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Data driven decision making:
Avoiding pitfalls and building value
08.04.2012, Quo Vadis, Dr. Stefan Behrens
1
Aeria Games and ProSiebenSat.1 Games have
combined forces on April 1, 2014
Industry leading monetization
Unparalleled marketing power
Strong developer relationships
Best-in-class operations
Global communities & reach
Top 3 player in
Europe
&
2
Some facts on the combined business
Registered Users
Countries Serviced
Game Licenses Operated
Mobile Share of Revenues
35
77m
16%
39
&
3
Data driven decision-making effectively drives almost all
aspects of our business at Aeria
Talent Product Acquisition Retention Monetization
Values
4
At Aeria, decision making starts with strong values
VALUES
5
Hiring the right talent is the basis for success
• Don’t hire (only) gamers
TALENT
• Put them through „boot camp“
• Let them crunch numbers
• Keep setting the bar higher & higher
6
Picking the right games is not an easy feat
PRODUCT
Target Group Fit
Committed Developer
Proven Success
Adequate Art Style
7
Lifetime Value
(365d ARPU)
Customer Acquisition Funnel
Buy & Spend
Aeria Points
(7d Conversion)
Return to
Play
(3d Retention)
Game
Login
(Reg-to-Play)
Landing Page
Registration
(Click-to-Reg)
Click on
Ad Banner
(CTR)
CTR: 0.23%
Clicks: 107,000
Click-to-Reg: 5.6%
Regs: 6,000
Reg-to-Play 33%
Players: 2,000
3d Retention: 45%
Retained: 900
7d Conversion: 8.5%
Spenders: 170 $14.09
Max CPC:
0.13 USD
Max CPL:
2.35 USD
Max CPP:
7.05 USD
Marketing: Maximum Customer Cost Calculation
Successful acquisition is about balancing a
simple, but fundamental equation...
ACQUISITION
8
…but the equation can get mighty complex
$-
$5
$10
$15
$20
$25
Jan-12
Feb-12
Mar-12
Apr-12
May-12
Jun-12
Jul-12
Aug-12
Sep-12
Oct-12
Nov-12
Dec-12
Jan-13
Feb-13
Mar-13
Apr-13
May-13
30d LTV (a) 90d LTV (a)
1yr LTV (a) 1yr LTV (e)
Actual Predicted
Predictive LTV ModelingMulti-Channel Optimization
Search
22%
Display / Ad
Networks
38%
Branding
1%
Facebook 4%
PR
5%
TV
30%
ACQUISITION
9
Retention rates can tell you a lot…
0%
10%
20%
30%
40%
50%
60%
70%
29.09.
02.10.
05.10.
08.10.
11.10.
14.10.
17.10.
20.10.
23.10.
26.10.
30.10.
02.11.
05.11.
08.11.
11.11.
14.11.
17.11.
20.11.
23.11.
26.11.
29.11.
02.12.
05.12.
08.12.
11.12.
14.12.
RR 3 days organic RR 3 days paid
Game Case: 3 Day Retention Rate (RR)
RETENTION
10
…if you know how to read them
0%
10%
20%
30%
40%
50%
60%
70%
29.09.
02.10.
05.10.
08.10.
11.10.
14.10.
17.10.
20.10.
23.10.
26.10.
30.10.
02.11.
05.11.
08.11.
11.11.
14.11.
17.11.
20.11.
23.11.
26.11.
29.11.
02.12.
05.12.
08.12.
11.12.
14.12.
RR 3 days organic RR 3 days paid
Game Case: 3 Day Retention Rate (RR)
RETENTION
Technical issue
with a patch
Secondary accounts
of existing users
11
However, sometimes, the answers are
less than obvious
30%
35%
40%
45%
50%
55%
60%
6.1.2012
6.3.2012
6.5.2012
6.7.2012
6.9.2012
6.11.2012
6.13.2012
6.15.2012
6.17.2012
6.19.2012
6.21.2012
6.23.2012
6.25.2012
6.27.2012
6.29.2012
7.1.2012
7.3.2012
7.5.2012
7.7.2012
7.9.2012
7.11.2012
7.13.2012
7.15.2012
Germany
UK
Game Case: 3 Day Retention Rate
RETENTION
12
Especially, when soccer is involved
30%
35%
40%
45%
50%
55%
60%
6.1.2012
6.3.2012
6.5.2012
6.7.2012
6.9.2012
6.11.2012
6.13.2012
6.15.2012
6.17.2012
6.19.2012
6.21.2012
6.23.2012
6.25.2012
6.27.2012
6.29.2012
7.1.2012
7.3.2012
7.5.2012
7.7.2012
7.9.2012
7.11.2012
7.13.2012
7.15.2012
Germany
UK
Euro Cup!
Game Case: 3 Day Retention Rate
RETENTION
13
Good sales strategy is fueled by analytics
Monthly Product Sales PlanContinuous KPI Analysis
1 [ 0- 5 )
2 [ 5- 50)
3 [ 50-100)
4 [100-200)
5 [200-400)
6 [400+)
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
0
None
1
[
0-5
)
2
[
5-50)
3
[50-100)
4
[100-200)
5
[200-400)
6
[400+)
1 [ 0- 5 )
2 [ 5- 50)
3 [ 50-100)
4 [100-200)
5 [200-400)
6 [400+)
Item Saturation
TS Redemption
CCU
Spender Buckets
Retention
MONETIZATION
14
Season #1
 Price: $12 per spin
 No. of Spins: 16
 No. of Jackpots: 1,500
Season #2
 Price: $25 per spin
 No. of Spins: 14
 Number of Jackpots 1000
 Optimized composition of weapons
Season #3
 Price: $20 per spin
 No. of Spins: 20
 Number of Jackpots 500+500
 Optimized weapons and Jackpot
Shooter Game Case, Revenue 2013 Jun-Dec Event Optimization
Event
Season #1
Event
Season #2
Event
Season #3
Execute, analyze, optimize for best results
Jun Jul NovOctSep DecAug
MONETIZATION
15
Beware… It’s a trap! (at least sometimes)
 Data consistency can be a b*tch
 Correlation ≠ Causation
 What get’s measured can be improved,
but what about intangibles?
 You can plan a pretty picnic,
but you can’t predict the weather!
PITFALLS
Data driven decision making:
Avoiding pitfalls and building value
08.04.2014, Quo Vadis, Dr. Stefan Behrens

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Aeria Games and Data driven decision making: Avoiding pitfalls and building value

  • 1. Data driven decision making: Avoiding pitfalls and building value 08.04.2012, Quo Vadis, Dr. Stefan Behrens
  • 2. 1 Aeria Games and ProSiebenSat.1 Games have combined forces on April 1, 2014 Industry leading monetization Unparalleled marketing power Strong developer relationships Best-in-class operations Global communities & reach Top 3 player in Europe &
  • 3. 2 Some facts on the combined business Registered Users Countries Serviced Game Licenses Operated Mobile Share of Revenues 35 77m 16% 39 &
  • 4. 3 Data driven decision-making effectively drives almost all aspects of our business at Aeria Talent Product Acquisition Retention Monetization Values
  • 5. 4 At Aeria, decision making starts with strong values VALUES
  • 6. 5 Hiring the right talent is the basis for success • Don’t hire (only) gamers TALENT • Put them through „boot camp“ • Let them crunch numbers • Keep setting the bar higher & higher
  • 7. 6 Picking the right games is not an easy feat PRODUCT Target Group Fit Committed Developer Proven Success Adequate Art Style
  • 8. 7 Lifetime Value (365d ARPU) Customer Acquisition Funnel Buy & Spend Aeria Points (7d Conversion) Return to Play (3d Retention) Game Login (Reg-to-Play) Landing Page Registration (Click-to-Reg) Click on Ad Banner (CTR) CTR: 0.23% Clicks: 107,000 Click-to-Reg: 5.6% Regs: 6,000 Reg-to-Play 33% Players: 2,000 3d Retention: 45% Retained: 900 7d Conversion: 8.5% Spenders: 170 $14.09 Max CPC: 0.13 USD Max CPL: 2.35 USD Max CPP: 7.05 USD Marketing: Maximum Customer Cost Calculation Successful acquisition is about balancing a simple, but fundamental equation... ACQUISITION
  • 9. 8 …but the equation can get mighty complex $- $5 $10 $15 $20 $25 Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12 Nov-12 Dec-12 Jan-13 Feb-13 Mar-13 Apr-13 May-13 30d LTV (a) 90d LTV (a) 1yr LTV (a) 1yr LTV (e) Actual Predicted Predictive LTV ModelingMulti-Channel Optimization Search 22% Display / Ad Networks 38% Branding 1% Facebook 4% PR 5% TV 30% ACQUISITION
  • 10. 9 Retention rates can tell you a lot… 0% 10% 20% 30% 40% 50% 60% 70% 29.09. 02.10. 05.10. 08.10. 11.10. 14.10. 17.10. 20.10. 23.10. 26.10. 30.10. 02.11. 05.11. 08.11. 11.11. 14.11. 17.11. 20.11. 23.11. 26.11. 29.11. 02.12. 05.12. 08.12. 11.12. 14.12. RR 3 days organic RR 3 days paid Game Case: 3 Day Retention Rate (RR) RETENTION
  • 11. 10 …if you know how to read them 0% 10% 20% 30% 40% 50% 60% 70% 29.09. 02.10. 05.10. 08.10. 11.10. 14.10. 17.10. 20.10. 23.10. 26.10. 30.10. 02.11. 05.11. 08.11. 11.11. 14.11. 17.11. 20.11. 23.11. 26.11. 29.11. 02.12. 05.12. 08.12. 11.12. 14.12. RR 3 days organic RR 3 days paid Game Case: 3 Day Retention Rate (RR) RETENTION Technical issue with a patch Secondary accounts of existing users
  • 12. 11 However, sometimes, the answers are less than obvious 30% 35% 40% 45% 50% 55% 60% 6.1.2012 6.3.2012 6.5.2012 6.7.2012 6.9.2012 6.11.2012 6.13.2012 6.15.2012 6.17.2012 6.19.2012 6.21.2012 6.23.2012 6.25.2012 6.27.2012 6.29.2012 7.1.2012 7.3.2012 7.5.2012 7.7.2012 7.9.2012 7.11.2012 7.13.2012 7.15.2012 Germany UK Game Case: 3 Day Retention Rate RETENTION
  • 13. 12 Especially, when soccer is involved 30% 35% 40% 45% 50% 55% 60% 6.1.2012 6.3.2012 6.5.2012 6.7.2012 6.9.2012 6.11.2012 6.13.2012 6.15.2012 6.17.2012 6.19.2012 6.21.2012 6.23.2012 6.25.2012 6.27.2012 6.29.2012 7.1.2012 7.3.2012 7.5.2012 7.7.2012 7.9.2012 7.11.2012 7.13.2012 7.15.2012 Germany UK Euro Cup! Game Case: 3 Day Retention Rate RETENTION
  • 14. 13 Good sales strategy is fueled by analytics Monthly Product Sales PlanContinuous KPI Analysis 1 [ 0- 5 ) 2 [ 5- 50) 3 [ 50-100) 4 [100-200) 5 [200-400) 6 [400+) 0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% 0 None 1 [ 0-5 ) 2 [ 5-50) 3 [50-100) 4 [100-200) 5 [200-400) 6 [400+) 1 [ 0- 5 ) 2 [ 5- 50) 3 [ 50-100) 4 [100-200) 5 [200-400) 6 [400+) Item Saturation TS Redemption CCU Spender Buckets Retention MONETIZATION
  • 15. 14 Season #1  Price: $12 per spin  No. of Spins: 16  No. of Jackpots: 1,500 Season #2  Price: $25 per spin  No. of Spins: 14  Number of Jackpots 1000  Optimized composition of weapons Season #3  Price: $20 per spin  No. of Spins: 20  Number of Jackpots 500+500  Optimized weapons and Jackpot Shooter Game Case, Revenue 2013 Jun-Dec Event Optimization Event Season #1 Event Season #2 Event Season #3 Execute, analyze, optimize for best results Jun Jul NovOctSep DecAug MONETIZATION
  • 16. 15 Beware… It’s a trap! (at least sometimes)  Data consistency can be a b*tch  Correlation ≠ Causation  What get’s measured can be improved, but what about intangibles?  You can plan a pretty picnic, but you can’t predict the weather! PITFALLS
  • 17. Data driven decision making: Avoiding pitfalls and building value 08.04.2014, Quo Vadis, Dr. Stefan Behrens