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Rethinking Museums from
a Visitor’s Perspective
Tuesday 3 September 2013
ing. Ruben Smit MA
The Interactive Museum Experience
(Falk & Dierking)
Unlocking the
visitor’s mind
An introduction
Rethinking Museums
Some statements…
Some statements…
“People come to museums
carrying with them the rest
of their lives, their own
reasons for visiting
and their specific prior
experience.”
(Eilean Hooper-Greenhill)
Some statements…
"(…) the multiformity of
exhibitions ensures that
museum visitors will
interact in an almost
endless variety of ways
with the exhibits and with
each other."
(Kathleen McLean)
Some statements…
“Fun must be part of the
exhibition experience ---
or visitors simply will
ignore the exhibits!”
(Chandler Screven)
Some statements…
“If you want to educate a mind
you first need to entertain it.”
(Walt Disney)
Some statements…
“A museum can sparkle, kindle excitement, and be an
uplifting experience, or it can be tawdry and depressing in
spite of the glory of its collections. A museum environment
is not neutral; its quality and atmospheredirectly affect
those who visit it, (…)” (Design Team Royal Ontario
Museum 1975)
Some statements…
“(Museums) can be shelters
from the rain, mortuaries for
dead objects, shrines to the
memory of wealthy donors
(…), forums for debate,
repositories for community
archives, centres of scholar-
ship and understanding,
instruments of social control,
locations for recreation and
reflection, sacred places
where the spirits of the
ancestors rest, anchor
tenants in urban renewal
programmes, lovers’ meets
or places to lose children.”
(Gaynor Kavanagh)
Museum Experience Model
The Museum Experience by John Falk and Lynn
Dierking
Three contexts:
1. Personal Context
2. Social Context
3. Physical Context
Lynn Dierking & John Falk
"Traditionally, museum
professionals have failed
to recognize that visitors
create their own museum
experience, (…)" (Falk and
Dierking)
1. Personal Context
personal
context
1. Motivation and
expectations
2. Prior knowledge and
experience
3. Prior interests and
believes
4. Choice and control
personal
context
♦ In it’s core learning
leads to the
reconfirmation of
yourself…
♦ Your identity is partly
determined by what you
make and understand
of your surroundings.
Learning is self-confirming…
1. Personal Context motivation
♦ Motivation to learn is
intrinsic.
♦ People are curious by
nature.
♦ Wanting to learn is what
makes us human.
The need to learn, curiousity, it is all very
human…
1. Personal Context motivation
♦ Learning is not just
about facts and
concepts, especially
intrinsic learning often
is a very emotional
experience.
True learning is both cognitive and
emotional
1. Personal Context affection
♦ A deeply felt interest
enhances the learning
process.
Interest is key to true learning…
1. Personal Context affection
♦ Our brains are the
evolutionary result that
took millions of years
♦ The oldest part (on top
of the brain stem) is the
so called limbic system.
1. Personal Context affection
♦ Within that part of the
brain our emotional and
geographical memory is
stored.
1. Personal Context affection
♦ We now understand
that the limbic system is
central in our capacity
to remember important
things.
♦ The limbic system is the
central unit that
regulates our memory.
‘Memory’ Daniel Chester French (1917-
1. Personal Context affection
♦ Most people are in a higher
state of alertness or even
anxiety when they encounter
a new situation or a new
environment.
♦ On these moments all our
impressions are being
filtered by our limbic system.
♦ In the speed of light we
emotionally tag and label our
experiences.
1. Personal Context affection
♦ We can assume that all
things we want to remember
are emotionally ear-marked
by our limbic system.
♦ In other words: memorable
experiences have an
emotional label.
What is emotionally experienced,
will be remembered…
1. Personal Context affection
♦ New facts always land
on top of existing
knowledge.
♦ Pre-knowledge by and
large determines how
this new knowledge
finds it’s place.
Knowledge always builds on existing
knowledge…
1. Personal Context construction
♦ The Swiss psychologist
Jean Piaget assumed
that knowledge was
assimilated.
♦ New knowledge partly
covers existing
knowledge that as such
is reconfirmed.
1. Personal Context construction
♦ As such pre-knowledge
is very likely a strong
base for further
learning.
1. Personal Context construction
“Numerous nonprofit
organizations have
discovered to their
dismay that consumer
expectations are
higher than
management had
anticipated, and that
users demand quality
service from public
and nonprofit
organizations just as
they do from private
firms.” (Lovelock and
Wineberg)
2. Social Context
social
context
personal
context
5. Within-group
sociocultural
mediation
6. Facilitated
mediation by
others
social
context
♦ People are intrinsically
social.
♦ Learning often is a
social process and is
not isolated.
2. Social Context learning together
You share and build knowledge with
other people…
♦ The learning process is strongly
mediated by:
– spoken language,
– body language,
– observation,
– use of socio-cultural means,
– symbols,
– and all of this in a historically
and culturally layered context of
societal -, religious -, and shared
value systems.
2. Social Context learning together
♦ The concept of ‘culture’ is
complex. In this context it is
wise to see culture in
relationship to learning.
♦ Culture is not genetically
transferred. You grow up in a
society where the existing
culture ‘moulds’ you.
♦ The educational
anthropologist John Ogbu
claims that culture consists
out of 5 components:
2. Social Context socialization
1. Habits and ways of life.
♦ Think about: work, food,
expressing affection, how
to raise kids, marrying, etc…
2. Social Context socialization
2. Codes or assumptions,
expectations and
emotions that are at the
base of that behaviour.
2. Social Context socialization
3. Meaningful artefacts
and things the
community produces.
♦ Think about: harbours,
houses, cars, chairs, etc…
2. Social Context socialization
4. Institutions of a
economical, political,
religious or social order.
♦ All these form a
recognisable meshwork of:
knowledge, believes,
qualities, behaviour that
makes a society more or
less predictable.
2. Social Context socialization
5. Patrons and social ties.
♦ Think about: family, school,
friends, university,
colleagues, etc…
2. Social Context socialization
It does make a
difference how the
social context of a
museum manifests it
selves…
With mind-like fellow
students?
2. Social Context at the museum
…or tourists in large
quantities?
2. Social Context at the museum
…with elderly people?
2. Social Context at the museum
…school kids?
2. Social Context at the museum
…families?
2. Social Context at the museum
…to many young
toddlers?
2. Social Context at the museum
…or with no-one
present and the
museum seems to be
all yours?
2. Social Context at the museum
…what about front of
house staff?
Policing?
2. Social Context at the museum
The security staff on the
museum steps, ca 1902
Or helping and
participating?
2. Social Context at the museum
…as role players or
actors?
2. Social Context at the museum
What would you like to ask
Gene Cernan, the last man to
step on the Moon in 1972?
Science Museum
Passive and slightly sad
in a corner?
2. Social Context at the museum
Museum Guard by Duane Hanson
or…as a guide just a
little too eager and as
such intrusive?
Social interaction with museum staff can
strongly influence the experience.
2. Social Context at the museum
All tangible reality
contributes to this
part of the experience.
From easy access to
clean toilets; from
exciting exhibitions to
freshly brewed coffee
in the museum’s cafe;
from a well-stocked
museum shop to clear
signposting.
3. Physical Context
social
context
 
 
 
physical
context
personal
context
7. Advance organizers
8. Orientation to the physical space
9. Architecture and large scale environment
10. Design of exhibits and interpretation / content
delivery
11. Reinforcing events and experiences outside the
museum
 
 
 
physical
context
Advance organizers
How do you get there?
3. Physical Context
The fysical context starts at home with
leaflets or websites of the museums.
3. Physical Context
Advance organizers
Website easy to navigate? With ample but not
overwhelming information?
Advance organizers
How do you get there?
3. Physical Context
Advance organizers
Are there clear
signposts leading to the
museum?
3. Physical Context
Orientation to the
physical space
…is there a clear
entrance?
3. Physical Context
Orientation to the
physical space
Where do you buy your
ticket?
3. Physical Context
Orientation to the physical space
Once in the building is there a clear routing?
3. Physical Context
Orientation to the physical space
Is there easy orientation within the exhibition?
What about routing and pacing?
3. Physical Context
Orientation to the physical space
How do (large) objects fit in the existing architectural
space?
3. Physical Context
Orientation to the physical space
… and if they are truly small, how are they being
displayed?
3. Physical Context
Design of exhibits and interpretation / content delivery
Is there a multitude of interpretation devices?
3. Physical Context
Design of exhibits and interpretation / content
delivery
Is interpretation provided in different ways?
3. Physical Context
…is the interpretation
passive or activating?
3. Physical Context
…are there any other
means of interpretation
like interactive audio-
visuals?
3. Physical Context
…or hands-on?
3. Physical Context
Architecture and large
scale environment
Can the visitor also sit
down and rest for some
contemplation?
3. Physical Context
Architecture and large scale environment
…is there a café or museum restaurant?
3. Physical Context
Architecture and large scale
environment
…quality of the restrooms?
3. Physical Context
Architecture and large scale environment
…and finally is there a well assorted museum shop?
3. Physical Context
Reinforcing events & experiences outside the
museum
…e.g. Post-Visit on-line feedback of recent visit
3. Physical Context
Reinforcing events & experiences outside the
museum
3. Physical Context
Museum Experience Model
The museum visitor’s experience is the result of
the overlapping of the physical context, the social
context, and the personal context.
Museum Experience Model
social
context
 
 
 
physical
context
personal
context
Museum
Experience
Museum Experience Model
Museum Experience Model
“Each visitor’s experience is different, because
each brings his own personal and social
contexts, because each is differently affected by
the physical context, and because each makes
different choices as to which aspect of that
context to focus on.” (Falk and Dierking)
Dream Space and its
implication for
museums
Discussion on Museum Experience
ing. Ruben Smit MA
(Sheldon Annis)
Sheldon Annis: “The Museum as
staging Ground for Symbolic Action”
The idea of a multi-layered museum experience
connects well with Sheldon Annis’ vision of the
museum as an expressive medium, with visitors
moving through three similarly overlapping and
influential spaces:
1. cognitive space
2. pragmatic space
3. dream space
Sheldon Annis
cognitive space
Cognitive space is the
museum’s striving to
facilitate (life long)
learning. Here the
museum provides the
accumulated
knowledge on a topic
related to the
collections. The
museum expertly
presents this
knowledge in the light
of the museums
subject and the needs
of the audiences.
Sheldon Annis
cognitive space
cognitive
space
Sheldon Annis
pragmatgic space
Visitors are playing roles:
are they there primarily as
teacher, parent, partner or
friend? The motivation for
visiting is very often socially
determined. If visiting an
exhibition with a friend
results in a stronger bond
with that friend, the memory
of the visit will be pleasant,
because of that result. The
content of the exhibition can
have become pleasantly
vague, or even completely
forgotten.
Sheldon Annis
pragmatic space
pragmatic
space
cognitive
space
Sheldon Annis
dream space
“In museum dream
space there is a flow
of images and
meanings - highly
personal, sometimes
lulling, sometimes
surprising, more or
less conscious: ‘I like
this’, ‘I don’t like this’,
‘I don’t care about
that’, ‘I know this’,
etc.” (Annis)
Sheldon Annis
dream space
“In dream space many
things might tumble
through our minds: bits
of songs, half-written
shopping lists, things
left unsaid. The shape
or shadow of
something, its texture or
colour, the operation of
space and the people
moving through it can
be triggers to an
endless range of
personal association.”
(Kavanagh)
Sheldon Annis
dream space
pragmatic
space
 
 
 
dream
space
cognitive
space
Sheldon Annis
pragmatic
space
 
 
 
dream
space
cognitive
space
 
 
 
 
 
 
 
Sheldon Annis
“The artefacts are
clearly tangible; it is
the emotions that they
evoke which are
intangible.
Experience, therefore
is the intangible
characteristic of the
museum, (…).” (Fiona
McLean)
Museum Experience as defined by John Falk & Lynn Dierking 2013

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Museum Experience as defined by John Falk & Lynn Dierking 2013

  • 1. Rethinking Museums from a Visitor’s Perspective Tuesday 3 September 2013 ing. Ruben Smit MA The Interactive Museum Experience (Falk & Dierking)
  • 4. Some statements… “People come to museums carrying with them the rest of their lives, their own reasons for visiting and their specific prior experience.” (Eilean Hooper-Greenhill)
  • 5. Some statements… "(…) the multiformity of exhibitions ensures that museum visitors will interact in an almost endless variety of ways with the exhibits and with each other." (Kathleen McLean)
  • 6. Some statements… “Fun must be part of the exhibition experience --- or visitors simply will ignore the exhibits!” (Chandler Screven)
  • 7. Some statements… “If you want to educate a mind you first need to entertain it.” (Walt Disney)
  • 8. Some statements… “A museum can sparkle, kindle excitement, and be an uplifting experience, or it can be tawdry and depressing in spite of the glory of its collections. A museum environment is not neutral; its quality and atmospheredirectly affect those who visit it, (…)” (Design Team Royal Ontario Museum 1975)
  • 9. Some statements… “(Museums) can be shelters from the rain, mortuaries for dead objects, shrines to the memory of wealthy donors (…), forums for debate, repositories for community archives, centres of scholar- ship and understanding, instruments of social control, locations for recreation and reflection, sacred places where the spirits of the ancestors rest, anchor tenants in urban renewal programmes, lovers’ meets or places to lose children.” (Gaynor Kavanagh)
  • 10.
  • 11. Museum Experience Model The Museum Experience by John Falk and Lynn Dierking Three contexts: 1. Personal Context 2. Social Context 3. Physical Context Lynn Dierking & John Falk
  • 12. "Traditionally, museum professionals have failed to recognize that visitors create their own museum experience, (…)" (Falk and Dierking)
  • 14. 1. Motivation and expectations 2. Prior knowledge and experience 3. Prior interests and believes 4. Choice and control personal context
  • 15. ♦ In it’s core learning leads to the reconfirmation of yourself… ♦ Your identity is partly determined by what you make and understand of your surroundings. Learning is self-confirming… 1. Personal Context motivation
  • 16. ♦ Motivation to learn is intrinsic. ♦ People are curious by nature. ♦ Wanting to learn is what makes us human. The need to learn, curiousity, it is all very human… 1. Personal Context motivation
  • 17. ♦ Learning is not just about facts and concepts, especially intrinsic learning often is a very emotional experience. True learning is both cognitive and emotional 1. Personal Context affection
  • 18. ♦ A deeply felt interest enhances the learning process. Interest is key to true learning… 1. Personal Context affection
  • 19. ♦ Our brains are the evolutionary result that took millions of years ♦ The oldest part (on top of the brain stem) is the so called limbic system. 1. Personal Context affection
  • 20. ♦ Within that part of the brain our emotional and geographical memory is stored. 1. Personal Context affection
  • 21. ♦ We now understand that the limbic system is central in our capacity to remember important things. ♦ The limbic system is the central unit that regulates our memory. ‘Memory’ Daniel Chester French (1917- 1. Personal Context affection
  • 22. ♦ Most people are in a higher state of alertness or even anxiety when they encounter a new situation or a new environment. ♦ On these moments all our impressions are being filtered by our limbic system. ♦ In the speed of light we emotionally tag and label our experiences. 1. Personal Context affection
  • 23. ♦ We can assume that all things we want to remember are emotionally ear-marked by our limbic system. ♦ In other words: memorable experiences have an emotional label. What is emotionally experienced, will be remembered… 1. Personal Context affection
  • 24. ♦ New facts always land on top of existing knowledge. ♦ Pre-knowledge by and large determines how this new knowledge finds it’s place. Knowledge always builds on existing knowledge… 1. Personal Context construction
  • 25. ♦ The Swiss psychologist Jean Piaget assumed that knowledge was assimilated. ♦ New knowledge partly covers existing knowledge that as such is reconfirmed. 1. Personal Context construction
  • 26. ♦ As such pre-knowledge is very likely a strong base for further learning. 1. Personal Context construction
  • 27.
  • 28. “Numerous nonprofit organizations have discovered to their dismay that consumer expectations are higher than management had anticipated, and that users demand quality service from public and nonprofit organizations just as they do from private firms.” (Lovelock and Wineberg)
  • 31. ♦ People are intrinsically social. ♦ Learning often is a social process and is not isolated. 2. Social Context learning together You share and build knowledge with other people…
  • 32. ♦ The learning process is strongly mediated by: – spoken language, – body language, – observation, – use of socio-cultural means, – symbols, – and all of this in a historically and culturally layered context of societal -, religious -, and shared value systems. 2. Social Context learning together
  • 33. ♦ The concept of ‘culture’ is complex. In this context it is wise to see culture in relationship to learning. ♦ Culture is not genetically transferred. You grow up in a society where the existing culture ‘moulds’ you. ♦ The educational anthropologist John Ogbu claims that culture consists out of 5 components: 2. Social Context socialization
  • 34. 1. Habits and ways of life. ♦ Think about: work, food, expressing affection, how to raise kids, marrying, etc… 2. Social Context socialization
  • 35. 2. Codes or assumptions, expectations and emotions that are at the base of that behaviour. 2. Social Context socialization
  • 36. 3. Meaningful artefacts and things the community produces. ♦ Think about: harbours, houses, cars, chairs, etc… 2. Social Context socialization
  • 37. 4. Institutions of a economical, political, religious or social order. ♦ All these form a recognisable meshwork of: knowledge, believes, qualities, behaviour that makes a society more or less predictable. 2. Social Context socialization
  • 38. 5. Patrons and social ties. ♦ Think about: family, school, friends, university, colleagues, etc… 2. Social Context socialization
  • 39. It does make a difference how the social context of a museum manifests it selves… With mind-like fellow students? 2. Social Context at the museum
  • 40. …or tourists in large quantities? 2. Social Context at the museum
  • 41. …with elderly people? 2. Social Context at the museum
  • 42. …school kids? 2. Social Context at the museum
  • 44. …to many young toddlers? 2. Social Context at the museum
  • 45. …or with no-one present and the museum seems to be all yours? 2. Social Context at the museum
  • 46. …what about front of house staff? Policing? 2. Social Context at the museum The security staff on the museum steps, ca 1902
  • 47. Or helping and participating? 2. Social Context at the museum
  • 48. …as role players or actors? 2. Social Context at the museum What would you like to ask Gene Cernan, the last man to step on the Moon in 1972? Science Museum
  • 49. Passive and slightly sad in a corner? 2. Social Context at the museum Museum Guard by Duane Hanson
  • 50. or…as a guide just a little too eager and as such intrusive? Social interaction with museum staff can strongly influence the experience. 2. Social Context at the museum
  • 51. All tangible reality contributes to this part of the experience. From easy access to clean toilets; from exciting exhibitions to freshly brewed coffee in the museum’s cafe; from a well-stocked museum shop to clear signposting.
  • 53. 7. Advance organizers 8. Orientation to the physical space 9. Architecture and large scale environment 10. Design of exhibits and interpretation / content delivery 11. Reinforcing events and experiences outside the museum       physical context
  • 54. Advance organizers How do you get there? 3. Physical Context The fysical context starts at home with leaflets or websites of the museums.
  • 55. 3. Physical Context Advance organizers Website easy to navigate? With ample but not overwhelming information?
  • 56. Advance organizers How do you get there? 3. Physical Context
  • 57. Advance organizers Are there clear signposts leading to the museum? 3. Physical Context
  • 58. Orientation to the physical space …is there a clear entrance? 3. Physical Context
  • 59. Orientation to the physical space Where do you buy your ticket? 3. Physical Context
  • 60. Orientation to the physical space Once in the building is there a clear routing? 3. Physical Context
  • 61. Orientation to the physical space Is there easy orientation within the exhibition? What about routing and pacing? 3. Physical Context
  • 62. Orientation to the physical space How do (large) objects fit in the existing architectural space? 3. Physical Context
  • 63. Orientation to the physical space … and if they are truly small, how are they being displayed? 3. Physical Context
  • 64. Design of exhibits and interpretation / content delivery Is there a multitude of interpretation devices? 3. Physical Context
  • 65. Design of exhibits and interpretation / content delivery Is interpretation provided in different ways? 3. Physical Context
  • 66. …is the interpretation passive or activating? 3. Physical Context
  • 67. …are there any other means of interpretation like interactive audio- visuals? 3. Physical Context
  • 69. Architecture and large scale environment Can the visitor also sit down and rest for some contemplation? 3. Physical Context
  • 70. Architecture and large scale environment …is there a café or museum restaurant? 3. Physical Context
  • 71. Architecture and large scale environment …quality of the restrooms? 3. Physical Context
  • 72. Architecture and large scale environment …and finally is there a well assorted museum shop? 3. Physical Context
  • 73. Reinforcing events & experiences outside the museum …e.g. Post-Visit on-line feedback of recent visit 3. Physical Context
  • 74. Reinforcing events & experiences outside the museum 3. Physical Context
  • 75. Museum Experience Model The museum visitor’s experience is the result of the overlapping of the physical context, the social context, and the personal context.
  • 78. Museum Experience Model “Each visitor’s experience is different, because each brings his own personal and social contexts, because each is differently affected by the physical context, and because each makes different choices as to which aspect of that context to focus on.” (Falk and Dierking)
  • 79.
  • 80. Dream Space and its implication for museums Discussion on Museum Experience ing. Ruben Smit MA (Sheldon Annis)
  • 81. Sheldon Annis: “The Museum as staging Ground for Symbolic Action” The idea of a multi-layered museum experience connects well with Sheldon Annis’ vision of the museum as an expressive medium, with visitors moving through three similarly overlapping and influential spaces: 1. cognitive space 2. pragmatic space 3. dream space
  • 82. Sheldon Annis cognitive space Cognitive space is the museum’s striving to facilitate (life long) learning. Here the museum provides the accumulated knowledge on a topic related to the collections. The museum expertly presents this knowledge in the light of the museums subject and the needs of the audiences.
  • 84. Sheldon Annis pragmatgic space Visitors are playing roles: are they there primarily as teacher, parent, partner or friend? The motivation for visiting is very often socially determined. If visiting an exhibition with a friend results in a stronger bond with that friend, the memory of the visit will be pleasant, because of that result. The content of the exhibition can have become pleasantly vague, or even completely forgotten.
  • 86. Sheldon Annis dream space “In museum dream space there is a flow of images and meanings - highly personal, sometimes lulling, sometimes surprising, more or less conscious: ‘I like this’, ‘I don’t like this’, ‘I don’t care about that’, ‘I know this’, etc.” (Annis)
  • 87. Sheldon Annis dream space “In dream space many things might tumble through our minds: bits of songs, half-written shopping lists, things left unsaid. The shape or shadow of something, its texture or colour, the operation of space and the people moving through it can be triggers to an endless range of personal association.” (Kavanagh)
  • 90. Sheldon Annis “The artefacts are clearly tangible; it is the emotions that they evoke which are intangible. Experience, therefore is the intangible characteristic of the museum, (…).” (Fiona McLean)

Notas del editor

  1. Misschien is leren wel het continue herbevestigen van je eigen ik (in alle groei).
  2. Mensen zijn zeer gemotiveerd om te willen leren als de omgeving meewerkt, als ze vrij zijn van spanning, als ze controle en vrijheid hebben over hetgeen geleerd wordt en als de uitdaging aansluit bij de beschikbare capaciteit.
  3. De leukste manier van leren is er één waar je spelenderwijs leert. Echt leren is een proces dat zowel cognitief als affectief is. Dat zowel actief als reflectief is.
  4. De meeste mensen delen de volgende interessses: Voedsel Sex Alles wat hen status en macht verleent Babies Huisdieren
  5. Onze hersenen zijn het tussenresultaat van een lange lange evolutionaire geschiedenis. Een van de oudste delen is het zogenaamde Limbische Systeem – hier is dat het gekleurde deel in de tekening. Het is oorspronkelijk van reptiel origine.
  6. Het is buitengewoon interessant te weten dat onze emoties en onze plaatsbepaling in dat limbisch systeem wordt georganiseerd. Caveman story…
  7. We now also know that the limbic system is pivotal in our capacity to memorize the important things in life. All our important long term memories – those we can retrieve more or less easily – are controlled in the limbic system.
  8. De meeste mensen verkeren in een hogere staat van opwinding als ze in een nieuwe situatie, een nieuwe omgeving, met onbekende mensen en zaken terechtkomen. Op die momenten worden alle indrukken (juist die we perceptueel waarnemen: geur, temperatuur, smaak, geluiden, beelden) door het limbisch systeem gefilterd. In milliseconden kennen we emotionele waarde toe aan dat wat we meemaken.
  9. Alle memorabele gebeurtenissen, alles dat we makkelijk kunnen onthouden, is emotioneel gelabeld. Het is hier aardig om op te merken dat musea - gezien vanuit het limbisch systeem - met hun 3D tentoonstellingen en routings (zeg maar met hun geografische karakter), in combinatie met alle emotioneel geladen collecties, goed doordachte interpretatie, fraaie grafische en ruimtelijke ontwerp met passende kleurstellingen, uitdagende audiovisuele presentaties, geluiden, geuren, etc.. een nagenoeg ideale leeromgeving zijn.
  10. Je eigen interne kennislandschap – de kenniskaart in je hersenen – bepaalt voor een groot deel òf nieuwe kennis, nieuwe inzichten, en hóe de nieuwe kennis wordt verwerkt.
  11. De Zwitserse psycholoog Jean Piaget had het in dit geval dan ook over assimileren van kennis. Nieuwe kennis valt samen met bestaande kennis die deels wordt herbevestigd.
  12. Vanuit de bestaande kennis die je hebt kun je immers de diepte ingaan, diepgang gaan zoeken…
  13. Leren is sociaal. We leren middels: Taal Lichaamstaal Door bij elkaar af te kijken We gebruiken instrumenten (boeken, tv, computers, objecten, tentoonstellingen, enz…) We hanteren abstracte symbolen Alles binnen een historisch gegroeide en culturele gelaagdheid. Hier spelen gedeelde normen, waarden en geloofssystemen een rol.
  14. Culturaliteit is geen genetisch begrip. Een mens groeit op in en culturele omgeving die de geest vormt. De antropoloog John Ogbu stelt dat cultuur uit 5 elementen bestaat.
  15. Gewoontes en gedrag
  16. Codes (die versleutelt moeten worden), aannames en verwachtingen. Dit zit dus een laag dieper dan direct te observeren gedrag.
  17. Betekenisvolle cultuur-eigen artefacten
  18. Geïnstitutionaliseerde cultuur. Religieuze instellingen Economische systemen Politieke vorm Sociale manifestatie van het leven Dit samenhangende geheel maakt een samenleving voorspelbaar.
  19. Persoonlijke sociale banden
  20. In een gelijkgestemde groep - samen met ‘peers’ - evaringen delen kan het leren sterk vergroten…
  21. Grote autonome groepen hebben een sterke weerslag op individuele (leer)ervaringen van anderen
  22. (PS Er zijn prachtige doelgroepprogramma ’s mogelijk voor o.a. dementerende bejaarden die aan de hand van hands-on collecties weer flarden van hun geheugen terugkrijgen.)
  23. Gezinnen met hun eigen socio-culturele eigenaardigheden kunnen heel sterke leerprocessen opgang brengen. Men verstaat elkaars (lichaams)taal optimaal. Ouders helpen kinderen complexe zake te verduidelijken. Kinderen ‘openen’ met hun ontwapenende blik hun ouders de ogen.
  24. Hier kan op interactieve wijze door middel van vraag, onderzoek en antwoord een unieke rol voor de staf worden weggelegd.
  25. Hier kan op interactieve wijze door middel van vraag, onderzoek en antwoord een unieke rol voor de staf worden weggelegd.
  26. Rolspel, rondleidingen, demonstraties, workshops, enz… ze kunnen allemaal het sociale leren in het museum drastisch verhogen.
  27. Heel veel (weinig ervaren) museumbezoekers zien vrijwel alleen suppoosten als representant van het museum…
  28. Kijk ook uit voor de te ijverige rondleider of suppoost. Net als winkelpersoneel dat je te graag iets wil verkopen wekt het weerstand…
  29. Het begint thuis: je wilt een museum bezoeken – van horen zeggen, een recensie, een advertentie, surfen op het web Hoe kom je er?
  30. Het begint thuis: je wilt een museum bezoeken – van horen zeggen, een recensie, een advertentie, surfen op het web Hoe kom je er?
  31. Tekst in de vitrine. Interactieve touch screen met informatie en quiz. B-tekst Handout in groot lettertype in zijkant van bank Audio dmv van telefoon
  32. Hier zowel auditief met een telefoon als tekstueel (in groot lettertype).
  33. Hier een voorbeeld van hoe je stap voor stap kunt ontdekken wat de klassieke en wat de 19de eeuwse vaas is.
  34. Horecawet! Zorg dat wat je biedt een goede prijs/kwaliteit heeft. Slechte ervaringen worden 5x doorverteld, goede slechts 2x.