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Yi Han Resume 2016

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Yi Han Resume 2016

  1. 1. (912) 695 0622 OBJECTIVE: To obtain Character TD/Rigger position in game and digital imaging industry which will apply my creativity, enthusiasm, problem solving skills and work experience in rigging, programing and tools development. BACKGROUND: Well qualified rigger with 6 years industry experience and a master’s degree in animation with a concentration on 3D animation. Excellent skill in character rigging, outstanding understanding of python programing, modeling, and thorough knowledge of Maya and Softimage. Demo Reel available on my website: TECHNICAL SKILLS:  Rigging  Maya (5 years’ experience in Rigging, Animation, Modeling, and Texturing)  Softimage (4 years’ experience)  3Ds Max  Python programing  PySide  Qt  Unity  AfterEffects  Premiere  RealFlow  Polygon modeling  Character animation EXPERIENCES: May 2015 – Current Company: Red 5 Studios Position: Technical Director, Character Rigger Project: Helped company transform from 3Ds Max to Maya Built up a whole working pipeline for Animation department in Maya Built up a character rig system Built up a facial rig system Created custum tools for animators May 2010 – May 2015 Company: Magnetic Dreams Animation Studio Position: Technical Director, Character Rigger Project: Coca-Cola VFS Rigger, TD Yellow day (Feature Film) Rigger, Cloth Simulation Elmo the Music episodes (sesame street)
  2. 2. Rigger, Cloth Simulation Price Avenger Rigger After (Feature Film) Rigger, Dynamic Simulation Thor Loki Blood Brothers (4 episodes Marvel Entertainment) Rigger, Cloth Simulation I also worked on tens of other animation projects as rigger, TD, Dynamic Simulation and Fluid Simulation. May. 2009- September. 2009 Company: Fisher-Price (East Aurora, NY, US) Position: Freelance Character Animator Project: IMAGINEXT Episode III Serpent Pirate Ship  characters (include bipedal and quadruped)  Cooperated closely with TD to create water effects in the film with RealFlow  Modeled characters and properties on director and designer’s guide  Experienced on software tools: Maya, RealFlow, Premiere  Worked closely with director and producer to create character animation with different 2006-2008 Savannah College of Art and Design (Savannah, US) Project: Kitch Klutz (students cooperated project) Ketchup Incident (media theory research project)  Worked on several projects including the creation of shot animations - <<Kitch Klutz>>  Experienced on software tools: Maya, Aftereffects, RealFlow 2002-2004 Company: Crystal Digital Technology Co. LTD. (Beijing, China) Position: Architecture Animator Involved many very important projects for 2008 Olympic Games and the government in the top one digital graphic company in China, which included: 2008 Beijing Olympic National Gymnasium Presentation 3D animation for Bid 2008 Beijing Olympic National Aquatics Centre Presentation 3D animation for Bid 2008 Beijing Olympic Park Presentation 3D animation for Bid Beijing New Airport Presentation 3D animation for Bid TV commercial for Cadbury Chocolate EDUCATION: Savannah College of Art and Design 2006.9-2009.3 Master of Arts (GPA: 3.78/4.0) Computer Animation Major (Concentrate on character animation) Intensive study and research on Character Animation, Modeling and Rigging Tsinghua University (Top One University in China) 1997-2001 Baccalaureate of Electronic Engineering (Computer Software Engineering Major)  Studied 3DS Max, worked on projects and created experiment animations LANGUAGES: Fluent Chinese (Mandarin), English