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S PA R K I N G C O L L A B O R AT I O N
T H R O U G H C R E AT I V E P L AY
B U R N I N G D O W N T H E B L O C K S !
C A R O LY N C H A N D L E R A N N A VA N S L E E
HELLO, IT’S NICE TO MEET YOU.
@chanan @adventuringanna
L E T ’ S G O O N A N # A D V E N T U R E
SPONGE SPARK SPLATTER SCULPT STORYTELL
Choose a design
challenge and
immerse in the
related context.
What do you want to
make better? For
who?
Take insights from
Sponge. Define your
audience and their
needs. Generate the
solution idea you
want to design.
Brainstorm multiple
ideas (quantity over
quality). Explore
possible features
and content.
!
Form and refine
your solution with
user insights and
design strategy.
!
Express the
importance and
meaning of your
solution.
HERE IS OUR ADVENTURE MAP:
L E T ’ S P L AY !
• Problem: Barriers to
Group Co-Creation
• Solution: Collaboration
Strategies
• In Practice: Spark-A-Thon!
• Tips, Tricks & Hacks
( A G E N D A )
Barriers to Collaboration and Co-Creation
W E ’ V E G O T P R O B L E M S
D E PA R T M E N TA L S I L O S
One person = One role = One great way to stifle creativity
G E N E R AT I O N G A P S
From WiFi to Hi-Fi, we’ve got some differences to overcome.
P O W E R D I S TA N C E S
Pressure to perform can be murder on creativity
K E E P C A L M & C O L L A B O R AT E
Strategies to Maximize “Group Think” Dynamics
F O C U S E D C H A L L E N G E S
Adding and removing constraints can force a game-changing
perspective shift in your perspective on a problem.
A B D U C T I V E L O G I C
Nothing gets the creative juices flowing like a non sequitur.
P L AY
Play is practice for the real world, but without the consequences
T H E S PA R K - A - T H O N
S PA R K - A - T H O N T Y P E A
The Problem-Finding Spark-a-Thon encourages
bigger-picture thinking and involves field exploration
( L E T ’ S S TA RT O N E N O W… )
R E M E M B E R M A D L I B S ?
• Shout out some Activities!
• Next, give us some User Types!
• Finally, let’s have some Improvements!
I F Y O U A R E D O I N G T H I S F O R W O R K ,
M A K E S U R E T O I N C L U D E S O M E
E L E M E N T S T H AT A R E R E L E VA N T T O T H E
P R O B L E M Y O U WA N T T O S O LV E .
Activities
Rescuing a cat from
a tree
Brewing beer
Hopscotching
Hottubbing
Bicycling
Watching Star
Wars
Rock climbing
User Types
Angry teenagers
Disgruntled taxi
drivers
Granola-munching
hippies
Professional Circus
performers
Mommy Bloggers
Hipsters
Improvements
More slushy
Softer
More fluid
More tactile
Friendlier
Less stupid
Huggable
More bitter
Spark Frame
Make this activity...
Considering these problems...
Considering these problems...
improved in this way (more, less...) for these people:
we’ll spark solution ideas by asking:
CHALLENGE
SPARK
SOLUTION IDEAS
?
S PA R K U P A S O L U T I O N !
Break into teams of 2-4 with the folks around you and
discuss your Challenge.
What is good about this situation now? What’s broken?
What do you think are the most urgent problems to
solve?
W H E N Y O U ’ R E D O I N G T H I S F O R - R E A L S Y,
C O M M I T T O A M U LT I - D AY A F FA I R .
G E T O U T I N T H E F I E L D
"Burn Down the Blocks! Sparking Collaboration Through Creative Play"
"Burn Down the Blocks! Sparking Collaboration Through Creative Play"
"Burn Down the Blocks! Sparking Collaboration Through Creative Play"
"Burn Down the Blocks! Sparking Collaboration Through Creative Play"
"Burn Down the Blocks! Sparking Collaboration Through Creative Play"
Spark Frame
Make this activity...
Considering these problems...
Considering these problems...
improved in this way (more, less...) for these people:
we’ll spark solution ideas by asking:
CHALLENGE
SPARK
SOLUTION IDEAS
"Burn Down the Blocks! Sparking Collaboration Through Creative Play"
"Burn Down the Blocks! Sparking Collaboration Through Creative Play"
I N S U M M A RY…
The Problem-Finding Spark-a-Thon is good when your
team is jumping to solutions too quickly.
It encourages bigger-picture thinking and involves field
exploration. It helps with building a more collaborative
team culture around ideating.
Think 80% play and 20% work.
S PA R K - A - T H O N T Y P E B
The Problem-Solving Spark-a-Thon develops
collaborative creation and idea refinement
R O L E - P L AY
P R O V I D E C O N S T R A I N T S
G E N E R AT E I D E A S
C H O O S E T H E B E S T T O G E T H E R
S H O W O F F Y O U R S T U F F
I N S U M M A RY…
The Problem-Solving Spark-a-Thon is good when your
team has trouble expanding on ideas and then
choosing the best - saying no to the rest.
It encourages team decision-making and provides
guidance on navigating the uncomfortable aspects of
criticism.
Think 50% play and 50% work.
T I P S , T R I C K S & H A C K S :
• These exercises can be used together, or separately
• Try a play warm-up to get people “in the mood”
• Solicit ideas both coming into the activity (or have
some pre-prepared), and after it’s over
M A K E T I M E F O R I N T R O S P E C T I O N
SPONGE SPARK SPLATTER SCULPT STORYTELL
Choose a design
challenge and
immerse in the
related context.
What do you want to
make better? For
who?
Take insights from
Sponge. Define your
audience and their
needs. Generate the
solution idea you
want to design.
Brainstorm multiple
ideas (quantity over
quality). Explore
possible features
and content.
!
Form and refine
your solution with
user insights and
design strategy.
!
Express the
importance and
meaning of your
solution.
REMEMBER OUR ADVENTURE MAP:
T H A N K Y O U !
Y O U ’ V E B E E N A R E A L T R O O P E R !
@chanan
@adventuringanna

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"Burn Down the Blocks! Sparking Collaboration Through Creative Play"

  • 1. S PA R K I N G C O L L A B O R AT I O N T H R O U G H C R E AT I V E P L AY B U R N I N G D O W N T H E B L O C K S !
  • 2. C A R O LY N C H A N D L E R A N N A VA N S L E E HELLO, IT’S NICE TO MEET YOU. @chanan @adventuringanna
  • 3. L E T ’ S G O O N A N # A D V E N T U R E
  • 4. SPONGE SPARK SPLATTER SCULPT STORYTELL Choose a design challenge and immerse in the related context. What do you want to make better? For who? Take insights from Sponge. Define your audience and their needs. Generate the solution idea you want to design. Brainstorm multiple ideas (quantity over quality). Explore possible features and content. ! Form and refine your solution with user insights and design strategy. ! Express the importance and meaning of your solution. HERE IS OUR ADVENTURE MAP:
  • 5. L E T ’ S P L AY ! • Problem: Barriers to Group Co-Creation • Solution: Collaboration Strategies • In Practice: Spark-A-Thon! • Tips, Tricks & Hacks ( A G E N D A )
  • 6. Barriers to Collaboration and Co-Creation W E ’ V E G O T P R O B L E M S
  • 7. D E PA R T M E N TA L S I L O S One person = One role = One great way to stifle creativity
  • 8. G E N E R AT I O N G A P S From WiFi to Hi-Fi, we’ve got some differences to overcome.
  • 9. P O W E R D I S TA N C E S Pressure to perform can be murder on creativity
  • 10. K E E P C A L M & C O L L A B O R AT E Strategies to Maximize “Group Think” Dynamics
  • 11. F O C U S E D C H A L L E N G E S Adding and removing constraints can force a game-changing perspective shift in your perspective on a problem.
  • 12. A B D U C T I V E L O G I C Nothing gets the creative juices flowing like a non sequitur.
  • 13. P L AY Play is practice for the real world, but without the consequences
  • 14. T H E S PA R K - A - T H O N
  • 15. S PA R K - A - T H O N T Y P E A The Problem-Finding Spark-a-Thon encourages bigger-picture thinking and involves field exploration ( L E T ’ S S TA RT O N E N O W… )
  • 16. R E M E M B E R M A D L I B S ? • Shout out some Activities! • Next, give us some User Types! • Finally, let’s have some Improvements! I F Y O U A R E D O I N G T H I S F O R W O R K , M A K E S U R E T O I N C L U D E S O M E E L E M E N T S T H AT A R E R E L E VA N T T O T H E P R O B L E M Y O U WA N T T O S O LV E .
  • 17. Activities Rescuing a cat from a tree Brewing beer Hopscotching Hottubbing Bicycling Watching Star Wars Rock climbing User Types Angry teenagers Disgruntled taxi drivers Granola-munching hippies Professional Circus performers Mommy Bloggers Hipsters Improvements More slushy Softer More fluid More tactile Friendlier Less stupid Huggable More bitter
  • 18. Spark Frame Make this activity... Considering these problems... Considering these problems... improved in this way (more, less...) for these people: we’ll spark solution ideas by asking: CHALLENGE SPARK SOLUTION IDEAS ?
  • 19. S PA R K U P A S O L U T I O N ! Break into teams of 2-4 with the folks around you and discuss your Challenge. What is good about this situation now? What’s broken? What do you think are the most urgent problems to solve? W H E N Y O U ’ R E D O I N G T H I S F O R - R E A L S Y, C O M M I T T O A M U LT I - D AY A F FA I R .
  • 20. G E T O U T I N T H E F I E L D
  • 26. Spark Frame Make this activity... Considering these problems... Considering these problems... improved in this way (more, less...) for these people: we’ll spark solution ideas by asking: CHALLENGE SPARK SOLUTION IDEAS
  • 29. I N S U M M A RY… The Problem-Finding Spark-a-Thon is good when your team is jumping to solutions too quickly. It encourages bigger-picture thinking and involves field exploration. It helps with building a more collaborative team culture around ideating. Think 80% play and 20% work.
  • 30. S PA R K - A - T H O N T Y P E B The Problem-Solving Spark-a-Thon develops collaborative creation and idea refinement
  • 31. R O L E - P L AY
  • 32. P R O V I D E C O N S T R A I N T S
  • 33. G E N E R AT E I D E A S
  • 34. C H O O S E T H E B E S T T O G E T H E R
  • 35. S H O W O F F Y O U R S T U F F
  • 36. I N S U M M A RY… The Problem-Solving Spark-a-Thon is good when your team has trouble expanding on ideas and then choosing the best - saying no to the rest. It encourages team decision-making and provides guidance on navigating the uncomfortable aspects of criticism. Think 50% play and 50% work.
  • 37. T I P S , T R I C K S & H A C K S : • These exercises can be used together, or separately • Try a play warm-up to get people “in the mood” • Solicit ideas both coming into the activity (or have some pre-prepared), and after it’s over
  • 38. M A K E T I M E F O R I N T R O S P E C T I O N
  • 39. SPONGE SPARK SPLATTER SCULPT STORYTELL Choose a design challenge and immerse in the related context. What do you want to make better? For who? Take insights from Sponge. Define your audience and their needs. Generate the solution idea you want to design. Brainstorm multiple ideas (quantity over quality). Explore possible features and content. ! Form and refine your solution with user insights and design strategy. ! Express the importance and meaning of your solution. REMEMBER OUR ADVENTURE MAP:
  • 40. T H A N K Y O U ! Y O U ’ V E B E E N A R E A L T R O O P E R ! @chanan @adventuringanna