26. What You Will Be Doing
We're now looking for a talented UX Designer to join our team in Buffalo, NY and contribute with our next ground-up build for our new
application.
ā¢ Enjoy being a key contributor in a small team/startup environment
ā¢ Have a flair for user experience design. You're probably pretty picky about things like fonts, and can explain your process to determine
whether an interface follows intuitive design guidelines.
ā¢ Have oodles of experience with HTML and CSS
ā¢ Have 3+ years of user interface design experience in applications (whether it be native computer programs, web-based apps, or mobile
apps)
ā¢ Added bonus: You have graphic design skills and can draw widgets and icons
ā¢ Either have a Bachelors degree or equivalent work experience
What You Need for this Position
At Least 3 Years of experience and knowledge of:
ā¢ User Experience
ā¢ HTML
ā¢ CSS
ā¢ JavaScript
ā¢ Wireframes
So, if you are a UX Designer with experience, please apply today!
User Experience Designer
27. What You Will Be Doing
We're now looking for a talented UX Designer to join our team in Buffalo, NY and contribute with our next ground-up build for our new
application.
ā¢ Enjoy being a key contributor in a small team/startup environment
ā¢ Have a flair for user experience design. You're probably pretty picky about things like fonts, and can explain your process to determine
whether an interface follows intuitive design guidelines.
ā¢ Have oodles of experience with HTML and CSS
ā¢ Have 3+ years of user interface design experience in applications (whether it be native computer programs, web-based apps, or mobile
apps)
ā¢ Added bonus: You have graphic design skills and can draw widgets and icons
ā¢ Either have a Bachelors degree or equivalent work experience
What You Need for this Position
At Least 3 Years of experience and knowledge of:
ā¢ User Experience
ā¢ HTML
ā¢ CSS
ā¢ JavaScript
ā¢ Wireframes
So, if you are a UX Designer with experience, please apply today!
User Experience Designer
Enjoy being a key contributor in a small team/startup environment
What they really want: A human with a job
Have a flair for user experience design. You're probably pretty picky about things like fonts, and
can explain your process to determine whether an interface follows intuitive design guidelines.
What they really want: No idea
Have oodles of experience with HTML and CSS.
What they really want: A designer with dev skills
Have 3+ years of user interface design experience in applications (whether it be native computer
programs, web-based apps, or mobile apps).
What they really want: No idea (what do they mean by user interface design??)
Added bonus: You have graphic design skills and can draw widgets and icons.
What they really want: A graphic designer
28. Scope of Responsibilities/Expectations
This is a software engineering position, as a contributing member of a user interface (UI) / user experience (UX) development team, where
responsibilities include:
ā¢ Analysis, design, implementation, testing, and maintenance of applications that provide the primary user interface to many embedded
products developed within the department.
ā¢ Interface directly with the customer to gather user interface requirements, present application prototypes, and provide product training.
ā¢ Develop and maintain user interface application documentation including application help.
ā¢ Contribute to the development of user interface standards and guidelines for the department.
User Experience Designer
Desired Skills
ā¢ Good eye for aesthetics
ā¢ Interest in solving usability problems
ā¢ Experience developing user interface applications using Java, Android, and/or HTML5.
ā¢ Strong understanding of Object Oriented Design principles.
ā¢ Excellent communications, organization, and documentation skills.
Preferred Skills
ā¢ Familiarity with both Java and JavaScript.
ā¢ Familiarity with Adobe Photoshop and Illustrator, or similar.
ā¢ Experience developing Single Page Web Applications with AngularJS, jQuery, Ember.js, etc.
ā¢ Experience using CSS3 and HTML 5 features such as Web Sockets or Canvas.
ā¢ Experience with data visualization.
ā¢ Mobile or tablet development and design experience.
ā¢ Formal training in User Interface Design.
ā¢ Experience writing unit tests.
ā¢ Experience working with embedded/real-time systems or applications.
ā¢ Knowledge of cellular systems (GSM, UMTS, CDMA, etc)
Candidate must be a U.S. citizen with the ability to obtain the necessary security clearance as required by government contract.
29. Scope of Responsibilities/Expectations
This is a software engineering position, as a contributing member of a user interface (UI) / user experience (UX) development team, where
responsibilities include:
ā¢ Analysis, design, implementation, testing, and maintenance of applications that provide the primary user interface to many embedded
products developed within the department.
ā¢ Interface directly with the customer to gather user interface requirements, present application prototypes, and provide product training.
ā¢ Develop and maintain user interface application documentation including application help.
ā¢ Contribute to the development of user interface standards and guidelines for the department.
User Experience Designer
Desired Skills
ā¢ Good eye for aesthetics
ā¢ Interest in solving usability problems
ā¢ Experience developing user interface applications using Java, Android, and/or HTML5.
ā¢ Strong understanding of Object Oriented Design principles.
ā¢ Excellent communications, organization, and documentation skills.
Preferred Skills
ā¢ Familiarity with both Java and JavaScript.
ā¢ Familiarity with Adobe Photoshop and Illustrator, or similar.
ā¢ Experience developing Single Page Web Applications with AngularJS, jQuery, Ember.js, etc.
ā¢ Experience using CSS3 and HTML 5 features such as Web Sockets or Canvas.
ā¢ Experience with data visualization.
ā¢ Mobile or tablet development and design experience.
ā¢ Formal training in User Interface Design.
ā¢ Experience writing unit tests.
ā¢ Experience working with embedded/real-time systems or applications.
ā¢ Knowledge of cellular systems (GSM, UMTS, CDMA, etc)
Candidate must be a U.S. citizen with the ability to obtain the necessary security clearance as required by government contract.
Analysis, design, implementation, testing, and maintenance of applications that provide the
primary user interface to many embedded products developed within the department.
What they really want: A researcher, designer, engineer, tester
Interface directly with the customer to gather user interface requirements, present application
prototypes, and provide product training.
What they really want: A researcher, business analyst, trainer
āThis is a software engineer positionā
Develop and maintain user interface application documentation including application help.
What they really want: A technical writer
Contribute to the development of user interface standards and guidelines for the department.
What they really want: Developer?, Designer?, Maybe?
Master's Degree and classes, coursework or internship in Java.
What they really want: A nerd
Good eye for aesthetics.
What they really want: A visual designer (this is a meaningless statement)
Must be a U.S. Citizen with the ability to obtain necessary security clearance as required by government contract.
What they really want: An American
30. Required
1. High School Diploma/GED
2. At least 2 years experience in user experience design
including wireframes, prototyping and user flows
3. At least 2 years experience in applying user research
methodologies
4. At least 2 years experience in software tools for creating
design deliverables: Adobe Creative Suite and Keynote
5. At least 2 years experience in Photoshop/Illustrator
6. At least 1 year experience in creating prototypes (ideally
using Keynote)
7. At least 2 years experience in defining information
architecture and interaction design for iOS applications
8. At least 1 year experience in Portfolio (examples of iOS
design deliverables and finished products)
9. Basic knowledge in Agile development
10. Readiness to travel Up to 3 days a week (home on
weekends-based on project requirements)
11. English: Intermediate
What???!?!!?!!?!
Preferred
1. Bachelor's Degree
2. At least 4 years experience in user experience design
including wireframes, prototyping and user flows
3. At least 4 years experience in applying user research
methodologies
4. At least 4 years experience in software tools for creating
design deliverables: Adobe Creative Suite and Keynote
5. At least 4 years experience in Photoshop/Illustrator
6. At least 2 years experience in creating prototypes (ideally
using Keynote)
7. At least 4 years experience in defining information
architecture and interaction design for iOS applications
8. At least 3 years experience in Portfolio (examples of iOS
design deliverables and finished products)
9. At least 2 years experience in Agile development
10. English : Fluent
34. Mythical user experience designer with an
advanced and adaptive skill range.
Outstanding skills in graphic design, rapid
prototyping, front end development, user
testing, technical specifications, marketing
and branding. It does not have an opinion, it
has a process, and harmonies with any
environment.
UX Unicorn | uā¢niā¢corn - yƵonÉ,korn |
noun
Source: http://uxunicorn.com/
37. User Research focuses on understanding user behaviors,
needs, and motivations through observation techniques,
task analysis, and other feedback methodologies.
ā Wikipedia
38. Information architecture (IA) focuses on organizing,
structuring, and labeling content in an effective and
sustainable way.
- usability.gov
39. Content strategy plans for the creation, publication, and
governance of useful, usable content.
ā Kristina Halvorson
40. UX Architect (or Strategist) goes all the way from
defining the strategic objectivesāvision and strategyā
to team objectives and tactical plans, as well as
execution and monitoring.
- Sudip Ghosh
41. Graphic design, also known as communication design, is
the art and practice of planning and projecting ideas and
experiences with visual and textual content.
- Juliette Cezzar
42. UX developer to bridge the gap between design and
technology. We need to be able to think and speak the
language of designers. Itās our job to help translate their
vision to the development team in a way that they can
understand and accept.
ā Tim R. Todish
50. Experience: 5-10 years
Additional Responsibilities:
Leads design work on major programs doing
some of the design themselves and providing
oversight/direction to other designers on the
program.
Additional Technical Skills:
Design - Overviews work giving feedback and
iterates their thinking with continual review.
Planning and mentoring the work of other
Experience: 0-2 years
Responsibilities:
Executing design work consistent with design and brand
standards, analytics insight, customer feedback.
Takes direction from a Senior UX team member and
requires close guidance to deliver design work
effectively.
Technical Skills:
Design - Sketching, concept creation and wire framing,
producing sitemaps and user flows, creating clickable
prototypes. Working with user research teams to plan
usability testing sessions and delivers artifacts for
testing. Using user insight, analytics, best practice,
competitor analysis to inform design decisions.
Design Specification - Delivers appropriate level of
specification needed to ensure high quality
development on time.
Data interpretation - Required (with guidance) to
document data from analytics sources.
Best practice and design consistency - Researching and
sharing industry trends, competitors, and comparable
experiences. Driving and documenting design standards
and patterns across channels and products.
Technical Knowledge - Proficient in key software
packages such as Axure and Photoshop. Sound
knowledge of web and mobile technologies.
Interaction Designer/UX Designer/IA
Experience: 2-5 years
Additional Responsibilities:
Delivers design work on programs of any size
with minimal oversight.
Effectively negotiates trade-offs with product
management and engineering.
Additional Technical Skills:
Design - Shares work to get feedback and
iterates their thinking with continual review.
Design Specification - Collaborates as
appropriate on creating user stories to define
development tasks.
Planning - Plans own work executing against
deadlines. Finds ways to maximise the efficiency
in an agile process.
Working in a team - Collaborating with visual
designers, developers, product owners,
marketing, and content managers to define
product experience and champion the user.
Junior Senior
http://vitamintalent.com/vitabites/the-great-expectations-of-a-ux-hire
51. Experience: 5-8 years
Additional Responsibilities:
Leads design work on major programs doing
some of the design work themselves and
providing oversight/direction to other designers
on the program.
Additional Technical Skills:
Wider knowledge of new interactive
technologies and techniques across platforms
and industries to draw from to influence
approach.
Good working use of PowerPoint or similar tools
for crafting presentations for presentation up to
board level communicating ideas through visual
design, prototypes and motion graphics.
Experience: 0-1.5 years
Responsibilities:
Executing design work consistent with design
and brand standards, analytics insight, customer
feedback.
Takes direction from a Senior UX team member
and requires close guidance to deliver design
work effectively.
Technical Skills:
Skilled in using Adobe Creative Suite packages,
mainly Photoshop and Illustrator.
Skilled in motion graphics using After Effects
(desirable).
Strong sensibility of best design practices for
production delivery across platforms, i.e.
desktop and mobile.
Knowledge of interaction architecture practices
Visual Designer
Experience: 2-4 years
Additional Responsibilities:
Delivers design work on programs of any size
with minimal oversight.
Effectively negotiates trade offs with product
management and engineering.
Additional Technical Skills:
Full understanding of best design practices for
production delivery across platforms, i.e.
desktop & mobile.
Well versed in IA practices across UX and the
ability to take wireframes through to well
crafted visual designs with supporting
annotations.
Ability to prototype designs using Axure and/or
Junior Senior
http://vitamintalent.com/vitabites/the-great-expectations-of-a-ux-hire
52. Experience: 6-10 years
Additional Responsibilities:
Planning and executing any scale of research
project.
Senior stakeholder management and
Experience: 0-3 years
Responsibilities:
Begin assisting in running research sessions.
Write up research notes, perform competitor
analysis.
Takes direction from senior UX team.
Technical Skills:
Methodologies - Experienced in research
methods - usability testing (lab), phone
interview, focus groups.
Familiar with contextual/ ethnographical study,
remote study (online), card sorting, diary study,
eye tracking, intercept surveys, participatory
design, A/B MVT testing.
Software - PowerPoint, Word, Excel. Familiar
User Researcher
Experience: 3-6 years
Additional Responsibilities:
Planning and executing smaller scale research
projects, drawing on research from various
areas of the business: analytics, customer
insight, help desk.
Good presentation skills and able to present to
senior stakeholders and good stakeholder
management skills.
Additional Technical Skills:
Software - Familiar with Final Cut Pro, Tobii eye
Junior Senior
http://vitamintalent.com/vitabites/the-great-expectations-of-a-ux-hire
Michael ā kick this one off
mkeUX informal meetup ā not experts talkiing āatā people. This discussion is the same. You got a questionā¦ ask it.
mkeUX has allowed us to see that a lot of people donāt really know what UX is.
Mike to set this one up.
We are going to Deconstruct it a bit to get a general the general misconception dispelled and get the room on the same page.
Mike
People who make stuff for other people generally want to have empathy for the users. They may even have an affinity for building better experiences for users.
But there is Pure confusion - But they donāt necessarily know how to go about it.
They have built up an idea of what it is based on making up a belief. They completely miss the mark because of their idea of UX design. Most of the time these
People are leaving out the āuserā in User Experience design.
Another view is that -
UX is a mythical thingā¦ and donāt feel they are worthy of the role, job or title.
Many people feel like their skills are inadequate to make them a UX person or apply for UX jobs
Yet another view is that people are Uxing. Iām Uxing the crap out this. We need a Uxer to come in and UX this stuffā¦ and they donāt really know what it isā¦
Which leads to the belief in unicornsā¦
This is a beliefā¦. And we will talk about it later.
Michael.
Organizations are made up of people ā Mike and I debated what to use and we landed on people. Organizations are confused because people are confused.
Michael
from large to small organization has a different idea of what UX is, what UX roles are.
They cobble together different job descriptions and have an unclear understanding of ux methodology ā that is one thing
2 ā they know they have a project to get done and they know all the tasks they need to complete to get the job done and they write a job description to meet their need of everything.
Mike
Mike
Mike
This ā visual design.
They donāt know what else they could be getting because of their limited knowledge of UX.
Mike
Mike
Either this orā¦ UX vomitron
Doctor Analogy.
Michael
Mike
Mike
mike
Mike
What does exist is a bunch of people with varying skillsets that make up the UX discipline.
In large organizations ā UX design is a team sportā¦ and needs to be, in order to be successful.
In small organizations, some times itās an army of one or two ā this model is a lot more difficult to be successful. (not to say it canāt be, but you have to level set your expectations)
Michael
The absolute fundamental base of all UXD. This is the most important role is UXD!
If you canāt afford one on your staff, you should hire companies like Gomoll Research & Design to help you out on projects.
Michael
One of the most mis-understood roles in the UX disciplineā¦ Everyone interoperates this job differently. This roles is often combined with Interaction Design.
Michael
Mike
Mike
Graphic designer, visual designer, web designerā¦ these titles are not dirty words. It seems like there is a movement to
Kill these titles and replace them all with UX Designer. The world needs graphic designersā¦ this will not change.
Mike
Mike
Mike
Michael
Michael
Use research methodology to get to the true why and what of that job. Educate the hiring manager about what you bring to the table and how you can help achieve what they are looking for based on the what and why.
Donāt change your resume to meet the job description. False advertising wonāt get you a job, or it will, but not for long. Donāt pretend like you know everything and donāt feel bad that you donāt.
Mike
Mike
Hire the person has the main skill to get the job done but who shows most drive to learn more about the other UX disciplines.
Writing better job descriptions. Determine what the absolute need is and realize that it may be more than one person to handle the job. If you only have budget to hire one person, really determine what is the biggest need and what you can use in your current staff to help handle the rest.
Determining not what they need most, but everything they need.
Distinction between roles and differences in experience levels that impact the quality of candidate you are getting.
Knowing the difference between like (primary) skills and all skills.
Michael
Writing better job descriptions. Determine what the absolute need is and realize that it may be more than one person to handle the job. If you only have budget to hire one person, really determine what is the biggest need and what you can use in your current staff to help handle the rest.
Determining not what they need most, but everything they need.
Distinction between roles and differences in experience levels that impact the quality of candidate you are getting.
Knowing the difference between like (primary) skills and all skills.