SlideShare a Scribd company logo
1 of 17
The Design of Modeling and Coaching Scaffolds in an Electronic Educational Game Yuxin Ma, Douglas Williams, Guolin Lai Center for Innovative Learning and Assessment Technologies University of Louisiana
Introduction ,[object Object],[object Object],[object Object]
Reasons for Providing Scaffolding in Educational Games ,[object Object],[object Object],[object Object]
Modeling and Coaching ,[object Object],[object Object],[object Object]
Case-based Learning and Worked-out Examples ,[object Object],[object Object],[object Object]
Unique Opportunities for Modeling and Coaching Provided by Games ,[object Object],[object Object],[object Object],[object Object]
An Educational Role Playing Game for 7 th  Grade
Narrative Overview ,[object Object],[object Object],[object Object],[object Object]
Scientific Inquiry ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Educational Outcomes ,[object Object],[object Object],[object Object],[object Object]
Functional Overview ,[object Object],[object Object],[object Object]
Example Scaffolds in Glim Quest ,[object Object],[object Object],[object Object],[object Object]
Formative Evaluation Results ,[object Object],[object Object],[object Object]
Formative Evaluation Results ,[object Object],[object Object],[object Object]
Flow Dimension Mean Standard Deviation Flow antecedent Challenge-skill balance 3.72 0.91 Clear goals 4.3 0.48 Unambiguous feedback 4.22 0.68 Playability 3.57 0.80 Gamefulness 3.47 0.89 Frame story 4.17 0.66 Indicator of Flow Concentration 3.78 1.12 Autotelic experience 3.87 0.93 Time distortion 3.75 0.94 Sense of control 4.03 0.62 Loss of self-consciousness 3.62 1.05 Flow Consequence Exploratory behavior  3.62 0.89
Formative Evaluation Results ,[object Object],[object Object],[object Object],[object Object],[object Object]
Discussions ,[object Object],[object Object],[object Object],[object Object]

More Related Content

Viewers also liked

Spgcu gardareview_ad_final_lo
 Spgcu gardareview_ad_final_lo Spgcu gardareview_ad_final_lo
Spgcu gardareview_ad_final_lo
Bayberry
 
Decreto ejecutivo estado de emergencia
Decreto ejecutivo estado de emergenciaDecreto ejecutivo estado de emergencia
Decreto ejecutivo estado de emergencia
bicentenario2011
 
Virtual dj 7 audio setup guide
Virtual dj 7   audio setup guideVirtual dj 7   audio setup guide
Virtual dj 7 audio setup guide
jor-ant611
 
Uses and gratifications pp
Uses and gratifications ppUses and gratifications pp
Uses and gratifications pp
HeworthMedia1
 
대신리포트_마켓 브라우저_131025
대신리포트_마켓 브라우저_131025대신리포트_마켓 브라우저_131025
대신리포트_마켓 브라우저_131025
DaishinSecurities
 
Du Global Energy Overview 5 6 09
Du Global Energy Overview 5 6 09Du Global Energy Overview 5 6 09
Du Global Energy Overview 5 6 09
chandyGhosh
 
Training directory 2012
Training directory 2012Training directory 2012
Training directory 2012
U Aung Min
 
The Captioning Studio Pitch
The Captioning Studio PitchThe Captioning Studio Pitch
The Captioning Studio Pitch
innovyz
 

Viewers also liked (17)

SOA Galaxy
SOA GalaxySOA Galaxy
SOA Galaxy
 
Spgcu gardareview_ad_final_lo
 Spgcu gardareview_ad_final_lo Spgcu gardareview_ad_final_lo
Spgcu gardareview_ad_final_lo
 
Decreto ejecutivo estado de emergencia
Decreto ejecutivo estado de emergenciaDecreto ejecutivo estado de emergencia
Decreto ejecutivo estado de emergencia
 
Virtual dj 7 audio setup guide
Virtual dj 7   audio setup guideVirtual dj 7   audio setup guide
Virtual dj 7 audio setup guide
 
Uses and gratifications pp
Uses and gratifications ppUses and gratifications pp
Uses and gratifications pp
 
대신리포트_마켓 브라우저_131025
대신리포트_마켓 브라우저_131025대신리포트_마켓 브라우저_131025
대신리포트_마켓 브라우저_131025
 
Du Global Energy Overview 5 6 09
Du Global Energy Overview 5 6 09Du Global Energy Overview 5 6 09
Du Global Energy Overview 5 6 09
 
1 state bank-of-india-po-exam-july-2008.
1 state bank-of-india-po-exam-july-2008.1 state bank-of-india-po-exam-july-2008.
1 state bank-of-india-po-exam-july-2008.
 
Badgeville Summit, Engage 2012
Badgeville Summit, Engage 2012 Badgeville Summit, Engage 2012
Badgeville Summit, Engage 2012
 
Articulo caries
Articulo cariesArticulo caries
Articulo caries
 
Insights into Supplements wi th Tribulus Terrestris used by Athletes
Insights into Supplements wi th Tribulus Terrestris    used by Athletes Insights into Supplements wi th Tribulus Terrestris    used by Athletes
Insights into Supplements wi th Tribulus Terrestris used by Athletes
 
A Straightforward Breakdown Of Identifying Crucial Factors Of Earth Cafe Marr...
A Straightforward Breakdown Of Identifying Crucial Factors Of Earth Cafe Marr...A Straightforward Breakdown Of Identifying Crucial Factors Of Earth Cafe Marr...
A Straightforward Breakdown Of Identifying Crucial Factors Of Earth Cafe Marr...
 
Training directory 2012
Training directory 2012Training directory 2012
Training directory 2012
 
The Captioning Studio Pitch
The Captioning Studio PitchThe Captioning Studio Pitch
The Captioning Studio Pitch
 
Ashtiani Blink Write2 An Improved Text Entry Method Using Eye Blinks
Ashtiani Blink Write2 An Improved Text Entry Method Using Eye BlinksAshtiani Blink Write2 An Improved Text Entry Method Using Eye Blinks
Ashtiani Blink Write2 An Improved Text Entry Method Using Eye Blinks
 
iPad apps chart [MS Word format]
iPad apps chart [MS Word format]iPad apps chart [MS Word format]
iPad apps chart [MS Word format]
 
The Curse of Sterile Advertising
The Curse of Sterile AdvertisingThe Curse of Sterile Advertising
The Curse of Sterile Advertising
 

Similar to modeling

Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
Karl Kapp
 
香港六合彩
香港六合彩香港六合彩
香港六合彩
taoyan
 
Technologies for learning report sir julius
Technologies for learning report sir juliusTechnologies for learning report sir julius
Technologies for learning report sir julius
Diona Jaranilla
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Games
stemprm
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Games
stemrpm
 

Similar to modeling (20)

Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
 
Leveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and FunLeveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and Fun
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and Learning
 
Reactions to Gamified Training
Reactions to Gamified TrainingReactions to Gamified Training
Reactions to Gamified Training
 
vgAlt ~ Video Games as Learning Tools
vgAlt  ~ Video Games as Learning ToolsvgAlt  ~ Video Games as Learning Tools
vgAlt ~ Video Games as Learning Tools
 
G4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for LearningG4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for Learning
 
My Seminar 3
My Seminar 3My Seminar 3
My Seminar 3
 
Don't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game DesignerDon't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game Designer
 
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic LearningThe Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
 
香港六合彩
香港六合彩香港六合彩
香港六合彩
 
Technologies for learning report sir julius
Technologies for learning report sir juliusTechnologies for learning report sir julius
Technologies for learning report sir julius
 
Lessons learned on adult student engagement in an online gameful course
Lessons learned on adult student engagement in an online gameful courseLessons learned on adult student engagement in an online gameful course
Lessons learned on adult student engagement in an online gameful course
 
The Short and Long Game Theory for Academic Courses
 The Short and Long Game Theory for Academic Courses The Short and Long Game Theory for Academic Courses
The Short and Long Game Theory for Academic Courses
 
Gecs talk on assessment learning by design
Gecs talk on assessment learning by designGecs talk on assessment learning by design
Gecs talk on assessment learning by design
 
Reaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsReaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual Worlds
 
Quality Counts: Developing a Game for Information Literacy Instruction
Quality Counts: Developing a Game for Information Literacy InstructionQuality Counts: Developing a Game for Information Literacy Instruction
Quality Counts: Developing a Game for Information Literacy Instruction
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Games
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Games
 

Recently uploaded

會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
中 央社
 

Recently uploaded (20)

UChicago CMSC 23320 - The Best Commit Messages of 2024
UChicago CMSC 23320 - The Best Commit Messages of 2024UChicago CMSC 23320 - The Best Commit Messages of 2024
UChicago CMSC 23320 - The Best Commit Messages of 2024
 
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjj
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjjStl Algorithms in C++ jjjjjjjjjjjjjjjjjj
Stl Algorithms in C++ jjjjjjjjjjjjjjjjjj
 
Championnat de France de Tennis de table/
Championnat de France de Tennis de table/Championnat de France de Tennis de table/
Championnat de France de Tennis de table/
 
PSYPACT- Practicing Over State Lines May 2024.pptx
PSYPACT- Practicing Over State Lines May 2024.pptxPSYPACT- Practicing Over State Lines May 2024.pptx
PSYPACT- Practicing Over State Lines May 2024.pptx
 
II BIOSENSOR PRINCIPLE APPLICATIONS AND WORKING II
II BIOSENSOR PRINCIPLE APPLICATIONS AND WORKING IIII BIOSENSOR PRINCIPLE APPLICATIONS AND WORKING II
II BIOSENSOR PRINCIPLE APPLICATIONS AND WORKING II
 
ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH FORM 50 CÂU TRẮC NGHI...
ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH FORM 50 CÂU TRẮC NGHI...ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH FORM 50 CÂU TRẮC NGHI...
ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH FORM 50 CÂU TRẮC NGHI...
 
Spring gala 2024 photo slideshow - Celebrating School-Community Partnerships
Spring gala 2024 photo slideshow - Celebrating School-Community PartnershipsSpring gala 2024 photo slideshow - Celebrating School-Community Partnerships
Spring gala 2024 photo slideshow - Celebrating School-Community Partnerships
 
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT VẬT LÝ 2024 - TỪ CÁC TRƯỜNG, TRƯ...
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT VẬT LÝ 2024 - TỪ CÁC TRƯỜNG, TRƯ...TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT VẬT LÝ 2024 - TỪ CÁC TRƯỜNG, TRƯ...
TỔNG HỢP HƠN 100 ĐỀ THI THỬ TỐT NGHIỆP THPT VẬT LÝ 2024 - TỪ CÁC TRƯỜNG, TRƯ...
 
Mattingly "AI and Prompt Design: LLMs with Text Classification and Open Source"
Mattingly "AI and Prompt Design: LLMs with Text Classification and Open Source"Mattingly "AI and Prompt Design: LLMs with Text Classification and Open Source"
Mattingly "AI and Prompt Design: LLMs with Text Classification and Open Source"
 
demyelinated disorder: multiple sclerosis.pptx
demyelinated disorder: multiple sclerosis.pptxdemyelinated disorder: multiple sclerosis.pptx
demyelinated disorder: multiple sclerosis.pptx
 
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文會考英文
 
BỘ LUYỆN NGHE TIẾNG ANH 8 GLOBAL SUCCESS CẢ NĂM (GỒM 12 UNITS, MỖI UNIT GỒM 3...
BỘ LUYỆN NGHE TIẾNG ANH 8 GLOBAL SUCCESS CẢ NĂM (GỒM 12 UNITS, MỖI UNIT GỒM 3...BỘ LUYỆN NGHE TIẾNG ANH 8 GLOBAL SUCCESS CẢ NĂM (GỒM 12 UNITS, MỖI UNIT GỒM 3...
BỘ LUYỆN NGHE TIẾNG ANH 8 GLOBAL SUCCESS CẢ NĂM (GỒM 12 UNITS, MỖI UNIT GỒM 3...
 
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
24 ĐỀ THAM KHẢO KÌ THI TUYỂN SINH VÀO LỚP 10 MÔN TIẾNG ANH SỞ GIÁO DỤC HẢI DƯ...
 
Sternal Fractures & Dislocations - EMGuidewire Radiology Reading Room
Sternal Fractures & Dislocations - EMGuidewire Radiology Reading RoomSternal Fractures & Dislocations - EMGuidewire Radiology Reading Room
Sternal Fractures & Dislocations - EMGuidewire Radiology Reading Room
 
When Quality Assurance Meets Innovation in Higher Education - Report launch w...
When Quality Assurance Meets Innovation in Higher Education - Report launch w...When Quality Assurance Meets Innovation in Higher Education - Report launch w...
When Quality Assurance Meets Innovation in Higher Education - Report launch w...
 
Graduate Outcomes Presentation Slides - English (v3).pptx
Graduate Outcomes Presentation Slides - English (v3).pptxGraduate Outcomes Presentation Slides - English (v3).pptx
Graduate Outcomes Presentation Slides - English (v3).pptx
 
“O BEIJO” EM ARTE .
“O BEIJO” EM ARTE                       .“O BEIJO” EM ARTE                       .
“O BEIJO” EM ARTE .
 
ANTI PARKISON DRUGS.pptx
ANTI         PARKISON          DRUGS.pptxANTI         PARKISON          DRUGS.pptx
ANTI PARKISON DRUGS.pptx
 
Word Stress rules esl .pptx
Word Stress rules esl               .pptxWord Stress rules esl               .pptx
Word Stress rules esl .pptx
 
An Overview of the Odoo 17 Knowledge App
An Overview of the Odoo 17 Knowledge AppAn Overview of the Odoo 17 Knowledge App
An Overview of the Odoo 17 Knowledge App
 

modeling

  • 1. The Design of Modeling and Coaching Scaffolds in an Electronic Educational Game Yuxin Ma, Douglas Williams, Guolin Lai Center for Innovative Learning and Assessment Technologies University of Louisiana
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. An Educational Role Playing Game for 7 th Grade
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. Flow Dimension Mean Standard Deviation Flow antecedent Challenge-skill balance 3.72 0.91 Clear goals 4.3 0.48 Unambiguous feedback 4.22 0.68 Playability 3.57 0.80 Gamefulness 3.47 0.89 Frame story 4.17 0.66 Indicator of Flow Concentration 3.78 1.12 Autotelic experience 3.87 0.93 Time distortion 3.75 0.94 Sense of control 4.03 0.62 Loss of self-consciousness 3.62 1.05 Flow Consequence Exploratory behavior 3.62 0.89
  • 16.
  • 17.

Editor's Notes

  1. Electronic games have the potential to support learning by doing and enhance student motivation (Ma, Williams, Richard, & Prejean, in press). However, there is little guidance in the literature on how to leverage the affordances of electronic games to design effective instruction. In our design of an electronic educational game that teaches life science, we are exploring the use of in-game characters to facilitate the modeling and coaching needed for scaffolding student learning.
  2. Kirschner, Sweller, & Clark (2006) found in the literature that pure discovery learning with minimal guidance does not work. They questioned the effectiveness of constructivist approaches such as problem-based learning. Computer games have the potential to provide students with more agency (ability to make decisions and interact with the game) and choices, but we also want to provide structure and guidance so that students achieve certain learning outcomes. These are two conflicting perspectives. In the initial design of our game, we provided less support and guidance. We showed students the scenario, provided tools and resources and asked them to complete the quest, which is to figure out what has caused fish depletion. We found that it did not work well. Students did not know what information to attend to when they were given the clues or case studies. They depended on their prior knowledge of water quality when determining what data sources they need to answer the research questions. After these ongoing testing, we decided to add more scaffolds in the game. Two figures in the game may serve as the mentors who may provide the scaffolds. One is an alien from another planet. He has advanced knowledge and tools. The other is the player’s uncle, a learned elder in the player’s community. We thought these two in-game characters may provide the scaffolds needed by the player.
  3. In science education, guidance should be embedded in the learning environment to scaffold scientific processes, social interactions, articulation, reflection, conceptual models, and formative assessment (National Research Council, 2006). Modeling and coaching using cases and worked-out examples may serve these purposes. Case studies may help children understand conceptual models. Modeling of worked-out examples of how an expert complete a scientific inquiry task may enable formative assessment and scaffold scientific processes, social interactions, articulation, and reflection.
  4. Fantasy can be leveraged to enhance case-based learning. It provides analogies and metaphors that enable the learner to use existing knowledge to make sense of new information. Fantasies also have emotional appeal in that they arouse strong emotions through stories related to conflict and war, competition, and interpersonal relationships. In electronic educational games, the learner plays a role in the fantasy and s/he interacts with other player characters (PCs) or non-player characters (NPCs). Therefore, games may support the creation of a community of practice which is important for learning. In case-based learning (Kolodner et al., 2003) and analogical encoding (Kurtz et al., 2001), learners are typically asked to fill out forms as a means to guide them to learn from the cases. We expect that providing the support through the interaction between the PC and a NPC mentor might be more engaging because of the sense of immersion in the game environment.
  5. The game takes place amid an ancient conflict between two sentient species and their struggle for dominance on a planet in another solar system. While not technologically sophisticated, the planet’s two rival sentient species have reached a turning point in their evolutionary history where it is likely that one—the Mruk-ma—will likely drive the other—the Sheft-ma—into extinction. The Mruk-ma are an aggressive, sea-faring species, while the Sheft-ma are city-builders who make their home in “The Coastlands,” along the marshy seashores and river valleys of Mertis’ lone continent. For the vulnerable Sheft-ma, the strategic key to their self-defense is a deteriorating system of fortifications built in the coastal wetlands surrounding their cities. But these wetlands are mysteriously disappearing at an alarming rate, and the threat of invasion by Mruk-ma fleets is growing.
  6. Define Problem: Fish Depletion Hypothesis Handheld for Data Collection: turbidity, temperature, dissolved oxygen, pH Analysis/Interpretation Reporting Support: Embedded in Tools, Non-player Characters
  7. During the focus group interviews, students were very positive about the scaffolds. In addition, they gained a lot in their life science knowledge from pretest to posttest. Based on our experience working with students before and after we added the scaffolds, we believe that students need a lot of scaffolding in order to learn from educational games We are interested in trying to embed less scaffolding might be provided in future quests when students acquire more skills in scientific inquiry Some advanced students commented that they already knew some of the information provided by the scaffolds. Personalized scaffolding might be needed depending on students’ abilities. As a matter of fact, we are creating a web-based assessment system that is connected to the game, so that we choose the amount of scaffolding needed for students based on their levels of abilities.