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Immersion, Transformation and Agency Digital Narratives, Cyberdrama and Janet Murray
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Hamlet On The Holodeck: The Future of Narrative in Cyberspace
1997, 2004, 2008 ,[object Object],[object Object]
GigaOM Top 10 Most Popular MMOs (2007) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Sims as narrative generator ,[object Object],[object Object],[object Object]
Cyberdrama/Ergodic Text ,[object Object],[object Object],[object Object],[object Object]
New Forms ,[object Object],[object Object]
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Murray, J.H.  Hamlet on the Holodeck , New York: Free Press (1997)
It is said that we can think of these as… Can be thought of in terms of Can be thought of in terms of Can be thought of in terms of Interactivity Identification Suspension of disbelief
Agency ,[object Object],[object Object],[object Object]
Agency and Interaction ,[object Object],[object Object],[object Object]
Interactivity ,[object Object],[object Object],[object Object]
Transformation ,[object Object],[object Object],[object Object]
Immersion ,[object Object],[object Object]
Immersion ,[object Object],[object Object]
Immersion ,[object Object],[object Object]
Immersion and Videogame Studies ,[object Object],[object Object]
Designing for Immersion ,[object Object],[object Object],[object Object],[object Object],[object Object]
Designing for Immersion ,[object Object],[object Object],[object Object]
Designing for Immersion ,[object Object],[object Object],[object Object]
Designing for Immersion ,[object Object],[object Object],[object Object]
A Possible 4 th  Term ,[object Object],[object Object]
Interesting questions posed by Murray...
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Immersion, Transformation And Agency

  • 1. Immersion, Transformation and Agency Digital Narratives, Cyberdrama and Janet Murray
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  • 5. Hamlet On The Holodeck: The Future of Narrative in Cyberspace
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  • 8.
  • 9.
  • 10.
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  • 12. Murray, J.H. Hamlet on the Holodeck , New York: Free Press (1997)
  • 13. It is said that we can think of these as… Can be thought of in terms of Can be thought of in terms of Can be thought of in terms of Interactivity Identification Suspension of disbelief
  • 14.
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