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Presentation.key
1. t u te
iFIT-Monopoly
sti Meeting 18.06.2010
hof e r In
Fr au n
F IT
Tarek Sheha
Neyla Rojas
2. iFIT-Monopoly
What was initially planned?
Activities April May June July
16, 23, 30 7, 14, 21, 28 4, 11, 18, 25 2, 9, 16, 25
Planning - Definition game.
Story board - Story telling definition
Research background technology
First GUI design
Flow information approach
Data Model definition
Test of 1st GUI
C/S connection Construction & Testing
Second GUI Design
Programming & implementation
Test & Final Evaluation
Documentation
Final presentation
Tarek Sheha
B-IT Lab Neyla Rojas
4. iFIT-Monopoly
Now re-planned
Activities April May June July
16, 23, 30 7, 14, 21, 28 4, 11, 18, 25 2, 9, 16, 25
Planning - Definition game.
Storyboard - Story telling definition
Research background technology
GUI design / Implementation
Flow information approach
Data Model definition 50%
Test location
Implementation of game dynamic
Testing app
Modeling use case - 2 players
Documentation
Final presentation
Tarek Sheha
B-IT Lab Neyla Rojas
6. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
Tarek Sheha
B-IT Lab Neyla Rojas
7. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
Navigation app: static mode
Tarek Sheha
B-IT Lab Neyla Rojas
8. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
Navigation app: static mode
Modeling use cases for:
Tarek Sheha
B-IT Lab Neyla Rojas
9. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
✓User location : Generating coordinates and distance
Navigation app: static mode
Modeling use cases for:
Tarek Sheha
B-IT Lab Neyla Rojas
10. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
✓User location : Generating coordinates and distance
✓Implementation of game dynamic - DEMO
Navigation app: static mode
Modeling use cases for:
Tarek Sheha
B-IT Lab Neyla Rojas
11. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
✓User location : Generating coordinates and distance
✓Implementation of game dynamic - DEMO
Navigation app: static mode
✓Visualization of campus
Modeling use cases for:
Tarek Sheha
B-IT Lab Neyla Rojas
12. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
✓User location : Generating coordinates and distance
✓Implementation of game dynamic - DEMO
Navigation app: static mode
✓Visualization of campus
✓locating fields
Modeling use cases for:
Tarek Sheha
B-IT Lab Neyla Rojas
13. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
✓User location : Generating coordinates and distance
✓Implementation of game dynamic - DEMO
Navigation app: static mode
✓Visualization of campus
✓locating fields
✓Show field information
Modeling use cases for:
Tarek Sheha
B-IT Lab Neyla Rojas
14. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
✓User location : Generating coordinates and distance
✓Implementation of game dynamic - DEMO
Navigation app: static mode
✓Visualization of campus
✓locating fields
✓Show field information
Modeling use cases for:
✓1 game role : definition
Tarek Sheha
B-IT Lab Neyla Rojas
15. iFIT-Monopoly
What is to be done ?
Spatial information - Dynamic mode
✓User location : Generating coordinates and distance
✓Implementation of game dynamic - DEMO
Navigation app: static mode
✓Visualization of campus
✓locating fields
✓Show field information
Modeling use cases for:
✓1 game role : definition
✓ 2 or more players : definition - what would be deployed
Tarek Sheha
B-IT Lab Neyla Rojas
18. iFIT-Monopoly
What is done?
Spatial information - Dynamic mode
✓User location : Generating coordinates
Tarek Sheha
B-IT Lab Neyla Rojas
19. iFIT-Monopoly
What is done?
Spatial information - Dynamic mode
✓User location : Generating coordinates
Navigation app: static mode
Tarek Sheha
B-IT Lab Neyla Rojas
20. iFIT-Monopoly
What is done?
Spatial information - Dynamic mode
✓User location : Generating coordinates
Navigation app: static mode
✓Visualization of campus
Tarek Sheha
B-IT Lab Neyla Rojas
21. iFIT-Monopoly
What is done?
Spatial information - Dynamic mode
✓User location : Generating coordinates
Navigation app: static mode
✓Visualization of campus
✓locating fields
Tarek Sheha
B-IT Lab Neyla Rojas
22. iFIT-Monopoly
What is done?
Spatial information - Dynamic mode
✓User location : Generating coordinates
Navigation app: static mode
✓Visualization of campus
✓locating fields
Modeling use cases for:
Tarek Sheha
B-IT Lab Neyla Rojas
23. iFIT-Monopoly
What is done?
Spatial information - Dynamic mode
✓User location : Generating coordinates
Navigation app: static mode
✓Visualization of campus
✓locating fields
Modeling use cases for:
✓1 game role : definition
Tarek Sheha
B-IT Lab Neyla Rojas
24. iFIT-Monopoly
What is done? Still to do?
Spatial information - Dynamic mode
✓User location : Generating coordinates
Navigation app: static mode
✓Visualization of campus
✓locating fields
Modeling use cases for:
✓1 game role : definition
Tarek Sheha
B-IT Lab Neyla Rojas
25. iFIT-Monopoly
What is done? Still to do?
Spatial information - Dynamic mode
✓User location : Generating coordinates
✓Distance function
Navigation app: static mode
✓Visualization of campus
✓locating fields
Modeling use cases for:
✓1 game role : definition
Tarek Sheha
B-IT Lab Neyla Rojas
26. iFIT-Monopoly
What is done? Still to do?
Spatial information - Dynamic mode
✓User location : Generating coordinates
✓Distance function
✓Implementation of game dynamic
Navigation app: static mode
✓Visualization of campus
✓locating fields
Modeling use cases for:
✓1 game role : definition
Tarek Sheha
B-IT Lab Neyla Rojas
27. iFIT-Monopoly
What is done? Still to do?
Spatial information - Dynamic mode
✓User location : Generating coordinates
✓Distance function
✓Implementation of game dynamic
Navigation app: static mode
✓Visualization of campus
✓locating fields
✓Show field information
Modeling use cases for:
✓1 game role : definition
Tarek Sheha
B-IT Lab Neyla Rojas
28. iFIT-Monopoly
What is done? Still to do?
Spatial information - Dynamic mode
✓User location : Generating coordinates
✓Distance function
✓Implementation of game dynamic
Navigation app: static mode
✓Visualization of campus
✓locating fields
✓Show field information
Modeling use cases for:
✓1 game role : definition
✓ 2/+ players : definition - what would be deployed
Tarek Sheha
B-IT Lab Neyla Rojas
31. iFIT-Monopoly
Dynamic of the game - 1 Player
Simple case
Test location - Provide nearest point
Tarek Sheha
B-IT Lab Neyla Rojas
32. iFIT-Monopoly
Dynamic of the game - 1 Player
Simple case
Test location - Provide nearest point
Start point - place a flag
Tarek Sheha
B-IT Lab Neyla Rojas
33. iFIT-Monopoly
Dynamic of the game - 1 Player
Simple case
Test location - Provide nearest point
Start point - place a flag
2 Options: - 2 make a round
Tarek Sheha
B-IT Lab Neyla Rojas
34. iFIT-Monopoly
Dynamic of the game - 1 Player
Simple case
Test location - Provide nearest point
Start point - place a flag
2 Options: - 2 make a round
➡ 1st Goal - Visit all fields
➡ 2nd Goal - Make a round
Tarek Sheha
B-IT Lab Neyla Rojas
38. iFIT-Monopoly
Dynamic of the game - 1 Storyboard
15
16 14
Hi, you are in 17
Campus close to: 12 11
Parkplace, 2 mts far
Please get there
6 13
to star a game
18
7
4 5 8
3
2
19
9
1
10
Tarek Sheha
B-IT Lab Neyla Rojas
104. iFIT-Monopoly
Dynamic of the game - 2 Storyboard
Idea : Spinning top / Pirinola.
One round
At most 6 options
Sometimes go for ward
other backwards
End you get the start-point again.
Samples : go for ward 2 - get the castle - return 3
Tarek Sheha
B-IT Lab Neyla Rojas
106. iFIT-Monopoly
Dynamic of the game - 2 Storyboard
15
16 14
17
Hi, you are in
12 11
Campus close to:
Parkplace, 2 mts far
Please get there 6 13
to star a game 18
7
4 5 8
3
2
19
9
1
10
Tarek Sheha
B-IT Lab Neyla Rojas