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Using
GAMIFICATION
to shape the talent landscape for 2030
Passionfor.co
Using
GAMIFICATION
to shape the talent landscape for 2030
Passionfor.co
FUN
Passionfor.co
1790 1800 1900 1930
1950 1990 2010
E-Learning Instructor Lead
EDUCATION
Passionfor.co
1790 1800 1900 1930
1950 1990 2010
BUSINESS
Passionfor.co
SOCIALREVOLUTION
Passionfor.co
PAYPERLAUGH
Passionfor.co
Definitions
Games
Activity that one engages in for amusement
Fun
What motivates you to stay engaged
Gamification
Gamification uses the stuff that makes games fun and
irresistible and applies this measurably into non-game
contexts. Engaging “players” through Feedback FUN and
Friends
Passionfor.co
The Social Revolution
Gamification is NOT...
Turning everything into a game.
Adding games in the workplace (solitaire etc...)
Converting your training programme into a game (Serious
Games)
Simulations or games during training
Passionfor.co
Passionfor.co
Gamification
Peak of inflated Expectations
Plateau of Productivity
Slope of Enlightenment
Trough of Disillusionment
Technology Trigger
VISIBILITY
Time
Gartner Hype CyclePassionfor.co
The Psychology of Optimal Experience
Mihály Csíkszentmihályi
Low Skills Hig
h
Challenges
Hig
h Anxiety
Increasing Skills
Boredom
Increasing
Challenge
Passionfor.co
TRENDS
Passionfor.co
Where IN L&D can gamification be applied
L&D PROCESS (pre-during-post)
L&D LOYALTY
PROGRAMMES
INDUCTION PROGRAMMES
LEARNING AND
DEVELOPMENT
ASSESSMENT
PERFORMANCE
MANAGEMENTPassionfor.co
10 Mechanics
Passionfor.co
Passion
Culture Change
Fun Performance
Theory
Practice
Change Behaviour
Elemen ts
Loyalty
Informallearning
Thinking
EmployeeEngagement
Customer
engagement
Designs
Exciting
Fun
Value
Reward
PlayerJourney
Level Up
Reviews
FlowChannel
InfluenceExciting
Enhancing Work
Exciting
Connecting
G a m i f i c a t i o n
Loyalty
Engagement
Social
Sites
Surveys
Gains
Ca Ching
Management
R e p u t a t i o n
Encouragement
Techniques
People
Elements Emotions
Number
Feedback & Unlock
CONTENT
TECHNOLOGY
TECHNOLOGY
WEB
Education
Online COMPUTERS
social
Increaseproductivity
Classroom
VIRTUAL
t r a i n i n g
Player
Journey
ReturnonInvestment
S t u d e n t s
learners
activities
Portfolio of Evidence
P4P
software
LMS
E-Learning
Systems
Management
participants
Competent
Knowledge
Skills
Attributes
Attitude
Assessors
Moderators
VERIFIERS
Points
Outcomes
Growth
BADGES
LEADER BOARDS
COURSE
Credits
ASTD
CIPD
SHRM
Formative
Summative
PANEL REVIEW
GAP
Altruism
Philanthropy
Passionfor.co
ASTD ZA 2015 #Gamification in Learning Presentation
ASTD ZA 2015 #Gamification in Learning Presentation
ASTD ZA 2015 #Gamification in Learning Presentation
ASTD ZA 2015 #Gamification in Learning Presentation

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ASTD ZA 2015 #Gamification in Learning Presentation

  • 1. Using GAMIFICATION to shape the talent landscape for 2030 Passionfor.co
  • 2. Using GAMIFICATION to shape the talent landscape for 2030 Passionfor.co
  • 4. 1790 1800 1900 1930 1950 1990 2010 E-Learning Instructor Lead EDUCATION Passionfor.co
  • 5. 1790 1800 1900 1930 1950 1990 2010 BUSINESS Passionfor.co
  • 8. Definitions Games Activity that one engages in for amusement Fun What motivates you to stay engaged Gamification Gamification uses the stuff that makes games fun and irresistible and applies this measurably into non-game contexts. Engaging “players” through Feedback FUN and Friends Passionfor.co The Social Revolution
  • 9. Gamification is NOT... Turning everything into a game. Adding games in the workplace (solitaire etc...) Converting your training programme into a game (Serious Games) Simulations or games during training Passionfor.co
  • 11. Peak of inflated Expectations Plateau of Productivity Slope of Enlightenment Trough of Disillusionment Technology Trigger VISIBILITY Time Gartner Hype CyclePassionfor.co
  • 12. The Psychology of Optimal Experience Mihály Csíkszentmihályi Low Skills Hig h Challenges Hig h Anxiety Increasing Skills Boredom Increasing Challenge Passionfor.co
  • 14. Where IN L&D can gamification be applied L&D PROCESS (pre-during-post) L&D LOYALTY PROGRAMMES INDUCTION PROGRAMMES LEARNING AND DEVELOPMENT ASSESSMENT PERFORMANCE MANAGEMENTPassionfor.co
  • 16. Passion Culture Change Fun Performance Theory Practice Change Behaviour Elemen ts Loyalty Informallearning Thinking EmployeeEngagement Customer engagement Designs Exciting Fun Value Reward PlayerJourney Level Up Reviews FlowChannel InfluenceExciting Enhancing Work Exciting Connecting G a m i f i c a t i o n Loyalty Engagement Social Sites Surveys Gains Ca Ching Management R e p u t a t i o n Encouragement Techniques People Elements Emotions Number Feedback & Unlock CONTENT TECHNOLOGY TECHNOLOGY WEB Education Online COMPUTERS social Increaseproductivity Classroom VIRTUAL t r a i n i n g Player Journey ReturnonInvestment S t u d e n t s learners activities Portfolio of Evidence P4P software LMS E-Learning Systems Management participants Competent Knowledge Skills Attributes Attitude Assessors Moderators VERIFIERS Points Outcomes Growth BADGES LEADER BOARDS COURSE Credits ASTD CIPD SHRM Formative Summative PANEL REVIEW GAP Altruism Philanthropy Passionfor.co

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