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Factual project
Project Ideas
Idea Mind map
Animation
Animation interview
with friend while
playing game
Animated interview
with no voice over,
More like a Self
Q&A
Animated podcast with
friends
Animated show with
friends
Animated Q&A With
friend + Voiceover
Completely original
and off script, Pure
laughter and
questions
More of a comedic
interview with
person opinion
Talking about the
Impact of gaming
on ones self and
the world etc.
Almost full animation with one
friend as the interviewee and me
as host fully voiced
Can either be on
mental health
or raising
awareness
Almost full
animated Comedic show with
friends that are all
interviewed one at a
time
Can either be
about gaming or
Life etc
Few friends talking about
different topics interviewing
them for their opinions
Not full animated but fully voiced over
Fully animated With music and
sound effects to cover voice
Can be about
animation
inspiration
towards it
Chosen idea – Animated gameplay + interview with
friend
• My chosen Idea is an animated short, its an interview with a friend about
gaming and its impact but we are playing a game therefore all emotion is
real and its not scripted.
• I think with this idea I can research / look back on research about the
gaming industry and figure out some questions that are asked to gamers,
I've done dome research on gaming before so I might incorporate some of
that research into further depth on here and Ill also do some animation
research but to further develop my animation skills.
• I'm going to stick with key topics about gaming and get a full personal
opinion.
• I’m also going to make it comedic as well as the friend helping me is not
use to the types of games I play therefore it will be 100% funnier when
they figure things out.
Mood board
Interview reflection
What did I enjoy about conducting the interview
I enjoyed having to speak in a formal manner about A topic I feel strong about and Having someone give their personal opinion about what they
thought.
I also enjoyed just talking about things at my own pace and elaborating details behind my questions. I find it harder to talk to people at a fast
pace so asking and answering questions at my own pace made me feel more comfortable talking.
3 Things that went well
One thing I think went well was that I was able to avoid yes and no questions and ended up getting full explained opinions about what the person thinks about my
chosen subject. I asked “Do you believe e-sports players should be getting paid the way they are getting now”. This questions is more controversial as it’s a commonly
asked question with a 50/50 split answer. I learnt by using these types of questions it seemed to have gotten more out of my partner than I anticipated.
Another thing that went well was the interview went smoothly and both me and my partner learned a lot about conducting and being a part of an interview. I now
know how important learning techniques for an interview and how it builds more structure. I feel like what I learned I could use when actually doing my interview
with my friend before animating.
Lastly another thing that went well was that I learned a lot about my subject and my partners and it really gave me some insight about these certain topics. I feel like
hearing the different opinions and gathering this information will really give viewers things to think about in a real interview or say on a podcast etc.
3 Things that didn’t work well
- We didn’t quite grasp Asking simple questions at the start then building up.
- I didn’t get my partner to repeat the question in their answer for some of the questions so they started to get confusing.
- Although the interview went smoothly, There was an issue getting the interview started at first. We weren’t quite sure how to start it so we ended up just figuring
out the techniques.
Interview reflection
3 Things I learned
- One main thing I learned was how to actually conduct an interview properly. I have done interviews before but from
using these techniques I could ask my questions properly and give proper context to questions given to me
appropriate to an interview. I feel like this can really help me get the information I need for my project as I can ask the
right things.
- Another thing that I learned from this is that Questions are more effective when avoiding the yes and no ones. I know
this seems easy to avoid but there are some good questions that sometimes just come with a yes or a no answer so
finding questions and constructing questions Not only relevant to the topic but appropriate for the interview.
- Lastly I learned that Interviews aren’t easy when you don’t know about the subject. When I was interviewed on my
partners strongest topic I found that I didn’t know as much about it as I thought and I learned a lot about it. I feel like
this could be a good way to genuinely learn about someone's interest and strong points.
What was it liked being interviewed
It was fun and informing. I think all this will help me come up with the right approach for my interview and I will
hopefully be able to get some honest opinions about gaming as again it is a very controversial subject. I think another
thin about being interview as it can change someone's perspective about things when given context related to the
question and I think I'm going to use that in my approach to hopefully bring out something interesting in the actual
thing.
Research
Research on Gaming industry
General Idea about the gaming industry and gaming it’s self.
Finding interviews about gaming and finding out the impact of gaming
-Multiple companies in the gaming industry are still at war with each other and new competitors are
rising to the match, the main ones being, Microsoft (Xbox), Sony (PlayStation) and Nintendo. Newer
competitors like Amazon and google are now joining in with their secret platforms such as the cloud-
based platform Stadia.
-The three top platforms that people play on to date is Xbox, PlayStation and PC. Consoles went from
just having simple joysticks and buttons to implanted microchips that are specifically designed to
process images and power as efficiently as possible. PCs went from simple motherboards and fans with
big chunky keyboards to having specifically designed tools all about efficiency, using own dedicated
RAM space, GPUs and cooling systems which help games in real-time.
-Streaming and esports are really the top ways to work in the industry these days. Streamers as big as
someone like Ninja can earn up to around $10 million a year for streaming on YouTube gaming and
twitch. E sports players can rack up views as much as 70 million for tournaments.
- 38% of gamers in the United States are between the ages of 18 and 34, proving that video games are
for everyone. But what about the misconception that video games are simply a waste of time? Well,
there are actually many benefits of video games for those who play them. We know that video games
are not a waste of time as 84% of gamers around the world report that video games help them connect
with other people that share similar interests. Additionally, video games have proven to help gamers
discover new interests, learn about interesting topics, and even learn more about themselves.
Research on Animation
Research into the style of animation you want to do and the general knowledge about animation.
Find out websites that can help you learn more skills to put towards the project.
There are 5 main types of animation:
3D Animation- 3D, Also Known as CGI (computer generated imagery), is currently the most popular type of animation for feature films, and it's become common in TV
and short films as well. This is also the same type of animation used to create digital characters for live-action films and animation for video games.
2D animation (traditional)- The first type of 2D animation might be called traditional animation or cel animation. In the old days, animators drew characters frame by
frame, and then those drawings were transferred onto clear acetate sheets called cels for painting. That's where the term cel animation comes from. So hand-drawn
animation could be done entirely analog or entirely digitally, or some mix of the two. The important thing is that hand drawn animators still create their
animation frame by frame using the same techniques and principles as in those old days of paper and cels.
2D Animation (Vector based)-Nowadays there are new ways to create 2D animation using a 2D digital puppets. These are 2D characters which are built with a system
of bones and controls that can be manipulated in a way similar to a 3D character rig. The difference between 2D rigged characters and hand-drawn characters can get
a bit blurry. Programs like Toon Boom Harmony and Adobe Animate CC let you seamlessly mix and match hand-drawn animation with 2D puppet techniques,
sometimes even within the same character.
Stop Motion Animation- Stop motion has several variants, but they all involve manipulating real world objects. These objects are moved slightly, and photographed
one frame at a time. When shown in sequence, these frames create the illusion of movement. Claymation is a similar technique. In it, malleable characters are used,
though they're generally made out of a substance called plasticine, not actual clay. Some animators use regular Puppets instead of clay ones, usually also built
with some sort of skeleton rig. Some use action figures or Lego characters for animation. This genre is very popular on YouTube with many channels dedicated to
creating funny skits with Lego characters.
Motion Graphics- The last big category of animation is motion graphics. Motion graphics focuses on making dynamic and interesting presentations of moving text
logos and basic illustrations. Motion graphics can be both 2D and 3D, and you'll find them everywhere in commercials, explainer videos, sporting events, the news and
other TV productions. The process of creating Motion Graphics depends on the programs used, since video editing softwares often have different UI or settings, but
the idea is the same.
Any extra research on both topics
This is just for any extra Ideas that will help towards Idea generation
Some tips I found for animation:
Don’t do any animation until you’ve created the entire layout as a still image. Principle number 11, solid drawing, really
comes into play here. Your images should have depth and feel lifelike even when they’re still on the page. This will
make adding movement all the more natural.
As you tackle the project, create assets—things like background, characters, shapes, etc.—and animate them in
groups. For example, if every asset has the same zoom or push animation applied to it, do them together. This saves
time, increases efficiency and keeps things organized. Then, sequence the assets. Pick what goes first and pull the
others down the timeline. Ensuring everything falls into place at the correct time is essential to creating natural and
realistic animation.
Bibliography
Free Harvard Referencing
Generator [Updated for 2022]
(mybib.com)
• The Benefits of Playing Video Games for People With Disabilities - (ablegamers.org)
• Charity, A. (2022). The Benefits of Playing Video Games for People With Disabilities.
[online] The AbleGamers Charity. Available at: https://ablegamers.org/the-benefits-
of-playing-video-games-for-people-with-
disabilities/?gclid=Cj0KCQiAsdKbBhDHARIsANJ6-
jfMsdh4UhmOc3j2JfXnbtjFZQVgxHPNk99i0kUWR9vpsHRSUeMg4UoaAt-LEALw_wcB
[Accessed 16 Nov. 2022].
• The Impact Of Gaming: A Benefit To Society [Infographic] (forbes.com)
• Anderton, K. (n.d.). The Impact Of Gaming: A Benefit To Society [Infographic].
[online] Forbes. Available at:
https://www.forbes.com/sites/kevinanderton/2018/06/25/the-impact-of-gaming-a-
benefit-to-society-infographic/?sh=7282202f269d [Accessed 16 Nov. 2022].
• The 5 Types of Animation - A Beginner's Guide - Bloop Animation
• Bloop Animation. (2019). The 5 Types of Animation - A Beginner’s Guide. [online]
Available at: https://www.bloopanimation.com/types-of-animation/.
• 2D Animation for Beginners: A Guide to Animating • Yakkety Yak
• Yakkety Yak. (2021). 2D Animation for Beginners: A Guide to Animating • Yakkety Yak.
[online] Available at: https://www.yakketyyak.com/2d-animation-for-beginners/
Idea generation and development (Existing
products)
General Idea – How this helps product
Show your Idea and explain what elements of this Idea will be
refined in the project and how this helps progress it.
So my Idea is basically a combination of pure chaos and an
interview. I'm going to make an animation of both mine and my
friends Oc’s (Own characters) in our place while I interview her
about gaming While we are playing a game.
For this instance there is a massive difference in playing level so
In the background of the interview Ill basically be babysitting
them In an Third Person shooter game. There will be no script, It
will all be honest pure fun and a great experience.
I feel like going off script can give people the honest truth rather
than letting something like social media mould the words for
you.
Everything in the animation will be original audio clipped and
cut up by me ( So its shorter and the questions are right there)
I’m going to take this opportunity to improve my drawing skills
and animating before the FMP as well.
General Idea – Analysis
Go into more detail about how this Idea will work and what you are going to
do to make this work
My Idea is basically a way to entertain people while discussing a controversial
topic. I want to basically Give people an experience, something that people can
agree with and laugh with. My ideal scenario will be interviewing my friend about
gaming, while gaming. My next step is to animate the voice over into my own
comedic drawing style, practicing my digital art skills at the same time practicing
my speaking skills. I'm going to try develop my interviewing skills in the next few
weeks coming to production and I’m also looking into ways to improve my
animating skills.
One example I like to think of is the distractable podcast, An animated voice over
of three friends discussing topics and pure chaos stories that they love to share. I
feel this is a good way to show what kind of work I want to do. The distractable
podcast animated each story and topic they share and it normally ends up in pure
chaos while keeping on topic.
I think how I will make this work is I will record my footage first then edit it in
premiere to cut it to the right time (Going to try keep it under 3 minutes over 2).
I’ll then start to animate the characters at college and do background drawing at
home.
General Idea- Analysis
Another existing product that I think has similarities to my idea
is cudlil’s Q&A Animation. Although it’s mostly repeating the
same frames it’s technically an animated interview. I feel like
this is a good example as it shows a different way into creating
an interview via animation and that it’s a little simpler adding
more detail with less frames and repeating them instead. It’s a
good way of animating but at the same time it doesn’t show off
much apart from the amount of detail in the design.
However it is a good way to practice animating like mouth
movement and small movements to the body so the character
seems more alive which could be a good way to make it look
like someone is talking in an interview which I might take
inspiration of as I am not that very skilled with body language
and mouth movement.
Idea Evaluation + Schedule etc
Overall Idea Evaluation
Why do you think this is a good Idea and how do you expect this to go.
I think this is a good idea because it brings out different aspects of animation and
shows improvement of interviewing skills from the voiceovers. I think it will entertain
people and it will give insight about gaming while me and my friend are gaming. I
think that this could also be a way to better improve my digital drawing skills and
animation skills for my FMP as animation is very important to me as a career path and
important to me as I’d love to do it more, it’s fun and it can be in my own way.
Schedule
When (Production week) Where Who What
1 Home/college (Mostly
home)
Me and Friend Recording the interview and
editing the audio down.
2 College (Little bit at home) Me alone Drawing the basics of each
character And Then drawing
backgrounds at home.
3 college Me alone Starting to fill in the gaps
and starting to smooth the
animation.
4 college Me alone Merging the background
and the characters and
finishing any missing parts.
Post-Production
+Production
Experiments and Learning techniques
Show the physical development of your idea and how it’s going to be put
together
Development of Animation and How its going to look
Clips of the actual footage of the interview With a
side by side comparison
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  • 3. Idea Mind map Animation Animation interview with friend while playing game Animated interview with no voice over, More like a Self Q&A Animated podcast with friends Animated show with friends Animated Q&A With friend + Voiceover Completely original and off script, Pure laughter and questions More of a comedic interview with person opinion Talking about the Impact of gaming on ones self and the world etc. Almost full animation with one friend as the interviewee and me as host fully voiced Can either be on mental health or raising awareness Almost full animated Comedic show with friends that are all interviewed one at a time Can either be about gaming or Life etc Few friends talking about different topics interviewing them for their opinions Not full animated but fully voiced over Fully animated With music and sound effects to cover voice Can be about animation inspiration towards it
  • 4. Chosen idea – Animated gameplay + interview with friend • My chosen Idea is an animated short, its an interview with a friend about gaming and its impact but we are playing a game therefore all emotion is real and its not scripted. • I think with this idea I can research / look back on research about the gaming industry and figure out some questions that are asked to gamers, I've done dome research on gaming before so I might incorporate some of that research into further depth on here and Ill also do some animation research but to further develop my animation skills. • I'm going to stick with key topics about gaming and get a full personal opinion. • I’m also going to make it comedic as well as the friend helping me is not use to the types of games I play therefore it will be 100% funnier when they figure things out.
  • 6. Interview reflection What did I enjoy about conducting the interview I enjoyed having to speak in a formal manner about A topic I feel strong about and Having someone give their personal opinion about what they thought. I also enjoyed just talking about things at my own pace and elaborating details behind my questions. I find it harder to talk to people at a fast pace so asking and answering questions at my own pace made me feel more comfortable talking. 3 Things that went well One thing I think went well was that I was able to avoid yes and no questions and ended up getting full explained opinions about what the person thinks about my chosen subject. I asked “Do you believe e-sports players should be getting paid the way they are getting now”. This questions is more controversial as it’s a commonly asked question with a 50/50 split answer. I learnt by using these types of questions it seemed to have gotten more out of my partner than I anticipated. Another thing that went well was the interview went smoothly and both me and my partner learned a lot about conducting and being a part of an interview. I now know how important learning techniques for an interview and how it builds more structure. I feel like what I learned I could use when actually doing my interview with my friend before animating. Lastly another thing that went well was that I learned a lot about my subject and my partners and it really gave me some insight about these certain topics. I feel like hearing the different opinions and gathering this information will really give viewers things to think about in a real interview or say on a podcast etc. 3 Things that didn’t work well - We didn’t quite grasp Asking simple questions at the start then building up. - I didn’t get my partner to repeat the question in their answer for some of the questions so they started to get confusing. - Although the interview went smoothly, There was an issue getting the interview started at first. We weren’t quite sure how to start it so we ended up just figuring out the techniques.
  • 7. Interview reflection 3 Things I learned - One main thing I learned was how to actually conduct an interview properly. I have done interviews before but from using these techniques I could ask my questions properly and give proper context to questions given to me appropriate to an interview. I feel like this can really help me get the information I need for my project as I can ask the right things. - Another thing that I learned from this is that Questions are more effective when avoiding the yes and no ones. I know this seems easy to avoid but there are some good questions that sometimes just come with a yes or a no answer so finding questions and constructing questions Not only relevant to the topic but appropriate for the interview. - Lastly I learned that Interviews aren’t easy when you don’t know about the subject. When I was interviewed on my partners strongest topic I found that I didn’t know as much about it as I thought and I learned a lot about it. I feel like this could be a good way to genuinely learn about someone's interest and strong points. What was it liked being interviewed It was fun and informing. I think all this will help me come up with the right approach for my interview and I will hopefully be able to get some honest opinions about gaming as again it is a very controversial subject. I think another thin about being interview as it can change someone's perspective about things when given context related to the question and I think I'm going to use that in my approach to hopefully bring out something interesting in the actual thing.
  • 9. Research on Gaming industry General Idea about the gaming industry and gaming it’s self. Finding interviews about gaming and finding out the impact of gaming -Multiple companies in the gaming industry are still at war with each other and new competitors are rising to the match, the main ones being, Microsoft (Xbox), Sony (PlayStation) and Nintendo. Newer competitors like Amazon and google are now joining in with their secret platforms such as the cloud- based platform Stadia. -The three top platforms that people play on to date is Xbox, PlayStation and PC. Consoles went from just having simple joysticks and buttons to implanted microchips that are specifically designed to process images and power as efficiently as possible. PCs went from simple motherboards and fans with big chunky keyboards to having specifically designed tools all about efficiency, using own dedicated RAM space, GPUs and cooling systems which help games in real-time. -Streaming and esports are really the top ways to work in the industry these days. Streamers as big as someone like Ninja can earn up to around $10 million a year for streaming on YouTube gaming and twitch. E sports players can rack up views as much as 70 million for tournaments. - 38% of gamers in the United States are between the ages of 18 and 34, proving that video games are for everyone. But what about the misconception that video games are simply a waste of time? Well, there are actually many benefits of video games for those who play them. We know that video games are not a waste of time as 84% of gamers around the world report that video games help them connect with other people that share similar interests. Additionally, video games have proven to help gamers discover new interests, learn about interesting topics, and even learn more about themselves.
  • 10. Research on Animation Research into the style of animation you want to do and the general knowledge about animation. Find out websites that can help you learn more skills to put towards the project. There are 5 main types of animation: 3D Animation- 3D, Also Known as CGI (computer generated imagery), is currently the most popular type of animation for feature films, and it's become common in TV and short films as well. This is also the same type of animation used to create digital characters for live-action films and animation for video games. 2D animation (traditional)- The first type of 2D animation might be called traditional animation or cel animation. In the old days, animators drew characters frame by frame, and then those drawings were transferred onto clear acetate sheets called cels for painting. That's where the term cel animation comes from. So hand-drawn animation could be done entirely analog or entirely digitally, or some mix of the two. The important thing is that hand drawn animators still create their animation frame by frame using the same techniques and principles as in those old days of paper and cels. 2D Animation (Vector based)-Nowadays there are new ways to create 2D animation using a 2D digital puppets. These are 2D characters which are built with a system of bones and controls that can be manipulated in a way similar to a 3D character rig. The difference between 2D rigged characters and hand-drawn characters can get a bit blurry. Programs like Toon Boom Harmony and Adobe Animate CC let you seamlessly mix and match hand-drawn animation with 2D puppet techniques, sometimes even within the same character. Stop Motion Animation- Stop motion has several variants, but they all involve manipulating real world objects. These objects are moved slightly, and photographed one frame at a time. When shown in sequence, these frames create the illusion of movement. Claymation is a similar technique. In it, malleable characters are used, though they're generally made out of a substance called plasticine, not actual clay. Some animators use regular Puppets instead of clay ones, usually also built with some sort of skeleton rig. Some use action figures or Lego characters for animation. This genre is very popular on YouTube with many channels dedicated to creating funny skits with Lego characters. Motion Graphics- The last big category of animation is motion graphics. Motion graphics focuses on making dynamic and interesting presentations of moving text logos and basic illustrations. Motion graphics can be both 2D and 3D, and you'll find them everywhere in commercials, explainer videos, sporting events, the news and other TV productions. The process of creating Motion Graphics depends on the programs used, since video editing softwares often have different UI or settings, but the idea is the same.
  • 11. Any extra research on both topics This is just for any extra Ideas that will help towards Idea generation Some tips I found for animation: Don’t do any animation until you’ve created the entire layout as a still image. Principle number 11, solid drawing, really comes into play here. Your images should have depth and feel lifelike even when they’re still on the page. This will make adding movement all the more natural. As you tackle the project, create assets—things like background, characters, shapes, etc.—and animate them in groups. For example, if every asset has the same zoom or push animation applied to it, do them together. This saves time, increases efficiency and keeps things organized. Then, sequence the assets. Pick what goes first and pull the others down the timeline. Ensuring everything falls into place at the correct time is essential to creating natural and realistic animation.
  • 12. Bibliography Free Harvard Referencing Generator [Updated for 2022] (mybib.com) • The Benefits of Playing Video Games for People With Disabilities - (ablegamers.org) • Charity, A. (2022). The Benefits of Playing Video Games for People With Disabilities. [online] The AbleGamers Charity. Available at: https://ablegamers.org/the-benefits- of-playing-video-games-for-people-with- disabilities/?gclid=Cj0KCQiAsdKbBhDHARIsANJ6- jfMsdh4UhmOc3j2JfXnbtjFZQVgxHPNk99i0kUWR9vpsHRSUeMg4UoaAt-LEALw_wcB [Accessed 16 Nov. 2022]. • The Impact Of Gaming: A Benefit To Society [Infographic] (forbes.com) • Anderton, K. (n.d.). The Impact Of Gaming: A Benefit To Society [Infographic]. [online] Forbes. Available at: https://www.forbes.com/sites/kevinanderton/2018/06/25/the-impact-of-gaming-a- benefit-to-society-infographic/?sh=7282202f269d [Accessed 16 Nov. 2022]. • The 5 Types of Animation - A Beginner's Guide - Bloop Animation • Bloop Animation. (2019). The 5 Types of Animation - A Beginner’s Guide. [online] Available at: https://www.bloopanimation.com/types-of-animation/. • 2D Animation for Beginners: A Guide to Animating • Yakkety Yak • Yakkety Yak. (2021). 2D Animation for Beginners: A Guide to Animating • Yakkety Yak. [online] Available at: https://www.yakketyyak.com/2d-animation-for-beginners/
  • 13. Idea generation and development (Existing products)
  • 14. General Idea – How this helps product Show your Idea and explain what elements of this Idea will be refined in the project and how this helps progress it. So my Idea is basically a combination of pure chaos and an interview. I'm going to make an animation of both mine and my friends Oc’s (Own characters) in our place while I interview her about gaming While we are playing a game. For this instance there is a massive difference in playing level so In the background of the interview Ill basically be babysitting them In an Third Person shooter game. There will be no script, It will all be honest pure fun and a great experience. I feel like going off script can give people the honest truth rather than letting something like social media mould the words for you. Everything in the animation will be original audio clipped and cut up by me ( So its shorter and the questions are right there) I’m going to take this opportunity to improve my drawing skills and animating before the FMP as well.
  • 15. General Idea – Analysis Go into more detail about how this Idea will work and what you are going to do to make this work My Idea is basically a way to entertain people while discussing a controversial topic. I want to basically Give people an experience, something that people can agree with and laugh with. My ideal scenario will be interviewing my friend about gaming, while gaming. My next step is to animate the voice over into my own comedic drawing style, practicing my digital art skills at the same time practicing my speaking skills. I'm going to try develop my interviewing skills in the next few weeks coming to production and I’m also looking into ways to improve my animating skills. One example I like to think of is the distractable podcast, An animated voice over of three friends discussing topics and pure chaos stories that they love to share. I feel this is a good way to show what kind of work I want to do. The distractable podcast animated each story and topic they share and it normally ends up in pure chaos while keeping on topic. I think how I will make this work is I will record my footage first then edit it in premiere to cut it to the right time (Going to try keep it under 3 minutes over 2). I’ll then start to animate the characters at college and do background drawing at home.
  • 16. General Idea- Analysis Another existing product that I think has similarities to my idea is cudlil’s Q&A Animation. Although it’s mostly repeating the same frames it’s technically an animated interview. I feel like this is a good example as it shows a different way into creating an interview via animation and that it’s a little simpler adding more detail with less frames and repeating them instead. It’s a good way of animating but at the same time it doesn’t show off much apart from the amount of detail in the design. However it is a good way to practice animating like mouth movement and small movements to the body so the character seems more alive which could be a good way to make it look like someone is talking in an interview which I might take inspiration of as I am not that very skilled with body language and mouth movement.
  • 17. Idea Evaluation + Schedule etc
  • 18. Overall Idea Evaluation Why do you think this is a good Idea and how do you expect this to go. I think this is a good idea because it brings out different aspects of animation and shows improvement of interviewing skills from the voiceovers. I think it will entertain people and it will give insight about gaming while me and my friend are gaming. I think that this could also be a way to better improve my digital drawing skills and animation skills for my FMP as animation is very important to me as a career path and important to me as I’d love to do it more, it’s fun and it can be in my own way.
  • 19. Schedule When (Production week) Where Who What 1 Home/college (Mostly home) Me and Friend Recording the interview and editing the audio down. 2 College (Little bit at home) Me alone Drawing the basics of each character And Then drawing backgrounds at home. 3 college Me alone Starting to fill in the gaps and starting to smooth the animation. 4 college Me alone Merging the background and the characters and finishing any missing parts.
  • 21. Experiments and Learning techniques Show the physical development of your idea and how it’s going to be put together
  • 22. Development of Animation and How its going to look
  • 23. Clips of the actual footage of the interview With a side by side comparison