prashanth updated resume 2024 for Teaching Profession
DESPERATION AND DETERMINATION
1. CAMERA SHOTS MS CAMERA ANGLES EYE 1 AUDIO 1 Repetition of the word ‘No’ - Echo effect ACTION: Introduction to character 0:0 5 LOCATION: Long mirror CAMERA MOVEMENT PANNING DIRECTION ↑ TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT: SILENT AUDIO 3 – MUSIC: NONE
2. 2 ACTION: Showing characters emotions AUDIO 1 – SPOKEN: NONE 0:0 3 LOCATION: in mirror TRANSITION TO NEXT SHOT Jump cut AUDIO 2 – AMBIENT: AUDIO 3 – MUSIC Yes? CAMERA SHOTS OTS to CU CAMERA ANGLES EYE CAMERA MOVEMENT STILL DIRECTION -
3. 3 ACTION: Sitting alone at table AUDIO 1 – SPOKEN NO 0:0 2 LOCATION: Kitchen TRANSITION TO NEXT SHOT JUMP AUDIO 2 - AMBIENT AUDIO 3 – MUSIC YES CAMERA SHOTS LS CAMERA ANGLES EYE, WIDE CAMERA MOVEMENT NO DIRECTION ← ↑ ↓ ->
4. 4 ACTION: Food pushed by hands AUDIO 1 – SPOKEN NO 0:0 1 LOCATION: Kitchen TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT NO AUDIO 3 – MUSIC YES CAMERA SHOTS CU CAMERA ANGLES HIGH CAMERA MOVEMENT NO DIRECTION ← ↑ ↓ ->
5. Text - Desperation 5 ACTION: Text - Desperation AUDIO 1 – SPOKEN NO 0:00 LOCATION : N/A TRANSITION TO NEXT SHOT STRAIGHT CUT AUDIO 2 – AMBIENT YES (Gag noise) AUDIO 3 – MUSIC YES CAMERA SHOTS N/A CAMERA ANGLES N/A CAMERA MOVEMENT N/A DIRECTION N/A
6. 6 ACTION: Sitting on bed AUDIO 1 – SPOKEN no 0:00 LOCATION: Bedroom TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT no AUDIO 3 – MUSIC yes CAMERA SHOTS LS CAMERA ANGLES HIGH CAMERA MOVEMENT TILT DIRECTION ↓
7. 7 ACTION: flicking through magazines AUDIO 1 – SPOKEN no 0:00 LOCATION :Bedroom TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT no AUDIO 3 – MUSIC yes CAMERA SHOTS CU CAMERA ANGLES OVER THE SHOULDER CAMERA MOVEMENT TILT DIRECTION ↓
8. 8 ACTION: Longing to be in magazine AUDIO 1 – SPOKEN yes 0:00 LOCATION: Bedroom TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT no AUDIO 3 – MUSIC yes CAMERA SHOTS CU CAMERA ANGLES LOW CAMERA MOVEMENT TILT DIRECTION ↑
9. 9 ACTION: Screaming in frustration AUDIO 1 – SPOKEN no 0:00 LOCATION: Bedroom TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT scream AUDIO 3 – MUSIC yes CAMERA SHOTS MCU CAMERA ANGLES EYE CAMERA MOVEMENT None DIRECTION N/A
10. 10 ACTION: text- FRUSTRATION AUDIO 1 – SPOKEN N/A 0:00 LOCATION: N/A TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT N/A AUDIO 3 – MUSIC yes CAMERA SHOTS N/A CAMERA ANGLES N/A CAMERA MOVEMENT N/A DIRECTION N/A Text-Frustration
11. 11 ACTION: running AUDIO 1 – SPOKEN no 0:00 LOCATION: Park TRANSITION TO NEXT SHOT FADE AUDIO 2 – AMBIENT no AUDIO 3 – MUSIC yes CAMERA SHOTS MS CAMERA ANGLES LOW CAMERA MOVEMENT TRACK DIRECTION N/A
12. 12 ACTION: Blank screen (symbolising flash) AUDIO 1 – SPOKEN no 0:00 LOCATION N/A TRANSITION TO NEXT SHOT FADE AUDIO 2 – AMBIENT Heartbeat sound AUDIO 3 – MUSIC no CAMERA SHOTS n/a CAMERA ANGLES n/a CAMERA MOVEMENT n/a DIRECTION n/a
13. 13 ACTION: shot of legs AUDIO 1 – SPOKEN no 0:00 LOCATION: exterior TRANSITION TO NEXT SHOT FADE AUDIO 2 – AMBIENT heartbeat sound AUDIO 3 – MUSIC no CAMERA SHOTS MS CAMERA ANGLES LOW CAMERA MOVEMENT TRACK DIRECTION
14. 14 ACTION: Snorting coke (flashback) AUDIO 1 – SPOKEN no 0:00 LOCATION: exterior TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT yes AUDIO 3 – MUSIC no CAMERA SHOTS CU CAMERA ANGLES EYE CAMERA MOVEMENT still DIRECTION
15. 15 ACTION: More running AUDIO 1 – SPOKEN no 0:00 LOCATION: exterior TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT running sound AUDIO 3 – MUSIC no CAMERA SHOTS MS CAMERA ANGLES EYE CAMERA MOVEMENT TRACK DIRECTION
16. 16 ACTION: Blank screen (symbolising flash) AUDIO 1 – SPOKEN no 0:00 LOCATION N/A TRANSITION TO NEXT SHOT FADE AUDIO 2 – AMBIENT Heartbeat sound AUDIO 3 – MUSIC no CAMERA SHOTS n/a CAMERA ANGLES n/a CAMERA MOVEMENT n/a DIRECTION n/a
17. 17 ACTION: stumbling whilst running AUDIO 1 – SPOKEN no 0:00 LOCATION: exterior TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT heartbeat cuts to silence AUDIO 3 – MUSIC no CAMERA SHOTS MS CAMERA ANGLES EYE CAMERA MOVEMENT Stop DIRECTION
18. 18 ACTION: text- determination AUDIO 1 – SPOKEN N/A 0:00 LOCATION: N/A TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT N/A AUDIO 3 – MUSIC yes CAMERA SHOTS n/a CAMERA ANGLES n/a CAMERA MOVEMENT n/a DIRECTION
19. 19 AUDIO 1 – SPOKEN AUDIO 2 – AMBIENT AUDIO 3 – MUSIC ACTION: close up in mirror again 0:00 LOCATION AUDIO 1 – SPOKEN NO 0:00 LOCATION: interior TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT NO AUDIO 3 – MUSIC YES CAMERA SHOTS MS CAMERA ANGLES OVER THE SHOULDER CAMERA MOVEMENT STILL DIRECTION
20. 20 ACTION: Face again AUDIO 1 – SPOKEN I’ll give you what you want 0:00 LOCATION: interior TRANSITION TO NEXT SHOT MATCH AUDIO 2 – AMBIENT no AUDIO 3 – MUSIC yes CAMERA SHOTS CU CAMERA ANGLES EYE CAMERA MOVEMENT STILL DIRECTION
21. 21 ACTION: reveal of voice AUDIO 1 – SPOKEN NO 0:00 LOCATION: Undecided TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT swoop noise AUDIO 3 – MUSIC YES CAMERA SHOTS CU CAMERA ANGLES EYE CAMERA MOVEMENT PAN DIRECTION
22. 22 ACTION: blank screen AUDIO 1 – SPOKEN ‘I’d do anything to be a model’ 0:00 LOCATION: N/A TRANSITION TO NEXT SHOT STRAIGHT AUDIO 2 – AMBIENT no AUDIO 3 – MUSIC yes CAMERA SHOTS N/A CAMERA ANGLES N/A CAMERA MOVEMENT N/A DIRECTION N/A
23. 23 ACTION: hand locking a door AUDIO 1 – SPOKEN no 0:00 LOCATION: interior TRANSITION TO NEXT SHOT N/A AUDIO 2 – AMBIENT no AUDIO 3 – MUSIC perhaps CAMERA SHOTS MLS CAMERA ANGLES HIGH CAMERA MOVEMENT STILL DIRECTION
24. 26 ACTION: AUDIO 1 – SPOKEN 0:00 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOW EYE HIGH WIDE P-O-V AERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION ← ↑ ↓ ->
25. 27 ACTION: AUDIO 1 – SPOKEN 0:00 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOW EYE HIGH WIDE P-O-V AERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION ← ↑ ↓ ->
26. 28 ACTION: AUDIO 1 – SPOKEN 0:00 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOW EYE HIGH WIDE P-O-V AERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION ← ↑ ↓ ->
27. 29 ACTION: AUDIO 1 – SPOKEN 0:00 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOW EYE HIGH WIDE P-O-V AERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION ← ↑ ↓ ->
28. 30 ACTION: AUDIO 1 – SPOKEN 0:00 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOW EYE HIGH WIDE P-O-V AERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION ← ↑ ↓ ->