SlideShare una empresa de Scribd logo
1 de 23
Company & Product Names
Founders Names
Company Address
Date
Logo
Founders
1- Name : Eslam Ahmed
E-mail : eslam_ahmed@msn.com
2- Name : Osama Gamal Eldeen
E-mail : osama.gamaleldeen@gmail.com
3- Name : Yusuf Muhammad Yusuf
E-man : Yusuf.m.Yusuf@ieee.org
4- Name : Talaat Magdy
E-mail : talaatmagdy32@yahoo.com
Founders
5- Name : Ahmed Shehata Ali
E-mail : ahmed.namar@yahoo.com
6- Name : Yousef Maher
E-mail :
7- Name : Sherif Ahmed
E-mail : eng_sherifahmed92@yahoo.com
The Problem
• Low students interactivity.
• Lack of understanding for their subjects.
• High prices of student related products.
The Solution
• Server client application for making
educational process interactive.
• Kids related kiosks in schools.
The User
• Technology ready governmental primary
schools.
• Parents and students.
Technology Components
• The Educational game that will increase the
interactivity between the students and their
subjects.
• Connecting forums and mind teasing quizzes
after each chapter and for each subject.
• Videos and raw models examples.
Competitive Analysis Grid
• Our main competitive advantage is that we deploy
the system for free.
• Our main profit comes from booths at schools to sell
kids’ related products
• We will have an adaptive selling model according to
the school’s type and financial abilities
Value Proposition
• Enhanced information gathering and quizzes
and statistics.
• Increase success rate and hands on for
technology.
• Better prices and enhanced life style.
Target Market
• Our application will be for free for students
and schools.
• Primary schools.
• Reach student throw our booths at each
school.
Channels
• Ministry of Education.
Schools : 10% profit share for its development
and deploy the application for free
• Ministry of Communications and IT.
Customer Relationships
• Memberships for student that will buy from us
for a specific time. Ex : a year
• 10% of our profit goes to school development.
Key Partners
• Ministry of Communications and IT : Inar
tablets.
• ITIDA and TIEC : E-learing Experts.
• Schools : help us reach the student throw our
both at schools.
Technology Scenario/Key Activities
• Sales and marketing.
• Supply chain.
• E-learning and animation skills.
• Programming skills.
• Legal and administration.
• Management skills.
Key Resources
• Programmers.
• Designers.
• E-learning Experts.
• Sales persons, marketers and PRs.
• Contractors.
• Managers and project managers.
Cost Structure/
Financial Projections
• Software will be deployed for free in schools.
• Schools will give us a booth to sell stationary and toys.
• Famous toys suppliers could advertise there products on our
application, kids and parents will find these in our booth.
• 10% of our profits will go to the hosting school to raise
technology infra-structure.
Cost Structure/
Financial Projections
• Facilities : Fixed (50,000 L.E) , Variable (6000 L.E/month)
• Wages : 50,000 - 70,000 L.E/month
• Transportation and delivery : 1000 L.E/trip
• Initial stationary and toys supplies : 60,000 L.E
Cost Structure/
Financial Projections
• Profit margin for our booths sales is 50% net profit
• Break-even : (50,000+60,000/(90,000 “60,000 sales*1.5”)-
(70,000+6000+3*1000)) = 10 months
• Most expensive key resources are the company’s employees’
wages.
• Costs will be high until we contract with the first school.
Revenue Streams
• Selling stationary and toys to kids.
• Advertising for kids’ related products that could be also sold
in our school based booth.
Cost Structure
Your Body text
Revenue Streams
Your Body text
Key Partners
Your Body text
Key Activities
Your Body text
Key Resources
Your Body text
Value Proposition
Your Body text
Customer Relationship
Your Body text
Channels
Your Body text
Customer Segments
Your Body text
The business model Canvas EduRaisers
23-February-2014
Iteration #1
Itida and TIECItida and TIEC
Ministry of
Communications
and IT
Ministry of
Communications
and IT
Ministry of
Education.
- Schools
Ministry of
Education.
- Schools
-sales and
marketing
-programming
skills.
-E-learning and
animation skills.
-supply chain
-management
skills
-legal and
administration
-sales and
marketing
-programming
skills.
-E-learning and
animation skills.
-supply chain
-management
skills
-legal and
administration
-Programmers and
designers.
-sales persons,
marketers and
contractors.
-E-learning
experts.
-managers and
project managers
-Programmers and
designers.
-sales persons,
marketers and
contractors.
-E-learning
experts.
-managers and
project managers
-Subject related
story telling
games.
- Connecting
Forums.
-Videos and raw
models examples
-Subject related
story telling
games.
- Connecting
Forums.
-Videos and raw
models examples
-Enhance the
Educational
process.
-Increase success
rate.
-hands on for tech
to students
-better prices for
kid’s related
products.
-information
gathering and
quizzes for
students
-Enhance the
Educational
process.
-Increase success
rate.
-hands on for tech
to students
-better prices for
kid’s related
products.
-information
gathering and
quizzes for
students
Product
specializations.
Gov-Primary
Schools with Inar
“Tech ready”.
Parents and
Students.
Product
specializations.
Gov-Primary
Schools with Inar
“Tech ready”.
Parents and
Students.
Memberships and
loyalty programs.
10% of profits
goes to school’s
development.
Memberships and
loyalty programs.
10% of profits
goes to school’s
development.
Stationary and
toys shops in
every school
Stationary and
toys shops in
every school
Ministry of
Education.
Ministry of
Communications
and IT
Ministry of
Education.
Ministry of
Communications
and IT
-Facilities.
-Wages
-Facilities.
-Wages
-Transportation
and delivery.
-Supplies and
commodities.
-Transportation
and delivery.
-Supplies and
commodities.
Advertising for
kids games or kids
related products.
Advertising for
kids games or kids
related products.
Pitching
My company, EduRaises
is developing 3oloomy
to help Primary Students
Getting better Education
Using interactive methods
Photo
Samples about the application’s Idea
Photo

Más contenido relacionado

Destacado

Our school survey 2
Our school survey 2Our school survey 2
Our school survey 2
savinachri
 
Zbinden G - paintings
Zbinden G - paintingsZbinden G - paintings
Zbinden G - paintings
artalaferme
 
Mega vocab ch 13 and 14
Mega vocab ch 13 and 14Mega vocab ch 13 and 14
Mega vocab ch 13 and 14
MagisterHenry
 
e-Profit e Inbound Marketing 2013
e-Profit e Inbound Marketing 2013e-Profit e Inbound Marketing 2013
e-Profit e Inbound Marketing 2013
e-Profit
 
Ic 2000 h
Ic 2000 hIc 2000 h
Ic 2000 h
ruiv
 
Abstract Book_EAHP2015
Abstract Book_EAHP2015Abstract Book_EAHP2015
Abstract Book_EAHP2015
David Dias
 
59728586 alimentatia-sanatoasa-cu-plante-maria-treben
59728586 alimentatia-sanatoasa-cu-plante-maria-treben59728586 alimentatia-sanatoasa-cu-plante-maria-treben
59728586 alimentatia-sanatoasa-cu-plante-maria-treben
Florentina1978
 
Manejo integral de rsu
Manejo integral de rsuManejo integral de rsu
Manejo integral de rsu
Patricio .
 
SINDROME METABOLICO
SINDROME METABOLICOSINDROME METABOLICO
SINDROME METABOLICO
A_Juarez17
 

Destacado (20)

Investing In Paradise Event
Investing In Paradise EventInvesting In Paradise Event
Investing In Paradise Event
 
Estimulacion en TSVD
Estimulacion en TSVD Estimulacion en TSVD
Estimulacion en TSVD
 
Lección 9 | Intermediarios | Come, bebe y vive saludable | Escuela Sabática M...
Lección 9 | Intermediarios | Come, bebe y vive saludable | Escuela Sabática M...Lección 9 | Intermediarios | Come, bebe y vive saludable | Escuela Sabática M...
Lección 9 | Intermediarios | Come, bebe y vive saludable | Escuela Sabática M...
 
Our school survey 2
Our school survey 2Our school survey 2
Our school survey 2
 
Avoiding the Heuristic Solution: Moving past functional and correct to joyful...
Avoiding the Heuristic Solution: Moving past functional and correct to joyful...Avoiding the Heuristic Solution: Moving past functional and correct to joyful...
Avoiding the Heuristic Solution: Moving past functional and correct to joyful...
 
Zbinden G - paintings
Zbinden G - paintingsZbinden G - paintings
Zbinden G - paintings
 
8 8-14-new-long srp price
8 8-14-new-long srp price8 8-14-new-long srp price
8 8-14-new-long srp price
 
Digiworld by shekhar kumar
Digiworld by shekhar kumarDigiworld by shekhar kumar
Digiworld by shekhar kumar
 
Expo negocios 2014 9.10
Expo negocios 2014   9.10Expo negocios 2014   9.10
Expo negocios 2014 9.10
 
Mega vocab ch 13 and 14
Mega vocab ch 13 and 14Mega vocab ch 13 and 14
Mega vocab ch 13 and 14
 
e-Profit e Inbound Marketing 2013
e-Profit e Inbound Marketing 2013e-Profit e Inbound Marketing 2013
e-Profit e Inbound Marketing 2013
 
Presentacion Biogás en Cámara Comercio Madrid
Presentacion Biogás en Cámara Comercio MadridPresentacion Biogás en Cámara Comercio Madrid
Presentacion Biogás en Cámara Comercio Madrid
 
slsprofile260220161
slsprofile260220161slsprofile260220161
slsprofile260220161
 
Ic 2000 h
Ic 2000 hIc 2000 h
Ic 2000 h
 
Abstract Book_EAHP2015
Abstract Book_EAHP2015Abstract Book_EAHP2015
Abstract Book_EAHP2015
 
59728586 alimentatia-sanatoasa-cu-plante-maria-treben
59728586 alimentatia-sanatoasa-cu-plante-maria-treben59728586 alimentatia-sanatoasa-cu-plante-maria-treben
59728586 alimentatia-sanatoasa-cu-plante-maria-treben
 
Manejo integral de rsu
Manejo integral de rsuManejo integral de rsu
Manejo integral de rsu
 
Fox Chapel Racquet Club: website redesign
Fox Chapel Racquet Club: website redesignFox Chapel Racquet Club: website redesign
Fox Chapel Racquet Club: website redesign
 
Vive Ardyss Life UK_Amazing_Stories
Vive Ardyss Life UK_Amazing_StoriesVive Ardyss Life UK_Amazing_Stories
Vive Ardyss Life UK_Amazing_Stories
 
SINDROME METABOLICO
SINDROME METABOLICOSINDROME METABOLICO
SINDROME METABOLICO
 

Similar a InnovEgypt-EduRaisers

Opportunity execution project
Opportunity execution projectOpportunity execution project
Opportunity execution project
Alicialsm
 
Learningcurve 2
Learningcurve 2Learningcurve 2
Learningcurve 2
CRUOnline
 
CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15
Sean Gallagan, Ph.D.
 
E-commerce 101 Assignment This assignment will worth 20 m.docx
E-commerce 101 Assignment  This assignment will worth 20 m.docxE-commerce 101 Assignment  This assignment will worth 20 m.docx
E-commerce 101 Assignment This assignment will worth 20 m.docx
brownliecarmella
 
Best Buy Education Digital Brochure_rd17
Best Buy Education Digital Brochure_rd17Best Buy Education Digital Brochure_rd17
Best Buy Education Digital Brochure_rd17
Amber James
 

Similar a InnovEgypt-EduRaisers (20)

Opportunity execution project
Opportunity execution projectOpportunity execution project
Opportunity execution project
 
Learningcurve 2
Learningcurve 2Learningcurve 2
Learningcurve 2
 
eLuminous Technologies - Business Overview 2016
eLuminous Technologies - Business Overview 2016eLuminous Technologies - Business Overview 2016
eLuminous Technologies - Business Overview 2016
 
eLuminous Technologies Pvt Ltd. - Company Overview.
eLuminous Technologies Pvt Ltd. - Company Overview.eLuminous Technologies Pvt Ltd. - Company Overview.
eLuminous Technologies Pvt Ltd. - Company Overview.
 
onedollarboard columbia
onedollarboard columbiaonedollarboard columbia
onedollarboard columbia
 
CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15
 
Blossom Berkeley 2015
Blossom Berkeley 2015Blossom Berkeley 2015
Blossom Berkeley 2015
 
Mobile Productivity
Mobile ProductivityMobile Productivity
Mobile Productivity
 
Android app edufun
Android app   edufunAndroid app   edufun
Android app edufun
 
Dorado Learning Corporate Presentation 2020-21
Dorado Learning Corporate Presentation 2020-21Dorado Learning Corporate Presentation 2020-21
Dorado Learning Corporate Presentation 2020-21
 
E-commerce 101 Assignment This assignment will worth 20 m.docx
E-commerce 101 Assignment  This assignment will worth 20 m.docxE-commerce 101 Assignment  This assignment will worth 20 m.docx
E-commerce 101 Assignment This assignment will worth 20 m.docx
 
WebOrganic Sharing 20130419
WebOrganic Sharing 20130419 WebOrganic Sharing 20130419
WebOrganic Sharing 20130419
 
H8rs Gonna H8 - Learning to Love New Salesforce Communication Channels
H8rs Gonna H8 - Learning to Love New Salesforce Communication ChannelsH8rs Gonna H8 - Learning to Love New Salesforce Communication Channels
H8rs Gonna H8 - Learning to Love New Salesforce Communication Channels
 
Running your high school library like a business
Running your high school library like a businessRunning your high school library like a business
Running your high school library like a business
 
Best Buy Education Digital Brochure_rd17
Best Buy Education Digital Brochure_rd17Best Buy Education Digital Brochure_rd17
Best Buy Education Digital Brochure_rd17
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKS
 
Future of Schools: Survival & Success in the Future Dominated by NEP, AI & th...
Future of Schools: Survival & Success in the Future Dominated by NEP, AI & th...Future of Schools: Survival & Success in the Future Dominated by NEP, AI & th...
Future of Schools: Survival & Success in the Future Dominated by NEP, AI & th...
 
Career player low_res
Career player low_resCareer player low_res
Career player low_res
 
My 1-Day Coding EdTech Business Plan - Feedback Welcome
My 1-Day Coding EdTech Business Plan - Feedback WelcomeMy 1-Day Coding EdTech Business Plan - Feedback Welcome
My 1-Day Coding EdTech Business Plan - Feedback Welcome
 
Learning Insights Live Nov 14 - Transforming Learning, 10 Tips From L&D Managers
Learning Insights Live Nov 14 - Transforming Learning, 10 Tips From L&D ManagersLearning Insights Live Nov 14 - Transforming Learning, 10 Tips From L&D Managers
Learning Insights Live Nov 14 - Transforming Learning, 10 Tips From L&D Managers
 

InnovEgypt-EduRaisers

  • 1. Company & Product Names Founders Names Company Address Date Logo
  • 2. Founders 1- Name : Eslam Ahmed E-mail : eslam_ahmed@msn.com 2- Name : Osama Gamal Eldeen E-mail : osama.gamaleldeen@gmail.com 3- Name : Yusuf Muhammad Yusuf E-man : Yusuf.m.Yusuf@ieee.org 4- Name : Talaat Magdy E-mail : talaatmagdy32@yahoo.com
  • 3. Founders 5- Name : Ahmed Shehata Ali E-mail : ahmed.namar@yahoo.com 6- Name : Yousef Maher E-mail : 7- Name : Sherif Ahmed E-mail : eng_sherifahmed92@yahoo.com
  • 4. The Problem • Low students interactivity. • Lack of understanding for their subjects. • High prices of student related products.
  • 5. The Solution • Server client application for making educational process interactive. • Kids related kiosks in schools.
  • 6. The User • Technology ready governmental primary schools. • Parents and students.
  • 7. Technology Components • The Educational game that will increase the interactivity between the students and their subjects. • Connecting forums and mind teasing quizzes after each chapter and for each subject. • Videos and raw models examples.
  • 8. Competitive Analysis Grid • Our main competitive advantage is that we deploy the system for free. • Our main profit comes from booths at schools to sell kids’ related products • We will have an adaptive selling model according to the school’s type and financial abilities
  • 9. Value Proposition • Enhanced information gathering and quizzes and statistics. • Increase success rate and hands on for technology. • Better prices and enhanced life style.
  • 10. Target Market • Our application will be for free for students and schools. • Primary schools. • Reach student throw our booths at each school.
  • 11. Channels • Ministry of Education. Schools : 10% profit share for its development and deploy the application for free • Ministry of Communications and IT.
  • 12. Customer Relationships • Memberships for student that will buy from us for a specific time. Ex : a year • 10% of our profit goes to school development.
  • 13. Key Partners • Ministry of Communications and IT : Inar tablets. • ITIDA and TIEC : E-learing Experts. • Schools : help us reach the student throw our both at schools.
  • 14. Technology Scenario/Key Activities • Sales and marketing. • Supply chain. • E-learning and animation skills. • Programming skills. • Legal and administration. • Management skills.
  • 15. Key Resources • Programmers. • Designers. • E-learning Experts. • Sales persons, marketers and PRs. • Contractors. • Managers and project managers.
  • 16. Cost Structure/ Financial Projections • Software will be deployed for free in schools. • Schools will give us a booth to sell stationary and toys. • Famous toys suppliers could advertise there products on our application, kids and parents will find these in our booth. • 10% of our profits will go to the hosting school to raise technology infra-structure.
  • 17. Cost Structure/ Financial Projections • Facilities : Fixed (50,000 L.E) , Variable (6000 L.E/month) • Wages : 50,000 - 70,000 L.E/month • Transportation and delivery : 1000 L.E/trip • Initial stationary and toys supplies : 60,000 L.E
  • 18. Cost Structure/ Financial Projections • Profit margin for our booths sales is 50% net profit • Break-even : (50,000+60,000/(90,000 “60,000 sales*1.5”)- (70,000+6000+3*1000)) = 10 months • Most expensive key resources are the company’s employees’ wages. • Costs will be high until we contract with the first school.
  • 19. Revenue Streams • Selling stationary and toys to kids. • Advertising for kids’ related products that could be also sold in our school based booth.
  • 20. Cost Structure Your Body text Revenue Streams Your Body text Key Partners Your Body text Key Activities Your Body text Key Resources Your Body text Value Proposition Your Body text Customer Relationship Your Body text Channels Your Body text Customer Segments Your Body text The business model Canvas EduRaisers 23-February-2014 Iteration #1 Itida and TIECItida and TIEC Ministry of Communications and IT Ministry of Communications and IT Ministry of Education. - Schools Ministry of Education. - Schools -sales and marketing -programming skills. -E-learning and animation skills. -supply chain -management skills -legal and administration -sales and marketing -programming skills. -E-learning and animation skills. -supply chain -management skills -legal and administration -Programmers and designers. -sales persons, marketers and contractors. -E-learning experts. -managers and project managers -Programmers and designers. -sales persons, marketers and contractors. -E-learning experts. -managers and project managers -Subject related story telling games. - Connecting Forums. -Videos and raw models examples -Subject related story telling games. - Connecting Forums. -Videos and raw models examples -Enhance the Educational process. -Increase success rate. -hands on for tech to students -better prices for kid’s related products. -information gathering and quizzes for students -Enhance the Educational process. -Increase success rate. -hands on for tech to students -better prices for kid’s related products. -information gathering and quizzes for students Product specializations. Gov-Primary Schools with Inar “Tech ready”. Parents and Students. Product specializations. Gov-Primary Schools with Inar “Tech ready”. Parents and Students. Memberships and loyalty programs. 10% of profits goes to school’s development. Memberships and loyalty programs. 10% of profits goes to school’s development. Stationary and toys shops in every school Stationary and toys shops in every school Ministry of Education. Ministry of Communications and IT Ministry of Education. Ministry of Communications and IT -Facilities. -Wages -Facilities. -Wages -Transportation and delivery. -Supplies and commodities. -Transportation and delivery. -Supplies and commodities. Advertising for kids games or kids related products. Advertising for kids games or kids related products.
  • 21. Pitching My company, EduRaises is developing 3oloomy to help Primary Students Getting better Education Using interactive methods
  • 22. Photo Samples about the application’s Idea
  • 23. Photo

Notas del editor

  1. Summarizing all information in previous slides the in one Canvas
  2. Your pitching statement.
  3. A photo, picture (or photos) representing your solution. Show your innovation.