This document provides a summary of conceptual design work for a project involving the Spoorzone area in Delft, Netherlands. It includes: 1) Personas of target users (children) and user experience goals of providing an educational yet playful experience to help inhabitants appreciate the Spoorzone project. 2) An interaction vision involving a treasure hunt game where children help liberate a trapped princess or prince by collecting clues and solving puzzles across Delft. 3) A touch point matrix and scenarios detailing how the game would work and be experienced.