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Disney consumer products

9 de Jun de 2016
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Disney consumer products

  1. Disney Consumer Products Submitted By: Yujata Submitted To: Dr. Sameer Mathur
  2. Introduction  Disney Consumer Products (DCP) is a subsidiary and business segment of The Walt Disney Company,involved in merchandising the Disney brand.  Disney brand is synonymous to fun and magic.  Company’s main aim has always been on “focusing nutrition to children”.  From toys, apps and apparels to book and games, DCP brings characters to life, through innovative and engaging physical products, inspiring the imaginations of young . Walt Disney, founder of The Walt Disney Co.
  3. In 1929 Walt Disney licensed the image of Mickey Mouse & founded Walt Disney Productions. In 1932,Disney won the academy award for the best cartoon for Flowers and trees, a silly Symphony In 1954,Co. debuted its first TV program, The Wonderful World Of Disney. History In 1955, Disneyland(amusement park) was opened in California In 2006,DCP launches nutritional eatables.
  4.  In 1983, First international Disney Theme Park opens in Japan.  In 1989, Disney-MGM studios opens at Walt Disney World Resort.  In 1995,Disney agrees to purchase 25% of the California Angels Baseball team. Disney channel begins operation in the UK.  In 1996 Disney launches Disney.com & Radio Disney, a live 24-hr music intensive radio network.  In 1998,Disney’s animal kingdom opens at Walt Disney World Resort and Disney magic cruise ship inaugurated. Growth
  5. Disney Market Share
  6. Disney with MC Donald’s  McDonald's, often abbreviated as Mickey D's, is the world's largest chain of hamburger fast-food restaurants.  Disney partnered with McDonald's in 1993 to promote the re-release of Snow White and the Seven Dwarfs  In 1996, DCP signed an exclusive, 10-year, $2 billion licensing deal with McDonald’s that gave the fast food giant the right to feature Disney characters in its promotions and to offer Disney toys with its children’s meals.
  7. Current Situation
  8. I. Buisness Segmentation Scenario Soft Lines Buena vista games Home and infant Hard lines Publishing Toys DCP is responsible for extending the Disney brand to merchandise.
  9. II: Obesity Epidemic  Company is accused of growing obesity epidemic as Disney is popular among children because of their packaged and fast food.  Health experts have estimated that more than 30% of American children b/w the ages of 5-9 yrs are overweight and 14% are obese.  Co. is facing pressure from parents and government to get control over the products which are responsible for growing obesity among children.
  10. III. Licensed Packaged Foods  It currently licenses packaged foods like candy, ice cream and few cereals, juices, some fish and chicken (BUT mainly sweets and treats)  Reports claim that children are getting obese because of consumption of sugary food products.
  11. Problem Definition Could Disney use its ‘magic’ to switch children from sugary to more nutritious diet? Could they sustain?
  12. Challenges
  13. • Dramatic Increase in childhood obesity caused the company to consider the nutritional value of their own products. Nutritional Eatables • DCP products need to meet USDA ( united nations department of agriculture) dietary guidelines. USDA Guidelines • The food has to appeal to children and deliver on the brand’s promise of magic. Appeal Children
  14. Solutions
  15. June 2006, Disney Consumer Products ( DCP ) decided to change the nutritional content of their product and introduce new healthy foods for children under the slogan of “Better for you” Establish Disney Nutritional Guidelines Using three licensing and distribution models
  16.  Disney Nutritional Guidlines 1. Control levels of added sugar 2. Contain no trans or hydrogenated fats 3. Promote fiber and calcium 4. Minimized the use of additives 5. Prefer to use whole foods that intrinsically dense in nutrients. Reformulating some products, shrinking portions for others and phase out some products
  17. Imagination Farm Products Kroger Disney Magic Selection Products
  18.  Licensing And Distribution Models 1:Traditional Licensing Model 2:Sourcing Model 3:Direct To Retail(DTR) Model Contract manufacturing, where products are created by Disney to feat. its brand Licenses handled product innovation & manufacturing Partenring directly with retailers
  19. Alternatives
  20. Pro’s Con’s Keep Traditional Line  Keeping broad consumers base.  Preferable by common children.  Negative public opinion  Not supporting by government regulation. Healthy Program Line  Establish good image  Strong Brand  Strong distribution Channel  Preferable by common parents.  Possible to loss broad consumers base.
  21. Analysis
  22.  Competitive Analysis
  23. Market Share Of Disney & its Competitors
  24.  Financial Analysis Top-Earning Fictional Characters,2003-2004 ($ million) Income Statement, fiscal ( 2003-2005 ($ million) )
  25.  SWOT Analysis Strength Weakness Opportunities Threats
  26. Strength Strong Product Portfolio Brand Reputation Diversified business Localization Of Products Weaknesses Huge dependence on income from North America Few opportunities for significant growth through acquistions. Opportunities Growth of entertainment industries in emerging markets. Expansion of movie production to new countries. Threats Intense Competition (Nickelodon,CN) Increasing Piracy Strong growth of online TV & movie rental
  27. THANK YOU
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