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Storytelling, Transmedia
& Other Trending Topics
A Workshop for MA Marketing Students
Deusto University | Business School, February 13, 2014

Eva Snijders. Storyteller. CEO at Química visual.
Program
1. Intro: A Journey from the XXst to the XXIst Century
2. Marketing and Communication today
3. Systems and Worlds
4. Targets & Avatars
5. Storytelling
6. Transmedia
7. User Experience (UX)
8. Native Advertising, Content Marketing, Brand Content…
Introductions
Alright, I’ll volunteer. : )
A Journey
st
from the XX
st
to the XXI Century
Century
Century
From this:
To this:
From this:
To this:
From this:
To this:
From Impact
To Influence
To Influence
Today, we live in a
“hyper” world:
hyper informed
hyper connected
hyper fragmented
hyper fragmented
hyper fragmented
“We already have all the information.
Now we need to know what it means.”
Annette Simmons
All the trending topics
you’ll see today are part
of our quest for meaning.
Marketing and
Communication today
From this:
To this:
To this:
Building relationships
Building relationships
Building relationships
Building relationships
Systems and Worlds
Or: Story Worlds
Or: Narrative Universes
Or: Why we Need to Understand the World
we (and our Brands!) Live in
Harry Potter
Harry Potter
Axe
Dove
Oh, wait!
Controversy
What Unilever could
learn from Tolkien
Lord of the Rings
Lord of the Rings
Lord of the Rings
Lego Lord of the Rings (Wii)
Targets & Avatars
Targets
• Geographic segmentation: Spain, Urban
environments…

• Demographic/socioeconomic segmentation: Male,
30 - 45, above average income, in a management
role, with higher education, single…

• Psychographic segmentation: Non-religious,
values healthy life-style…

• Behavioural segmentation: …
• Product-related segmentation: …
Could you write this
“male” a love letter?
Could you build a
relationship with him?
Avatars / Personas
No, not those avatars
Avatars
Personas

• From Sanskrit, “incarnation”: ”descent" of a deity
in a terrestrial form.

• Coined in 1985 by Chip Morningstar in designing
Lucasfilm's online role-playing game Habitat.
Avatars are Unique
Just like us
Let’s Try Again
Could you write this
woman a letter?
Or build a
relationship with her?
Storytelling
Storytelling is
so much more than
“telling stories”
“telling stories”
“telling stories”
Story is experience
shaped to share
share
to me
something that happened
to someone else
or
something I imagine
something I imagine
something I imagine
something I imagine
something I imagine
Story makes sense
out of our experience
experience
Story Harvesting
Story Listening
Story Mapping
Story Shaping
Story Telling
Story Questioning
Storytelling
Examples
Louis Vuitton
Hermès
Levi’s Go Forth

It's every person's legacy to make the world
more to their liking. Now is our time. Go Forth!
Zappo’s
Transmedia
Transmedia storytelling represents a
process where integral elements of a
fiction get dispersed systematically across
multiple delivery channels for the purpose
of creating a unified and coordinated
[entertainment] experience. Ideally, each
medium makes it own unique
contribution to the unfolding of the story.
Henry Jenkins
•

Spreadability
Drillability
Continuity
Multiplicity
Immersion
Extractability
Worldbuilding
Seriality
Subjectivity
Performance

Transmedia principles

Performance
Performance
Performance
Performance
Performance
Performance
Performance

Henry Jenkins
Spreadability
•

Spreadability: Stories are compelling enough
to be spread through fan interaction. What
stories do you want to share?

Henry Jenkins
Drillability
•

Drillability: Stories inspire deeper
investigation, engaging the fans to explore the
story’s context, and solve intricacies or
mysteries. The Matrix, Lost.

Henry Jenkins
Continuity
•

Continuity: Multiple stories exist within the
same defined world, and maintain coherence
and plausibility. Star Wars.

Henry Jenkins
Multiplicity
•

Multiplicity: The multiplicity of story
possibilities make a tale more fun or a richer
experience for fans. Star Trek, Pride and
Prejudice.

Henry Jenkins
Immersion
•

Immersion: A rich story world pulls us in and
lets us forget ourselves and feel present at the
scene. Harry Potter.

Henry Jenkins
Extractability
•

Extractability: What can a fan take away
from the story and bring into their own life?
Note: this can be something tangible (icons) or
intangible (values, a life lesson).

Note: this can be something tangible (icons) or
intangible (values, a life lesson).

Henry Jenkins
Worldbuilding
•

Worldbuilding: Each story in a transmedia
franchise contributes to the complexities of the
world in which they take place. Narnia.

Henry Jenkins
“Any given component,
like a television show or a comic or whatever
is actually just a window
through which you look
in order to understand this external world.”
in order to understand this external world.”
in order to understand this external world.”
in order to understand this external world.”
in order to understand this external world.”
Geoffrey Long | PM Microsoft
Seriality

•

Seriality: A serial keeps us in a story world
longer. Arabian Nights, Dickens.

Henry Jenkins
“The Holy Grail will be
to start the story in any portal,
whether it’s your iPad or a book, or a movie or an
online experience, or a game or a theme park;
have that experience continue
in another device…
and then finish on a third.“
.“
.“
.“
.“
.“
Craig Hanna | CEO Thinkwell Group
a transmedia production company that worked on the new Harry Potter theme park in Florida
Subjectivity
•

Subjectivity: A transmedia story embraces
the varying points of view of multiple
characters. Dracula.

Henry Jenkins
Performance

•

Performance: A transmedia story may
inspire a fan to act.

Henry Jenkins
•

Performance

overt: viewers are invited to vote. American Idol.
organic: the invitation to“tele-participation” is
carefully designed to appear natural, assuming that
the fans are already somehow participating with the
show. Canadian teen school drama Degrassi:
obscured: so many unanswered questions or holes
in the story line that a dedicated and intrigued fan
feels required to sleuth out the answers. Lost, The
Matrix.

The Matrix.
The Matrix.

Sharon Marie Ross | Media Researcher | Chicago’s Columbia College
Blade Runner ­ The Ending: A Replicant? 
(1982) HD
•

Immersion: explore the brand;
Innovation: build or repair the narrative of
the brand;
Expansion: build out, enrich and deepen the
fiction, creating franchise bibles and
guidelines;
Planning: strategise a rollout over a period of
time, which utilises multiple media platforms
in concert.

Transmedia process

strategise a rollout over a period of time, which
utilises multiple media platforms in concert.
strategise a rollout over a period of time, which
utilises multiple media platforms in concert.
Jeff Gómez | Starlight Runner Entertainment
strategise a rollout over a period of time, which
utilises multiple media platforms in concert.
•

Transmedia types

the narrative spaces covered (location,
characters, time)
the number and relative timing of the
platforms (sequential, parallel, simultaneous,
non-linear)
the extent and type of audience
involvement (passive, active, interactive,
collaborative)

(passive, active, interactive, collaborative)
(passive, active, interactive, collaborative)
Robert Pratten | TStoryteller
Transmedia scheme

Robert Pratten | TStoryteller
Transmedia
One more sample
User Experience (UX)
User experience
should be worth
sharing (in story ;-)
sharing (in story ;-)
UX
user experience
noun
noun: user experience; plural noun: user
experiences
1. the overall experience of a person using a
product such as a website or computer application,
especially in terms of how easy or pleasing it is to use."if
a website degrades the user experience too much, people
will simply stay away"
HOW UX WANTS TO BE SEEN
Field research
Face to face interviewing
Creation of user tests
Gathering and organising statistics
Creating personas
Product design
Feature writing
Requirement writing
Graphic arts
Interaction design
Information architecture
Usability
Prototyping
Interface layout
Interface design
Visual design
Taxonomy creation
Terminology creation
Copywriting
Presenting and speaking
Working tightly with programmers
Brainstorm coordination
Design culture evangelism

HOW UX IS TYPICALLY SEEN
Field research
Face to face interviewing
Creation of user tests
Gathering and organising statistics
Creating personas
Product design
Feature writing
Requirement writing
Graphic arts
Interaction design
Information architecture
Usability
Prototyping
Interface layout
Interface design
Visual design
Taxonomy creation
Terminology creation
Copywriting
Presenting and speaking
Working tightly with programmers
Brainstorm coordination
Design culture evangelism
“UX is the intangible design of a
strategy that brings us to a solution.”
Erik Flowers
User Experience (UX)
Examples
Let’s leave the internet
for a while
Back to senses
and sensations
and sensations
smell
taste
sight
hearing
touch
‘Would you tell me,
please, which way
I ought to go from
here?’
‘That depends a
good deal on
where you want to
get to,’ said the
Cat.
‘I don’t much care
where -’ said Alice.
‘Then it doesn’t
matter which way
you go,’ said the
Cat.
Native Advertising
Content Marketing
Brand Content
…
…
…
…
Native Advertising
You’re more likely to survive a plane crash 
than click a banner ad.
Solve Media
Native Advertising
A method of advertising 
which seeks to provide content 
in the context of the user’s experience
Native Advertising
Examples
Content Marketing
Any marketing format that involves the creation and sharing 
of media and publishing content
Content marketing is focused on communicating with 
customers and prospects. The idea is to inspire business and 
loyalty from buyers by delivering "consistent, ongoing 
valuable information"
Content Marketing
Examples
Brand(ed) Content
A fusion of advertising and entertainment content 
Branded content is generally funded entirely by a brand
Branded entertainment is used in events and installations, 
film, video games, music, the internet, television….
Brand Content
Examples
BMW
Aston Martin
Prada
And…:
User Generated Content
UGC
UGC
UGC
90 / 9 / 1
Thank you!
Eva Snijders
@evasnijders
eva@evasnijders.com
www.evasnijders.com
+34 609 678 837
Químcia visual
www.quimicavisual.com

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Master Class Storytelling Transmedia and Other Trending Topics

Editor's Notes

  1. http://www.youtube.com/user/Unilever Video Link: Sustainability at Unilever - The Value Chain
  2. Thorin's letter to Bilbo/the contract, written in Tengwar by J.R.R. Tolkien [page 2].
  3. Según explican en la web de la marca, “The Trunk” es un libro antológico de historias cortas que se presenta como un juego. Hasta ahí, todo normal. Una marca de lujo reúne a once escritores franceses en el castillo familiar con el encargo de elaborar un libro que recoja historias cuyo protagonista es el archifamoso baúl “LV”. Lo interesante del proyecto, desde mi punto de vista, es su backstory, su origen. Gaston-Louis Vuitton (1883-1970), nieto del fundador de la marca, tenía por costumbre leer toda la prensa diaria que cayera en sus manos en busca de noticias, sucesos y artículos que incluyeran un baúl. A lo largo de su vida, llegó a construir un inmenso archivo de recortes y notas. Y este archivo forma la base del libro. Los escritores invitados se basaron e inspiraron en esta colección para elegir sus protagonistas y escribir sus relatos. Tomaron una pasión existente, algo que ya formaba parte del ADN de la marca, y la revisitaron para adaptarla al tiempo actual.
  4. http://www.youtube.com/watch?v=KT16DcHcjRA https://www.wk.com/office/portland/client/levis http://www.slideshare.net/upscale/wk-levis-go-forth-campaign-case-study
  5. http://www.youtube.com/user/zappos
  6. Source: http://www.helloerik.com/ux-is-not-ui
  7. P