30. Cooperative VR experience by VR player and other players
Keywords : Virtual Reality, Communication,
Embodied Interaction, Co-op, Visual
information, Visual manipulation
There is an experiential gap between the
person enjoying VR with HMD and those
watching it around it.
TeleSight enables cooperative experience
with a third party in the real world by
reproducing the VR space and the avator of
VR player using robot and projection
system. It aims at presenting new
communication and embodied interaction
between VR player and third party player.
A third party player can be understanding
that what happen in virtual world by robot
movement and projected vision. And also a
third party player can embodied interaction
to VR player through avatar robot.
This project has won Laval Virtual Awards
at the IVRC 2018 final stage.
Link to Youtube
33. Wow, Beautiful!
Experience
Experience scenario at Laval Virtual we will improve.
To enhance the cooperative experience, We improve the experience to make it more rich through
different items and locations.
VR player is instructed to
discover a specific
thing.(ex : octopus) But
VR player has visibility
problems
The two players will look
around the world from both
world in cooperation and
communicate. (Where is
finding thing?, Which items
are best?)
Third party Players will
help the VR player by
wearing appropriate
items on the robot.
(ex:goggles)
When the VR player finds a
specific thing, moves to the
next location. Two players
travel through various places
and experience TeleSight's
cooperative concept.
1
2
3
4
I can't see...
Please help me!
Okey! I will put on
goggles!
OK, Can you see
octopus?
Is it a desert here?
dazzling! I want
sunglasses
53. ホームエレクトロニクス開発学科 山崎研究室 yamalab.com
Super Human Fighting Shin-Ken VR
超人格闘技 神拳@Laval Virtual
53/5
Révolution 4.0 à Laval Virtual 2018 https://youtu.be/Zovo-efch5o?t=662
55. Running Smart Team: Yamalab_KAIT
~Support runners with glasses~
• Running smart is a running support system that supports runners at the pace
allocation and direction guidance, using “FUN‘IKI Ambient glasses”. This allows
you to judge the pace situation in real time and always runs while looking at the
front so you can run safely at the target pace.
• Keywords:FUN’IKI Ambient glasses, Running support system
① Pace allocation ② Direction
guidanceTarget pace
Slow-pace High-paceNormal
https://youtu.be/yKV7aM4WauU