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Christopher Totten

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Forms, Uses, and Trends in Undergraduate Student Game Design Sketchbooks
The spirit of digital place - game worlds and architectural phenomenology
How the Heck do you Teach Level Design? Educating in the Studio
Meaningful Play 2022 presentation: Art, Play and Winsor McCay - the Critical Art of Little Nemo and the Nightmare Fiends
Art, Play, and Winsor McCay - The Critical Art of Little Nemo and the Nightmare Fiends
FDG2020 Tabletop Workshop - The Making of La Mancha
Art Style and Working from Precedents
Remote Collaboration for Game Developers
GDC Level Design Workshop 2018: An Architectural Approach to Level Design - Creating an Art Theory for Game Worlds (and so can you!)
GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in the Classroom
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game
"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week3 building your studio identity
"You Made a Game, Now What?" Week2 game production methods and realities
GDC 2017 Education Soapbox: Game Academia's "Art Problem"