Pitch

Text/Typography

The text that we are going to use will be
mainly computer themed or game themed
connoting our storyline of a male
protagonist who meets a girl within a
computer game.
JP’s room.

Ideas for locations and casting
Cast:
Male protagonist: JP Rama
Female: Amy Vernon
One idea for our location is this
room (JPs room) however we
feel the artwork on the walls
may be a bit too different from
how our protagonists room
would seem, so incase this
location doesn’t work out we
have decided to list Tugrul’s
room as a room to use.

(Images
of Tugrul’s
room)
Second life is one of the ways in which we may
decide to make our characters communicate
through gaming.
The games lets you change all the characters
features, and to meet other gamers online which
is what we need to make our storyline work.

Second Life
Saints Row 3
Saints Row 3 is another
method in which we are
thinking about using to make
our characters meet as it
allows the player to change
every small detail about the
avatar character which is
what our male protagonist is
going to do. However in this
game it’s a lot more harder
to use the games abilities for
the storyline of our opening
sequence.
Timeline for our opening sequence
Costume and props
Costume:
•The male protagonist will be wearing baggy, casual clothes but dirty to signify
that he spends all his time on his game console, suggesting he’s a bit of a slob.
• The female will be wearing all black, a hoodie with a black skirt. The all black
suggests she’s a dark, gothic character. She will also have tattoo’s and chipped
nail polish to reinforce her punk look.

Props:
• A games console
• Xbox controller
• Redbull cans
• Food wrappers
• Wall posters
Character types
Protagonist- Young male, 17 years old. Geeky and socially unaccepted, awkward and
obsessed with gaming making him a slob most of the time. Spends most of his time
on his Xbox on the game in which he meets the female love interest. Dresses in
casual, but dull clothing to suggest he’s lack of style and popularity.
Female love interest- Young female, 17 years old. Different, weird and punk/gothic.
Seems outgoing and confident with herself but plays as a popular girly character in
the game showing she’s insecure about herself. Dresses in dark clothing and has
tattoos to reinforce that she’s a Goth.
Protagonists friend- Young male, 18 years old. Gamer just like the protagonist
however more popular and socially accepted. This character has been the
protagonists friend since childhood but then turns out to be an antagonist later on in
the film.
Mentor- The protagonists teacher is his mentor, as he helps him with his idea of
making his own game.
Single mum- Nags at the protagonist and generally just gets on his nerves.
Doesn’t understand him.
Target AudienceDemographics

Age- 18-22
Majority of the audience will be male, as our storyline will be based around a male
protagonist who is obsessed with video games which boys often prefer more than
girls. However the audience will also have quite a fair amount of females as there
will be a lot of romantic traits throughout our sequence. Approx 55% male and 45%
female.
Income- either still in school/college or university, so earning no money or earning
a small income with a part time job.
Relationship status/ family status- either single, or in a relationship, however not
married. Living at home with parents or has just moved into their own apartment.
Ethnicity- Mainly white.
The audience will mainly be from the UK as that’s where our sequence will be
filmed.
500 Days of Summer
Age %

Gender %

Class %

4-6 - 0%

Male – 46%

AB – 24%

7-11 – 0%

Female – 54%

C1 – 43%

12-14 – 0%

C2 – 12%

15-24 – 59%

DE – 21%

25-34 – 18%
35-44 – 13%
45+ - 9%
Scott Pilgrim vs. The Worl
Ruby Sparks
Target Audience Data
All films we studied have the same target age group, from 15-24, they had the largest
audience. These age groups are similar to what our target audiences ages will fall into.
Ruby Sparks and 500 Days of Summer both have a larger female audience than they do
male. This is because the main traits in these two films are romance which appeals to
female audiences a lot more, however 44-46% of the audience Is male. This is because
the protagonists of the films are both male. In our film sequence we plan to have a male
protagonist also, broadening the variety of the audience.
Scott Pilgrim however has a larger male audience as romance is only a small focus
within the film, the genre is mainly action and fantasy, appealing more to males.
The class audience for each of these films mainly fall into C1, showing that they are
perhaps mainly 20-24 year olds who are earning a decent amount of money. For ruby
Sparks, this could be because the protagonist is an intelligent writer, appealing to them a
lot more.
How does our opening sequence develop the conventions of the romcom
genre?
The use of a male protagonist is a development of the romcom subgenre
as, in typical romcoms female protagonists are used to create a more
emotional atmosphere for the audience. Romcoms are also typically seen
from the perspective of a female and shows her approach on love. Our
romcom is seen from the perspective of a male and expresses his views on
love. The use of a video game is pivotal to the development of the romcom genre. This is because video games are not a typical premise in romcoms. The video game is the medium in which the protagonist and his love
interest meet and maintain their relationship. With the video game being
at the centre of the plotline it will attract a greater male audience.
How does our opening sequence challenge the conventions of the
romcom genre?
The basis of the storyline is that the protagonist falls in love with the
character within the game. This idea warps the general idea of reality and
introduces fantasy into the genre. This challenges the convention where a
male and female fall in love and replaces it with the male falling in love
with a virtual character. Also, the ending of our project challenges the
romcom genre, as the protagonist does not end up in a relationship. This
strays from the typical ending of romcoms.
Cast
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•

An Upstream Studio Production
Second Chance
Starring - Jean-Paul Rama & Amy Vernon
Producer - Dyshon Reynolds
Executive Producers - Robin Williams & Dave Simons
Editor - Tugrul Kara
Camera Man - Elias Araye
Production Logo Design - Tugrul Kara
Music by - Tugrul Kara
Screenplay - Abdirahman Mohamed
Music Supervisor - Dave Jordan
Director of Photography - William Frasca
Associate Producers - A. Davies & A Molyneux
Visual Cast Supervisor - Halima Abdi
Director - Amy Vernon
1 de 14

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Pitch

  • 1. Text/Typography The text that we are going to use will be mainly computer themed or game themed connoting our storyline of a male protagonist who meets a girl within a computer game.
  • 2. JP’s room. Ideas for locations and casting Cast: Male protagonist: JP Rama Female: Amy Vernon One idea for our location is this room (JPs room) however we feel the artwork on the walls may be a bit too different from how our protagonists room would seem, so incase this location doesn’t work out we have decided to list Tugrul’s room as a room to use. (Images of Tugrul’s room)
  • 3. Second life is one of the ways in which we may decide to make our characters communicate through gaming. The games lets you change all the characters features, and to meet other gamers online which is what we need to make our storyline work. Second Life
  • 4. Saints Row 3 Saints Row 3 is another method in which we are thinking about using to make our characters meet as it allows the player to change every small detail about the avatar character which is what our male protagonist is going to do. However in this game it’s a lot more harder to use the games abilities for the storyline of our opening sequence.
  • 5. Timeline for our opening sequence
  • 6. Costume and props Costume: •The male protagonist will be wearing baggy, casual clothes but dirty to signify that he spends all his time on his game console, suggesting he’s a bit of a slob. • The female will be wearing all black, a hoodie with a black skirt. The all black suggests she’s a dark, gothic character. She will also have tattoo’s and chipped nail polish to reinforce her punk look. Props: • A games console • Xbox controller • Redbull cans • Food wrappers • Wall posters
  • 7. Character types Protagonist- Young male, 17 years old. Geeky and socially unaccepted, awkward and obsessed with gaming making him a slob most of the time. Spends most of his time on his Xbox on the game in which he meets the female love interest. Dresses in casual, but dull clothing to suggest he’s lack of style and popularity. Female love interest- Young female, 17 years old. Different, weird and punk/gothic. Seems outgoing and confident with herself but plays as a popular girly character in the game showing she’s insecure about herself. Dresses in dark clothing and has tattoos to reinforce that she’s a Goth. Protagonists friend- Young male, 18 years old. Gamer just like the protagonist however more popular and socially accepted. This character has been the protagonists friend since childhood but then turns out to be an antagonist later on in the film. Mentor- The protagonists teacher is his mentor, as he helps him with his idea of making his own game. Single mum- Nags at the protagonist and generally just gets on his nerves. Doesn’t understand him.
  • 8. Target AudienceDemographics Age- 18-22 Majority of the audience will be male, as our storyline will be based around a male protagonist who is obsessed with video games which boys often prefer more than girls. However the audience will also have quite a fair amount of females as there will be a lot of romantic traits throughout our sequence. Approx 55% male and 45% female. Income- either still in school/college or university, so earning no money or earning a small income with a part time job. Relationship status/ family status- either single, or in a relationship, however not married. Living at home with parents or has just moved into their own apartment. Ethnicity- Mainly white. The audience will mainly be from the UK as that’s where our sequence will be filmed.
  • 9. 500 Days of Summer Age % Gender % Class % 4-6 - 0% Male – 46% AB – 24% 7-11 – 0% Female – 54% C1 – 43% 12-14 – 0% C2 – 12% 15-24 – 59% DE – 21% 25-34 – 18% 35-44 – 13% 45+ - 9%
  • 10. Scott Pilgrim vs. The Worl
  • 12. Target Audience Data All films we studied have the same target age group, from 15-24, they had the largest audience. These age groups are similar to what our target audiences ages will fall into. Ruby Sparks and 500 Days of Summer both have a larger female audience than they do male. This is because the main traits in these two films are romance which appeals to female audiences a lot more, however 44-46% of the audience Is male. This is because the protagonists of the films are both male. In our film sequence we plan to have a male protagonist also, broadening the variety of the audience. Scott Pilgrim however has a larger male audience as romance is only a small focus within the film, the genre is mainly action and fantasy, appealing more to males. The class audience for each of these films mainly fall into C1, showing that they are perhaps mainly 20-24 year olds who are earning a decent amount of money. For ruby Sparks, this could be because the protagonist is an intelligent writer, appealing to them a lot more.
  • 13. How does our opening sequence develop the conventions of the romcom genre? The use of a male protagonist is a development of the romcom subgenre as, in typical romcoms female protagonists are used to create a more emotional atmosphere for the audience. Romcoms are also typically seen from the perspective of a female and shows her approach on love. Our romcom is seen from the perspective of a male and expresses his views on love. The use of a video game is pivotal to the development of the romcom genre. This is because video games are not a typical premise in romcoms. The video game is the medium in which the protagonist and his love interest meet and maintain their relationship. With the video game being at the centre of the plotline it will attract a greater male audience. How does our opening sequence challenge the conventions of the romcom genre? The basis of the storyline is that the protagonist falls in love with the character within the game. This idea warps the general idea of reality and introduces fantasy into the genre. This challenges the convention where a male and female fall in love and replaces it with the male falling in love with a virtual character. Also, the ending of our project challenges the romcom genre, as the protagonist does not end up in a relationship. This strays from the typical ending of romcoms.
  • 14. Cast • • • • • • • • • • • • • • • An Upstream Studio Production Second Chance Starring - Jean-Paul Rama & Amy Vernon Producer - Dyshon Reynolds Executive Producers - Robin Williams & Dave Simons Editor - Tugrul Kara Camera Man - Elias Araye Production Logo Design - Tugrul Kara Music by - Tugrul Kara Screenplay - Abdirahman Mohamed Music Supervisor - Dave Jordan Director of Photography - William Frasca Associate Producers - A. Davies & A Molyneux Visual Cast Supervisor - Halima Abdi Director - Amy Vernon