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NITLE workshop Bryn Mawr College March 2008 Gaming and Teaching: Virtual Environments for Liberal Education
Plan of the presentation ,[object Object],[object Object],[object Object],(Viking Quest, BBC 2006)
I. Gaming ,[object Object],[object Object],[object Object],[object Object],[object Object]
Long history of gaming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming in 2008 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming in 2008 ,[object Object],[object Object],[object Object],[object Object],Eve Online, from site
Gaming in 2008 ,[object Object],[object Object],[object Object],[object Object],[object Object],(BBC Climate Challenge, 2007-present)
Genres ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Narrative ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Offshoot: machinima ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual worlds ,[object Object],Antecedents, early digital: science fiction 1984: William Gibson,  Neuromancer 1992: Neal Stephenson,  Snow Crash
[object Object],[object Object],[object Object],[object Object],-William Gibson,  Neuromancer  (1984)
[object Object],(LambdaMOO, 1990-present)
[object Object],(from Philippe Codognet,  http://webia.lip6.fr/~codognet/ )
Antecedents, digital ,[object Object],[object Object],Avatar spaces -Activeworlds -Atmospheres -There
2d-3d worlds ,[object Object],-Habbo Hotel -Cyworld -Runescape -VMK
Google Earth -Keyhole DB -2d: KML -3d: Sketchup -reach -Geotagging photos: videos Mirror worlds
Augmented Reality ,[object Object],-mobile devices game players general use tools -science fiction explores (Vernor Vinge,  Rainbows End )
Web 3d? ,[object Object],-identity as avatar -platform for experiencing digital media -standards?
Interactive Fiction ,[object Object],[object Object],[object Object],[object Object],(“Dead Cities”, from Lovecraft Commonplace Book project 2007 http:// www.illuminatedlantern.com/if/games/lovecraft / )
Interactive Fiction ,[object Object],[object Object],(Richard Liston, Ursinus College, classroom example 2008)
[object Object]
[object Object]
Alternate reality games ,[object Object],[object Object],[object Object],(Perplex City, 2003-2006)
[object Object],()
[object Object],Combined with other games, media
[object Object]
Most widely played ARGs ,[object Object],[object Object],[object Object],[object Object]
Alternate reality games ,[object Object],[object Object],[object Object],[object Object]
II. Gaming and education ,[object Object]
21-century boom ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
James Paul Gee’s argument ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gee on  Rise of Nations ,[object Object],[object Object]
Multimedia literacies ,[object Object],[object Object],[object Object],Dean for American game (2004) Archived at  http://www.deanforamericagame.com/play.html
Multimedia literacies ,[object Object],[object Object],[object Object],[object Object]
Context and immersion ,[object Object],[object Object],[object Object],[object Object]
Which educational theory? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Image from Scot Osterweil, presentation to Learning from Video Games: Designing Digital Curriculums (NERCOMP SIG , 2007)
Approaching digital natives ,[object Object],[object Object],[object Object],[object Object]
Net.gen ,[object Object]
[object Object],[object Object],[object Object],[object Object]
Gap opens in K-12 ,[object Object]
“ Digital disconnect” ,[object Object],[object Object],[object Object]
Pedagogical functions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pedagogy: virtual worlds ,[object Object],Machu Picchu, Arts Metaverse, Open Croquet
Pedagogy: virtual worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game studies ,[object Object],[object Object],[object Object],[object Object]
Game studies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Strategic options ,[object Object],[object Object],(Rome: Total War)
Strategic options ,[object Object],[object Object],[object Object],(image credit: Jason Mittell)
Strategic options ,[object Object],[object Object],[object Object],[object Object],[object Object]
Strategic options ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Strategic options ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Acknowledgements ,[object Object],[object Object],[object Object]
National Institute for Technology and Liberal Education (NITLE)  http://nitle.org Liberal Education Today blog  http://b2e.nitle.org

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