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Motivations for  Augmented Reality Gaming Trond Nilsen, Steven Linton, Julian Looser HIT Lab NZ / Department of Computer Science & Software Engineering University of Canterbury, Christchurch, New Zealand [trond.nilsen,steven.linton,julian.looser]@hitlabnz.org
Contents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who are we? ,[object Object],[object Object],[object Object]
Augmented Reality (1) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Augmented Reality (2) ,[object Object],[object Object],[object Object]
Augmented Reality (3) ,[object Object],[object Object],[object Object],[object Object]
Augmented Reality (4) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],1 2 3
Mixed Fantasy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Existing AR Games (1) ,[object Object],[object Object],[object Object]
Existing AR Games(2) ,[object Object],[object Object],[object Object]
Motivations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Model - Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Model – Physical ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Model – Mental ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Model – Social ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Model – Emotional ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Considerations ,[object Object],[object Object],[object Object],[object Object],[object Object]
Case Study – War games (1) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Case Study – War Games (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Case Study – War Games (3) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Case Study – Role Playing Games (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Case Study – Role Playing Games (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Case Study – Role Playing Games (3) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Current Work ,[object Object],[object Object]
Future Work ,[object Object],[object Object],[object Object],[object Object]
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Motivations for AR Gaming - Presentation at NZ GDC 2004

  • 1. Motivations for Augmented Reality Gaming Trond Nilsen, Steven Linton, Julian Looser HIT Lab NZ / Department of Computer Science & Software Engineering University of Canterbury, Christchurch, New Zealand [trond.nilsen,steven.linton,julian.looser]@hitlabnz.org
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