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UX 101
(+ IxD & ID)
   Vicky Teinaki
   vicky@vickyteinaki.com
         @vickytnz
What is UxD?
(user experience design)
IXDA mailing list Nov 2007
Luke W. ‘UX Rationalisation’ This and following examples at http://www.lukew.com/FF/entry.asp?156
The Elements of the User's Experience                                                                                                                                              » Trigger
                                                                                                                                                                                   Some circumstance triggers a need and a corresponding
                                                                                                                                                                                   expectation of satisfaction.
                                                                   Trigger                                                                                                         » Expectation
                                                                                                                                                                                   What does the user expect to do, how do they expect to




                                                                 »
                                                                                                                                                                                   do it, what do they expect to get out of it in the end?
                                                                                                                                                                                   » Proximity
                                                                                                                                                                                   How close is the user to the necessary part of the
                                                          Expectation                                   »                                                                          system? Are they on the right webpage, near the instore



                            on
                                           »                                                                                  Pr
                                                                                                                                                                                   kiosk, or next to the information desk at the airport?
                                                                                                                                                                                   » Awareness
                                                                                                                                                                                   Does the user notice the necessary part of the system -




                                                                                                                                  ox
                                                                                                                                                                                   the link, the kiosk, or the information desk? Or are they
                i




                                The User's
              at




                                                                                                                                                                                   distracted by something else, like a spinning logo?




                                                                                                                                    im
» Evalu


                                                                                                                                                                                   » Connection




                                                                                                                                      ity
                                                                                                                                                                                   Does the user make the connection between their need
                             Experience Cycle                                                                                                                                      and the neccessary part of the system? Do the system
                                                                                                                                                                                   cues match their expectation so that they can make this




                                                                                                                                            »
                         The user experience is not one simple action - it                                                                                                         connection and then act on it?
                         is an interconnected cycle of attempting to                                                                                                               » Action
                         satisfy hopes, dreams, needs, and desires. This                                                                                                           Can the user take action, or is there a mismatch with how




                                                                                                                                                  Awaren
Respon




                         takes the shape of individuals comparing their                                                                                                            they expected to act and the actual action required?
                         expectations to the outcomes generated by their                                                                                                           » Response
                         interaction with a system. Managing expections                                                                                                            The system provides a response to the user's action - is it
                         then becomes key to successfully providing a                                                                                                              the expected response? Does it meet the need?
                                                                                                                                                                                   » Evaluation
                         satisfying "return on experience" that delights
                                                                                                                                                        ess
  se




                         users and generates shared, sustainable value.                                                                                                            The user compares the response with the expection.
                                                                                                                                                                                   Based on this comparison, the user will adjust their
                                                                                                                                     »
            »




                                                                                                                                                                                   expectations.
                                                                                                                                                                                   - If expectations are managed well, and are met
                                                                                                                                                                                   consistently, the user will continue the cycle until their
                                  Ac                                                                                     ion
                                                                                                                                                                                   initial need is satisfied.
                                           tio n                         »                                            ct                                                           - If expectations are not met, the user will stop using the

                                                                                             Co nne                                                                                system and try other channels or abandon the goal for
                                                                                                                                                                                   the time being.

  The Experience Cycle model © 2003-2004 Jess McMullin. All rights reserved.
  The Experience Cycle model synthesizes work from three sources: » Don Norman's work with mapping and subsequent cognitive walkthrough methods. » The AIDA model from marketing literature - Awareness, Interest, Desire, Action.
  » The notion of cyclical adjustment of expectation reflects the game theory notion of repeated expected utility. This has been explored in the interactive domain with work done at PARC on information foraging.
The User Experience Cosmos                                                                                                              (v1.1)                                                                                                                                                    cosmos: n. the universe
                                 A personal representation of our space                                                                                                                                                                                                                                                            regarded as an orderly,
                                                                                                                                                                                                                                                                                                                                   harmonious whole.

                                                                                                                                    atoms / analog / mechanic
                                                                                                                                                                                                                                                                                                                                   This image is a graphical representation of the user
                                                                                                                                                                                                                                                                                                                                   experience field based on my own coordinates, references
                                                                                                                                                                                                       hardware
                                                                                                                                                                                                                                                     instruction leaflets
                                                                                                                                                                                                                                                                                                                                   and perceptions. It is not a precise work, but neither
                                                                                                                                                                                                                                                                                                                                   were those first maps made by Mediterranean
                                                                                                            environments                                                                                                                                                                                                           chartographers.
                                         kansei engineering
                                                      mitsuo nagamachi                                                                    appliances
                                                                                                                                                                                                                                                                                                                                   This diagram is based on one assumption: everything
                                                                                                                                                                                                                            instructional design                                                                                   in the User Experience field ranges between bits and
                                                   pieter desmet
                                                                                                                                                                                                                                                  paul mijksenaar                                                                  atoms, and points predominantly to the brain or the heart.
                                                                                                                                                                                                                        signs          stc
                                             design and emotion soc.
                                                                                                                                                                                                                                                                                                                                   The map displays five different types of elements: people,
                                                                                                                                                                                                                                                                 iea
                                                                                                                                    product design                                             edward tufte                                                                                                                        web resources, professional groups, products and
                                                                                                                                                                                                            scott mcloud                                                   hfes                                                    disciplines, and two axis: emotional-rational and analog-
heart / emotional / subjective




                                                    experience design
                                                                                                                                                                                                                                                                                                                                   digital. Every element has been placed somewhere in




                                                                                                                                                                                                                                                                                                    brain / rational / objective
                                                                                                                                                       donald norman                                                                                             human factors                                                     the territory based on its nature.
                                                                                                                                                                                 information design
                                                                                                                                                                                                                                                                                                                                   Yellow is used for practices and disciplines. Their
                                                                                                              aiga                                                                                            infovis                                                                                                              coordinates are assigned based both on the methods
                                       emotion design                           nathan shedroff                                                                                isopixel                                                                                                                                            used and their outcomes.
                                                                                                                                                                                                                  richard saul wurman
                                                               pat jordan
                                                                                                                                                                                                       infodesign
                                                                                                                                    terremoto.net                                                                                                                                                                                  Green is used for people known in the field for their
                                                                                                                                                                      information appliances             cooper insights
                                                                                                                                                                                                                                                                                                                                   contributions, new ideas or original viewpoints.
                                                                                                                                                                                        alan cooper

                                                                                                                                                                                                        mini-d
                                                                                                                                                                                                                     nitroglicerine                                                                                                Blue is used for professional groups: associations,
                                                                                                                                                            jmarquez                                                                         scott weiss
                                                                                                                                                                                                                                                                              aipo                                                 foundations, communities, etc.
                                                                                                                                                                                               boxes and arrows                                            upa
                                                                                                                                                                                                                                                                   usability engineering
                                                                                                                                                                                        fabio sergio                                                                                                                               Pink is used for online resources that offer original content
                                                                                                                                                                                                                                                                 best of chiweb and sigia-l
                                                                                                                                                                                                                                                                                                                                   and are relevant for user experience practitioners.
                                                                                                                                      javier cañada                                                           information architecture                                       usability.gov
                                                                                                                                                                                                    peter morville                                     andrew dillon
                                                                                                                                                                      peter merholz
                                                                                                                                                                                           acia       louis rosenfeld
                                                                                                                                                                                                                                  grancomo                                   chi-web                                               Red is used for products, which are the outcomes of the
                                                                                                                                                                                                                                                     louise ferguson
                                                                                                                                                             mark hurst               cadius
                                                                                                                                                                                                                          aifia       alzado.org                         useit                                                     disciplines involved in user experience.
                                                                                                                                                                                                   jjg.net                                   cesar martin
                                                                                                     jinwoo kim                                          good experience                                          sigia-l                                         jakob nielsen
                                                                                                                                                                     christina wodtke                                           eduardo manchon                  usab. meth. toolbox
                                                                                                                                                                             antenna
                                                                                                                                                                                               jesse james garret
                                                                                                                                                                                                                                        ainda.info
                                                                                                                                                                                                                                                                                                                                   It is assumed that there are many elements missing in
                                                                                                                                                                                                                   usability news                        ben schneiderman
                                                                       games
                                                                                                                                                                                      jeff raskin
                                                                                                                                                                                                           ibm ease of use          steve krug                                                                                     this representation. Further versions could include a
                                                                                                                                                                                                                                                      jared spool
                                                                                                                                                                     evolt                    websites                      e-commerce sites                  uie                                                                  different axi, categories or an increased number of points
                                                                                                                                                                                                                                                 hci web
                                                               game design                                                                                                   a list apart
                                                                                                                                                                                                                                                                      hci                                                          displayed. This work is open for revisions and
                                                                                                                                                                                                                                     usable web
                                                                                                                                                       interaction design                                                                                                                                                          reformulations.
                                                                                                                                                                                                                                                                            productivity software




                                  key to this diagram:                                                                               bits / digital / electronic
                                                                                                                                                                                                                                                                                                                                   For comments, questions or cries about the User
                                        activities and disciplines                                                                                                                                                                                                                                                                 Experience Cosmos, send an email message to:
                                        people              professional groups
                                                                                                                                                                                                                                                                                                                                   Javier Cañada
                                        products            online resources                                                                                                                                                                                                                                                       cosmos@terremoto.net
                                 a list apart            appliances                   donald norman               games                    infodesign                   jared spool                     mark hurst                     product design                  uie
                                 acia                    ben schneiderman             e-commerce sites            good experience          information appliances       javier cañada                   mini-d                         productivity software           upa
                                 aifia                   best of chiweb and sigia-l   eduardo manchon             grancomo                 information architecture     jeff raskin                     mitsuo nagamachi               richard saul wurman             usability engineering
                                 aiga                    boxes and arrows             edward tufte                hardware                 information design           jesse james garret              nathan shedroff                scott mcloud                    usab. meth. toolbox
                                 ainda.info              cadius                       emotion design              hci                      infovis                      jinwoo kim                      nitroglicerine                 scott weiss                     usability news
                                 aipo                    cesar martin                 environments                hci web                  instructional design         jjg.net                         pat jordan                     sigia-l                         usability.gov
                                 alan cooper             chi-web                      evolt                       hfes                     instruction leaflets         jmarquez                        paul mijksenaar                signs                           usable web
                                 alzado.org              christina wodtke             experience design           human factors            interaction design           kansei engineering              peter merholz                  stc                             useit
                                 andrew dillon           cooper insights              fabio sergio                ibm ease of use          isopixel                     louis rosenfeld                 peter morville                 steve krug                      websites
                                 antenna                 design and emotion soc.      game design                 iea                      jakob nielsen                louise ferguson                 pieter desmet                  terremoto.net
IXDA mailing list Nov 2007
Dan Saffer ‘The Disciplines of User Experience’ http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/
“   Curiosity, passion, and empathy are traits that
    user experience designers share [along with] a
    desire to achieve balance … most notably
    between logic and emotion ….
    To create truly memorable and satisfying
    experiences, a UX designer needs to understand
    how to create a logical and viable structure for
    the experience and needs to understand the


                                                                                                                                       ”
    elements that are importance to creating an
    emotional connection with the product’s users.



      Unger , R., Chandler, C. (2009) A Project Guide to UX Design: For User Experience Designers in the Field or in the Making - p6
So how does this
relate to product
     design?
“    Design a thing by considering it in
    its next largest context - a chair in a
    room, a room in a house, a house in
     an environment, environment in a
                  city plan.

                                                                                          Eliel Saarinem          ”
        Henning Fischer, ‘Design Strategy on a Shoestring’ https://admin.na4.acrobat.com/_a829239006/p77669266/
Context =
Context = story
Mad Men “The Carousel” http://www.youtube.com/watch?v=R2bLNkCqpuY&feature=player_embedded
Sony Handycam http://portfolio.tyo-id.co.jp/handycam/
Adaptive Path/Mozilla Labs ‘Aurora’ http://vimeo.com/1450211
Macro




                                            Micro

http://adaptivepath.com/aurora/themes.php
Starfire: A Vision of Office Computing (1992, for 2004)   Apple Knowledge Navigator
http://www.asktog.com/starfire/                           http://www.uie.com/articles/knowledge_navigator/




Nokia 888                                                  Nokia Morph
http://www.nokia888.com/                                   http://www.nokia.com/about-nokia/research/demos/the-morph-concept
Context = steps
Mental Models
Young, I (2009) Mental Models http://www.flickr.com/photos/rosenfeldmedia/sets/72157603511616271/
Mental Models
Young, I (2009) Mental Models http://www.flickr.com/photos/rosenfeldmedia/sets/72157603511616271/
Context = people
Personas (designing for Clevis)
    Cooper, A. (1999) The Inmates Are Running the Asylum
Personas (designing for Clevis)
    Cooper, A. (1999) The Inmates Are Running the Asylum
Context = language
Godwin, K. (2008) Designing for the Digital Age
Design Language
   (Cooper Studio)


Cooper Office Phone - ‘Designing for the Digital Age’ and http://www.cooper.com/insights/concept_projects/office_phone.html
Context = reality
The reality of
                                                                                iMode - Bill
                                                                                 Moggridge




Innovationsforum 2007 http://interface.fh-potsdam.de/innoforum/english/09_video.php?vidName=809546 (9:23-11:00)
“     People didn’t get it.
                                                   For about 15 seconds.


                                     Scott Jenson, Google
                                                                                                                    ”
Stanford HCI Seminar 2007 ‘Why Phones Are Not Computers’ http://www.youtube.com/watch?v=Mz9MELz1F-o (32:50-36:00)
✍
SCAD- Freescale Collaboration http://iact.in/?p=104
The Service Designers - The UX Workshop
                                                  http://www.theuxworkshop.tv/the-service-designers/
 http://www.boxesandarrows.com
                                                  Kim Gowdin - UStream IXDA - Designing a Unified Experience
                                                  http://www.ustream.tv/recorded/1419557

                                                  Adaptive Path: calling all experience design clips
                                                  http://www.adaptivepath.com/blog/2008/03/24/calling-all-experience-design-
                                                  video-clips/

                                                  Free to read UX books
                                                  http://www.theuxbookmark.com/links/books/

                                                  Kicker Studio
                                                  http://www.kickerstudio.com/blog/2009/03/case-study-gestural-entertainment-
                                                  center-for-canesta/

                                                  Behaviour As The Engine Of Interaction Design
                                                  http://www.slideshare.net/dansaffer/designing-from-the-insideout-behaviour-
 http://www.ixda.org                              as-the-engine-of-product-design
 http://www.vimeo.com/user1128734
                                                  Robert Fabricant - Behaviour Is Our Medium (Interaction 09)
                                                  http://vimeo.com/3730382

                                                  Futuristic Interfaces on Display
                                                  http://www.technologyreview.com/blog/editors/23940/

                                                  Dynamically changing buttons on a physical display (Infosthetics)
                                                  http://infosthetics.com/archives/2009/05/
                                                  providing_dynamically_changeable_physical_buttons_on_a_visual_display.ht
http://www.johnnyholland.org
                                                  ml

                                                  Stewart Brand - How Buildings Learn (6 part series)
                                                  http://video.google.com/videoplay?docid=8639555925486210852

                                                  Communicating through video (concepting)
                                                  http://johnnyholland.org/magazine/2009/07/communicating-ux-through-
                                                  video-2-concepting/

http://www.uie.com/brainsparks/topics/podcasts/
http://www.slideshare.net/vickyteinaki
         twitter: @vickytnz

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UX 101

  • 1. UX 101 (+ IxD & ID) Vicky Teinaki vicky@vickyteinaki.com @vickytnz
  • 2. What is UxD? (user experience design)
  • 3. IXDA mailing list Nov 2007
  • 4. Luke W. ‘UX Rationalisation’ This and following examples at http://www.lukew.com/FF/entry.asp?156
  • 5. The Elements of the User's Experience » Trigger Some circumstance triggers a need and a corresponding expectation of satisfaction. Trigger » Expectation What does the user expect to do, how do they expect to » do it, what do they expect to get out of it in the end? » Proximity How close is the user to the necessary part of the Expectation » system? Are they on the right webpage, near the instore on » Pr kiosk, or next to the information desk at the airport? » Awareness Does the user notice the necessary part of the system - ox the link, the kiosk, or the information desk? Or are they i The User's at distracted by something else, like a spinning logo? im » Evalu » Connection ity Does the user make the connection between their need Experience Cycle and the neccessary part of the system? Do the system cues match their expectation so that they can make this » The user experience is not one simple action - it connection and then act on it? is an interconnected cycle of attempting to » Action satisfy hopes, dreams, needs, and desires. This Can the user take action, or is there a mismatch with how Awaren Respon takes the shape of individuals comparing their they expected to act and the actual action required? expectations to the outcomes generated by their » Response interaction with a system. Managing expections The system provides a response to the user's action - is it then becomes key to successfully providing a the expected response? Does it meet the need? » Evaluation satisfying "return on experience" that delights ess se users and generates shared, sustainable value. The user compares the response with the expection. Based on this comparison, the user will adjust their » » expectations. - If expectations are managed well, and are met consistently, the user will continue the cycle until their Ac ion initial need is satisfied. tio n » ct - If expectations are not met, the user will stop using the Co nne system and try other channels or abandon the goal for the time being. The Experience Cycle model © 2003-2004 Jess McMullin. All rights reserved. The Experience Cycle model synthesizes work from three sources: » Don Norman's work with mapping and subsequent cognitive walkthrough methods. » The AIDA model from marketing literature - Awareness, Interest, Desire, Action. » The notion of cyclical adjustment of expectation reflects the game theory notion of repeated expected utility. This has been explored in the interactive domain with work done at PARC on information foraging.
  • 6. The User Experience Cosmos (v1.1) cosmos: n. the universe A personal representation of our space regarded as an orderly, harmonious whole. atoms / analog / mechanic This image is a graphical representation of the user experience field based on my own coordinates, references hardware instruction leaflets and perceptions. It is not a precise work, but neither were those first maps made by Mediterranean environments chartographers. kansei engineering mitsuo nagamachi appliances This diagram is based on one assumption: everything instructional design in the User Experience field ranges between bits and pieter desmet paul mijksenaar atoms, and points predominantly to the brain or the heart. signs stc design and emotion soc. The map displays five different types of elements: people, iea product design edward tufte web resources, professional groups, products and scott mcloud hfes disciplines, and two axis: emotional-rational and analog- heart / emotional / subjective experience design digital. Every element has been placed somewhere in brain / rational / objective donald norman human factors the territory based on its nature. information design Yellow is used for practices and disciplines. Their aiga infovis coordinates are assigned based both on the methods emotion design nathan shedroff isopixel used and their outcomes. richard saul wurman pat jordan infodesign terremoto.net Green is used for people known in the field for their information appliances cooper insights contributions, new ideas or original viewpoints. alan cooper mini-d nitroglicerine Blue is used for professional groups: associations, jmarquez scott weiss aipo foundations, communities, etc. boxes and arrows upa usability engineering fabio sergio Pink is used for online resources that offer original content best of chiweb and sigia-l and are relevant for user experience practitioners. javier cañada information architecture usability.gov peter morville andrew dillon peter merholz acia louis rosenfeld grancomo chi-web Red is used for products, which are the outcomes of the louise ferguson mark hurst cadius aifia alzado.org useit disciplines involved in user experience. jjg.net cesar martin jinwoo kim good experience sigia-l jakob nielsen christina wodtke eduardo manchon usab. meth. toolbox antenna jesse james garret ainda.info It is assumed that there are many elements missing in usability news ben schneiderman games jeff raskin ibm ease of use steve krug this representation. Further versions could include a jared spool evolt websites e-commerce sites uie different axi, categories or an increased number of points hci web game design a list apart hci displayed. This work is open for revisions and usable web interaction design reformulations. productivity software key to this diagram: bits / digital / electronic For comments, questions or cries about the User activities and disciplines Experience Cosmos, send an email message to: people professional groups Javier Cañada products online resources cosmos@terremoto.net a list apart appliances donald norman games infodesign jared spool mark hurst product design uie acia ben schneiderman e-commerce sites good experience information appliances javier cañada mini-d productivity software upa aifia best of chiweb and sigia-l eduardo manchon grancomo information architecture jeff raskin mitsuo nagamachi richard saul wurman usability engineering aiga boxes and arrows edward tufte hardware information design jesse james garret nathan shedroff scott mcloud usab. meth. toolbox ainda.info cadius emotion design hci infovis jinwoo kim nitroglicerine scott weiss usability news aipo cesar martin environments hci web instructional design jjg.net pat jordan sigia-l usability.gov alan cooper chi-web evolt hfes instruction leaflets jmarquez paul mijksenaar signs usable web alzado.org christina wodtke experience design human factors interaction design kansei engineering peter merholz stc useit andrew dillon cooper insights fabio sergio ibm ease of use isopixel louis rosenfeld peter morville steve krug websites antenna design and emotion soc. game design iea jakob nielsen louise ferguson pieter desmet terremoto.net
  • 7. IXDA mailing list Nov 2007 Dan Saffer ‘The Disciplines of User Experience’ http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/
  • 8. Curiosity, passion, and empathy are traits that user experience designers share [along with] a desire to achieve balance … most notably between logic and emotion …. To create truly memorable and satisfying experiences, a UX designer needs to understand how to create a logical and viable structure for the experience and needs to understand the ” elements that are importance to creating an emotional connection with the product’s users. Unger , R., Chandler, C. (2009) A Project Guide to UX Design: For User Experience Designers in the Field or in the Making - p6
  • 9. So how does this relate to product design?
  • 10. Design a thing by considering it in its next largest context - a chair in a room, a room in a house, a house in an environment, environment in a city plan. Eliel Saarinem ” Henning Fischer, ‘Design Strategy on a Shoestring’ https://admin.na4.acrobat.com/_a829239006/p77669266/
  • 13. Mad Men “The Carousel” http://www.youtube.com/watch?v=R2bLNkCqpuY&feature=player_embedded
  • 15. Adaptive Path/Mozilla Labs ‘Aurora’ http://vimeo.com/1450211
  • 16. Macro Micro http://adaptivepath.com/aurora/themes.php
  • 17. Starfire: A Vision of Office Computing (1992, for 2004) Apple Knowledge Navigator http://www.asktog.com/starfire/ http://www.uie.com/articles/knowledge_navigator/ Nokia 888 Nokia Morph http://www.nokia888.com/ http://www.nokia.com/about-nokia/research/demos/the-morph-concept
  • 19. Mental Models Young, I (2009) Mental Models http://www.flickr.com/photos/rosenfeldmedia/sets/72157603511616271/
  • 20. Mental Models Young, I (2009) Mental Models http://www.flickr.com/photos/rosenfeldmedia/sets/72157603511616271/
  • 22. Personas (designing for Clevis) Cooper, A. (1999) The Inmates Are Running the Asylum
  • 23. Personas (designing for Clevis) Cooper, A. (1999) The Inmates Are Running the Asylum
  • 25. Godwin, K. (2008) Designing for the Digital Age
  • 26. Design Language (Cooper Studio) Cooper Office Phone - ‘Designing for the Digital Age’ and http://www.cooper.com/insights/concept_projects/office_phone.html
  • 28. The reality of iMode - Bill Moggridge Innovationsforum 2007 http://interface.fh-potsdam.de/innoforum/english/09_video.php?vidName=809546 (9:23-11:00)
  • 29. People didn’t get it. For about 15 seconds. Scott Jenson, Google ” Stanford HCI Seminar 2007 ‘Why Phones Are Not Computers’ http://www.youtube.com/watch?v=Mz9MELz1F-o (32:50-36:00)
  • 30.
  • 31. SCAD- Freescale Collaboration http://iact.in/?p=104
  • 32. The Service Designers - The UX Workshop http://www.theuxworkshop.tv/the-service-designers/ http://www.boxesandarrows.com Kim Gowdin - UStream IXDA - Designing a Unified Experience http://www.ustream.tv/recorded/1419557 Adaptive Path: calling all experience design clips http://www.adaptivepath.com/blog/2008/03/24/calling-all-experience-design- video-clips/ Free to read UX books http://www.theuxbookmark.com/links/books/ Kicker Studio http://www.kickerstudio.com/blog/2009/03/case-study-gestural-entertainment- center-for-canesta/ Behaviour As The Engine Of Interaction Design http://www.slideshare.net/dansaffer/designing-from-the-insideout-behaviour- http://www.ixda.org as-the-engine-of-product-design http://www.vimeo.com/user1128734 Robert Fabricant - Behaviour Is Our Medium (Interaction 09) http://vimeo.com/3730382 Futuristic Interfaces on Display http://www.technologyreview.com/blog/editors/23940/ Dynamically changing buttons on a physical display (Infosthetics) http://infosthetics.com/archives/2009/05/ providing_dynamically_changeable_physical_buttons_on_a_visual_display.ht http://www.johnnyholland.org ml Stewart Brand - How Buildings Learn (6 part series) http://video.google.com/videoplay?docid=8639555925486210852 Communicating through video (concepting) http://johnnyholland.org/magazine/2009/07/communicating-ux-through- video-2-concepting/ http://www.uie.com/brainsparks/topics/podcasts/