Driving Behavioral Change for Information Management through Data-Driven Gree...
Art and Video Games
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2. “ Art is the product of an etiquette, and to neglect its framework of intellectual manner, and reduce it to its physical data is an act of barbarism, like using a prayer shawl for a cleaning rag. [...] As a sculpture, a painted plank is not only its material substance but the crystallization of a moment in the continuous debate on the nature of art – an intellectual element missing from planks in lumberyards. Injected into this discourse, the plank, or one of Christo’s packages, becomes an item of our aesthetic culture, though not necessarily a profound or desirable item.” Rosenberg H. (1972) The De-definition of Art: Action Art to Pop to Earthworks , London: Secker & Warburg
4. “ [we] should consider [...] viewing games as spatial art with its roots in architecture, landscape painting, sculpture, gardening or amusement-park design” Jenkins H. And Squire K. (2002) The Art of Contested Spaces Game On Exhibition Catalogue, Laurence King London “ Video games are a new art form. That is one reason why now is the right time for game studies” Gee, J. P. (2006) Why Game Studies Now? Video Games: A New Art Form Games and Culture, Volume 1 Number 1, http://games.sagepub.com
5. “ Videogame criticism (whether from a background in ludology or naratology) has tended to concentrate on the mechanics of the videogame, rather than its aesthetics. As a result the theoretical discussion has tended to revolve around how these factors contribute (positively or negatively) to the gameplay and/or the narrative of the game, rather than as qualities to be assessed and/or appreciated on their own terms. While this is a valid theoretical approach to take, implicit in this type of analysis is the assumption – whether made consciously or not – that what is being looked at is game design , rather than game aesthetics. In other words, it is game craft rather than game art. ” Mitchell B. & Clarke A. (2007) Introduction in Videogames and Art , London: Intellect Ltd. “ Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.” Martin B. (2007) Should Videogames be Viewed as Art in Videogames and Art , London: Intellect Ltd.
6. “ Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.” Martin B. (2007) Should Videogames be Viewed as Art in Videogames and Art , London: Intellect Ltd.
7. In his essay From Appropriation to Approximation Axel Stockburger outlines 3 major ways that artists use video games in their artistic practice
8. He outlines these three “modes of relation” as “ Appropriation of elements from the audio-visual apparatus of computer games and their transportation into the art context” “ The artist is changing a functional or aesthetic element in an existing game” “ The production of unique and original games” Stockburger, A. (2007). From Appropriation to Approximation in Videogames and Art , Intellect Books UK
9. Appropriation Condon B. Suicide Solution, 2004 DVD Documentation of In-Game Performance (19 min) Edition of 10+AP
10. Appropriation Maneta M. SuperMario Sleeping, 1997 60 min loop, colour, sound, exhibition format DVD and web-stream (cc) Available at http://supermariosleeping.com/
11. Modification Condon B. Adam Killer, 1999-2001 game modification (Half-Life) DVD documentation of performance 7 min