL MATERIAL SCAN
  16. 16. MATERIAL CREATION Scan Based! Procedural! Hybrid!
  17. 17. GAME & VFX ASSETS FASHION DESIGN ASSETS AUTOMOTIVE ASSETS
  18. 18. Ground.mp4 LOOP
  19. 19. Automotive Drop
  20. 20. 500+PBR Tweakable materials 1500+Material presets 8KTexture resolution
  21. 21. 500+PBR Tweakable materials
  22. 22. CARBON V-TWILL 2.2! CARBON PLAIN! CARBON V-TWILL 1.1! CARBON KEVLAR TWILL! CARBON ANODIZED TWILL! CARBON ANODIZED TWILL 2.2!
  23. 23. 1500+ Material Presets
  24. 24. Art by Gaetan Lassagne!
  25. 25. Art by Gaetan Lassagne!
  26. 26. Up to 8K Map resolution
  27. 27. Substance In Unity
  28. 28. Substance + Unity Demo Time!
  29. 29. expect more to come…
  30. 30. Thank you! More Questions? jeremie.noguer@allegorithmic.com Or join us on our demo kiosk…..

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