Personal Information
Organización/Lugar de trabajo
Greater Seattle Area United States
Ocupación
Research, Marketing, Content, and Promotion
Sector
Technology / Software / Internet
Sitio web
http://lgalarneau.wix.com/lisa
Acerca de
● Strategic marketer and communications professional with deep expertise in grassroots/viral marketing, content development, writing/editing, and social media promotion.
● Pro-active and detail-oriented researcher and analyst with talents in end-to-end research design and execution resulting in tangible recommendations for improvements to customer and user experiences.
Etiquetas
learning
games
education
training
mmos
knowledge
management
instructional
desgn
worlds
virtual
skills
ethnography
research
online
mmo
Ver más
Presentaciones
(19)Documentos
(10)Recomendaciones
(10)UX, ethnography and possibilities: for Libraries, Museums and Archives
Ned Potter
•
Hace 7 años
Can We Assess Creativity?
John Spencer
•
Hace 8 años
The future of learning
James Clay
•
Hace 14 años
why any company should use social media?
brieuc
•
Hace 14 años
Viral Marketing with Widgets
nzl
•
Hace 14 años
Information Literacy in the Age of YouTube
M.J. D'Elia
•
Hace 14 años
Social Presence: What Is It And Why Does It Matter?
Patrick Lowenthal
•
Hace 15 años
1950s Society and Culture
Jackson
•
Hace 16 años
(Graham Brown mobileYouth) Understanding The Youth Culture Code - Mods (mobileYouth.org)
Graham Brown
•
Hace 15 años
(Graham Brown mobileYouth) Top 10 Youth Marketing Myths
Graham Brown
•
Hace 14 años
Personal Information
Organización/Lugar de trabajo
Greater Seattle Area United States
Ocupación
Research, Marketing, Content, and Promotion
Sector
Technology / Software / Internet
Sitio web
http://lgalarneau.wix.com/lisa
Acerca de
● Strategic marketer and communications professional with deep expertise in grassroots/viral marketing, content development, writing/editing, and social media promotion.
● Pro-active and detail-oriented researcher and analyst with talents in end-to-end research design and execution resulting in tangible recommendations for improvements to customer and user experiences.
Etiquetas
learning
games
education
training
mmos
knowledge
management
instructional
desgn
worlds
virtual
skills
ethnography
research
online
mmo
Ver más