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Prototyping & Testing
 Valeria Gasik, Zahhar Kirillov, Daria Tokranova
To do
• Decide the platform for your work
• Make sketches (+ state transition diagrams)
• Create a paper prototype or
  a clickable mock-up
• Prepare a testing session + test!
Paper prototypes

• Quick, disposable drafts
• Show only essential details which are
  needed for the first testing
• Tools: e.g. paper, pen, post-it, scissors...
Paper-prototypes
     Examples
Wireframes

• Basic representation of the structure;
• Lacks graphical treatment
• Views can be edited and connected with
  online tools such as Mockingbird, iPhone-
  mockup, Balsamiq, JustProto, PopApp etc.
Wireframes
   Examples
State transitional diagrams

                                                 Tap the Back button




                       Tap the Camera button
                                                Tap the lecture name
Start




                          Tap the Scan button




Ilya Shmorgun
Testing
•   Purpose – testing scenarios against draft prototypes and
    getting feedback on the interaction with the first designs

•   In the test session

     •   Facilitator
     •   Observer
     •   “Human computer”
     •   Participant
Example

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Lo fi prototyping

  • 1. Prototyping & Testing Valeria Gasik, Zahhar Kirillov, Daria Tokranova
  • 2. To do • Decide the platform for your work • Make sketches (+ state transition diagrams) • Create a paper prototype or a clickable mock-up • Prepare a testing session + test!
  • 3. Paper prototypes • Quick, disposable drafts • Show only essential details which are needed for the first testing • Tools: e.g. paper, pen, post-it, scissors...
  • 4. Paper-prototypes Examples
  • 5. Wireframes • Basic representation of the structure; • Lacks graphical treatment • Views can be edited and connected with online tools such as Mockingbird, iPhone- mockup, Balsamiq, JustProto, PopApp etc.
  • 6. Wireframes Examples
  • 7. State transitional diagrams Tap the Back button Tap the Camera button Tap the lecture name Start Tap the Scan button Ilya Shmorgun
  • 8. Testing • Purpose – testing scenarios against draft prototypes and getting feedback on the interaction with the first designs • In the test session • Facilitator • Observer • “Human computer” • Participant