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Game of Pickaxes
The past, present and future of
creative destruction in America
First book, 2011       Second book, planned: 2014

http://tempobook.com   http://gameofpickaxes.com
What is this game you speak of?
 “This is a game changer”
 “Level playing field”
 “See three moves ahead”
 “Let’s fix the game by…”
Games of Asymmetry
•   2-20
•   Moral hazard
•   Principal-agent situation
•   Pickaxe markets
•   Bringing a knife to a gun fight
•   Limited liability
•   Patent regimes
•   “Heads I win, tails you lose” structures
Human range of variation gives you
                                                natural evolution rate
Frequency




             Height, weight, etc… “Olympics” variables
 Frequency




                                                Humans+TOOLS range of variation gives
                                                you technological creative destruction

             Wealth, weaponry, information
Frequency




            Wealth, weaponry, information
            Species sizes, other attributes




                Looks more like an ECOSYSTEM than a SINGLE SPECIES
Why don’t we just kill the damn fat-tail
freaks before they get too big?




                     Why don’t the fat-tail freaks
                     kill the rest of us?
How to model this evolution?
• Mokyr: Cumulative path dependence
• McLuhan: “extended human”
• Stephenson: different species (Morlocks, Eloi)
• Marx: Good vs. Evil (also, other religions)
• Dawkins: extended phenotype with memetics
• Various social scientists: organizations
  (Fukuyama, Nozick, Rawls, Foster…)
• Diamond, Kurzweil: Collpase/Singularity models
• Rao: all of the above
Technological Species

Recursively homeostatic bags of
different sorts of tool-extended
humans defined by internal
realtechnik détente
Ecosystem types

Interacting species in a given
technological ecosystem tend to
have a shared “flavor” based on
the characteristic “tooling”
Segmentary
                 Barbarian
                 ecosystems




                              Civilized
                              ecosystems
      Rentier
                                  Complex
      ecosystems
Stratified and
decoupled
Ecosystem type determines
the kinds of games played
Veblen - Marx Model
Barbarian Class                                Leisure Class
Fair                       “Unfair”                    Fair

Unstable            Dynamically quasi-stable     Unstable
Frontier Games      Civilization Games           Rentier Games
(tragedy)           (tragicomic)                 (farce)
(assuming an endless frontier)




                                 ?
BARBARIAN TOOLS
“Give a man a fish and he will eat for a day. Teach a man to fish and he will
eat for a lifetime.”



                            CIVILIZATION TOOLS

“Give a man a pickaxe and he will eat for a lifetime. Give a man a pickaxe shop
and his descendants will eat for free forever.”



                             RENTIER TOOLS

             “Should I use a fork or spoon for the caviar?”
NEW TOOLS        New frontier opens
    EMBODY            Abel kills Cain
NEW INTELLIGENCE



                      AGING TOOLS
  frontier closes
                        DESTROY
  Cain kills Abel
                      INTELLIGENCE
Human lifespan
                                      80 years
Complexity of Civilizational
“Tool Base”




                                 About 250 years
                                 Last time


                               Time
Pure “Frontier” and “Rentier” periods are
         extremely short-lived.

 Most people spend most of their lives
      playing civilization games.
TOOLS
                           Make and Break
                           CIVILIZATION*




*EXACTLY equivalent to “Medium is the Message”
All TOOLS are POLITICAL…

…Some are just more civilized than others
Barbarian or Civilized?
•   Medieval armor vs. Roman armor


                                                 ?
•   English longbow vs. crossbow
•   Pattern lathe vs. regular lathe
•   WordPress vs. printing press
•   Village clock towers versus pocket watches
•   Amazon Kindle vs. paper books
•   Self-checkout vs. human cashier at grocery store
•   Commodity money vs. fiat money
•   Lean startups vs. bootstrapping
CIVILIZATION TOOLS
       codify a de facto
ASYMMETRIC BALANCE OF POWER
NEW INSTITUTIONS
            turn an
ASYMMETRIC BALANCE OF POWER
        into a systemic
    REALTECHNIK DÉTENTE
This is SOCIAL ORDER


        It defines “NORMAL”
In America nearly every man has his dream, his pet scheme, whereby he is to
advance himself socially or pecuniarily. It is this all-pervading speculativeness
which we tried to illustrate in “The Gilded Age”. It is a characteristic which is both
bad and good, for both the individual and the nation. Good, because it allows
neither to stand still, but drives both for ever on, towards some point or other
which is a-head, not behind nor at one side. Bad, because the chosen point is often
badly chosen, and then the individual is wrecked; the aggregations of such cases
affects the nation, and so is bad for the nation. Still, it is a trait which is of course
better for a people to have and sometimes suffer from that to be without.




                                                                                  ?
Mark Twain
                                            1835 - 1910




Huckleberry Finn       A Connecticut Yankee      Gilded Age: A Tale of Today
1884                   in King Arthur’s Court    1873
                       1889
All kinds of awesome                             All kinds of awful
                       Pretty decent
Future Nausea
When the manufacture of new “normal” isn’t
keeping pace with the rate of change
In 1873 the…

Manufactured Normalcy FieldTM


                was collapsing
How do you cope?
MONEY




John D. Rockefeller
1839 - 1937                               J. P. Morgan
                                          1837 - 1913
                            PICK TWO


                    Physical and Social
             BEAUTY NORMALCY ENGINEERS SENSE

         Thomas Blanchard
         1788 - 1864
MONEY




         PICK TWO




BEAUTY              SENSE
MONEY




Steve Jobs                      Jeff Bezos
                PICK TWO
1955 -- 2011                    1964 --


     BEAUTY                     SENSE




               Dennis Ritchie
               1941 - 2011
Future Nausea


 Realtechnik
 Equilibrium
The new normal does not
just emerge.

It is designed.
Folkways*
…the normative structure of values, customs and meanings that
exist in any culture. This complex is not many things but one
thing, with many interlocking parts…Folkways do not rise from
the unconscious in even a symbolic sense — though most people
do many social things without reflecting very much about them. In
the modern world a folkway is apt to be a cultural artifact — the
conscious instrument of human will and purpose. Often (and
increasingly today) it is also the deliberate contrivance of a
cultural elite.

                              David Hackett Fisher, Albion’s Seed

                                * UX elements of “manufactured normal”
speech ways, building ways, family ways, gender
ways, sex ways, child-rearing ways, naming ways, age
ways, death ways, religious ways, magic ways,
learning ways, food ways, dress ways, sport ways,
work ways, time ways, wealth ways, rank ways, social
ways, order ways, power ways and freedom ways.
Oral, farms, extended, traditional, missionary, parenting, traditional,
1780         patriarchal, by disease, protestant ethic, folktales, home schooling,
             local-agrarian, utilitarian, unorganized, 80% farm and free-agent,
             local/natural, LAND RENTS, nobility-based, class-based, Wild West,
             moral authority, guns.

             Written, townhouses, nuclear, feminine mystique, Kinsey, television,
2025* 1979


             fashion, SSN, Anglo, “retirement”, by aging+lifestyle, “New Age”,
             science fiction, K-12+4, factory-farmed, mass fashion, organized,
             paycheck, national time, TECH RENTS, talent based, homogeneous,
             police, lobbying and voting, free press.

             Google Translate, couchsurfing, gay parents, LGBT, OkCupid/50
             shades, iPad, Twitter handle, mini-retirements, by choice+economics,
             religious ways, hacker-lore, TED, Paleo, Hipster clothing, World of
             Warcraft, coworking, atemporality, wealth ways, Klout, subcultural,
             antivirus, Twitter, bitcoin/Net Neutrality.
In Kindles Spring 2014




  http://gameofpickaxes.com

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Game of Pickaxes

  • 1. Game of Pickaxes The past, present and future of creative destruction in America
  • 2. First book, 2011 Second book, planned: 2014 http://tempobook.com http://gameofpickaxes.com
  • 3. What is this game you speak of? “This is a game changer” “Level playing field” “See three moves ahead” “Let’s fix the game by…”
  • 4. Games of Asymmetry • 2-20 • Moral hazard • Principal-agent situation • Pickaxe markets • Bringing a knife to a gun fight • Limited liability • Patent regimes • “Heads I win, tails you lose” structures
  • 5. Human range of variation gives you natural evolution rate Frequency Height, weight, etc… “Olympics” variables Frequency Humans+TOOLS range of variation gives you technological creative destruction Wealth, weaponry, information
  • 6. Frequency Wealth, weaponry, information Species sizes, other attributes Looks more like an ECOSYSTEM than a SINGLE SPECIES
  • 7. Why don’t we just kill the damn fat-tail freaks before they get too big? Why don’t the fat-tail freaks kill the rest of us?
  • 8. How to model this evolution? • Mokyr: Cumulative path dependence • McLuhan: “extended human” • Stephenson: different species (Morlocks, Eloi) • Marx: Good vs. Evil (also, other religions) • Dawkins: extended phenotype with memetics • Various social scientists: organizations (Fukuyama, Nozick, Rawls, Foster…) • Diamond, Kurzweil: Collpase/Singularity models • Rao: all of the above
  • 9. Technological Species Recursively homeostatic bags of different sorts of tool-extended humans defined by internal realtechnik détente
  • 10. Ecosystem types Interacting species in a given technological ecosystem tend to have a shared “flavor” based on the characteristic “tooling”
  • 11. Segmentary Barbarian ecosystems Civilized ecosystems Rentier Complex ecosystems Stratified and decoupled
  • 12. Ecosystem type determines the kinds of games played
  • 13. Veblen - Marx Model Barbarian Class Leisure Class Fair “Unfair” Fair Unstable Dynamically quasi-stable Unstable Frontier Games Civilization Games Rentier Games (tragedy) (tragicomic) (farce)
  • 14. (assuming an endless frontier) ?
  • 15. BARBARIAN TOOLS “Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.” CIVILIZATION TOOLS “Give a man a pickaxe and he will eat for a lifetime. Give a man a pickaxe shop and his descendants will eat for free forever.” RENTIER TOOLS “Should I use a fork or spoon for the caviar?”
  • 16. NEW TOOLS New frontier opens EMBODY Abel kills Cain NEW INTELLIGENCE AGING TOOLS frontier closes DESTROY Cain kills Abel INTELLIGENCE
  • 17. Human lifespan 80 years Complexity of Civilizational “Tool Base” About 250 years Last time Time
  • 18.
  • 19.
  • 20. Pure “Frontier” and “Rentier” periods are extremely short-lived. Most people spend most of their lives playing civilization games.
  • 21. TOOLS Make and Break CIVILIZATION* *EXACTLY equivalent to “Medium is the Message”
  • 22. All TOOLS are POLITICAL… …Some are just more civilized than others
  • 23. Barbarian or Civilized? • Medieval armor vs. Roman armor ? • English longbow vs. crossbow • Pattern lathe vs. regular lathe • WordPress vs. printing press • Village clock towers versus pocket watches • Amazon Kindle vs. paper books • Self-checkout vs. human cashier at grocery store • Commodity money vs. fiat money • Lean startups vs. bootstrapping
  • 24. CIVILIZATION TOOLS codify a de facto ASYMMETRIC BALANCE OF POWER
  • 25. NEW INSTITUTIONS turn an ASYMMETRIC BALANCE OF POWER into a systemic REALTECHNIK DÉTENTE
  • 26. This is SOCIAL ORDER It defines “NORMAL”
  • 27. In America nearly every man has his dream, his pet scheme, whereby he is to advance himself socially or pecuniarily. It is this all-pervading speculativeness which we tried to illustrate in “The Gilded Age”. It is a characteristic which is both bad and good, for both the individual and the nation. Good, because it allows neither to stand still, but drives both for ever on, towards some point or other which is a-head, not behind nor at one side. Bad, because the chosen point is often badly chosen, and then the individual is wrecked; the aggregations of such cases affects the nation, and so is bad for the nation. Still, it is a trait which is of course better for a people to have and sometimes suffer from that to be without. ?
  • 28. Mark Twain 1835 - 1910 Huckleberry Finn A Connecticut Yankee Gilded Age: A Tale of Today 1884 in King Arthur’s Court 1873 1889 All kinds of awesome All kinds of awful Pretty decent
  • 29. Future Nausea When the manufacture of new “normal” isn’t keeping pace with the rate of change
  • 30. In 1873 the… Manufactured Normalcy FieldTM was collapsing
  • 31. How do you cope?
  • 32. MONEY John D. Rockefeller 1839 - 1937 J. P. Morgan 1837 - 1913 PICK TWO Physical and Social BEAUTY NORMALCY ENGINEERS SENSE Thomas Blanchard 1788 - 1864
  • 33. MONEY PICK TWO BEAUTY SENSE
  • 34.
  • 35. MONEY Steve Jobs Jeff Bezos PICK TWO 1955 -- 2011 1964 -- BEAUTY SENSE Dennis Ritchie 1941 - 2011
  • 36.
  • 38. The new normal does not just emerge. It is designed.
  • 39. Folkways* …the normative structure of values, customs and meanings that exist in any culture. This complex is not many things but one thing, with many interlocking parts…Folkways do not rise from the unconscious in even a symbolic sense — though most people do many social things without reflecting very much about them. In the modern world a folkway is apt to be a cultural artifact — the conscious instrument of human will and purpose. Often (and increasingly today) it is also the deliberate contrivance of a cultural elite. David Hackett Fisher, Albion’s Seed * UX elements of “manufactured normal”
  • 40. speech ways, building ways, family ways, gender ways, sex ways, child-rearing ways, naming ways, age ways, death ways, religious ways, magic ways, learning ways, food ways, dress ways, sport ways, work ways, time ways, wealth ways, rank ways, social ways, order ways, power ways and freedom ways.
  • 41. Oral, farms, extended, traditional, missionary, parenting, traditional, 1780 patriarchal, by disease, protestant ethic, folktales, home schooling, local-agrarian, utilitarian, unorganized, 80% farm and free-agent, local/natural, LAND RENTS, nobility-based, class-based, Wild West, moral authority, guns. Written, townhouses, nuclear, feminine mystique, Kinsey, television, 2025* 1979 fashion, SSN, Anglo, “retirement”, by aging+lifestyle, “New Age”, science fiction, K-12+4, factory-farmed, mass fashion, organized, paycheck, national time, TECH RENTS, talent based, homogeneous, police, lobbying and voting, free press. Google Translate, couchsurfing, gay parents, LGBT, OkCupid/50 shades, iPad, Twitter handle, mini-retirements, by choice+economics, religious ways, hacker-lore, TED, Paleo, Hipster clothing, World of Warcraft, coworking, atemporality, wealth ways, Klout, subcultural, antivirus, Twitter, bitcoin/Net Neutrality.
  • 42. In Kindles Spring 2014 http://gameofpickaxes.com