2. Gamification 101: Agenda
Setting the context & history
Applicable game principles
Example – Rock Valley
• Analyzing the eLearning Project
• Identifying appropriate opportunities to employ game principles
3. What is Gamification?
Oxford English
Dictionary
• The application of typical
elements of game playing
(e.g. point scoring,
competition with others,
rules of play) to other
areas of activity …
Karl Kapp
• Gamification is using
game-based mechanics,
aesthetics, and game
thinking to engage
people, motivate action,
promote learning and
solve problems.
Sebastian Deterding
• …using game design in
non-game contexts.
6. Quests
Delivery – Give an object or message to someone
Find – Find a character or object
Create – Make something based on instructions
Master a skill – Do any quest(s) n times successfully
Destroy – Eliminate a character or object
Escort / Defend – Protect a character, object or place
Collect – Gather object(s)
14. Hot issues to consider
• Meta narrative can provide structure
• Quests can provide short term goals
• When does a narrative get in the way of learning facts?
• How do you ensure that the curricular objectives are met?
• How much extra time will it take to do it this way?
• Can you blend the approaches?
• Should it be done – per module? Per lesson? Per course? Per Year?
15. Examples of Gamification in eLearning
• Ribbon Hero: http://www.ribbonhero.com/
• Class Dojo: http://www.classdojo.com/
• DuoLingo: http://www.duolingo.com/
• KnowRe: http://www.knowre.com/
• Gamification in Education: Google + Community
• https://plus.google.com/communities/114370132276739546873/strea
m/21e013b7-1251-4f48-abf9-6135c7548966