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INNOVATION 
GAMES Building Innovative Features and Products Using Brainstorming 
Ben Sykes 
User Experience & Behavior Design @bensykes
Agenda 
The Games 
Simple Affinity Mapping 
Give Them A Hot Tub 
Remember The Future 
Worst Nightmare 
Empathy Map 
! 
Scenario: Improving A Feature 
Gmail Compose Experience 
! 
Scenario: Improving A Mobile App 
Group choice 
! 
BREAK 
! 
Designing A Product (Random) 
Design Principles 
Platform 
Functionality (3) 
Emotional Target 
Problem To Solve 
!
Resources!
THE GAMES 
The Overview
Simple Affinity Mapping 
Goal 
• Simple brainstorming revealing 
embedded patterns. 
! 
Activity 
• Generate as many post-it notes 
in response to the question 
you want answered. 
• Cluster the post-its into 
categories.
Give Them A Hot Tub 
Goal 
• Use outrageous features to 
discover hidden breakthroughs 
! 
Activity 
• Write several features on post-its. 
One feature per post-it. 
The more outrageous the 
better. 
• Generate as many post-it notes 
in the allocated time. 
• Cluster into categories.
Remember The Future 
Goal 
• Envision success future success 
! 
Activity 
• Imagine that it is sometime in 
the future (5 years?). You’ve 
been using the feature or 
product for sometime now. 
On post-it’s (one per) write 
down what the product or 
feature will have done to make 
you happy. 
• Generate as many post-it notes 
in the allocated time. 
• Cluster into categories.
My Worst Nightmare 
Goal 
• Discover hidden worst case 
scenarios. Create sweet dreams 
for your product by creating 
nightmares 
! 
Activity 
• Imagine your worst nightmare 
related to your product or 
feature. (E.g. a sports drink that 
induces vomiting.) Write down 
one nightmare per post-it. 
• Generate as many post-it notes 
in the allocated time. 
• Cluster into categories.
Empathy Map 
Goal 
• Get inside the head of your 
customer or target user 
! 
Activity 
• Give the target user a name 
and a title. 
• Create sectors related to 1. 
hearing, seeing, thinking, saying, 
feeling & doing. 
• Using post-it notes assign 
attributes or details to each 
sector.
Scenario: Improving A Feature
Improving An Existing Feature 
Goal 
• Improve on the Gmail 
compose feature. 
! 
Activity 
• Use two or more innovation 
games. You choose. 
• Cluster your results 
• Pick the best ones 
• Present as a narrative to the 
group 
! 
Time 
• 15 minutes to generate & 
cluster.
Improving An Existing Feature 
Goal 
• Improve on the Gmail 
compose feature. 
! 
Activity 
• Use two or more innovation 
games. You choose. 
• Cluster your results 
• Pick the best ones 
• Present as a narrative to the 
group 
! 
Time 
• 15 minutes to generate & 
cluster.
Present Your Findings. 
1. Games used 
2. Effectiveness? 
3. Final Outcome? 
4. Viable?
Scenario: Improve A Mobile App
Improving An Existing Mobile Product 
Goal 
• Improve an existing mobile app 
! 
Activity 
• Use two or more innovation 
games. You choose. 
• Cluster your results 
• Pick the best ones 
• Present as a narrative to the 
group 
! 
Time 
• 30 minutes to generate & 
cluster.
Improving An Existing Mobile Product 
Goal 
• Improve an existing mobile app 
! 
Activity 
• Use two or more innovation 
games. You choose. 
• Cluster your results 
• Pick the best ones 
• Present as a narrative to the 
group 
! 
Time 
• 30 minutes to generate & 
cluster.
Present Your Findings. 
1. Games used 
2. Effectiveness? 
3. Final Outcome? 
4. Viable?
Break…

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Workshop: Innovation Games

  • 1. INNOVATION GAMES Building Innovative Features and Products Using Brainstorming Ben Sykes User Experience & Behavior Design @bensykes
  • 2. Agenda The Games Simple Affinity Mapping Give Them A Hot Tub Remember The Future Worst Nightmare Empathy Map ! Scenario: Improving A Feature Gmail Compose Experience ! Scenario: Improving A Mobile App Group choice ! BREAK ! Designing A Product (Random) Design Principles Platform Functionality (3) Emotional Target Problem To Solve !
  • 4. THE GAMES The Overview
  • 5. Simple Affinity Mapping Goal • Simple brainstorming revealing embedded patterns. ! Activity • Generate as many post-it notes in response to the question you want answered. • Cluster the post-its into categories.
  • 6. Give Them A Hot Tub Goal • Use outrageous features to discover hidden breakthroughs ! Activity • Write several features on post-its. One feature per post-it. The more outrageous the better. • Generate as many post-it notes in the allocated time. • Cluster into categories.
  • 7. Remember The Future Goal • Envision success future success ! Activity • Imagine that it is sometime in the future (5 years?). You’ve been using the feature or product for sometime now. On post-it’s (one per) write down what the product or feature will have done to make you happy. • Generate as many post-it notes in the allocated time. • Cluster into categories.
  • 8. My Worst Nightmare Goal • Discover hidden worst case scenarios. Create sweet dreams for your product by creating nightmares ! Activity • Imagine your worst nightmare related to your product or feature. (E.g. a sports drink that induces vomiting.) Write down one nightmare per post-it. • Generate as many post-it notes in the allocated time. • Cluster into categories.
  • 9. Empathy Map Goal • Get inside the head of your customer or target user ! Activity • Give the target user a name and a title. • Create sectors related to 1. hearing, seeing, thinking, saying, feeling & doing. • Using post-it notes assign attributes or details to each sector.
  • 11. Improving An Existing Feature Goal • Improve on the Gmail compose feature. ! Activity • Use two or more innovation games. You choose. • Cluster your results • Pick the best ones • Present as a narrative to the group ! Time • 15 minutes to generate & cluster.
  • 12. Improving An Existing Feature Goal • Improve on the Gmail compose feature. ! Activity • Use two or more innovation games. You choose. • Cluster your results • Pick the best ones • Present as a narrative to the group ! Time • 15 minutes to generate & cluster.
  • 13. Present Your Findings. 1. Games used 2. Effectiveness? 3. Final Outcome? 4. Viable?
  • 14. Scenario: Improve A Mobile App
  • 15. Improving An Existing Mobile Product Goal • Improve an existing mobile app ! Activity • Use two or more innovation games. You choose. • Cluster your results • Pick the best ones • Present as a narrative to the group ! Time • 30 minutes to generate & cluster.
  • 16. Improving An Existing Mobile Product Goal • Improve an existing mobile app ! Activity • Use two or more innovation games. You choose. • Cluster your results • Pick the best ones • Present as a narrative to the group ! Time • 30 minutes to generate & cluster.
  • 17. Present Your Findings. 1. Games used 2. Effectiveness? 3. Final Outcome? 4. Viable?