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Session 6
David Mullich
Concept Workshop - Game PreProduction
The Los Angeles Film School
Color Palette
A color palette is predefined set of colors
based on specific rules.
Traditional color palettes generally consist of
five colors within a specific scheme, but this is
more of a guideline than a rule. In game
design, color palettes can consist of any
number of colors as long as they all follow
your predefined set of rules.
Color Schemes
Analogous color palettes
consist of colors that are
adjacent to each other on
the color wheel.
Complementary color
palettes are made up of
colors that are opposite to
each other on the color
wheel.
Color Schemes
Monochromatic color
palettes are different
shades or tints of a single
color.
Custom color palettes can
consist of any color, but are
restricted to specific shades
or tints: that is, they occupy
the same ring on the color
wheel.
Color Palettes Based on Themes
Not all color schemes are going to look visually appealing
with every single game's theme. A color scheme should be
used to strengthen the mood you are trying to convey.
Picture a horror movie: the scariest scenes all take place
in a dark environment or at night. That's because dark
colors convey a feeling of unease. So if you were to make
a horror game, you probably wouldn't pick hot pink as the
dominant color of your game; you would most likely
choose a monochromatic or custom color palette
consisting of dark colors.
Color Palette Generator
Mood Board
A Mood Board is a type of collage
that may consist of images and text
that graphic designers use to
visually illustrate the style they are
pursuing.
Mood boards can also be used to
visually explain a style of writing, or
an imaginary setting for a
storyline.
They serve as a visual tool to
quickly inform others of the overall
"feel" (or "flow") that a designer is
trying to achieve.
Concept Art
 Helps define the game's
artistic vision
 Artists can revise
assets on paper before
too much time is spent
on creating actual
assets
Create pages in your Concept PowerPoint
for:
 Mood Board
 Screen Mock-Up
 Environment
 Player Character
 Enemy Characters
 User Interface Elements (as per your wireframe)
PowerPoint
Create the following pages in your Wiki Art
Document:
 Color Palette
 Mood Board
 Environments (one for each level)
 Characters (player, boss, enemies, others)
 Props (weapons, tools, power-ups)
Wiki

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LAFS PREPRO Session 6 - Concept Art

  • 1. Session 6 David Mullich Concept Workshop - Game PreProduction The Los Angeles Film School
  • 2. Color Palette A color palette is predefined set of colors based on specific rules. Traditional color palettes generally consist of five colors within a specific scheme, but this is more of a guideline than a rule. In game design, color palettes can consist of any number of colors as long as they all follow your predefined set of rules.
  • 3. Color Schemes Analogous color palettes consist of colors that are adjacent to each other on the color wheel. Complementary color palettes are made up of colors that are opposite to each other on the color wheel.
  • 4. Color Schemes Monochromatic color palettes are different shades or tints of a single color. Custom color palettes can consist of any color, but are restricted to specific shades or tints: that is, they occupy the same ring on the color wheel.
  • 5. Color Palettes Based on Themes Not all color schemes are going to look visually appealing with every single game's theme. A color scheme should be used to strengthen the mood you are trying to convey. Picture a horror movie: the scariest scenes all take place in a dark environment or at night. That's because dark colors convey a feeling of unease. So if you were to make a horror game, you probably wouldn't pick hot pink as the dominant color of your game; you would most likely choose a monochromatic or custom color palette consisting of dark colors.
  • 7. Mood Board A Mood Board is a type of collage that may consist of images and text that graphic designers use to visually illustrate the style they are pursuing. Mood boards can also be used to visually explain a style of writing, or an imaginary setting for a storyline. They serve as a visual tool to quickly inform others of the overall "feel" (or "flow") that a designer is trying to achieve.
  • 8.
  • 9.
  • 10. Concept Art  Helps define the game's artistic vision  Artists can revise assets on paper before too much time is spent on creating actual assets
  • 11. Create pages in your Concept PowerPoint for:  Mood Board  Screen Mock-Up  Environment  Player Character  Enemy Characters  User Interface Elements (as per your wireframe) PowerPoint
  • 12. Create the following pages in your Wiki Art Document:  Color Palette  Mood Board  Environments (one for each level)  Characters (player, boss, enemies, others)  Props (weapons, tools, power-ups) Wiki