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UXD / DNA
#LEANUXSF #DMPLAYBOOK
Making UXD, part of
your company’s DNA.
(HOPEFULLY, I’M AT THE RIGHT MEETUP)
UXD / DNA August 8, 2013
Talk Q&AApply
30m 30m30m
DNA (noun)
The fundamental and distinctive
characteristics or qualities of
someone or something,
NEW OXFORD AMERICAN DICTIONARY
UXD / DNA August 8, 2013
DNA
esp. when regarded as
unchangeable: diversity is part
of the company’s DNA
NEW OXFORD AMERICAN DICTIONARY
UXD / DNA August 8, 2013
DNA
...men just don’t get shopping—
it’s not in our DNA.
NEW OXFORD AMERICAN DICTIONARY
UXD / DNA August 8, 2013
Buy $1.99$
Buy $0.99$50% OFF
TODAY ONLY!
Not a primer on UXD.
Not about Design Process.
UXD / DNA August 8, 2013
The Playbook (in progress...)
A method to reduce churn,
reveal opportunity, and plan
resources.
UXD / DNA August 8, 2013
As a designer...
we’ve pointed a way to
integrate design into your
organization.
(PREACHING TO THE CHOIR)
UXD / DNA August 8, 2013
Founder / product / developer...
we’ve pointed a way to
integrate design into your
organization.
(YEP, IT’S THE SAME LESSON!)
UXD / DNA August 8, 2013
The Venn Diagram
User
Business
Technology
“the Product”
UXD / DNA August 8, 2013
The cycle of
frustration
A story about iteration.
(...or is it?)
UXD / DNA August 8, 2013
So basically, it’s like
Flickr for Pilots
we need a Flat UI like this
one on dribbble.com
So basically, it’s like
Flickr for Pilots
So basically, it’s like
Flickr for Pilots
we need a Flat UI like this
one on dribbble.com
we’re going mobile first
So basically, it’s like
Flickr for Pilots
we need a Flat UI like this
one on dribbble.com
Where’s the CSS?
The team in Russia needs it.
we’re going mobile first
we need a Flat UI like this
one on dribbble.com
Where’s the CSS?
The team in Russia needs it.
we’re going mobile first
it’s like Instagram for
Policemen who take Selfies
:-/
There has to be a better way...
“The User Experience” versus
“User Experience Design”
(I’M ABOUT TO BRING IT OLD-SCHOOL)
UXD / DNA August 8, 2013
Strategy is where it all
begins: What do we
want to get out of the
site? What do our users
want?
Scope transforms
strategy into
requirements: What
features will the site
need to include?
Structure gives shape to
scope: How will the
pieces of the site fit
together and behave?
Skeleton makes
structure concrete: What
components will enable
people to use the site?
Surface brings
everything together
visually: What will the
finished product look
like?
“UX Design”
Surface
Skeleton
Structure
Scope
Strategy
Jeff Patton
“User Experience Distilled” 2008
Surface
Skeleton
Structure
Scope
Strategy
“UX Design”
Tools
Tasks
Goals
Tools
Tasks
Goals
Requirements
Features
Business model
Tools
Tasks
Goals
Product
Screen layoutRequirements
User flowFeatures
User researchBusiness model
Tools
Tasks
Goals
Product UX Design
Screen layoutRequirements Frontend framework
User flowFeatures Application logic
User researchBusiness model Technical architecture
Tools
Tasks
Goals
Product UX Design Development
Prototypes
Wireframes
Visuals
Guidelines
User Stories
Acceptance Criteria
Use Cases
Test Plans
CSS / JS Framework
Widget Library
User & Task Flows
Navigation
Interaction
Epics
Feature Prioritization
Application Logic
Sprints
Research
Personas & Scenarios
Mental & Task Models
Business Model
Release Schedule
Revenue Model
Platform Architecture
Scalability / Performance
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Back to ending the cycle of
frustration...
UXD / DNA August 8, 2013
Short!
1. Think!
2. Make!
3. Check!
1
2
3
UXD / DNA August 8, 2013
Jeff Patton
Change the World
Janice Fraser
Learning Loops
Goals
UXD / DNA August 8, 2013
Tasks
Goals
UXD / DNA August 8, 2013
Tools
Tasks
Goals
UXD / DNA August 8, 2013
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
Screen layout
User flow
User research
UX Design
User stories Frontend framework
Features Application logic
Business model Technical architecture
Tools
Tasks
Goals
Product Development
Incorporating
UX Design
A discipline, not just a position.
“User Experience Design”
“Product Management”
“Software Development”
“the Company”
UXD / DNA August 8, 2013
If you need a primer,
and only have 30
minutes, read this:
A guide for
non-designers by
Wells Riley.
startupsthisishow
designworks.com
UXD / DNA August 8, 2013
78 CEOs,
marketers,
engineers, and
designers...
78% said their
product was well
designed.
81% said
designers belong
on the founding
team.
Hire.
Contract.
Studio.
Agency.
Hiring design staff:
Know what you’re looking for.
Get a design advisor.
Use multiple recruiters.
Advertising for the Unicorn will
prevent you from getting the
smart candidates, and attract
the wrong ones.
Hard Skills / Soft Skills
Braden Kowitz
designstaff.org/
Jared Spool
uie.com/articles/assessing_ux_teams/
“Hard skills” are UXD-specific
competencies such as tools, methods,
deliverables, and processes.
“Soft skills” are skills that might apply to
any role or job. They include planning,
working with others, empathy, principles,
and being effective and efficient.
Alex Cornell
theworstportfolioever.com
Best worst portfolio ever.
Look for their personal story of
design, approach to problem
solving.
Bonus points for details. Minus
for jargon. Pictures, not words.
Hiring design staff:
Craft your UXD story.
Act fast: Review and Interview.
Commit: Product & Engineering
UXD / DNA August 8, 2013
if you have to choose between...
TALENTFIT
Emphasize overall personality fit.
EXPERIENCEFLEXIBILITY
Ability to adjust on-the-fly.
VISIONARYHUMILITY
Is this too obvious?
if you really can’t decide...
What you’re assessing:
• how they solve problems.
• how they ask questions.
• how they make progress with limited
information.
• their ability to create intuitive interfaces.
Hire.
Contract.
Studio.
Agency.
Design Contractors:
Tactical and narrow focus.
Low investment.
Non-contiguous activities.
UXD / DNA August 8, 2013
Prototypes
Wireframes
Visuals
Guidelines
User Stories
Acceptance Criteria
Use Cases
Test Plans
CSS / JS Framework
Widget Library
User & Task Flows
Navigation
Interaction
Epics
Feature Prioritization
Application Logic
Sprints
Research
Personas & Scenarios
Mental & Task Models
Business Model
Release Schedule
Revenue Model
Platform Architecture
Scalability / Performance
Tools
Tasks
Goals
Product UX Design Development
Contractor
Visuals
UX Consultants:
“One-person Band.”
Thin slice approach.
Committed, but only for so long.
UXD / DNA August 8, 2013
User Stories
Acceptance Criteria
Use Cases
Test Plans
CSS / JS Framework
Widget Library
Epics
Feature Prioritization
Application Logic
Sprints
Research
Personas & Scenarios
Mental & Task Models
Business Model
Release Schedule
Revenue Model
Platform Architecture
Scalability / Performance
Tools
Tasks
Goals
Product UX Design Development
UX Consultant
Prototypes
Wireframes
Visuals
Guidelines
User & Task Flows
Navigation
Interaction
Hire.
Contract.
Studio.
Agency.
Design Studio:
5–50 design staff.
Integrates into your team.
Outcome, not deliverable driven.
UXD / DNA August 8, 2013
User Stories
Acceptance Criteria
Use Cases
Test Plans
CSS / JS Framework
Widget Library
Epics
Feature Prioritization
Application Logic
Sprints
Business Model
Release Schedule
Revenue Model
Platform Architecture
Scalability / Performance
Tools
Tasks
Goals
Product Development
Prototypes
Wireframes
Visuals
Guidelines
User & Task Flows
Navigation
Interaction
Research
Personas & Scenarios
Mental & Task Models
UX Design
Studio
“Studio Effect”
100’s of tools & activities
Hire.
Contract.
Studio.
Agency.
Agency:
Multi-discipline staff.
Absolute industry expertise.
Lots of money, little time.
UXD / DNA August 8, 2013
Agency:
“All-in strategy”
They lead, you follow.
Replacement for UX, Biz, or Dev.
UXD / DNA August 8, 2013
Epics
Feature Prioritization
Business Model
Release Schedule
Revenue Model
Tools
Tasks
Goals
Prototypes
Wireframes
Visuals
Guidelines
User Stories
Acceptance Criteria
Use Cases
Test Plans
CSS / JS Framework
Widget Library
User & Task Flows
Navigation
Interaction
Application Logic
Sprints
Research
Personas & Scenarios
Mental & Task Models
Platform Architecture
Scalability / Performance
Product UX Design Development
Agency
IDEO has deep
expertise in healthcare,
7 years from start to
hospital open, with
disciplines across
interior design,
architecture, branding,
contextual research,
and more.
Finally, the
Playbook!
:-/
:-/
:-/Phase 0 Phase 1 Phase 2 Phase 3
Prototypes
Wireframes
Visuals
Guidelines
User Stories
Acceptance Criteria
Use Cases
Test Plans
CSS / JS Framework
Widget Library
User & Task Flows
Navigation
Interaction
Epics
Feature Prioritization
Application Logic
Sprints
Research
Personas & Scenarios
Mental & Task Models
Business Model
Release Schedule
Revenue Model
Platform Architecture
Scalability / Performance
Tools
Tasks
Goals
Product UX Design Development
Early stage
Pivot
Enhancement
Next generation
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
!
Tools
Tasks
Goals
Product UX Design Development
!
:-/
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
Tools
Tasks
Goals
Product UX Design Development
!
Tools
Tasks
Goals
Product UX Design Development
:-)
Q&A Roundtable
Try Your Own
Playbook!
Prototypes
Wireframes
Visuals
Guidelines
User Stories
Acceptance Criteria
Use Cases
Test Plans
CSS / JS Framework
Widget Library
User & Task Flows
Navigation
Interaction
Epics
Feature Prioritization
Application Logic
Sprints
Research
Personas & Scenarios
Mental & Task Models
Business Model
Release Schedule
Revenue Model
Platform Architecture
Scalability / Performance
Tools
Tasks
Goals
Product UX Design Development

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